� � ���������������������������������������� �������������������������������������� ��������������������������������������� �������������������� �������������������������������������� � ������������������������������������������� ����������������������������������������� ��������������������������������� ������������������������������������� ������������������������������������������� ������������������������������������������ ����������������������� ������������������ � ������������������������������������ ������������������������������������ �������������������������������� ����������������������������������������� ���������������������������������� ������������������������������������������������ ������������������������������ ����������������������������������������� �������������������������������� ����������������������������������������� ������������������������������� ������������������������������������������� �������������������������������� ������������������������������������������ ����������������������������������� ��������������������������� ������������������������������������ �������������������������������������� �������������������������� �������������������������������������������� ����������������������������������������� �������������������������������������� �������������������������������������� ��������������������������������������� ����������������������������������������� ������������������������������������������ ���������������������������� ������� ������������������������ ��������������������������� �������������������� ���������������������� ������������������� ����������������� ��������������� ���������������� ������������� ���������� ��������� ����������� ���� official preview booklet the redhurst academy of magic Publisher’s Note: These pages represent a small sampling of the - full d20 System™ fantasy roleplaying source- book The Redhurst Academy of Magic, on sale The fools! That they would freely pro at finer game stores in August of 2003. For more vide so much information to any student information about the book, be sure to visit who strolls through the gate! When you are www.humanheadgames.com. ready to strike, Master, this information should prove invaluable. Of course, the authors of this book provide few insights into the darkest secrets of the school. Those, I’ll happily provide herein as best I can. Anything to bring the walls of this campus down around their thrice- damned ears! a handbook for new students I’m not quite sure who credits table of contents these people are, but they Writing and Design: Matt Forbeck, Seth Johnson, Chapter One: Welcome to Redhurst......................... 4 seem to know a great Timothy S. Gerritsen, David Gulisano, and Paul Tutcher Chapter Two: Campus Life ...................................... 12 deal about the academy. Editing: Matt Forbeck, Timothy S. Gerritsen, Chapter Three: The Faculty...................................... 28 Perhaps they are mere Seth Johnson, and Steve Creech Chapter Four: The Campus ...................................... 58 puppets spouting the Art Direction: Matt Forbeck Andarlin Chapter Five: The Schools of Magic..................... 104 claptrap that Graphic Design: Matt Forbeck and Tim Bowman Appendices................................................................ 155 feeds them, but they RAM Logo: Shane Gurno could bear watching. Cover Design: Tim Bowman Isn’t “d20” the Cover Illustration: Shaun Absher and Nichol Norman For use with the name of the system Interior Illustrations: Kyle Anderson, you have me use to Tim Bowman, Steven Daniele, Jeff DeWitt, Mike Dutton, encode your notes Larry Elmore, David Gulisano, Shane Gurno, Ted Halsted, about these cretins? Brett Hawkins, Jason Hill, Greg Marshall, Matt Mitchell, Nichol Norman, Jim Pavelec, It seems the people Randy Redetzke, Rebecca Rettenmund, Steven Sanders, For sales inquiries, please contact of the Human Head Shawn Sharp, James Sumwalt, and Eli Quinn are aware of it too. Cartography: Jeff Lahren Creative Direction: Matt Forbeck and Timothy S. Gerritsen I’m not sure Foreword: Margaret Weis what this group’s affiliation is, but Voice: (262) 348-0440 apparently the Fax: (262) 348-0499 entertainment they [email protected] sell is both fast and www.fastforwardgames.com forward. “Human Head”? Intriguing. The wizards that put ©2003 Human Head Studios, Inc. All Rights Reserved. Artwork by Shawn Sharp © Shawn Sharp, used with permission. Artwork by Jason Hill © Jason The number of this book together must Hill, used with permission. have some skills in Redhurst, The Redhurst Academy of Magic, and the Human Head Studios logo worlds referred to are trademarks of Human Head Studios, Inc. The Fast Forward Entertainment here is staggering. necromancy. Else their