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Labirinto Da Espiral Do Trovão
CRÉDITOS DA EDIÇÃO ORIGINAL INTRODUÇÃO Richard Baker e Mike Earls Ryan Sansaver Design Diretor de Arte O Labirinto, uma antiga cidade de minotauros em ruínas, Greg Bilsland e ]eremy Crawford Erni Tanji encontra-se sob a Montanha Espiral do Trovão.Por mais Edição DesigneI' Gráfico de duas décadas, uma ordem de conjuradores chamada Bill Slavicsek Williarn O'Connor Magos de Saruun controla os níveis superiores desse La Desenvolvimento e Coordenação de Ilustração da Capa birinto, criando um refúgio relativamente seguro chama Edição Ron Lemen, Lucio Parrillo, do Salão dos Sete Pilares. Os habitantes do subterrâneo Andy Collins ]im Pavelec viajam para o local, onde negociam com os conjuradores Design de Mecânica e Coordenação Ilustrações Internas de Desenvolvimento e um pequeno número de residentes da superficie que Mike Schley, ]ason Engle conhecem o local. Humanos, halflings, anões, duergar, Christopher Perkins Mapas e Diagramas Design de História e Coordenação de goblins, ores, trogloditas e outras raças viajam até o sa Desenvolvimento Angelina Lokotz, Erin Dorries lão para barganhar sob os olhos atentos dos Magos de Especialistas em Produção Editorial Bill Slavicsek Saruun e seus enormes minotauros construtos. Os con Diretor de RPG R&D Cynda Callaway juradores possuem apenas uma regra no Salão dos Sete Gerente de Produção Pilares - a ordem deve ser mantida. Os visitantes que DUNGEONS& DnAGONS, D&D d20, d20 System, WlZARDS 01' THE COAST, Livro do deixam a segurança do salão para se aventurar nos níveis Joaador, Guia do Mestre, Manual dos Monstros, e todos os nomes de produtos da Wi inferiores o fazem por sua própria conta e risco, já que zards of lhe Coast, além de seus respectivos logos são marcas registradas da Wizards oflhe Coast nos EUA e em outros países. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Chronomancer
OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign . -
Hell Beasts: How to Draw Grotesque Fantasy Creatures, 2007, 128 Pages, Jim Pavelec, 144031960X, 9781440319600, IMPACT, 2007
Hell Beasts: How to Draw Grotesque Fantasy Creatures, 2007, 128 pages, Jim Pavelec, 144031960X, 9781440319600, IMPACT, 2007 DOWNLOAD http://bit.ly/1dETkuL http://goo.gl/RCOh2 http://www.amazon.com/s/?url=search-alias=stripbooks&field-keywords=Hell+Beasts%3A+How+to+Draw+Grotesque+Fantasy+Creatures Draw the stuff of which nightmares are made. If you harbor a love of imagery most foul, of demons and monsters and devils of all sorts ... then welcome to the book from hell. Within its pages lurk sadistic orcs, flesh-eating zombies, blood-thirsty dragons, unholy monstrosities and dreaded beasts of legend and lore. If you dare to open this book and unleash such horror, venture forth and learn everything a good monster-maker needs to know: How to spawn a loathsome range of creatures, step by gruesome step: Humanoid Monsters Reptiles and Aquatic Creatures Winged Beasts Quadrupeds and More ... in 29 demonstrations. Masterful techniques for drawing the massive biceps of the Gaki, the jagged tentacles of the Leviathan, the wicked curved claws of the Hellhound, blood-dripping fangs, putrefied decaying wounds and other deadly features and really gross details. Tips for making your creatures even creepier with the skillful use of point-of- view, iconic and action poses, color and shadow. Hell Beasts will empower you to bring forth the sinister beings that lurk in the deepest, darkest shadows of your imagination. Summon them to claw at bedroom windows and wreak havoc in the dreams of your unsuspecting audience for years to come. DOWNLOAD http://t.co/RMs8CXpCVH http://www.jstor.org/stable/21126832205066 http://bit.ly/1oIeCP6 Grave Digger Blues: Twisted Tales & Nasty Endings, Volume 2 Twisted Tales & Nasty Endings, Emmitte Hall, Mar 1, 2007, Fiction, 132 pages. -
