SAGE ADVICE Compendium

Total Page:16

File Type:pdf, Size:1020Kb

SAGE ADVICE Compendium Sage Advice Compendium Questions and answers about the rules of fifth edition Compiled Answers Dungeons & Dragons appear in Sage Advice, a monthly column on the D&D website (dnd.wizards.com). This Sage Advice answers that are relevant to the current state document compiles most of them and organizes them by of the rules are compiled here. An answer that has become topic, after first noting what the game’s official rules ref- obsolete isn’t included in this compilation. erences are. The Role of Rules If you have a question that you’d like addressed in Sage Advice, please contact the game’s rules manager, Jeremy Why even have a column like Sage Advice when a DM Crawford, on Twitter (@JeremyECrawford). If the ques- can just make a ruling? Rules are a big part of what makes tion is too long for a tweet, please email it to sageadvice@ D&D a game, rather than simply improvised storytelling. wizards.com. The game’s rules are meant to help organize, and even in- spire, the action of a D&D campaign. The rules are a tool, Rules References and we want our tools to be as effective as possible. No matter how good those tools might be, they need a group of The fifth edition of D&D has three official rulebooks, each players to bring them to life and a DM to guide their use. of which was first published in 2014: The DM is key. Many unexpected things can happen in • Player’s Handbook (abbreviated PH) a D&D campaign, and no set of rules could reasonably ac- • Monster Manual (abbreviated MM) count for every contingency. If the rules tried to do so, the • Dungeon Master’s Guide (abbreviated DMG) game would become unplayable. An alternative would be The free Basic Rules contains portions of those three books for the rules to severely limit what characters can do, which and can be downloaded here: would be counter to the open-endedness of D&D. The direc- tion we chose for the current edition was to lay a foundation http://dnd.wizards.com/articles/features/basicrules of rules that a DM could build on, and we embraced the Play in the Adventurers League, the D&D organized play DM’s role as the bridge between the things the rules ad- program, is also governed by the Adventurers League Play- dress and the things they don’t. er’s Guide. In a typical D&D session, a DM makes numerous rules decisions—some barely noticeable and others quite obvi- Errata ous. Players also interpret the rules, and the whole group keeps the game running. There are times, though, when the Corrections have been issued for the early printings of the design intent of a rule isn’t clear or when one rule seems to fifth edition Player’s Handbook, Monster Manual, and Dun- contradict another. geon Master’s Guide and can be downloaded at the follow- Dealing with those situations is where Sage Advice ing locations: comes in. This column doesn’t replace a DM’s adjudication. http://media.wizards.com/2016/downloads/DND/PH-Errata.pdf Just as the rules do, the column is meant to give DMs, as http://media.wizards.com/2016/downloads/DND/MM-Errata.pdf well as players, tools for tuning the game according to their tastes. The column should also reveal some perspectives http://media.wizards.com/2016/downloads/DND/DMG-Errata.pdf that help you see parts of the game in a new light and that The corrections have been incorporated into more recent aid you in fine-tuning your D&D experience. printings of the books, as well as into the Basic Rules. When I answer rules questions, I often come at them We have also issued corrections for the adventures Hoard from one to three different perspectives. of the Dragon Queen and Princes of the Apocalypse: RAW. “Rules as written”—that’s what RAW stands for. When I dwell on the RAW interpretation of a rule, I’m http://media.wizards.com/2016/downloads/DND/HotDQ-Errata.pdf studying what the text says in context, without regard to the http://media.wizards.com/2016/downloads/DND/PotA-Errata.pdf designers’ intent. The text is forced to stand on its own. Whenever I consider a rule, I start with this perspective; it’s important for me to see what you see, not what I wished A corrected version of any of these books includes one of we’d published or thought we published. the following lines near the bottom of its credits page: RAI. Some of you are especially interested in knowing This printing includes corrections to the first printing. the intent behind a rule. That’s where RAI comes in: “rules