Dragon Magazine #238

Total Page:16

File Type:pdf, Size:1020Kb

Dragon Magazine #238 The Halls of Amusement ack in the distant days of middle school, Greg was one of treasure was so good that we didn’t complain. Until we my first players to take a turn behind the DM’s screen. We reached the central chamber. were all eager to see what he’d do, and I couldn’t wait to play The place was huge, with a raised platform in the center. my own characters, a min-maxed high elf fighter/magic-user The walls were covered in black flock, and the floor was tiled named Windrhymer the White and an even more min-maxed with some weird glowing material that changed patterns. fighter/magic-user/thief half-drow named Ralph the Rogue. When Greg pointed out the spinning mirror-balls on the ceiling (Yes, I’m still embarrassed about it all.) All we knew for sure we became nervous. When he described the huge black was that Greg had drawn all over a ream and a half of graph dragon wearing the white leisure suit, dancing upon the high paper. He called the dungeon “The Halls of Amusement.” platform; we realized he had gone way too far. My elves had pals, naturally. Tom played a pair of fighters “The Disco Dragon!” someone cried. We fell over each other named Harry and Burt, or something equally English. Someone to kill the beast, not so much for fear of our lives, but because else was stuck with the cleric and another character. While the even at that age we realized that a reptilian John Travolta was PCs didn’t find a lasting place in my memory, certain moments an abomination that must be destroyed. (Sure, he redeemed of the dungeon will haunt me until my dying day. himself years later, but how were we to know then?) It started out all right, I guess. We marched into the place, When the fight was over, we gave Greg our most baleful and Greg dutifully mapped out the entrance chamber, carefully looks, warned him that this had better not get any sillier, and concealing the real map behind his bunker of three DM’s continued our exploration. Greg only giggled. The encounters screens. There were doors everywhere, and of course it was all grew worse and worse, until eventually we all rebelled and perfectly symmetrical. We picked Door #1. insisted on a different campaign. Our thieves all took turns checking for traps, listening at the Years later, upon discovering the old character sheets and door, making a lot of noise, and finally opening the door. The maps from the Halls of Amusement, I finally realized why we eight-headed hydra put up a good fight, but we killed the loved that adventure in the beginning but hated it at the end. thing, took its treasure, healed our wounds, and continued. It’s the same reason you can laugh at a comedian for an hour Everything seemed perfectly normal, until we learned upon but would probably throttle him in his sleep if he came home returning to that room that the hydra sprang back to life with and did his routine for you all day long. Humor is a an extra head each time we shut the door. Okay, that was odd, wonderful diversion from an otherwise straight adventure but it wasn’t too silly for a dungeon. campaign, but there’s a reason it’s called comic relief. And so it went, with a tribe of blue kobolds with one female Last year we tried balancing the April issue with both and an old bearded fellow, slurpee-colored green slimes, and humorous and straight AD&D® game articles, and the reader pretty much every other monster you could find in the old response was great. Here we go again, a little later than April, Monster Manual — each with a twist. When we met the stone with what we hope is just enough of a good thing to give you golems in French maid outfits, we though that was pretty a few belly laughs and still provide plenty of straight game weird. When a few of the Federation’s finest accosted us with material for your own not-too-terribly-silly campaigns. phasers, we pummeled them until they begged Scotty to beam them back up. We laughed a bit, but we groaned Dave Gross even more. Something in us knew that this was wrong, but the Publisher Associate Publisher Editor-in-Chief Editor Art Director TSR, Inc. Brian Thomsen Pierce Watters Dave Gross Larry Smith Associate Editor Editorial Assistant U.S. Advertising Subscriptions Michelle Vuckovich Lizz Baldwin Cindy Rick Linda Baerbock Printed in the USA # DRAGON 238 3 August 1997 Volume XXI, No. 9 Issue #238 Mommy Dearest Lawrence R. Wenzel Mess with this non-player character and you’ll be sent to your room without supper! Page 8 Villains, Like Fine Wine Lloyd Brown III Make sure that your ancient villains improve with age. Page 16 Bard on the Run