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THE CROWN COMMANDS: BATTLE SCENES FOR FOUR ICONS

a adventure Sampleby Cal Moore file

13th age is a fantasy roleplaying game by , Jonathan Tweet, , & Aaron McConnell

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www.fireopalmedia.com and www.pelgranepress.com CREDITS Publisher Cartographers Playtesters Matt Adelsperger, Kate Irwin, Doug Jacobson, Simon Rogers Naomi Van Doren (Dwarf Sarah Keortge, Marc Weddle, Steve Robinson, King), Alyssa Faden (Emperor), Allison Shinkle, Joe Smith, Emi Tanji, Rich Williams, Steve Ellis, Cat Tobin, Dave, Steve Assistant Publisher Gill Pearce ( Queen), Ralf Dempsey, Mark Fulford, George Thaw, Jay Godden, Christopher Godden, John Scott, Beth Lewis, Cathriona Tobin Schemmann (Lich King) Joanna Piancastelli, Simon Hibbs, Roland Rogers, Whit Mattson, Josef Castiel, Stephen Hoffman, Matt Hoffman, Candace Koller, Jacob Fleming, Author Map Wrangler Víctor Andrade, Aaron Pérez, Sebastian Pérez, Luis Gallardo, Carlos Negrete, Laura Elisa Jiménez, Cal Moore Simon Rogers Sean Nokes, Jeremy Bednarski, Cory Milligan, Mike Fuller, Christopher Duncan, Kevin Elmore, Stephan Pfuetze, Brendon Hays, John Edwards, Robert Developer, Editor, and Icon and Monster Dempsey, Crystal Elmore, Matthew Parmeter, Art Director Tiles Steven Cagle, Samuel D Frazier II, Robert Dorgan, William Ansell, Chad Brown, Jonathan Duhrkoop, Rob Heinsoo Lee Moyer, Aaron McConnell Vincent Foley, Edward Kim, David Stenkampf, Kristofer Wade, Jeff Hewartson, Will Holden, Derek Storey, Jackson Martin, Larissa Black, Terry Cover Layout laForge III, Wayne Ergang, Andrew Sturman, Duncan Sellars, Glenn Jones, Linda Streatfield, Melissa Gay Aileen E. Miles Jacqlyn Edge, Stefanos Anastasiadis, David Brandt, Felipe Bouroncle, David Brandt, Chris Collier, Miah Collier, Rick Lewis, David Aldridge, Yannis artwork Choupas, Sigurd Kirkevold Næss, Mikko Kivelä, Joseph Norris, Max Renner. Rich Longmore

