The Great Dale

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The Great Dale FORGOTTEN REALMS THE GREAT DALE UNAPPROACHABLE EAST CAMPAIGN GUIDE Sample file Creature Codex FORGOTTEN REALMS THE GREAT DALE UNAPPROACHABLE EAST CAMPAIGN GUIDE CREDITS ON THE COVER: Lead Designer: Joe Raso Nastya Lehn’s interpretation of Vesholva Yadrova Contributing Writers: Alex Clippinger, Anne graces the cover. Veshlova is a follower of Talona who Gregersen, Derek Nekritz, Elise Cretel, Emily Smith, stalks the Great Dale using poison and disease to Glenn Magas, Joe Raso, Oliver Clegg, R P Davis, influence the future of the region. Scott Bean BIBLIOGRAPHY Editing: Christopher Walz The following Forgotten Realms works were Layout: Travis Legge indispensable in crafting this volume: Cartography: Daniel F. Walthall, Dyson Logos, Joe Ed Greenwood, Jeff Grubb, and Karen S. Martin. Cyclope- Raso dia of the Realms. 1987. Cover Art: Nastya Lehn Ed Greenwood, Sean K. Reynolds, Skip Williams, and Rob Heinsoo. Forgotten Realms Campaign Setting. 2001. Internal Art Commissions: Daniel F. Walthall, Fez Inkwright, John Latta, Petar Penev Richard Baker, Matt Forbeck, and Sean K. Reynolds. Unap- proachable East. 2003. Internal Stock Art: Adela Quiles, Critical Hit, Dave Richard Baker, Ed Bonny, Travis Stout. Lost Empires of Allsop, Daniel Comerci, Dean Spencer, DM’s Guild Faerûn. 2005. Creator Resource (courtesy of Wizard of the Coast), Eric Pommer, Forrest Imel, Gary Dupuis, Jeffery Jeff Crook, Will Upchurch, and Eric L. Boyd. Champions of Koch, Jeremy Hart, Mathew Richmond, Nimgyu, Ruin. 2005. Rick Hershey, Rising Phoenix Games, Vagelio Kaliva, Brian R. James and Ed Greenwood. Grand History of the William McAusland Realms. 2007. Internal Art - Public Domain: Albert Bierstadt, Carl Bruce R. Cordell, Ed Greenwood, and Chris Sims. Forgot- Eduard Ferdinand Blechen, Sidney Richard Percy ten Realms Campaign Guide. 2008. Wizard’s RPG Team. Sword Coast Adventurer’s Guide. Final Proofing: Bob Anger, Cory Repta, Dave 2015. Caughlin, Mark Vickers, Mike VanHooydonk, Stuart Teather Sample file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Joe Raso and published under the Community Content Agreement for Dungeon Masters Guild. Some artwork by © Adela Quiles, © Critical Hit at www.critical-hit.biz, © 2011 Dave Allsop, © Dean Spencer, © Daniel Comerci–danielcomerci.com, © Daniel F. Walthall, Elite Design Elements © Ris- ing Phoenix Games, © Eric Pommer–[email protected], © Forrest Imel, © Jeremy Hart, © Matt Richmond, Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games, Purple Duck Games © Gary Dupuis, © Vagelio Kaliva, and ©William McAusland, used with permission. All rights reserved. CREDITS 1 Creature Codex TABLE OF CONTENTS Introduction 4 About this Book Chapter 10 – Friends, Foes, and Creatures of This book is an extract of Chapter 10 of the Great Dale campaign guide. Interest 6 Chapter 10 showcases some of the inhabitants Personalities 6 of the Great Dale. This chapter includes a number of personalities that DMs can use to populate their New Monsters 23 games. There are also plenty of new monsters to Previously Published 38 challenge your players, including a demon lord that Appendix – New Monster Lists 42 has affected this region for centuries. Appendix – Contribution Summary 43 What treasures will you find within? Appendix –Art Listing 44 Abbreviations The author has assumed readers have access to the three core rulebooks for Dungeons & Dragons: Dungeon Master’s Guide (DMG), Monster Manual (MM), and the Player’s Handbook (PHB). For material referencing other 5th edition publications, wherever possible, they have been included within this text. The following abbreviations are used to reference these other sources. MToF – Mordenkainen’s Tome of Foes ToA – Tomb of Annihilation VGtM – Volo’s Guide to Monsters SampleXGtE – Xanathar’s Guide to fileEveryt 2 THE GREAT DALE - CREATURE CODEX INTRODUCTION Welcome to the Great Dale! In the western edge of the Great Dale, the large his volume details many aspects of a settlement of Uthmere rises expectantly beside the wondrous region located in a remote corner waters of the Easting Reach, rejuvenated from the of Faerûn—a land many refer to as the ravages of the Second Sundering. Dockyards that had TUnapproachable East. lain useless for a century now bustle with life as its The Great Dale is an ancient place. It is still piers once again kiss the waters. This has not gone afflicted with the fiendish horrors left behind by unnoticed, however, as enterprising individuals now the once-mighty Narfell Empire. Terrible secrets descended on Uthmere hoping to win some fortune in