The Bard is back, and he’s punnier than ever. Page 23 Gangsters of the Underdark Keith Francis Strohm Sir Eliot of Kness opens the Hex-Files. Page 34 The Return of the Wizards Three Ed Greenwood The new Wizards Three meet once more to swap spells over pizza and ice cream. Page 42 4 AUGUST 1997 Bazaar of the Bizarre: The Rewards of Villainy Wolfgang Baur Magical items for villains. Page 28 WYRMS OF THE NORTH™: Felgolos Ed Greenwood They call him “The Flying Misfortune.” Page 50 Dragon’s Bestiary: Spawn of the Sewers John Baichtal Right under your feet. Page 68 Dragon’s Bestiary: The Other Mummies Richard Pengelly and Brian Walton Hard-hearted killers from bogs and glaciers. Page 84 Rogues Gallery: Silent Sheehan FAQ! Jason Kuhl Answers to the most A despicable NPC from the Frequently Asked Questions RAVENLOFT® setting. about the acquisition of TSR, Inc. Page 88 Page 55 Dungeon Mastery: Other Material Villainy and lntrigue 99 Steve Miller & Sue Weinlein Cook . Knights of the Dinner Table Start with your villain, and then weave a 100 . DragonMirth cunning plot for your players. Page 90 102 . Gamer’s Guide 104 ....................................................... Floyd 116 . TSR Previews 62 Nothing But Trouble Ed Greenwood The notorious Mirt the Moneylender finds more than he bargained for. # DRAGON 238 5 the Yearning. I wanted to know which Holding Out on You? names for these two years was correct. I Dear DRAGON Magazine, would appreciate an answer directly by I really like the AD&D® game with its e-mail. Thank you in advance. different campaign worlds, although Clarke Hughbanks gaming is a very expensive hobby. Every Via e-mail time you buy a product, you will recog- nize that some important parts are miss- First, an answer from the article’s author, ing, which are then presented in a later Steven Schend: product or the DRAGON Magazine (see the “Elminster tenders his abject apologies “Artifacts of Athas” article in issue #234). for the errors of his chroniclers. Apparently, If this is some sort of selling tactic, the mage’s crabbed handwriting was too please stop it. I enjoy your magazine difficult to read properly (i.e., I screwed up!). very much, but what happened with “The Year of the Dawn Blades and the “Forum”? I think it is too short. There are Year of the Burnt Spear are respectively 465 only two pages of feedback now. The and 466 D.R.; the years listed in The Seven letters of other readers are very impor- Sisters are correct.” tant for new clues, questions and com- And an editors note on e-mail letters: ments to specific topics. Without it your lf you have a comment, opinion, or ques- While we love receiving letters and even magazine loses one of its best parts. I tion for the editors of DRAGON® Magazine, questions via e-mail, we can only rarely hope you think about it. write us a letter We’d love to hear from you. reply directly. If you ask us a question we Bjoern Dobbelstein In the United States and Canada, send can answer without leaving the keyboard or Berlin, Germany letters to “D-Mail,” DRAGON Magazine, 201 opening a book, there’s a chance we’ll reply Sheridan Springs Road, Lake Geneva, WI via e-mail. Otherwise, the best we can do is While we can see why one might mis- 53147 USA. In Europe, send letters to consider it for “D-Mail.” take “Artifacts of Athas” for a portion of the “D-Mail,” DRAGON Magazine, TSR Ltd., 120 Also, please don’t send change-of- product of the same name, Kevin proposed Church End, Cherry Hinton, Cambridge CB1 address notices via e-mail. Because of the and wrote the article after the supplement 3LB, United Kingdom. large number of messages we receive, it’s was finished. Whenever we present an arti- You can also send e-mail to us at actually faster to send a postcard directly to cle that supports a recently-released prod- [email protected]. Requests for writers subscriptions at the magazine address. Do uct, the requirements are the same: It must guidelines should go to [email protected]. please keep sending “D-Mail” and “Forum” be a good useful article that can stand Please use regular mail for change of address letters, as well as article proposals, to our alone, even if it is related to the product. We notices or subscription orders. address at [email protected]. think ‘Artifacts of Athas” fits the bill. Remember, you can send letters to “Sage As for “Forum,” we’d love to print a Dating Ourselves Advice” via e-mail also (see this month’s col- longer installment from time to time (as with Dear DRAGON Magazine, umn for the address), though the Sage, too, this issue), but to do that we need I am an avid reader of DRAGON is unable to make personal replies.