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TABLE OF CONTENTS Introduction 6 The Gearwork Dungeon Elf Queen: Structure of the Scenes 6 Story Endings 33 Battle Scene Levels 7 Battle Scene Connections 34 Danger in Darkwood Crown Commands Battle Level Range 6–7 Scenes by Level 8 Dwarf King: Danger in Darkwood Stonecutter’s Axe Story Openings 66 Dwarf King: Alternate Icons 66 Level Range 7–8 Danger in Darkwood Overview 67 The King’s Tribute Stonecutter’s Axe Story Openings 35 Battle 1: The Singing Stones 67 Level Range 2–3 Alternate Icons 35 Corrupted Forest Spirit 70 The King’s Tribute Story Openings 9 Stonecutter’s Axe Overview 36 Mist Monster 70 Alternate Icons 10 Battle 1:The Back Door 36 Battle 2: Dark Elf Ambush 71 The King’s Tribute Overview 10 Cavalry 38 Drow Spider-Sorceress 72 Battle 1: The Rusty Pick 10 Spider Mount 39 Drow Darkbolt 73 Kella 13 Drow Mercenary 39 Drow Cavalry 73 Malsurn 13 Drow Wizard 39 Spider Mount 73 Dwarven Warrior 13 Battle 2: The Lava Bridge 40 Battle 3: The Hag’s Hut 74 Battle 2: Back-Alley Ambush 14 Epic Fire Elemental 42 Ulla the Hag 76 Palg 16 Ogre Bucket Brigadier 42 Monstrous Topiary 77 Talons 16 Battle 3: The Hall of Leadership 43 Drow Blood Thrall 77 Celeste 17 Urstoll, Fire Giant Warlord 46 Crustycap 77 Dwarf Malcontent 17 Fire Giant 46 Danger in Darkwood Hired Thug 17 Karlag, Large Red Dragon 46 Story Endings 78 Battle 3: Housecarls Ogre Minion 47 Battle Scene Connections 78 of Lord Silveraxe 18 Iron Golem 47 Dwarf Housecarls 20 Stonecutter’s Axe Story Endings 47 Elf Queen: Clockwork Automaton 20 BattleSample Scene Connections file 48 Dwarf Sharpshooter 20 The Library of Galwyn The King’s Tribute Story Endings 20 Elf Queen: Level Range 10 Battle Scene Connections 21 A Pixie problem The Library of Galwyn Story Openings 79 Level Range 3–4 Dwarf King: Alternate Icons 79 A Pixie Problem Story Openings 49 The Library of Galwyn Overview 80 The Gearwork Dungeon Alternate Icons 50 Battle 1: The Portal Room 80 Level Range 4–5 A Pixie Problem Overview 50 Djinn Prince 83 The Gearwork Dungeon Story Battle 1:Deadly Fauna Redscale Reaver 83 Openings 22 & Hungry Ankhegs 51 Shadowscale Assassin 83 Alternate Icons 22 Pixie Pod 53 Battle 2: Attack at the Golden Door 84 The Gearwork Dungeon Overview 22 Podling 53 Quarvolg, Huge Green Dragon 86 Battle 1: Entering the Dungeon 23 Hidden Ankheg 53 Blue Sorcerer Master (Kobold) 86 Azer Soldier 25 Battle 2: A Feast For Redcaps 55 Blackscale Spitter 87 Gearwork Automaton 25 Redcap 57 Green Wyrmling 87 Battle 2: The Gearwork Smith 27 Crimsoncap 57 The Library of Galwyn Molkides, Cyclops Smith 29 Battle 3: Bears of a Feather 58 Story Endings 89 Azer Soldier 29 Molting 60 Battle Scene Connections 89 Gearwork Gatlinger 29 Owlbear Cub 60 Battle 3: The Gearwork Engine 30 Battle 4: Unwanted Guests 61 Xeromas, Fire Giant Engineer 32 Wood Elf 64 Cyclops Assistant 33 Forest Hunger-Spirit 64 Gearwork Champion 33 Redcap 64 Gearwork Dwarf 33 A Pixie Problem Story Endings 65 Battle Scene Connections 65 3 13th age - The Crown Commands