logo is a trademark of Fast Forward Entertainment. Nyambe and Seven Cities name seems to make are trademarks of Atlas Games, used with permission. Dungeon World is a Those of the Human little sense. Perhaps trademark of Fast Forward Entertainment, used with permission. Freeport is a Head must travel trademark of Green Ronin Publishing, used with permission. Codex Arcanis is they are enchanters able a trademark of Paradigm Concepts, used with permission. Sword & Sorcery the Known Realms to get inside one’s head. Studios, Scarred Lands, and Hollowfaust: City of Necromancers are trademarks of like mortals cross White Wolf Publishing, used with permission. Sovereign Press is a trademark Hm. This bears further of Sovereign Press, used with permission. Kingdoms of Kalamar is a registered streets. thought. trademark of Kenzer & Co., used with permission. All references in the follow- ing pages to the above trademarked properties are ©2003 the respective compa- These “Wizards nies. All Rights Reserved by the respective copyright holders. Reproduction of non-Open Game Content from this work by any means of the Coast” seem without express written consent of Human Head Studios, except for short to be everywhere. excerpts for the purposes of reviews, is expressly prohibited. “d20 System” and the “d20 System” logo are trademarks of Wizards of the Are they friend or Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms foe? Best to tread of the d20 System License version 4.0. A copy of this License can be found at www.wizards.com/d20. This product requires the use of the Dungeons & Drag- carefully until we ons® Player’s Handbook, Third Edition, published by Wizards of the Coast, Inc. somehow locate the Dungeons & Dragons® and Wizards of the Coast® are registered trademarks coast upon which Produced by Human Head Studios, Inc. of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with www.humanhead.com permission. they reside. Printed in China I’m impressed that Andarlin managed to wrangle some words out of someone foreword as well-known and- respected as Marga For this latest edition of our handbook for new students, we are fortunate to be able to lead off with a few words from ret weis. Apparently the legendary Margaret Weis. Many of you are no doubt already familiar with both her and her work, and you should be his personal contacts- unsurprised to learn of the respect she’s earned from Redhurst’s students and staff. There are few in the Known Realms who spread far through are as familiar with both wizards and magic as Lady Weis, and we are blessed to be able to count her as a friend of Redhurst. out the Known If you were to take her words from this page and post them at the head of your bed—to be the last thing you see at night and Realms, perhaps due the first thing in the morning—you would be doing yourself and your studies a great service. to the many years- he spent adventur f you are holding this book in your hands, it means Are you willing to keep the art ing before taking the- position as headmas ithat you are one of the chosen few to have been safe and keep it secret? Just as you ter of the school. selected for admittance into the prestigious Redhurst would not hand a child a butcher Academy for Magic. That, in and of itself, is a great knife to play with, so you should honor, and I congratulate you. But I wonder if you not give out the secrets of our art truly understand what else holding this book means? to those who may be as children It means you are one of the blessed (or some might with regard to it. The life of a wiz- say cursed) individuals who have magic in your blood. ard is, of necessity, a solitary life. You have the ability to circumvent the laws of nature, You should avoid discussing what to defy those laws, bend them and twist them to your we teach here at the academy with will. You possess a great and terrible power, and you even those you love best. We do must be worthy of it. Therefore, do not enter this acad- this for your protection, as well emy with a light heart and an empty head. Think seri- as for own, for there are those out ously about the magic, about the power, about yourself. there who see what we do as a All power comes at a price. This includes the art of threat and who are doing every- Lady Weis magic. You will be called upon to make many sacrifices thing in their power to bring us certainly speaks for your art, including, perhaps, your very life. You will down. the truth here, eh, be asked to make a commitment to the magic, to your Those of you who come to Redhurst come to us from Master? When I art. You will be asked to make magic the ruling passion different cities, different continents, different worlds, consider what I’ve of
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