Shane Lacy Hensley, Darrell Hayhurst, Markus Plötz
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All Samplerights reserved. file 2 THE HATCH The container ship sails under the Swiss flag and the MYSTERIES GALORE name Wilhelm Tell is painted on its hull. It is adrift and In this adventure expansion for Storm Wolves of the Ca- leaks large quantities of oil, covering the waters around ribbean we add more mysteries to the Bahamas Triangle it. The characters see no people on board, and the ves- for the heroes to uncover. On their way home from an sel doesn’t react to any attempts to hail it. Boarding the expedition to the edge of the triangle, they encounter ship is a difficult task, as the characters will have to find a gigantic container ship, drifting on the waves, with a way to climb up the 40 feet from the waterline to the no-one at the helm. And upon their return to their safe main deck. harbor, they are faced with a gruesome murder mys- Once the characters are on board, they realize that they tery and a dangerous culprit on the run. And finally, the have entered a ghost ship. The crew is gone and has left mystery deepens even more, when they find a hatch in no clue as to where they went. There are no apparent the middle of the jungle. signs of wanton destruction, and all lifeboats are pres- As always, you can either play these events in a chrono- ent, even though most of them are terminally rusty. The logical order to continue the story of the first three epi- same is the case for all technology on board above Tech sodes of the Storm Wolves campaign. Or you add them level 20, which nevertheless leaves much of the basic as components to your sandbox and use them when machinery intact, including the gigantic diesel engines, they fit into the story. a well-equipped workshop, and two huge container cranes on the main deck. Unfortunately, the ship’s control was a high tech com- GHOST SHIP puter system which simply vanished, so there is no way of steering the ship. The engines also lost their control On their way back from the edge of the triangle, the systems, so they are currently out of order, but otherwise characters encounter a big container ship drifting on the intact and fixable. However, without a proper means of waves. With a length of almost 1,000 feet (300 meters), steering the gigantic vessel, it makes little sense to do it is probably the largest ship the characters have ever that. In addition, there is the issue of the leaking diesel see. Specialized cargo ships with standardized contain- oil. The Wilhelm Tell has a double sided hull filled with ers where only introduced after the second World War, fuel, and the outer hull was ruptured somewhere near even though the method itself and its advantages are the bow of the ship. Where exactly, is everyone’s guess. easy enough to understand for experienced seafarers. BothSample the ship and its cargo have an immense worth for The ship carries roughly 10 x file10 x 30 containers, for a the crew of the U-94, but they must first find a way to total of 3,000 containers. About half of the containers are procure it. 20 ft. long (1 TEU each) and the other half 40 ft. long (2 3 TEU each), for a total of 4,000 TEU. 4 tiers are stacked on 17 Beverages (alcohol, soft drinks, energy drinks) top of the main deck and 6 tiers beneath. The containers are lashed down and secured, so the characters cannot 18 Medicine (prescription, non-prescription, simply open them, especially not those inside a stack. homeopathic) But we presume that the players will come up with in- 19 Sports equipment (ping pong balls, tennis rackets) genious ideas to open the containers anyway, so here is 20 Office Container (fully equipped office space) a random table for the contents: Keep in mind that almost all of these products are 1d20 Contents transported in large quantities, so each container holds 1 Raw ore (iron ore, copper, rare earth metals) thousands of identical copies of the same item. You may find a whole print-run of a single novel, or hundreds of 2 Raw chemicals (liquid tank or gas tank) boxes with a single brand of canned food, or a whole 3 Processed goods (metal alloys, glass, leather) container worth of laxatives, and so forth. If you have 4 Textiles (linen, cotton, silk) funny (and/or useful) ideas while reading the example, note them down, so you’ll have them at hand when the 5 Plastics (sheets of poly-somethings) heroes rummage in the containers. 6 Machine parts (processed metal and plastic parts) Also keep in mind that most modern packaging (espe- 7 Heavy machinery (one single machine, partly cially plastic packaging of foot) is above tech level 20, decayed due to axiom contradictions) and therefore brittle and partly decaying. 8 Mechanical tools (what you would find in a toolbox) INTO THE BELLY OF THE BEAST 9 Electronics (corroded and useless) At some point, the characters will want to venture deep- 10 Lithium batteries (transformed into chunks of er into the ship, maybe in search of the missing crew, raw lithium due to axiom contradictions) or to patch up the leak, or to search more containers 11 Entertainment (books, magazines, board games) for useful stuff. On their way towards the bow of the 12 Clothing (socks, jackets, trousers, shoes) ship they start to notice vines and other plant vegetation 13 Fresh/frozen food (moldy due to a lack of spreading all over the place. refrigeration) The foremost quarter of the ship is completely hollowed 14 Packaged food (canned products, cereals, pasta) out and turned into a cave, covered by jungle vegeta- tion, and lit by streaks of light that fall through gaps 15 Raw food (grain, beans) Samplein the ceiling. In the center of filethe cave, the characters 16 Herbs and spices (pepper, tea, tobacco, wasabi) can make out a large tree that looks strangely similar to 4 the Coral Tree they encountered during their first fight against Captain Zeitgeist. JUNGLE TRACKS Just at that moment they hear movement all around When the U-94 returns to her safe harbor on Great Har- them. Strange shambling humanoids made from vines bour Cay, the heroes are contacted by the Lucayan el- and other plant matter (Gospog of the First Planting, ders. They report that one of their holy places was at- Torg Basic Rules, page 266) emerge from the gaps in the tacked, the resident shaman murdered and the Icon of floor and walls and start to encircle and attack the player Apito stolen. Apito is the Goddess of the Crescent Moon characters and their companions! This is a classic zom- and main deity (zemi) of the Lucayans. Her icon is a bie encounter with endless waves of low-tier opponents, small stone statue carved in her likeness. When the Lu- and even if the heroes manage to hold their ground for cayans investigated the crime and the tracks left behind a while, in the long run they have no other choice than by the miscreant, they found out that he is a lizardman to make for a hasty retreat. In addition to the attacking and that his tracks lead towards the north of the island. Gospog, the unnatural vegetation starts to grow all over To hunt down the thief and murderer and bring back the the ship like an unstoppable infection. Even if the char- Icon of Apito, the Lucayan’s best trackers and warriors acters find a way to hurt or destroy the strange tree, this set out, accompanied by a shaman for spiritual support. will do very little to stop their opponents. However, many days passed, and nobody heard any- There is no predetermined outcome for this scenario, so thing from the group, and now the elders fear that the you can base the player characters’ success entirely on hunters might have fallen victim to the hunted.