The Emperor: Emperor: Lich King: Imperial Politics Games of Power The Lich’s Spire Level Range 4–5 Level Range 9–10 Level Range 5–6 Imperial Politics Story Openings 90 Games of Power Story Openings 116 The Lich’s Spire Story Openings 143 Alternate Icons 90 Alternate Icons 116 Alternate Icons 143 Imperial Politics Overview 90 Games of Power Overview 116 The Lich’s Spire Overview 144 Battle 1: Disruption in the Square 91 Entering the Estate 117 Battle 1: Drow Joker Blade 93 Battle 1: The Ivrhea Estate 117 Ancient Forest Battleground 144 Drow Joker Spellslinger 93 Evra, Master of Gladiators 119 Greater Wraith 146 Weaver Swarm 93 House Guard 119 Wraith 146 Battle 2: We Fight For Pay 94 Gladiator-in-Training 119 Wight 146 Half- Mercenary 96 Battle 2: Pheliria’s Lounge 120 Battle 2: Entering the Spire 147 Half-orc Lizard Trainer 96 Pheliria, Necromancer 122 Zombie Drider 149 Snapper 96 Gladiator Champion Bodyguard 122 Drow Wight 149 Battle 3: Into the Sewers 97 Alchemical Wight 122 Battle 3: The Bones Above 150 Larst,Wererat Pack Leader 99 Battle 3: The Lich King’s Faithful 123 Kythiss’nar, Bone Naga 152 Wererat Sneak 99 Pheliria, Necromancer 125 Flaming Skull 152 Gelatinous Tetrahedron 99 Xavius, Death Knight 125 Skeletal Guardian 152 Battle 4: Surprising Beards 100 Deathshard Skeleton 125 Battle 4: Cornellion’s Lair 153 Human Malcontent 102 Dread Specter 126 Cornellion, Lich Count 156 Tarius Rolle, Honey Devil 102 Games of Power Story Endings 126 Mirror Golem 156 Bearded Devil (Barbazu) 102 Battle Scene Connections 127 Fossilized Skeleton 156 Imperial Politics Story Endings 103 The Lich’s Spire Story Endings 157 Battle Scene Connections 103 Lich King: Battle Scene Connections 157 Emperor: The Secret Crypt Lich King: Level Range 2–3 Arena Games Secret Crypt Story Openings 128 Night Hunters Level Range 5–6 Alternate Icons 128 Level Range 8–9 Arena Games Story Openings 104 Secret Crypt Overview 128 Night Hunters Story Openings 158 Alternate Icons 104 Battle 1: Night Hunters Overview 158 Arena Games Overview 105 EntranceSample and Skeletal Guardiansfile 129 Battle 1: First the Prey 159 Battle 1: The Bears of Brillwood 105 Skeletal Guardian 131 Wyvern Ghoul 161 Ols Maksun, Werebear Druid 107 Skeletal Priest 131 Zombie Slave 161 Cave Bear 107 Battle 2: Spawn of the Master 161 Dust Devil 107 Long Hall and Ghoul Ambush 133 Battle 2: And Now the Predators 162 Battle 2: Hungry Ghoul 135 Kolaris, Medusa Noble 165 The Two-headed Champion 108 Ghoul Pusbuster 135 Nalfazar, Ettin 109 Battle 3: The Dark Altar Knight of the Crimson Rose 166 Hobgoblin Champion 109 and the Death Priests 136 Spawn of the Master 166 Hobgoblin Elite Warrior 109 Death Acolyte 138 Battle 3: Hunting the Huntress 167 Battle 3: Death Priest Wight 138 Rahlia, Vampire Lord 169 All for One and All Against Us 111 Martuk, Death Priest Wight 138 Zombie Slave 170 Drow Sword Adept 112 Battle 4: Zombies Elder Blood Rose 170 Kelm, Dragonic Champion 113 and the Annoying Skull 139 Elder Death Blossom 170 Elastor Var, Necromancer 113 Restless Dead 141 Battle 4: Rahlia’s Crypt 171 Wraith 114 Wormtongue Zombie 141 Rahlia, Vampire Lord 174 Specter 114 Secret Crypt Story Endings 141 Navernos Wraith 174 Arena Games Story Endings 115 Spawn of the Master 174 Battle Scene Connections 115 Night Hunters Story Endings 175 Battle Scene Connections 175

