Deadlands: Our Fans, Our Friends, and Our Families
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CredCred its its Written & Designed by: Shane Lacy Hensley Additional Material by: John Hopler & Matt Forbeck Editing: Matt Forbeck Layout: Matt Forbeck & Shane Lacy Hensley Front Cover Art: Paolo Parente Back Cover Art: Brian Snoddy Logos: Ron “Voice o’ Death” Spencer & Charles Ryan Graphic Design: Hal Mangold & Charles Ryan Interior Art: Thomas Biondolillo, Mike Chen, Jim Crabtree, Kim DeMulder, Paul Daly, Marcus Falk, Mark Dos Santos, Tom Fowler, James Francis, Darren Friedendahl, Tanner Goldbeck, Norman Lao, Ashe Marler, MUTT Studios, Posse Parente, Matt Roach, Jacob Rosen, Mike Sellers, Kevin Sharpe, Jan Michael Sutton, Matt Tice, George Vasilakos & Loston Wallace Advice & Suggestions: Paul Beakley, Barry Doyle, Keith & Ana Eichenlaub, John & Joyce Goff, Michelle Hensley, Christy Hopler, Jay Kyle, Steven Long, Ashe Marler, Jason Nichols, Charles Ryan, Dave Seay, Matt Tice, Maureen Yates, Dave “Coach” Wilson & John Zinser Special Thanks to: All the folks who supported Deadlands: our fans, our friends, and our families. Pinnacle Entertainment Group, Inc. Deadlands, Weird West, Wasted West, Hell on www.peginc.com Earth, the Deadlands logo, the Pinnacle Starburst, and the Pinnacle logo are Trademarks Dedicated to: of Pinnacle Entertainment Group, Inc. Caden. © 1Pinnacle Entertainment Group, Inc. All Rights Who’s raised a little Hell on Earth of his own. Reserved. ™ Table o’ Contents Chapter Chapter Three: Chapter Five: One: The The Stuff Blowin’ Things Prospector’s Heroes Are All to Hell............... 8 1 Story.................................5 Made Of ................... 2 5 Movement ......................................... 84 A History Lesson ........................7 One: Concept ................................ 25 Tests o’ Will ................................... 86 The Last War .................................. 9 Two: Traits ...................................... 28 Shootin’ Things ......................... 87 The Wasted West ..................... 12 Three: Aptitudes ....................... 30 Special Maneuvers ................ 88 Stone ....................................................... 13 Cognition .......................................... 30 Special Weapons ...................... 91 Our Job ................................................. 13 Deftness ............................................. 32 Throwin’ Things ....................... 92 Veterans o’ the Knowledge ...................................... 34 Innocent Bystanders ........... 92 Weird West ................................. 14 Mien ........................................................ 36 Fightin’ ................................................. 93 Nimbleness ..................................... 37 Hand-to-Hand Posse Territory... 15 Quickness ........................................ 38 Maneuvers................................. 93 Smarts .................................................. 39 Vamoosin’ ......................................... 94 Spirit ....................................................... 40 Hit Location ................................... 95 Strength .............................................. 40 Cover ...................................................... 96 Vigor ....................................................... 40 Armor.................................................... 97 Four: Hindrances ...................... 41 Bleedin’ & Squealin’ ............. 98 Five: Edges ....................................... 50 Stun ........................................................ 101 Six: Background ........................ 55 Wind ...................................................... 101 Seven: Gear ..................................... 55 More Pain & Sufferin’....... 102 Chapter Two: Healin’ ................................................. 104 Welcome Chapter Four: Driver’s Ed ..................................... 105 to Hell...........................1 7 Gear ............................... 5 7 Chapter Six: How to Use This Book ...... 18 Cheap Gear..................................... 57 Tools o’ the Trade ................... 19 Fate Chips Target Numbers ........................ 22 Creating & Bounties.........1 0 7 Game Terms & Slang......... 23 a Hero ......................... 6 0 Earning Chips............................ 107 Calling on Fate ........................ 109 Archetypes............... 6 4 Bounty Points ............................ 110 Combat Summary...............1 1 2 This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. Add 1 to all Page Number References to account for the cover of this Ebook. Posse: 4 Table o’ Contents No Man’s Land....1 1 3 Chapter Twelve: Chapter The Power o’ Sixteen: Fear.............................. 1 6 7 Arcane The Big Payoff .......................... 