Demons, Druids, & Danger Demons, Druids
Total Page:16
File Type:pdf, Size:1020Kb
DUNWOOD DEMONS, DRUIDS, & DANGER A Compilation of NPCs, Encounters, And Adventures In The Great Dale Sample file 1 DUNWOOD DEMONS, DRUIDS & DANGER CREDITS Lead Designer: Joe Raso Designers: Andrew Bishkinskyi, Chad Lensch, Emily & David Harmon, Jean Lorber, Jeff Stevens, Karl Resch, R P Davis, Shawn Merwin, Steve Fidler, Zeke Gonzalez Editors: Christopher Walz, Alan Tucker Layout: Anna Urbanek Art Direction: Joe Raso Cartography: Chad Lensch, Dyson Logos, Jean Lorber, Joe Raso Cover Art: Nicula Mircea Interior Art: Blake Davis, Christine Cain, Daniel Comerci, Daniel F. Walthall, Dean Spencer, Earl Geier, Eric Lofgren, Fez Inkwright, Gary Dupuis, Henriette Boldt, Jacob E. Blackmon, Jeremy Mohler, John Latta, Leonardo Lambrecht, Louis Porter Jr., Maciej Zagorski, Matt Morrow, Matthew Richmond, Nastya Lehn, Nicula Mircea, Paul Paloma, Penny Mayes, Petar Penev, Rick Hershey, The Forge Studios, William McAusland, Adobe Stock (chainat, Daniel, denzorr, grandfailure, Maclej), DMs Guild Creator Resources (courtesy of Wizards of the Coast), Wikimedia, Pixabay (openclipart-vectors, TheDigitalArtist-PeteLinforth) ON THE COVER An amalgamation of an ancient firbolg druid and a nabassu demon hold an enchanted gem as they struggle for control. This is the final challenge facing adventures in Emily and David Harmon’s adventure “The Flesh Webs of Sinew Forest”. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Joe Raso and published under the Community Content Agreement for Dungeon Masters Guild. SomeSample artwork by © Blake Davis, © Christine Cain, © Daniel Comerci – danielcomerci.com, © Daniel F. Walthall, © Dean Spencer, © Earl Geier, © Ericfile Lofgren, © Fez Inkwright, © Gary Dupuis, © Henriette Boldt, © Jacob E. Blackmon (Rogue Genius Games), © Jeremy Mohler (Outland Entertainment), © John Latta, © Leonardo Lambrecht, Image Portfolio © Louis Porter, Jr. Design, © Maciej Zagorski (The Forge Studios), © Matt Morrow (Encoded Designs, LLC.), © Matthew Richmond, © Nastya Lehn, © Nicula Mircea, © Paul Paloma, © Petar Penev, © Rick Heshey (Fat Goblin Games), © The Forge Studios, © William McAusland, 2020, used with permission. All rights reserved. Original photograph by Penny Mayes used under Creative Commons Attribution – ShareAlike 2.0 license. 2 In early 2019, when I started working on the Great Dale Campaign Guide, I fell in love with the vast opportunities for adventure in the lands of the Unforgettable East. My focus was to provide an update for the setting, bringing it in step with the current events of D&D’s 5e timeline. I hoped this update would provide DMs with a starting point to build their campaigns in this piece of the realms. I’d always intended to revisit this region and provide adventures to further inspire home campaigns. This publication is a first step in that endeavor. The many wonderful “Encounters In The Savage…” DM’s Guild publications produced by the incomparable Jeff C. Stevens inspired my approach to designing this volume. If you haven’t yet discovered his great work, I highly recommend you do! I’m exceedingly grateful to the support and mentorship Jeff provided me as I’ve undertaken this writing journey. I’m also exceedingly thrilled to have collaborate with such outstanding talent to deliver this collection. It was an utter joy to work with each of these creators, and I can’t wait to do so again! Joe Raso September 28, 2020 FURTHER INSPIRATION The following D&D books and sites provided text and inspiration: G Ed Greenwood, Jeff Grubb, and Karen S. Martin. Cyclopedia of the Realms. 1987. G R. A. Salvatore. The Bloodstone Lands. 1989. G Ed. Greenwood, Sean K. Reynolds, Skip Williams, and Rob Heinsoo. Forgotten Realms Campaign Setting. 2001. G Richard Baker, Matt Forbeck, and Sean K. Reynolds. Unapproachable East. 2003. G Jeff Crook, Will Upchurch, and Eric L. Boyd. Champions of Ruin. 2005. G James Jacobs. Dragon #333 – Demonomicon of Iggwilv: Fraz-Urb’luu. 2005. G George Krashos. Dragon #346 – Impiltur – The Forgotten Kingdom. 2006. G Brian R. James and Ed Greenwood. Grand History of the Realms. 2007. G Bruce R. Cordell, Ed Greenwood, and Chris Sims. Forgotten Realms Campaign Guide. 2008. G Wizard’s RPG Team. Sword Coast Adventurer’s Guide. 2015. G Alex Clippinger, Anne Gregersen, Derek Nekritz, Elise Cretel, Emily Smith, Glenn Magas, Joe Raso, SampleOliver Clegg, R P Davis, and Scott Bean. DM’s Guild. The Great Dale Campaign Guide.file 2019. G Steve Fidler, Bryan Holmes, and E.R.F Jordan. DM’s Guild. Mythic Encounters. 