This printing includes corrections. as intended.” This approach is all about what the designers meant when they wrote something. In a perfect world, RAW Official Rulings and RAI align perfectly, but sometimes the words on the page don’t succeed at communicating the designers’ intent. Official rulings on how to interpret unclear rules are made Or perhaps the words succeed with one group of players in Sage Advice. The public statements of the D&D team, or but fail with another. anyone else at Wizards of the Coast, are not official rulings; When I write about the RAI interpretation of a rule, I’ll they are advice. One exception: the game’s rules manager, be pulling back the curtain and letting you know what the Jeremy Crawford (@JeremyECrawford), can make official D&D team meant when we wrote a certain rule. rulings and usually does so in Sage Advice and on Twitter. RAF. Regardless of what’s on the page or what the de- signers intended, D&D is meant to be fun, and the DM is the ringmaster at each game table. The best DMs shape the Version 1.14 @2016 Wizards of the Coast LLC. Permission granted to print and photocopy this document for personal use only. Page 1 game on the fly to bring the most delight to his or her play- Unarmored Defense (Monk): 10 + your Dexterity modifier ers. Such DMs aim for RAF, “rules as fun.” + your Wisdom modifier. We expect DMs to depart from the rules when running Draconic Resilience (Sorcerer): 13 + your Dexter- a particular campaign or when seeking the greatest hap- ity modifier. piness for a certain group of players. Sometimes my rules Natural Armor: 10 + your Dexterity modifier + your natural answers will include advice on achieving the RAF interpre- armor bonus. This is a calculation method typically used tation of a rule for your group. only by monsters and NPCs, although it is also relevant I recommend a healthy mix of RAW, RAI, and RAF! to a druid or another character who assumes a form that has natural armor. Why does the errata change X and not Y? The errata for the first printing of the Player’s Handbook sparked a num- These methods—along with any others that give you a for- ber of questions. Why did we make the changes we made? mula for calculating your AC—are mutually exclusive; you Why didn’t we make other changes? Did we change certain can benefit from only one at a time. If you have access to things, such as Empowered Evocation, because they were more than one, you pick which one to use. For example, if overpowered? you’re a sorcerer/monk, you can use either Unarmored De- The answer to such questions is straightforward: we fixed fense or Draconic Resilience, not both. Similarly, a druid/ mistakes in the text. The errata fixes text that was incom- barbarian who transforms into a beast form that has natu- plete or off the mark in the original printing of the book. In ral armor can use either the beast’s natural armor or Unar- the new edition, the errata process is strictly for the cor- mored Defense (you aren’t considered to be wearing armor rection of such things. Rebalancing and redesigning game with natural armor). elements is the domain of playtesting, Unearthed Arcana What about a shield? A shield increases your AC by 2 articles, new design, and possible revision later in the edi- while you use it. For example, if you’re unarmored and use tion’s lifespan. a shield, your AC is 12 + your Dexterity modifier. Keep in We play the game often, and we regularly review Twitter mind that some AC calculations, such as a monk’s Unar- posts, Reddit discussions, website forums, survey results, mored Defense, prohibit the use of a shield. emails, and customer service reports about the game. You Once you have your base AC, it can be temporarily mod- have concerns about the contagion spell? We know about ified by situational bonuses and penalties. For instance, them. You feel the Beastmaster is underpowered? We’ve having half cover gives you a +2 bonus to your AC, and had our eye on that subclass for a while. In fact, we have three-quarters cover gives a +5 bonus. Spells sometimes a long list of things in the game that we keep an eye on modify AC as well. Shield of faith, for example, grants a tar- and that we expect to experiment with in the months and get a +2 bonus to AC until the spell ends. years ahead. Magic items can also enhance your AC. Here are a few But that experimentation is unrelated to errata. Correc- examples: +1 chain mail gives you an AC of 17, a ring of tions—that’s what errata is about.