Recommended publications
  • Sample File the Free City of Endier •- Guards and Spies #= None Rivervale - Sarimie Temple Guards, Spies - Haelyn Temple Haelyn Temple
    Sample file The Free City of Endier •- Guards and spies #= None Rivervale - Sarimie Temple Guards, spies - Haelyn Temple Haelyn Temple Monastery/ofjthe Sample file - Haelyn Shnne Sarimie Shrine Shield of fiaeivn - Law: All controlled by regent Guards = Guards, spies, - Magic: All controlled by Caine - Sarimie Shrine diplomats « Haelyn Temple •= Temple: Split between Sarimie and Haelyn - Haelyn Shrine - Sarimie Temple - Guild: Owned by the regent - Customs, fishing - Customs, farms 3105XXX1401 Tuornen The Free City Of Endier Avanil Ghoere Morilie Estate Monastery of tH&ggales /£ Warrior's of/Sarimie Sample file Rest Michaels Caine Falcons Roost Abbey of the Shield of Haelyn Legend 1 Inch = 4 Miles Town Capitol Hills L= Temples or Monasteries CaerEndier 1st Fl Sample file HI I5JBl • • ftarr ticks.. fc-4-_ ,,*r Sample file I I 1 Square - 20 Feet = Door = Murder Hole = Secret Door Caer Endier 2nd Floor This is Endier, one of the smallest domains in Anuire. It is precariously balanced amid three of the more powerful realms in the land, playing a game of politics and guile. One misstep could mean its ruin; the fate of the land rests squarely on your shoulders, the shoulders of the ruler. It is said that with great risks, great rewards come. If this is the case, then the domain the rewards of Endier must be great indeed. of what you need endier to play This material is intended for use in a BIRTHRIGHT™ Legacy of Kings campaign, though it can be used in other campaigns. It is highly recommended that either fable of contents you or your DM have the BIRTHRIGHT boxed set if you Guild Second's Report 2 intend to use this in a BIRTHRIGHT campaign.
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • Cult of the Dragon
    Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc.
    [Show full text]
  • Council of Wyrms Card 3: 6I! Dragon Priest Character Record Sheet 2™! Edition Adventure Character Dragon Type Alignment Age Category/Level
    Council of Wynns Card 1: Dragon Player Character Record Sheet 2^ Edition Adventure Character Dragon Type Alignment Age Category/Level Player's Name Family Clan Domain Dragon Lord Rank Sex Age Kindred Hit Dice Body Lgt. Tail Lgt. Bonded Hoard Eyes Wing Span Unbonded Treasure Reaction Adjustment ABILITIES MOVEMENT SAVING THROWS Max Max Op BB/ Base Rate STR wet Press Drs LG Light Paralyze/Poison DEX Mod Rod, Staff, or Wand HP Sys Pois Hvy Adi Shk CON Save Svr Petrify/Polymorph No of Spell Lm Spells/ Lang Lvl Level Fly INT Sp Breath Weapon Bonus Spell Swim WIS Spells Failure Max No Loyal Burrow Spells CHA Hench Jump Save ARMOR CLASS Surprised HIT POINTS Wounds XP COMBAT Attack Tvpe #AT Attack Adj/Damage Adj THACO Damage Range Claws Bite Breath Weapon Sample file Special Abilities Innate Abilities Combat Proficiencies Noncombat Proficiencies Spell Slots. Spells By permission of TSR, Inc., this page may be reproduced for personal use only. ® and © 1994 TSR, Inc. All Rights Reserved. Sample file Council of Wynns Card 2: Dragon-Mage Character Record Sheet 2^ Edition Adventure Character Dragon Type Alignment Age Category/Level Player's Name Family Clan Domain Dragon Lord Rank Sex Age Kindred Hit Dice Body Lgt. Tail Lgt. Bonded Hoard Eyes Wing Span Unbonded Treasure Reaction Adjustment ABILITIES MOVEMENT SAVING THROWS Max Max Op BB/ Base Rate STR Wet Press Drs LG Light Paralyze/Poison DEX Mod Rod, Staff, or Wand HP Sys Pois Hvy Adi Save CON Shk Svr Petrify/Polymoiph No of Spell Lm Spells,' Lana Lvl Level Fly INT Sp Breath Weapon Bonus Spell Swim WIS Spells Failure Max No Loyal Rctn Burrow Spells CHA Hench Base Adj Jump Modifier Save ARMOR CLASS Surprised HIT POINTS Wounds XP COMBAT Attack Tvpe #AT Attack Adj/Damage Adj THACO Damage Range Claws Bite Breath Weapon Sample file Special Abilities Innate Abilities Combat Proficiencies Noncombat Proficiencies Spells/Level 1st 6th 2nd 7th 3rd 8th 4th 9th 5th Spellbook By permission of TSR, Inc., this page may be reproduced for personal use only.