A Song of Ice and Fire Roleplaying Introduction
By Robert J. Schwalb Game Concepts: STEVE KENSON, NICOLE LINDROOS, CHRIS PRAMAS, & ROBERT J. SCHWALB Additional Design: JOE CARRIKER & JESSE SCOBLE Development: STEVE KENSON Development Assistance: CHRIS PRAMAS Editing: KARA HAMILTON Peril at King’s Landing Design: Steve Kenson Additional PaKL Design: R. Kevin Doyle, Jon Leitheusser, Nicholas Logue Proofreading: BRIAN E. KIRBY, CHRIS PRAMAS, EVAN SASS Art Direction and Graphic Design: HAL MANGOLD Cover Art: MICHAEL KOMARCK Back Cover Art: PAOLO PUGGIONI Interior Art: TED GALADAY, JEFF HIMMELMAN, VERONICA JONES, JASON JUTA, BILLY KING, PAT LOBOYKO, BRITT MARTIN, GERMAN NOBILE, TORSTEIN NORDSTRAND, PAOLO PUGGIONI, CHRISTOPHE SWAL Cartography: JARED BLANDO, KEITH CURTIS & ANDY LAW Publisher: CHRIS PRAMAS GREEN RONIN STAFF: Bill Bodden, Joseph D. Carriker, Will Hindmarch, Steve Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Chris Pramas, Rich Redman, Evan Sass, and Marc Schmalz PLAYTESTERS: Tyler M. Carey, Cody Carver, Tom Castelli, Jacob Chabot, Adam Doochin, Michael Elster, Andy Frades, Mark Hugo, Doug Justice, Brian E. Kirby, Jan Philipp Gürtler, Kristian Hartmann, Dan Heinrich, Lyle Hinckley, Kevin Hamilton, Daniel Hodges, Travis Hodges, Sean Johnson, Glen Kyle, Joe Quarles, Clemens Schäfer, Conrad Schäfer, Michael Simonds, Norman Simonds, Owen K.C. Stephens, Nathan Summar, Rich Tomasso, Bobby Turman A Song of Ice and Fire Roleplaying: A Game of Thrones Edition is © 2012 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. A Song of Ice and Fire Roleplaying, SIFRP, and associated logos are trademarks of Green Ronin Publishing, LLC. A Song of Ice and Fire is © 1996-2012 George R. -
Deadlands: Our Fans, Our Friends, and Our Families
CredCred its its Written & Designed by: Shane Lacy Hensley Additional Material by: John Hopler & Matt Forbeck Editing: Matt Forbeck Layout: Matt Forbeck & Shane Lacy Hensley Front Cover Art: Paolo Parente Back Cover Art: Brian Snoddy Logos: Ron “Voice o’ Death” Spencer & Charles Ryan Graphic Design: Hal Mangold & Charles Ryan Interior Art: Thomas Biondolillo, Mike Chen, Jim Crabtree, Kim DeMulder, Paul Daly, Marcus Falk, Mark Dos Santos, Tom Fowler, James Francis, Darren Friedendahl, Tanner Goldbeck, Norman Lao, Ashe Marler, MUTT Studios, Posse Parente, Matt Roach, Jacob Rosen, Mike Sellers, Kevin Sharpe, Jan Michael Sutton, Matt Tice, George Vasilakos & Loston Wallace Advice & Suggestions: Paul Beakley, Barry Doyle, Keith & Ana Eichenlaub, John & Joyce Goff, Michelle Hensley, Christy Hopler, Jay Kyle, Steven Long, Ashe Marler, Jason Nichols, Charles Ryan, Dave Seay, Matt Tice, Maureen Yates, Dave “Coach” Wilson & John Zinser Special Thanks to: All the folks who supported Deadlands: our fans, our friends, and our families. Pinnacle Entertainment Group, Inc. Deadlands, Weird West, Wasted West, Hell on www.peginc.com Earth, the Deadlands logo, the Pinnacle Starburst, and the Pinnacle logo are Trademarks Dedicated to: of Pinnacle Entertainment Group, Inc. Caden. © 1Pinnacle Entertainment Group, Inc. All Rights Who’s raised a little Hell on Earth of his own. Reserved. ™ Table o’ Contents Chapter Chapter Three: Chapter Five: One: The The Stuff Blowin’ Things Prospector’s Heroes Are All to Hell............... 8 1 Story.................................5 Made Of ................... 