Recommended publications
  • Sage Advice Compendium
    Sage Advice Compendium Questions and answers about the rules of fifth edition D&D a game, rather than simply improvised storytelling. Dungeons & Dragons appear in Sage Advice, a monthly The game’s rules are meant to help organize, and even in- column on the D&D website (dnd.wizards.com). This spire, the action of a D&D campaign. The rules are a tool, document compiles most of them and organizes them by and we want our tools to be as effective as possible. No topic, after first noting what the game’s official rules ref- matter how good those tools might be, they need a group of erences are. players to bring them to life and a DM to guide their use. If you have a question that you’d like addressed in Sage The DM is key. Many unexpected things can happen in Advice, please contact the game’s rules manager, Jeremy a D&D campaign, and no set of rules could reasonably ac- Crawford, on Twitter (@JeremyECrawford). If the ques- count for every contingency. If the rules tried to do so, the tion is too long for a tweet, please email it to sageadvice@ game would become unplayable. An alternative would be wizards.com. for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The direc- Rules References tion we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the The fifth edition of D&D has three official rulebooks, each DM’s role as the bridge between the things the rules ad- of which was first published in 2014: dress and the things they don’t.
    [Show full text]
  • Lovecraftian Bestiary Cthulhu!
    This Monster Product is 4E Compatible LOVECRAFTIAN BESTIARY FREE SAMPLE! CTHULHU! AERYN “BLACKDIRGE” RUDEL LOVECRAFTIAN BESTIARY SAMPLE CTHULHU Written and Created by Aeryn “Blackdirge” Rudel Editing/Proofreading John Ball Playtesting Erik Nowak, Jeremy Nowak, Noah Peery, Samantha Styles, Christopher Vasey, Eric Vasey Illustrations Hunter McFalls Graphic Design & Layout Erik Nowak CRITTER CACHE: LOVECRAFTIAN BESTIARY Published by Blackdirge Publishing, ©2009 Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Blackdirge Publishing and the Blackdirge Publishing logo are trademarks of Aeryn Rudel. All rights reserved. www.Goodman-Games.com DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, D&D 4E Game System License ©2008, 2009 Wizards of the Coast page 3 of 7 written by Logan Bonner, Eytan Bernstein, and Chris Sims.
    [Show full text]
  • The Iggwilv– Graz'zt Affair
    History Check: The Iggwilv– Graz’zt Affair By John “Ross” Rossomangno Illustration by Eva Widermann The History Check series explores the rich history of Sample file the Dungeons & Dragons® setting. Each installment provides new insight into the game’s iconic personas, organizations, and events, untangling the contradic- tory threads of history when possible. Throughout the text, sidebars present what characters might know based on a successful skill check. Here we look at the entwined histories of Iggwilv, the Mother of Witches and author of the infamous Demonomicon, and her sometimes rival, sometimes lover, the demon prince Graz’zt. NO LOVE LOST “There is nothing unusual about a man searching for his lost love. I can see it in your eyes. Someone you TM & © 2012 Wizards of the Coast LLC. All rights reserved. August 2012 | DRAGON 414 1 The Iggwilv–Graz’zt Affair care about has left you in the dark, and you need my THAT OLD whispered lies and half-truths the Prince of Decep- help to find her. tion spewed while he vied for his freedom. “Be at ease, my friend. We already know of her. BLACK MAGIC “After wringing everything she deemed valuable You will no doubt be surprised to learn that we seek from Zagig and Fraz-Urb’luu, Iggwilv took her leave her as well. Perhaps sharing our knowledge can lead “Let us begin with our fair maiden. She has been in the night, but not before pillaging her loving mas- to an end we both find beneficial. You see, my cousin known by many names over the years: Natasha, Hura, ter’s library.