    [Show full text]
  • Savage Coast Campaign Book
    Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc.
    [Show full text]
  • MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
    MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info.
    [Show full text]
  • Tolkien's Women: the Medieval Modern in the Lord of the Rings
    Tolkien’s Women: The Medieval Modern in The Lord of the Rings Jon Michael Darga Tolkien’s Women: The Medieval Modern in The Lord of the Rings by Jon Michael Darga A thesis presented for the B.A. degree with Honors in The Department of English University of Michigan Winter 2014 © 2014 Jon Michael Darga For my cohort, for the support and for the laughter Acknowledgements My thanks go, first and foremost, to my advisor Andrea Zemgulys. She took a risk agreeing to work with a student she had never met on a book she had no academic experience in, and in doing so she gave me the opportunity of my undergraduate career. Andrea knew exactly when to provide her input and when it was best to prod and encourage me and then step out of the way; yet she was always there if I needed her, and every book that she recommended opened up a significant new argument that changed my thesis for the better. The independence and guidance she gave me has resulted in a project I am so, so proud of, and so grateful to her for. I feel so lucky to have had an advisor who could make me laugh while telling me how badly my thesis needed work, who didn’t judge me when I came to her sleep-deprived or couldn’t express myself, and who shared my passion through her willingness to join and guide me on this ride. Her constant encouragement kept me going. I also owe a distinct debt of gratitude to Gillian White, who led my cohort during the fall semester.
    [Show full text]
  • Bestiary of the Realms: Volume 2
    Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer.
    [Show full text]
  • Bcsfazine #412 © September 2007, Volume 35, #9, Is the Monthly Club Newsletter Published by the British Columbia Science Fiction Association, a Social Organization
    The newsletter of the B.C. Science Fiction Association #412 $3.00 September 2007 Contents Condominiums with Aluminum Siding...........................................1 We Will LoC You............................................................................2 Advertisements................................................................................ 4 Calendar........................................................................................... 6 Around the World ........................................................................... 7 Masthead/Colophon/and other Wallpaper BCSFAzine #412 © September 2007, Volume 35, #9, is the monthly club newsletter published by the British Columbia Science Fiction Association, a social organization. ISSN: 1490-6406. Please send comments, subscriptions, suggestions, and/or submissions to Garth Spencer (the Editor), at [email protected] or Box 15335, VMPO, Vancouver, BC, CANADA V6B 5B1. BCSFAzine solicits electronic submissions, and black and white line illustrations in JPG or GIF format, and offers contributor's copies. BCSFAzine is printed most excellently by the good people at Copies Plus, at 1950 West Broadway, Vancouver, BC, tel. 604-731-7868. BCSFAzine is distributed monthly at WHITE DWARF BOOKS, 3715 West 10th Avenue, Vancouver, BC, V6R 2G5, tel. 604-228-8223; email [email protected]. Single copies C$3.00/US$2.00 each. (Subscription/membership rates are given towards the end of this zine. This Month in BCSFA Friday, Sept. 14: BCSFAzine deadline – see Garth at FRED (from 8 pm on at Boston Pizza, Broadway near Granville) if you want to submit to issue #412 Thursday, Sept. 20: September book discussion at "Our Town" café, 245 East Broadway, Vancouver, starting at 7 pm. Book to be discussed will be a surprise! Saturday, Sept. 22: BCSFA party/meeting at 7 pm at Kathleen Moore-Freeman's, 7064 No. 1 Road, Richmond, BC V7C 1T6. See Mapquest or call Kathleen at 604-277-0845 for directions.