lie hidden within ruins of broken stone or buried this growing frontier town. beneath the earth. For those who dislike the bustle of city life, isolated A powerful council of druids now act as caretakers farmsteads dot the Great Dale’s interior. Their for much of its sparsely populated territory. They residents live a simple existence dealing with the seek to purge the demonic evils that still infest the persistent dangers that threaten any seeking to survive Dale and the great forests that surround it. These old here. woods stand on ground where the veil that hides the Feywild is thin and its influence is still felt. Sample file INTRODUCTION 3 CHAPTER 10 – FRIENDS, Aidan Tabaxi Rogue Recruiter Aidan is a roguish thieves' guild recruiter for the FOES, AND CREATURES Shadowmasters and has worked in multiple locations, helping Guild members to maintain anonymity. He currently lurks about low-traveled roads of the Great OF INTEREST Dale, setting up various tests to find recruits for the Guild. He builds campsites with minor loot to lure in his chapter provides games statistics and thieves and the desperate. Once travelers pass the lore for people and creatures to include in test, Aidan visits them in their sleep to recruit them. your Great Dale campaign. The chapter is The willing are blindfolded and taken away to the divided into three sections: T thieves' guild hideout to start their new lives in the Personalities. This section includes a diverse Dale. selection of NPCs that can be dropped into your game. Aiden is charismatic and manipulative in order to These NPCs could be allies to support the heroes or steal loot for high-paying clients. He refuses jobs that mentors who send them on quests across the Dale. require harming creatures or people. He also secretly Perhaps instead they are villains who hinder the leaves food he has stolen to homeless mothers and players or who seek to destroy them. children in the forest. New Monsters. This section details new creatures that may be found within the Great Dale. Previously Published Monsters. This book references a number of published official D&D monsters that are not found in the Monster Manual. The game statistics for these monsters are included in this section. PERSONALITIES This section details a colorful mixture of individuals who may be found in the Great Dale. Sample file 4 THE GREAT DALE - CREATURE CODEX He has his own quarters at the thieves Guild, but he leaves nothing he values there and usually sleeps high in the trees along the roadsides. Aiden hides his few treasures throughout the forests. If he sees anyone with these sentimental items, he pursues them and steals them back along with whatever else he finds of value. There are very few he trusts. Aidan Medium humanoid (tabaxi), chaotic neutral Armor Class 15 (studded leather) Hit Points 65 (10d8 + 20) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 14 (+2) 16 (+3) 12 (+1) 12 (+1) Saving Throws Dex +5, Int +5 Skills Acrobatics +5, Deception +3, Investigation +5, Perception +3, Sleight of Hand +5, Stealth +5 Senses darkvision 60 ft, passive Perception 13 Languages Common, Thieves' Cant, plus one additional language of your choice. Challenge 4 (1,100 XP) Cunning Action. During each turn in combat, Aidan can Hide, Disengage, or Dash as a bonus action. Evasion. If Aidan is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Aidan instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. Alyssa Feline Agility. Aidan is able to sprint and double his movement speed during a turn. He must have a turn with Changeling Spy 0 movement before using this ability again. Sneak Attack (1/Turn). Aiden deals an extra 10 (3d6) Alyssa Queelor assumed she was a half-elf growing damage when he hits a target with a weapon attack and up. She grew up in a strong and loving family, being has advantage on the attack roll, or when the target is raised by two male half-elf fathers, Lorimar and within 5 feet of an ally of Aidan that isn’t incapacitated Vanovar. She knew they had adopted her after Alyssa’s and Aidan doesn’t have disadvantage on the attack roll. mother died of a plague when she was very young. Actions Despite her happy upbringing, Alyssa felt she was different from everyone else. The discovery that she Multiattack. Aidan can make two claw attacks and one could shapeshift came in her early teens when she fell frost dagger attack. in love with a human girl named Julia. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage For a time they were inseparable. They loved exploring their small town together, which was close Frost Dagger.
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