    [Show full text]
  • The Lair of Elaacrimalicros in the High Forest, the Aarakocra Tribe Seek to Exact Revenge on an Ancient Enemy
    The Lair of Elaacrimalicros In the High Forest, the Aarakocra tribe seek to exact revenge on an ancient enemy. Can the PC's assist in their cause? A Forgotten Realms adventure for 4-6 characters of 5th level by Joseph Bingaman DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2017 by Joseph Bingaman and published under the Community Content Agreement for Dungeon Masters Guild. Sample file 1 Credits While reading through my mass amounts of D&D material Developmental Team on my laptop, looking for good plots based in the Silver Lead Designer: Joseph Bingaman Marches, I stumbled across Jeff Quick's Aarokocran Portals Story Design: Joseph Bingaman, Robert Smith column, specifically the portal to the Elemental Plane of Air. I Editor: Joseph Bingaman read the column, and cross-referenced everything I had on Art Director & Cartography: Joseph Bingaman the aarakocra in the High Forest, Elaacrimalicros, and the Cover Art: neocaos on deviantArt. The Dragon's Princess like. What I gathered together looked like a plotline that was http://neocaos.deviantart.com/art/The-dragon-s-princess- ready to go, but was never followed up on. So I started 136884106.
    [Show full text]
  • Available for Download at Dungeonsanddragons.Com
    BASIC RULES D&D Basic Rules, Version 1.0, Released November 2018 Credits Lead Designers: Jeremy Crawford, Mike Mearls, Based on the original D&D game created by Christopher Perkins E. Gary Gygax and Dave Arneson, Design Team: James Wyatt, Rodney Thompson, Robert J. with Brian Blume, Rob Kuntz, James Ward, and Don Kaye Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell Drawing from further development by J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Managing Editor: Jeremy Crawford Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Kim Mohan Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Graphic Designers: Bree Heiss, Emi Tanji Heinsoo Interior Illustrator: Jaime Jones, Richard Whitters Playtesting provided by Additional Contributors: Matt Sernett, Chris Dupuis, Tom over 175,000 fans of D&D. Thank you! LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen Producer: Greg Bilsland Project Management: Neil Shinkle, Kim Graham, John Hay Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast.
    [Show full text]
  • 90089-Sample.Pdf
    Sample file GREAT BOOK OF VILLAINY DESIGN: T.K. BLACKTHORNE CONTENTS EDITING: FRANKTO VINNETI VILLAINS Cover and interior design © copyright Monolithic Press ALIARA 3 Cover art copyright @ laobc/Openclipart BJORN 4 DAORING 5 Cover art copyright @ Pearson Scott Foresman/Wikimedia MARIELLE 6 VIRTING 7 Legal deposit / Dépôt légal: 2018 VOLKRUNG 8 Library and Archives Canada Bibliothèque et Archives nationales du Québec NEW MONSTER ICY SERVANT 9 MPT0001 NEW RITUAL ISBN: 978-1-989056-15-8 SUMMON ICY SERVANT 9 NEW MAGIC ITEMS CRYSTALSTEEL SPEAR 10 RING OF THE INVISIBLE SHIFTER 10 NEW POISONS MONOLITHICPRESS.COM COLDHEART 10 DAYDREAMER 10 SMOKING MOUNTAIN 10 DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive like- nesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, D&D 4E Game System License ©2008, 2009 Wizards of the Coast page 3 of 7 written by Logan Bonner, Eytan Bernstein, and Chris Sims.