    [Show full text]
  • 2016 Spring/Summer
    SCHIFFER MILITARY New Books: 2 Aviation: 28 Naval: 54 Ground Forces: 56 American Civil War: 73 Militaria: 74 Modeling & Collectible Figures: 92 Pin-ups: 94 Transportation: 96 Index: 98 2016 Spring/Summer 2 2016 NEW BOOKS the 23rd waffen ss volunteer panzer grenadier division contents nederland 2016 new books 10 Enter the uavs: the 27th waffen ss the faa and volunteer drones in america grenadier division 7 langemarck 10 harriet quimby: training the right soldiers flying fair lady stuff: the at the doorstep: aircraft that civil war lore 4 produced america's jet 11 pilots 7 project mercury: suppliers to the matterhorn—the america in space confederacy, v. ii operational history series of the us xx bomber 11 command from india 8 and china, 1944–1945 5 project gemini: last ride of the a pictorial history america in space valkyries: the rise of the b-2a series and fall of the spirit stealth wehrmachthelfer- bomber 8 innenkorps during 5 wwii 12 the history of the german u-boat waffen-ss dyess air force base at lorient, camouflage base, 1941 to the france, august 1942– uniforms, vol. 1 present august 1943, vol. 3 13 6 9 german u-boat ace waffen-ss jet city rewind: peter cremer: camouflage the patrols of aviation history uniforms, vol. 2 u-333 in of seattle and the world war ii pacific northwest 13 6 9 2016 NEW BOOKS 3 german military travel papers of the second world war 14 united states american the model 1891 navy helicopter heroes quilts, carcano rifle patches past and present 24 15 19 united states mitchell’s new a collector’s marine corps general atlas guide to the emblems: 1804 to 1860 savage 99 rifle world war i 20 15 25 privateers american ferrer-dalmau: of the revolution: breechloading art, history, and war on the new mobile artillery miniatures jersey coast, 1875–1953 1775–1783 21 26 16 fighting for making leather bombshell: uncle sam: knife sheaths, the pin-up art of buffalo soldiers vol.
    [Show full text]
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • Of Dice and Men the Role of Dice in Board and Table Games
    Homo Ludens 1/(2) (2010) Homo Ludens Of Dice and Men The role of dice in board and table games Jens Jahnke, Britta Stöckmann Kiel, Germany Uniwersytet im. Adama Mickiewicza w Poznaniu When it comes to games, dice belong to the oldest playthings or gambling instruments men have used to pass their time and/or make some money, and it is striking that still today it is hard to imagine the realm of board and table games1 without them. Dominions fell, Caesars were overthrown, however, the die is still rolling – but is it also still ruling? Trying to answer this question, we approach the topic from two angles, analysing !rst the historical and then the current situation. In the !rst part the authors would like to give a quick retrospection into the history of the die to highlight a few outstanding facts about dice and gambling in their sociocultural context. "e second part then will discuss the cur- rent situation on the German board game market from a more technical and functional point of view: how dice are being integrated into board and table games, and how the out- come is being received. To narrow down the !eld we will concentrate on this speci!c range and leave out dice in casino games as well as in RPGs. "e focus on German board games is due to the fact that they constitute one of the biggest board game markets worldwide and therefore provides a lot of material for the analysis, which at the same time does not exclude games from other countries.
    [Show full text]