2020. G Candlekeep Forum. http://forum.candlekeep.com 3 ABOUT THIS BooK Welcome to Dunwood – Demons, Druids and Danger. In this compendium, you’ll discover a series of short adventures, encounters, and interesting NPCs themed around Dunwood and the Great Dale in eastern Faerûn. This book is organized into the following sections: INTRODUCTION CHAPTER 2 - FOREST BLooD DALE The Introduction provides an overview of the lands The once-abandoned dale that surrounds the Forest of Dunwood. Blood River is now a hub of activity. The influx of settlers Dunwood Overview. A summary of the demon-infested must contend with the dangers of waiting within. forest, including its history and groups currently Fort Charity. An enemy within endangers an Order of active in the region. the Triad outpost. Demonlords and Dunwood. For centuries, powerful Veluuthra Reclamation. Some within Forest Blood demon lords have affected the course of events within Dale wish to expunge civilization’s taint. these woods. This section highlights some of the The Dismal. An ancient evil relic threatens all who visit powerful fiends who’ve had a profound influence. an abandoned village. CHAPTER 1 - THE GREAT ROAD CHAPTER 3 - THE DEPTHS of DUNWooD Running the length of the Great Dale, this merchant road Only the well prepared or foolhardy venture into the is never far from the branches of Dunwood. deepest reaches of Dunwood. Great Road Overview. An overview of the trade road The Armanite Lance. The new leader of a band of and encounters that adventures may expect to find Nar seeks to recover a weapon of power from a lost traversing its length. demonic temple. Beast of Bezentil. The legacy of the Rotting Man Revenant. The grip of demonic corruption taints the threatens the village of Bezentil. spirit of someone who once watched over the land. The Lost Druid. Thralls of a demonic power look The Flesh Webs of Sinew Forest. An ancient to infect the land, turning all they encounter into druid remains trapped in a battle of wills with their servants. a powerful demon. Toxins and Tinctures. A Talonite grows in strength as she distributes her tainted teas to the unsuspecting. CHAPTER 4 – THREATS AND PERSONALITIES This section showcases a few creatures and personalities adventurers may encounter while traveling in and around Dunwood. & ABBREVIATIONS This book assumes readers have access to the three core MAPS rulebooks for the 5th Edition of Dungeons & Dragons: Unless otherwise noted, all tactical maps use a scale of Dungeon Master’s Guide (DMG), Monster Manual 1 square = 5 feet. (MM), and the Player’s Handbook (PHB). For material referencing other publications, wherever possible, references to the source have been included within this DM’S REMINDER text as superscripted acronyms as follows: All of the material in this book should be taken as G GoS – Ghosts of Saltmarsh a recommendation. Each of this book’s creators G MToF – Mordenkainen’s Tome of Foes approaches the game from their own point of view, G ToA – Tomb of Annihilation andSample yours may be different. You as the DM should feel G VGtM – Volo’s Guide to Monstersfile empowered to change anything and everything. Make G XGtE – Xanathar’s Guide to Everything these stories and characters your own. Adjust whatever G And also: GD – Great Dale Campaign Guide you like, and above all, have fun! published on the DM’s Guild. 4 CONTENTS DUNWooD OVERVIEW 6 Demon Lords and Dunwood ....................... 12 THE GREAT ROAD 18 Locations of Interest ...................................18 Encounters on the Great Road .....................22 Beast of Bezentil ......................................24 The Lost Druid ......................................... 27 Toxins and Tinctures ................................35 FOREST BLooD DALE 42 Locations of Interest ..................................43 Encounters in Forest Blood Dale ..................44 Fort Charity ............................................46 Veluuthra Reclamation ..............................59 The Dismal ..............................................62 DEPTHS of DUNWooD 70 Locations of Interest .................................. 70 Encounters in the Depths of Dunwood .......... 73 The Armanite Lance ................................. 75 Revenant ................................................ 81 The Flesh Webs of Sinew Forest ................. 87 THREATS AND PERSONALITIES 92 The Goblinoids of Kagiskz .........................93 Larnaeril Darakh, “the Fiendwitch” ..............95 Ptur’rk.................................................... 97 Scions of the Queen Abiding ......................99