    [Show full text]
  • Elminster's Forgetten Realms.Pdf
    TM ™ CREDITS Design Art Director Ed Greenwood Kate Irwin Editing Cover Illustrations Susan Morris, James Wyatt Jesper Ejsing (front) Tyler Jacobson (back) Editorial Assistance Jennifer Clarke Wilkes, Matt Sernett Graphic Designer Soe Murayama, Emi Tanji Managing Editor Kim Mohan Interior Illustrations Ed Greenwood, Eric Belisle, Julie Dillon, Rick Development and Editing Lead Drennan, Wayne England, Randy Gallegos, Jeremy Crawford Ralph Horsley, Tyler Jacobson, Michael Komarck, Howard Lyon, Patrick McEvoy, William D&D R&D Senior Producer O’Connor, Lorraine Schleter, Mark Tedin, Christopher Perkins Beth Trott D&D R&D Group Manager Photography Mike Mearls Jen Glicksohn D&D Senior Creative Director Graphic Production Manager Jon Schindehette Angie Lokotz D&D Brand Team Prepress Manager Nathan Stewart, Liz Schuh, Laura Tommervik, Jefferson Dunlap Shelly Mazzanoble, Chris Lindsay, Hilary Ross Imaging Technician Carmen Cheung Production Manager Cynda Callaway 62039888000001 EN Current Customer Service U.K., EIRE, & SOUTH AFRICA EUROPE ISBN: 978-0-7869-6034-7 contact info: Wizards of the Coast LLC Wizards of the Coast p/a Hasbro First Printing: U.S., CANADA, ASIA PACIFIC, c/o Hasbro UK Ltd. Belgium NV/SA October 2012 & LATIN AMERICA P.O. Box 43 Industrialaan 1 Wizards of the Coast LLC Newport, NP19 4YD, UK 1702 Groot-Bijgaarden 9 8 7 6 5 4 3 2 1 P.O. Box 707 Tel: +08457 12 55 99, Belgium Renton, WA 98057-0707 Email: [email protected] Tel: +32.70.233.277 +1-800-324-6496 Email: [email protected] www.wizards.com/customerservice Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ed Greenwood Presents Elminster’s Forgotten Realms, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
    [Show full text]
  • Forgotten Realms® Player's Guide
    Forgotten Realms® Player’s Guide ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Logan Bonner • Robert J. Schwalb FRPlayersGuide_Ch_00.indd 1 7/2/08 2:11:19 PM CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, Karin Powell Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).
    [Show full text]
  • The Ultimate Index (Raw Version)
    THE ULTIMATE INDEX (RAW VERSION) A detailed, revised, and combined PHB, DMG, and MM index limited cross-references : quickly find what you’re looking for; very useful for DMs, content creators, and players at the game table! references selected magic items, monsters, spells, traits, and special abilities intuitive thematic indexing (rather than strictly alphabetical) indexes Sage Advice Compendium official rulings (v 2.2) with a selection of relevant Sage Advice excerpts Aside from a few useful exceptions, this version does not include terminology from previous editions Compiled by B.A. Morrier for the Dungeon Masters Guild How to use this index: 1) print out this document, the Sage Advice Compendium, and the latest core books errata (November 2018); 2) Bind these documents together at your local office supplies store; 3) Profit. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.
    [Show full text]
  • Player's Handbook® 2
    eroes H of Primal Might and Ancient Power From the bright towns and darkened wilderness they come: ® mighty heroes intent on exploring dungeons, slaying monsters, Pl ay e r’s H andbook 2 and battling evil. Primal, Arcane, and Divine Heroes This companion to the Player’s Handbook® core rulebook intro- duces the primal power source, which draws on the spirits that preserve and sustain the world. Player’s Handbook 2 includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. This essential book for D&D® players contains other exciting options, including new races, powers, feats, paragon paths (including racial paragon paths), epic destinies, magic items P (including totems), rituals, and a background section designed l ay e r to help you develop your character’s history and personality. ’ s H andbook To use this book, you need the following 4th Edition ® Dungeons & Dragons core products: Player’s Handbook® ® ® Dungeon Master’s Guide 2 Monster Manual® ISBN: 978-0-7869-5016-4 ROLEPLAYING GAME CORE RULES EAN Jeremy Crawford • Mike Mearls • James Wyatt Sug. Retail: U.S. $34.95 CAN $39.95 Printed in the U.S.A. 218987200 98.234.242.73 Player’s Handbook® 2 ROLEPLAYING GAME SUPPLEMENT Jeremy Crawford • Mike Mearls • James Wyatt 98.234.242.73 PH2_Ch00_Intro.indd 1 12/17/08 1:42:46 PM CREDITS Design Graphic Designer Logan Bonner, Jesse Decker, Soe Murayama Mike Mearls, Robert J.
