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Available for Download at Dungeonsanddragons.Com BASIC RULES D&D Basic Rules, Version 1.0, Released November 2018 Credits Lead Designers: Jeremy Crawford, Mike Mearls, Based on the original D&D game created by Christopher Perkins E. Gary Gygax and Dave Arneson, Design Team: James Wyatt, Rodney Thompson, Robert J. with Brian Blume, Rob Kuntz, James Ward, and Don Kaye Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell Drawing from further development by J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Managing Editor: Jeremy Crawford Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Kim Mohan Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Graphic Designers: Bree Heiss, Emi Tanji Heinsoo Interior Illustrator: Jaime Jones, Richard Whitters Playtesting provided by Additional Contributors: Matt Sernett, Chris Dupuis, Tom over 175,000 fans of D&D. Thank you! LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen Producer: Greg Bilsland Project Management: Neil Shinkle, Kim Graham, John Hay Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Available for download at Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, DungeonsandDragons.com Uxbridge, Middlesex, UB11 1ET, UK. 1 Contents Introduction Ch. 8: Adventuring ............................ 66 Time ..........................................................................................66 Worlds of Adventure ................................................................ 3 Movement ................................................................................66 Using These Rules .................................................................. 4 Speed ........................................................................................66 How to Play ............................................................................... 4 The Environment ...................................................................68 Adventures ................................................................................ 5 Social Interaction ..................................................................69 Part 1: Creating a Character Resting .....................................................................................70 Between Adventures .............................................................70 Ch. 1: Step-by-Step Characters ..............8 Ch. 9: Combat.................................... 72 Beyond 1st Level ....................................................................12 The Order of Combat ............................................................72 Ch. 2: Races ...................................... 13 Movement and Position ........................................................73 Actions in Combat ................................................................. 74 Choosing a Race .....................................................................13 Making an Attack...................................................................75 Racial Traits ............................................................................13 Cover .........................................................................................77 Dwarf ........................................................................................ 14 Damage and Healing ............................................................77 Elf ..............................................................................................15 Mounted Combat ...................................................................80 Halfling ....................................................................................18 Underwater Combat ..............................................................80 Human ......................................................................................19 Part 3: The Rules of Magic Ch. 3: Classes .................................... 22 Cleric ........................................................................................22 Ch. 10: Spellcasting ........................... 82 Fighter ......................................................................................26 Rogue ........................................................................................28 What Is a Spell? .....................................................................82 Wizard ......................................................................................31 Casting a Spell .......................................................................83 Ch. 11: Spells .....................................86 Ch. 4: Personality and Background ..... 35 Character Details ...................................................................35 Cleric Spells .............................................................................86 Inspiration ...............................................................................37 Wizard Spells ..........................................................................86 Backgrounds ...........................................................................38 Spell Descriptions .................................................................87 Ch. 5: Equipment ............................... 45 Part 4: Dungeon Master’s Tools Starting Equipment ..............................................................45 Wealth ......................................................................................45 Ch. 12: Monsters ............................... 110 Armor and Shields ................................................................46 Statistics ................................................................................110 Weapons ..................................................................................47 Legendary Creatures ..........................................................114 Adventuring Gear ..................................................................49 Monster Stat Blocks ............................................................115 Tools .........................................................................................52 Nonplayer Characters .........................................................162 Mounts and Vehicles .............................................................53 Ch. 13: Building Combat Encounters .. Trade Goods ...........................................................................54 165 Expenses .................................................................................54 Modifying Encounter Difficulty ........................................166 Trinkets ....................................................................................56 Fun Combat Encounters ....................................................166 Monsters by Challenge Rating .........................................167 Ch. 6: Customization Options ............. 58 Ch. 14: Magic Items ........................... Multiclassing ...........................................................................58 168 Feats .........................................................................................58 Using a Magic Item .............................................................168 Item Descriptions ................................................................168 Part 2: Playing the Game Appendices Ch. 7: Using Ability Scores ................ 60 Appendix A: Conditions ..................... Ability Scores and Modifiers ..............................................60 171 Advantage and Disadvantage ..............................................60 Appendix B: Gods of the Multiverse .... Proficiency Bonus ..................................................................60 172 Ability Checks .........................................................................61 Appendix C: The Five Factions ............ 174 Using Each Ability .................................................................62 Saving Throws .......................................................................65 Character Sheet .............................. 177 What Comes Next? ............................ 180 Contents 2 D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only. Introduction The Dungeons & Dragons roleplaying game is about together, the group might explore a dark dungeon, a ru- storytelling in worlds of swords and sorcery. It shares ele- ined city, a haunted castle, a lost temple deep in a jungle, ments with childhood games of make-believe. Like those or a lava-filled
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