2 5 Movement ......................................... 84 A History Lesson ........................7 One: Concept ................................ 25 Tests o’ Will ................................... 86 The Last War .................................. 9 Two: Traits ...................................... 28 Shootin’ Things ......................... 87 The Wasted West .................... -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
True20 Adventure Roleplaying Trademark License FAQ
True20 Adventure Roleplaying Trademark License FAQ Q: Do I have to submit my products for approval? A: No, you do not. We've tried to make the license easy to use. If you just follow the terms, you shouldn't have any problems. Q: Can I use this license for electronic products other than PDFs, like character generators? A: No, this license is only for the publication of printed books and PDF products. Any other sort of products must be licensed from Green Ronin on an individual basis. Q: Why can't I put True20 or True in the title? A: Green Ronin has established a naming pattern in its previous True20 books and we'd like that pattern to remain unique to official releases. Q: When can I start publishing using this license? A: Any time after May 12, 2008. Q: Can I use this license to do product in other languages? A: Yes, you can. The only additional limitation is that you must follow the terminology used in the appropriate True20 corebook if it exists in the language you're going to use. For example, Wyrd Edizione publishes True20 in Italy. If you want to do Italian language True20 material, you must follow the translation standards of Wyrd's version of the core rulebook. This is to ensure that terminology remains consistent in each language. Q: What should the Section 15 of the Open Game License in my product include? A: For starters it must include the entirety of the Section 15 from the Revised Edition of True20 Adventure Roleplaying. -
The Great Dale
FORGOTTEN REALMS THE GREAT DALE UNAPPROACHABLE EAST CAMPAIGN GUIDE Sample file Creature Codex FORGOTTEN REALMS THE GREAT DALE UNAPPROACHABLE EAST CAMPAIGN GUIDE CREDITS ON THE COVER: Lead Designer: Joe Raso Nastya Lehn’s interpretation of Vesholva Yadrova Contributing Writers: Alex Clippinger, Anne graces the cover. Veshlova is a follower of Talona who Gregersen, Derek Nekritz, Elise Cretel, Emily Smith, stalks the Great Dale using poison and disease to Glenn Magas, Joe Raso, Oliver Clegg, R P Davis, influence the future of the region. Scott Bean BIBLIOGRAPHY Editing: Christopher Walz The following Forgotten Realms works were Layout: Travis Legge indispensable in crafting this volume: Cartography: Daniel F. Walthall, Dyson Logos, Joe Ed Greenwood, Jeff Grubb, and Karen S. Martin. Cyclope- Raso dia of the Realms. 1987. Cover Art: Nastya Lehn Ed Greenwood, Sean K. Reynolds, Skip Williams, and Rob Heinsoo. Forgotten Realms Campaign Setting. 2001. Internal Art Commissions: Daniel F. Walthall, Fez Inkwright, John Latta, Petar Penev Richard Baker, Matt Forbeck, and Sean K. Reynolds. Unap- proachable East. 2003. Internal Stock Art: Adela Quiles, Critical Hit, Dave Richard Baker, Ed Bonny, Travis Stout. Lost Empires of Allsop, Daniel Comerci, Dean Spencer, DM’s Guild Faerûn. 2005. Creator Resource (courtesy of Wizard of the Coast), Eric Pommer, Forrest Imel, Gary Dupuis, Jeffery Jeff Crook, Will Upchurch, and Eric L. Boyd. Champions of Koch, Jeremy Hart, Mathew Richmond, Nimgyu, Ruin. 2005. Rick Hershey, Rising Phoenix Games, Vagelio Kaliva, Brian R. James and Ed Greenwood. Grand History of the William McAusland Realms. 2007. Internal Art - Public Domain: Albert Bierstadt, Carl Bruce R. Cordell, Ed Greenwood, and Chris Sims. -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