169 Happenin’s The Marshal’s ............................... 1 9 5 Chapter Seven: Mysterious Past .......... 195 Doomsayers....... 1 1 5 Handbook............. 1 7 1 Mutations .............................198 Playing a Doomsayer ........ 119 Veterans o’ Using Powers ............................... 119 the Wasted West ............202 Powers ................................................. 121 Brain-Burn....................................203 Doomsayer Powers .............. 125 Junker Mishaps ......................203 Chapter Eight: Chapter Thirteen: Chapter Junkers....................1 2 7 The Seventeen: Mad Science ................................ 127 Reckoning.......... 1 7 3 The The Story Begins .................. 175 All the Wrong Places ....... 128 Bad Guys ............ 2 0 5 Playing a Junker ..................... 129 No More Secrets ......................177 The Powers ..................................205 The Junkmen Cometh ..... 130 Changing the Story .............177 The Profiles ................................ 208 The Powers ................................... 133 Chapter Fourteen:. Chapter Nine: Runnin’ Sykers...................... 1 3 9 the Game.............. 1 7 9 Faraway ............................................ 140 The Real Handbook ........... 179 Playing a Syker ....................... 143 Marshal’s Shortcuts ........... 180 Syker Powers ............................. 143 Adventures .................................... 182 Powers ................................................ 145 Rewards ............................................ 183 Syker Powers ............................. 149 The Power o’ Fear ................ 184 Terror ................................................... 186 Chapter Ten: Templars................ 1 5 1 Chapter Fifteen: Being a Templar ..................... 153 The Playing a Templar ................ 154 Harrowed..............1 8 9 Rewards ............................................ 154 The Nightmare........................... 191 Templar Powers ....................... 157 Dominion ........................................ 192 Chapter Eleven: ......... Dominion Summary .......... 193 Beyond the Pale ..................1 5 9 The Unlife of the Harrowed ....................... 160 Powers ................................................ 160 Posse: 5 The Prospector’s Story Posse: 6 Chapter One: The Prospector’s Story Get up, Ranger. I know you’re groggy from yer The last dozen o’ my soldiers and I wandered dirt nap, but I ain’t got time to wetnurse a 200- around the Hunting Grounds for a long time year-old piece o’ meat. before we found our way out again. I didn’t know Yeah, I look a little different than the last time how long we was gone ’til a few weeks back. you laid eyes on my ugly puss, but it’s me, Coot You’ll see what I mean if you turn your sorry Jenkins. The Prospector. Ringin’ any bells, sack o’ bones around and look at some o’ them wormfood? I’m the one who stuck you in that other tombstones. hole 200 years ago. June 8th, 1876, if memory an’ Brace yourself, friend. It’s 2094. that tombstone behind you serves. Kind of a No use cleanin’ that dirt outta yer ears, son. “contingency plan,” y’see. In case my other little You heard me right. I’ve been back about a scheme didn’t work. month. Now I’m diggin’ up my reserves, and Well, guess what? It didn’t. you’re the first o’ the lot to see the light o’ day. I If your brainpan ain’t too full o’ bugs from all just hope it ain’t too late fer us ta do somethin’ them years in the ground, you might remember I about all o’ this. put together a couple score of your kind back I don’t know what we’re gonna’ do yet, but I then to fight the Reckoners, the monsters ain’t goin’ back in the damn Huntin’ Grounds, responsible for all the stuff that happened in the that’s for sure! I shoulda realized the demons “Weird West,” as the papers used to call it. would have more control over your kind in their For that, me and my little undead army had to own stompin’ grounds. go into the spirit world—the Hunting Grounds as Worst part is, I reckon my mistake cost us the Injuns say—where the Reckoners lived. pretty dear. I think they done gone and We had no problem gettin’ there. It was that blowed the world up while we was away. army o’ demons waitin’ on us that gave us a few I walked a couple hundred miles to get problems. Worst part of it was the demons took here, and there ain’t much left o’ the control o’ most of my stiffs and turned ‘em world. The cities have been blasted, and against me. I shoulda known the same demons there’s hardly a tree between here and that keep corpses like you movin’ would have an Deadwood. easier time gettin’ control on their home turf. It gets even worse. Y’sure