4 Contents

Sample file

5 13th age - The Crown Commands INTRODUCTION Like the first volume in the Battle Scenes series, High Magic and Low Cunning, this book contains battles for 13th Age GMs looking STRUCTURE OF for inspiration or for something solid to run in a hurry. The battle scenes work well when you don’t have anything prepared for a THE SCENES session, when story-guide dice indicate a specific icon is in play and you’re not sure where to go with it, or when you need to Each set of battle scenes contains the following sections. fulfill a complication (or an advantage in some cases) from icon relationships. Each set of battles is keyed to a particular icon, Level Range pitting the PCs against NPCs and enemies that are linked to that The suggested level range for PCs facing the battle scene to have icon, or fall under that icon’s influence. a challenging and fun battle. If the PCs’ level is higher or lower, This book covers the four icons who act as the Dragon you’ll need to adjust the enemy stats accordingly. Generally the Empires’ ‘crowned heads’: the Dwarf King, Elf Queen, Emperor, scenes are keyed to groups of between 4 and 6 PCs. and Lich King. We designed a set of battles for each icon in each tier, giving you three total sets of battles to work with per icon. Introduction Since these are iconic battles, each one is designed to be more This is the setup for the battle scenes to give you a sense of the challenging than a normal battle (about 25% more difficult) so story. be warned. Some are double-strength battles, making them very difficult. If your players and their PCs are less battle-focused, you Story Openings might need to reduce the enemies they face or give them larger We provide a handful of possible ways the PCs get involved with benefits for icon advantages. the battle scenes. We fully expect GMs and players to be more Each scene in a set of battles has a storyline that links it to creative and use connections that fit what’s going on in their current the battles that come after, with the intent that a GM could take campaign, but these are some default options using the icons. the PCs from one full heal-up to the next using only the battles in the set, but with room for GMs to expand upon the stories to fill Alternate Icons multiple sessions of gameplay as needed. Or a GM can use only Just because the battle scenes are keyed to a specific icon doesn’t a battle or two that works with their current storyline, spreading mean you can’t rekey them to another icon to fit better into your them out as needed. campaign. This short section gives tips for possible conversions. Each adventure includes multiple ideas on how to get the PCs into the battle scene’s story, and possible outcomesSample that Overview file result from their actions, but we expect GMs and players to have This section outlines the framework of the battle scenes to help more creative and personal solutions to form the “connective you understand the plot. It’s no substitute for reading the full tissue” between battle scenes and group-created adventures. scene, but it gets you started figuring out how to work the scene The battle scenes contain a mix of existing enemies from the into your game. core rulebook, 13th Age Bestiary, and 13 True Ways, as well as new monsters to challenge the PCs. The monster stats you’ll need are Battles (2 to 4) all included. There’s also a scattering of magic items inside, some Each set of battle scenes contains between two and four battles new and some from the core books or the Book of Loot. (some will be double-strength fights). Each battle has the When you decide to use one of these battle scenes, we suggest following sections. giving it at least one read-through so you get the basic premise Map: The map labels show the rough position of monsters of the story and don’t miss any of the fun details, especially the and some terrain features. Monster positions are often various terrain challenges that pop up in many battles. A read- approximate because battles use different numbers of monsters through will help whether you play it straight or adapt the scenes based on the number and level of the PCs. to fit your group and current storylines.