    [Show full text]
  • A Great Upheaval Credits
    A Great Upheaval Credits Lead Designer: Christopher Perkins Story Design: Jenna Helland, Adam Lee, Christopher Perkins, Richard Whitters Additional Design: Mike Mearls Managing Editor: Jeremy Crawford Editors: Kim Mohan, Michele Carter Editorial Assistance: Matt Sernett, Chris Dupuis, Ben Petrisor, Sean K Reynolds, Stan! Story Consultant: R.A. Salvatore D&D Lead Designers: Mike Mearls, Jeremy Crawford Art Director: Kate Irwin Additional Art Direction: Shauna Narciso, Richard Whitters Graphic Designer: Emi Tanji Cover Illustrator: Tyler Jacobson Interior Illustrators: John-Paul Balmet, Beet, Mark Behm, Eric Belisle, Jedd Chevrier, Olga Drebas, Michael Dutton, Wayne England, Lars Grant-West, Lake Hurwitz, Tyler Jacobson, Julian Kok, Olly Lawson, Christopher Moeller, Scott Murphy, Chris Rahn, Ned Rogers, Chris Seaman, Richard Whitters Cartographers: Jared Blando, Will Doyle, Jason A. Engle, Lee Moyer, Christopher Perkins, Mike Schley Project Manager: Heather Fleming Product Engineer: Cynda Callaway Imaging Technicians: Sven Bolen, Carmen Cheung, Kevin Yee Art Administration: David Gershman Prepress Specialist: -HŚHUVRQ'XQODS Other D&D Team Members: Greg Bilsland, John Feil, Trevor Kidd, Christopher Lindsay, Shelly Mazzanoble, Hilary Ross, Liz Schuh, Nathan Stewart, Greg Tito, Shawn Wood DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
    [Show full text]
  • Player's Handbook®
    Player’s Handbook® Arcane, Divine, and Martial Heroes Sample file ROLEPLAYING GAME CORE RULES Rob Heinsoo • Andy Collins • James Wyatt CREDITS D&D® 4th Edition Design Team Graphic Designers Rob Heinsoo, Andy Collins, James Wyatt Keven Smith, Leon Cortez, Emi Tanji D&D 4th Edition Final Development Strike Team Additional Graphic Design Bill Slavicsek, Mike Mearls, James Wyatt Karin Powell, Mari Kolkowsky, Shauna Narciso, Ryan Sansaver Player’s Handbook Design Rob Heinsoo, Andy Collins, James Wyatt Concept Artists Rob Alexander, Dave Allsop, Christopher Burdett, Adam Player’s Handbook Development Gillespie, Lars Grant-West, David Griffith, Lee Moyer, Andy Collins, Mike Mearls, Stephen Radney-MacFarland, William O’Connor Peter Schaefer, Stephen Schubert Interior Illustrations Player’s Handbook Editing Zoltan Boros & Gabor Szikszai, Matt Cavotta, Michele Carter, Jeremy Crawford Eric Deschamps, Wayne England, David Griffith, Ralph Horsley, Howard Lyon, Raven Mimura, Lee Player’s Handbook Managing Editing Moyer, William O’Connor, Steve Prescott, Dan Scott, Kim Mohan Anne Stokes, Franz Vohwinkel, Eva Widermann Additional Design and Development D&D Script Design Richard Baker, Greg Bilsland, Logan Bonner, Bart Carroll, Daniel Reeve Michele Carter, Jennifer Clarke Wilkes, Bruce R. Cordell, Jeremy Crawford, Jesse Decker, Michael Donais, Robert D&D Brand Team Gutschera, Gwendolyn F. M. Kestrel, Peter Lee, Julia Liz Schuh, Scott Rouse, Sara Girard, Kierin Chase, Martin, Kim Mohan, David Noonan, Christopher Perkins, Martin Durham, Linae Foster Matthew
    [Show full text]