The Crown Commands: Battle Scenes for Four Icons
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Blight on Bright Sands Sourcebook Page 2
BLIGHT ON BRIGHT SANDS SOURCEBOOK Version 1.0 April 2005 Campaign Arc Direction: Creighton Broadhurst and Stephen Radney-MacFarland Arc Design and Review: Creighton Broadhurst, Chris Chesher, Sampo Haarlaa, Mike Hinds, Tom Kee, Stuart Kerrigan, Paul Looby, Greg Marks, Theron Martin and Bruce Paris, Stephen Radney-MacFarland, Pierre van Rooden. Cartography: Craig Zipse, modified by Stephen Radney-MacFarland Special Thanks: Erik Mona. Resources: Sandstorm: Mastering the Perils of Fire and Sand by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker; Living Greyhawk Gazetter by Gary Holian, Erik Mona, Sean K Reynolds, and Fredrick Weining; Rary the Traitor by Anthony Pryor; “Into the Bright Desert” from Dungeon issue 98 and “Denizens of the Bright Desert” from Dungeon issue 103; and “City of the Scorned” from Dungeon issue 109 by Paul Looby. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
54308-Sample.Pdf
™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
Super-Powered by M&M FAQ Q: Do I Have to Submit My Products For
Super-Powered by M&M FAQ Q: Do I have to submit my products for approval? A: No, you do not. We've tried to make the license easy to use. If you just follow the terms, you shouldn't have any problems. This is one of the biggest changes from M&M Superlink, our previous licensing program for Mutants & Masterminds. Q: Can I use this license for electronic products other than PDFs, like character generators? A: No, this license is only for the publication of printed books and PDF products. Any other sort of products must be licensed from Green Ronin on an individual basis. Q: When can I start publishing using this license? A: Any time after January 31, 2011. Q: Who can use this license? A: Almost anyone as long as you follow the terms. The only limitation is that those found in violation of the M&M Superlink license cannot take advantage of Super-Powered by M&M. This is spelled out in Section 2 of the Super-Powered by M&M license. Q: Can I use this license to do product in other languages? A: Yes, you can. The only additional limitation is that you must follow the terminology used in the licensed edition of the Mutants & Mastermind’s Hero’s Handbook if it exists in the language you're going to use. This is to ensure that terminology remains consistent in each language. Q: What should the Section 15 of the Open Game License in my product include? A: For starters it must include the entirety of the Section 15 from the Mutants & Masterminds Hero’s Handbook. -
Monster Manual
CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC -
Deep Horizon Enhance.Qxd (Page 1)
Ruined Gatehouse A Web Enhancement for Deep Horizon by Skip Williams The DUNGEONS & DRAGONS® adventure Deep Horizon statistics noted in each encounter are radically abbrevi- is the sixth of eight adventures designed to take charac- ated, but provide the Monster Manual page number or ter from the beginning to advanced levels of play. This Deep Horizon appendix notation for full statistics of mini-adventure can be added easily to any campaign or common monsters. used when playing with the Deep Horizon adventure, and it should work nicely with a group of four PCs of ADVENTURE about 13th level. You will need a copy of the Deep Hori- zon adventure to run the desmodus, however. BACKGROUND The PCs come across a ruined gatehouse that was for- PREPARATION merly a fortified gate leading into the drow city of Chael-Rekshaar. A quartet of beholders have laid claim You need the Player’s Handbook, the DUNGEON MASTER’s to it and use it as a strongpoint to keep interlopers out Guide, the MONSTER MANUAL®, and the Deep Horizon of the ruined city while they loot it. Look to the Adven- adventure to run this mini-adventure. ture Background within Deep Horizon for more informa- Text in shaded boxes is player information. Monster tion about how to fit this into that particular adventure. If you’re using this ruined gatehouse as a stop in your Additional Credits campaign, you can arm the NPCs with whatever infor- mation or specific treasure you wish so that you can Editing Miranda Horner draw the PCs to this location. -