View Book Sample
DANGEROUS GAMES: HOW TO PLAY (BOOK #1) BY MATT FORBECK ALSO BY MATT FORBECK Hard Times in Dragon City (Shotguns & Sorcery #1) Bad Times in Dragon City (Shotguns & Sorcery #2) End Times in Dragon City (Shotguns & Sorcery #3) Leverage: The Con Job Matt Forbeck’s Brave New World: Revolution Matt Forbeck’s Brave New World: Revelation Matt Forbeck’s Brave New World: Resolution Amortals Vegas Knights Carpathia Magic: The Gathering comics Guild Wars: Ghosts of Ascalon (with Jeff Grubb) Mutant Chronicles Star Wars vs. Star Trek Secret of the Spiritkeeper Prophecy of the Dragons The Dragons Revealed Blood Bowl Blood Bowl: Dead Ball Blood Bowl: Death Match Blood Bowl: Rumble in the Jungle Eberron: Marked for Death Eberron: The Road to Death Eberron: The Queen of Death Full Moon Enterprises Beloit, WI, USA www.forbeck.com Dangerous Games and all prominent fictional characters, locations, and organizations depicted herein are trademarks of Matt Forbeck. The appearance of other trademarks herein is not intended as a challenge to those trademarks. © 2013 by Matt Forbeck. All Rights Reserved. 12 for ’12 logo created by Jim Pinto. Dangerous Games logo created by Matt Forbeck. Cover design by Matt Forbeck. This is a work of fiction. Names, characters, places, and incidents are the products of the author’s imagination or are used fictitiously. Dedicated to my wife Ann and our kids Marty, Pat, Nick, Ken, and Helen. They’re always my favorite players. Thanks to Peter Adkison, Adrian Swartout, Owen Seyler, and the rest of the Gen Con staff for being such great sports and even better friends. -
Complete Book of Necromancers by Steve Kurtz
2151 ® ¥DUNGEON MASTER® Rules Supplement Guide The Complete Book of Necromancers By Steve Kurtz ª Table of Contents Introduction Bodily Afflictions How to Use This Book Insanity and Madness Necromancy and the PC Unholy Compulsions What You Will Need Paid In Full Chapter 1: Necromancers Chapter 4: The Dark Art The Standard Necromancer Spell Selection for the Wizard Ability Scores Criminal or Black Necromancy Race Gray or Neutral Necromancy Experience Level Advancement Benign or White Necromancy Spells New Wizard Spells Spell Restrictions 1st-Level Spells Magic Item Restrictions 2nd-Level Spells Proficiencies 3rd-Level Spells New Necromancer Wizard Kits 4th-Level Spells Archetypal Necromancer 5th-Level Spells Anatomist 6th-Level Spells Deathslayer 7th-Level Spells Philosopher 8th-Level Spells Undead Master 9th-Level Spells Other Necromancer Kits Chapter 5: Death Priests Witch Necromantic Priesthoods Ghul Lord The God of the Dead New Nonweapon Proficiencies The Goddess of Murder Anatomy The God of Pestilence Necrology The God of Suffering Netherworld Knowledge The Lord of Undead Spirit Lore Other Priestly Resources Venom Handling Chapter 6: The Priest Sphere Chapter 2: Dark Gifts New Priest Spells Dual-Classed Characters 1st-Level Spells Fighter/Necromancer 2nd-Level Spells Thief / Necromancer 3rd-Level Spells Cleric/Necromancer 4th-Level Spells Psionicist/Necromancer 5th-Level Spells Wild Talents 6th-Level Spells Vile Pacts and Dark Gifts 7th-Level Spells Nonhuman Necromancers Chapter 7: Allies Humanoid Necromancers Apprentices Drow Necromancers