6 Introduction

Flavor Text: This text describes the scene for the PCs and Next Steps: When the battle is over, this section helps set up can either be read aloud to set the stage or used as extra detail to the next battle, or describes some outcomes after the final battle describe the setting as you like. in the set. Again, we expect you and your players to come up with Location Description: This section provides more detail on their own interesting possibilities, but these are defaults. the scene location and general setup of the battle, including notes about detecting enemies, ambushes, and NPC motivations. Story Endings Terrain & Traps: Every battle scene contains terrain that This section offers possible outcomes from the battle scenes the PCs and their enemies will interact with. Some also include based on the story opening used in the setup. It accounts for both obstacles, challenges, and traps that will test them as well. Note successes and failures (such as when the PCs are forced to flee or that not all DCs conform to the standard 15/20/25 etc. suggestion fail in some way to resolve the story). When you create your own in the core book; we adjust those DCs up or down at times to fit story openings, you probably won’t be able to use our suggestions a scene. Whenever text asks for checks, assume it’s a skill check except as inspiration. that can apply backgrounds, even if we’ve only referred to it as True magic item rewards: A fair number of the rewards a check that involves a particular ability score. It’s always fun to for success provide more favorable icon relationship rolls in work backgrounds into the game, and the math of the skill checks upcoming sessions. If you’re OK with awarding true magic items assumes it. when characters have done good work for their icon patrons, Monsters & Monster Chart: A description of the enemies you might want to skip ahead and replace one or two of the in the battle, additional motivations, and starting locations. icon relationship advantage bonuses with a magic item reward. The monster chart outlines how many enemies to throw at PCs A magic item for every PC is too much, but an item for one depending on their level and their number (assuming between or two characters who are most connected to the icon may be four and six). There’s also a subheading that lists “Additional more satisfying, particularly if you already sometimes use icon Reinforcements” you can add to make the battle even more relationship advantages as cues for magic item rewards. difficult if your group is full of pros or everyone is rolling crits. It’s up to you how those forces fit into the story. Battle Scene Connections Tactics: What basic tactics the monsters will employ against Some people might want to go directly from one battle scene the PCs. We assume you’ll run them how you want, and they’ll to another instead of letting the game wander off into fully react to the PCs’ actions, but we provide the monsters’ default GM-created territory. This section helps with that, offering options for you to play off of. suggestions for battle scenes the current set of battles could link Loot: The main valuables the monsters have, including to, in addition to slight changes to the story that might help set magic items. We chose not to provide lists of mundane but up those connections. interesting items the monsters might also have, leaving that to Battle scenes for the four icons in this book are no problem, you to flesh out (and often create new adventures out of). but the text also refers to battle scenes for the five icons featured Icons: Most of the time we’re positive that theSample GM and in Highfile Magic and Low Cunning and the four icons whose battles players will come up with amazing, creative uses for the PCs’ will appear soon in Fire & Faith. icon advantages before and during the battle that are way better than anything we can provide. But we did want to leave some Battle Scene Levels suggestions just in case; use or adapt them as you will. The advantages we list are connected to subsets of icons, but that’s The following table includes level ranges for the battle scenes in only a guideline since not every game will use all of the icons. this book and in High Magic & Low Cunning. The High Magic & Really, an advantage with any icon could be used to change the Low Cunning battles are in italics. The third book in the sequence, story and help the PCs out if the GM is okay with it. Fire & Faith, isn’t out yet. When Fire& Faith hits the shelves it Stats: Monster stat blocks. will include a table listing the battle scenes from all three books.

7 13th age - The Crown Commands

Crown Commands Battle Scenes by Level Name Level Range Icon Page Back–Alley Politics 1–2 Prince of Shadows HM & LC: 114 Rafting Razoredge Gorge 1–2 Orc Lord HM & LC: 78 The King’s Tribute 2–3 Dwarf King 9 Moz’s Magnificent Mess 2–3 Archmage HM & LC: 8 The Secret Crypt 2–3 Lich King 128 A Pixie Problem 3–4 Elf Queen 49 Conquer & Defend 4–5 Orc Lord HM & LC: 91 The Gearwork Dungeon 4–5 Dwarf King 22 Imperial Politics 4–5 Emperor 90 A Pit of Vipers 4–5 The Three HM & LC: 153 The Wild Sacrifice 4–5 High Druid HM & LC: 40 Arena Games 5–6 Emperor 104 Corrupted Nature 5–6 High Druid HM & LC: 54 The Lich’s Spire 5–6 Lich King 143 The Lightning Station 5–6 Archmage HM & LC: 21 Mad Wizard’s Loot 5–6 Prince of Shadows HM & LC: 129 Danger in Darkwood 6–7 Elf Queen 66 The Blue Sorcerer’s Bargain 7–8 The Three HM & LC: 166 Old Injuries Repaid 7–8 Orc Lord HM & LC: 101 The Ritual of Taking 7–8 Sample fileHigh Druid HM & LC: 67 Stonecutter’s Axe 7–8 Dwarf King 35 Night Hunters 8–9 Lich King 158 Games of Power 9–10 Emperor 116 The Overworld Vault 9–10 Archmage HM & LC: 29 Thief of Dreams 9–10 Prince of Shadows HM & LC: 141 Into the Furnace 10 The Three HM & LC: 180 The Library of Galwyn 10 Elf Queen 79

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