The Wailing Sorrow Terror on the Heath Part I of III
The Wailing Sorrow Terror on the Heath Part I of III By Nathan Reese Maher 1 The Wailing Sorrow Terror on the Heath Part I of III Credits Author Nathan Reese Maher Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Play Testers Williams, Richard Baker and Peter Adkison John Flier, Charles Hagin, James Lundberg, Mark Slayton, Samantha Special Acknowledgements Smead To my significant other Samantha Editors Smead for tolerating my obsession with the Ravenloft © campaign setting and all Joel of the FoS those who I have played with in the past; you were all an inspiration to me. Additional Thanks Many thanks to the Fraternity of Based on the Original Dungeons & Shadows for their generous feedback, Dragons ® rules created by E. Gary hosting, and keeping the Ravenloft ® Gygax and Dave Ameson and the new campaign setting alive Ravenloft, Dungeons & Dragons and its logo, D&D, Dungeon Master, d20 System, the d20 System logo, and Wizards of the Coast logo are trademarks or registered trademarks of Wizards of the Coast Inc., a subsidiary of Hasbro Inc., in the USA and other countries. All rights reserved. “The Wailing Sorrow – Terror on the Heath” is a free publication and may be distributed in any shape or form without legal ramifications. This product is not to be sold without permission from the author. This adventure supplement and ideas within are copyrighted by Nathan Reese Maher, and in no way affiliated with Wizards of the Coast nor is it considered an official product of the Ravenloft Campaign setting. 2 Table of Contents Introduction…..…………………………………………………………..….....4-5 I. -
Stuck Between a Rook and a Hard Place
KEOI3-02 Stuck Between a Rook and a Hard Place ® A One-Round D&D LIVING GREYHAWK Introductory Keoland Regional Adventure Version 1.1 by Christian J. Alipounarian When the favorite chess set of the Earl of Linth is stolen, some fledgling heroes are charged with its recovery. But what does this have to do with… flumphs? This adventure is an introductory module for 1st-level characters. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of the author. To learn more about the Open Gaming License and the d20 system license, please visit www.wizards.com/d20 DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for tournament use only and may not be reproduced without approval of the RPGA Network. The players are free to use the game rules to learn about Introduction equipment and weapons their characters are carrying. That said, you as the DM can bar the use of even core This is an RPGA® Network scenario for the Dungeons rulebooks during certain times of play. For example, the & Dragons® game. A four-hour time block has been players are not free to consult the Dungeon Master’s allocated for each round of this scenario, but the actual Guide when confronted with a trap or hazard, or the playing time will be closer to three and a half hours. -
Available for Download at Dungeonsanddragons.Com
BASIC RULES D&D Basic Rules, Version 1.0, Released November 2018 Credits Lead Designers: Jeremy Crawford, Mike Mearls, Based on the original D&D game created by Christopher Perkins E. Gary Gygax and Dave Arneson, Design Team: James Wyatt, Rodney Thompson, Robert J. with Brian Blume, Rob Kuntz, James Ward, and Don Kaye Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell Drawing from further development by J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Managing Editor: Jeremy Crawford Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Kim Mohan Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Graphic Designers: Bree Heiss, Emi Tanji Heinsoo Interior Illustrator: Jaime Jones, Richard Whitters Playtesting provided by Additional Contributors: Matt Sernett, Chris Dupuis, Tom over 175,000 fans of D&D. Thank you! LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen Producer: Greg Bilsland Project Management: Neil Shinkle, Kim Graham, John Hay Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. -
Download The
™ HIGH MAGIC & LOW CUNNING: BATTLE SCENES FOR FIVE ICONS a 13th age adventure by Cal Moore 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2016 Pelgrane Press Ltd. All rights reserved. Published by not included in this declaration.) Open Content: Except for material designated as Pelgrane Press Ltd. under license from Fire Opal Media, Inc. Product Identity (see above), the game mechanics of this Pelgrane Press Ltd. game Product Identity: The following items are hereby identified as Product Identity, product are Open Game Content, as defined in the Open Gaming License version as defined in the Open Game License version 1.0a, Section 1(e), and are not Open 1.0a Section 1(d). No portion of this work other than the material designated as Content: All trademarks, registered trademarks, proper names (characters, icons, Open Game Content may be reproduced in any form without written permission. place names, new deities, etc.), dialogue, banter and comments from Cal Moore High Magic & Low Cunning is published by Pelgrane Press under the Open and Rob Heinsoo, plots, story elements, locations, characters, artwork, and trade Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age is a dress. (Elements that have previously been designated as Open Game Content are trademark of Fire Opal Media, Inc. ©2016 Pelgrane Press Ltd. All rights reserved. www.fireopalmedia.com and www.pelgranepress.com CREDITS Publisher Cartographers Playtesters Matt Adelsperger, Kate Irwin, Doug Jacobson, -
54342-Sample.Pdf
Sample file 620_10925_Ch1.indd 1 5/11/07 9:30:47 AM CREDITS DESIGNERS SENIOR ART DIRECTOR D&D JASON BULMAHN, JAMES JACOBS, STACY LONGSTREET ERIK MONA ART DIRECTOR KARIN POWELL EDITORS PENNY WILLIAMS, BETH GRIESE COVER ARTIST MICHAEL KOMARCK FREELANCE COORDINATOR GWENDOLYN F.M. KESTREL INTERIOR ARTISTS MIGUEL COIMBRA, THOMAS DENMARK, EDITING MANAGER BRIAN HAGAN, JON HODGSON, KIM MOHAN FRED HOOPER, WARREN MAHY, FRANZ VOHWINKEL, BEN WOOTEN, JAMES ZHANG DESIGN MANAGER CHRISTOPHER PERKINS CARTOGRAPHERS MIKE SCHLEY DEVELOPMENT MANAGER JESSE DECKER GRAPHIC DESIGNERS KARIN POWELL, NICK ISAAC DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN RANDALL CREWS, KRIS WALKER ROBERT JORDAN Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, & LATIN AMERICA Hasbro UK Ltd BELGIUM Wizards of the Coast, Inc. Caswell Way ’t Hofveld 6D P.O. Box 707 Newport, Gwent NP9 0YH 1702 Groot-Bijgaarden Renton WA 98057-0707 GREAT BRITAIN Belgium +1-800-324-6496 Please keep this address for your records +32 2 467 3360 620-10925720-001-EN DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s ISBN: 978-0-7869-4358-6 Guide, Monster Manual, Expedition to the Ruins of Greyhawk, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
Lyric Games: Geneaology of an Online “Physical Games” Scene Evan Torner
Lyric Games: Geneaology of an Online “Physical Games” Scene Evan Torner University of Cincinnati [email protected] KEYWORDS role-playing games, game design, analog games, freeform, poetry EXTENDED ABSTRACT Lyric games are highly personal, independently published role-playing games –– tabletop (TRPGs), live-action role-play (larp), or somewhere in-between (“freeform”) –– published under the “physical games” category on the itch.io platform, a site for independent games creators to sell their work and find that of others. These games are often created by queer and/or otherwise marginalized designers, conceived of during online game jams, compiled at short notice using one’s own or publicly available artwork, and then sold on itch for $5-20 USD, often amidst a constellation of other games from that particular jam or creator. The term “lyric games” was coined by designer John K. Harness (2019), who describe them as “[teetering] on the edge of playability and sometimes even [acknowledging] that their primary mode is to be read as literature--that the reading is the playing, is the engagement, next to or even more that table play--again, *lyric*” Examples include Takuma Okada’s Alone Among The Stars (2019), Jay Dragon’s Esoteric (2019) collection, and Ben Chong’s Tara Tubats (2019). It is a truly global scene, with many of the creators hailing from southeast Asia, the West Coast of the United States, and Australia. Designers in the movement embraced the idea of “lyric games” when they came to the public realization that having a normative, polished, play-tested, realistically playable game product in PDF form was not their ultimate design intention.