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A Trivial Pursuit: Scrabbling for a Board Game Copyright Rationale
HALES_TRIVIAL PURSUIT 3/7/2013 1:15 PM A TRIVIAL PURSUIT: SCRABBLING FOR A BOARD GAME COPYRIGHT RATIONALE Kevin P. Hales* INTRODUCTION ......................................................................... 242 I:HISTORICAL LACK OF PROTECTION FOR BOARD GAMES ......... 245 II.ARGUMENTS FAVORING COPYRIGHT PROTECTION FOR BOARD GAMES ................................................................. 248 A. Board Games as Creative Works Versus Practical Ones .......................................................... 248 B. Copyright Protection for Comparable Works ......... 250 1. Plays and Similar Dramatic Works ................... 250 2. Sheet Music ......................................................... 252 3. Video games ........................................................ 254 4. Computer software. ............................................. 255 5. Sui Generis Protection for Architectural Works. .................................................................. 256 C. Substantial Similarity and the “Heart” of a Work . 257 D. Benefits of Copyright ............................................... 259 1. Incentivizing Creation of Board Games ............. 259 III.LACK OF PRESSURE FOR COPYRIGHT IN BOARD GAMES ....... 262 A. Legal Hurdles........................................................... 263 B. Board Game Industry Dynamics ............................. 264 IV.ARGUMENTS AGAINST COPYRIGHT IN BOARD GAMES .......... 265 CONCLUSION ............................................................................ 268 * J.D., 2011, University -
25Th Anniversary Issue
1984 April, 2008 April, 2008 —George Orwell, Orwell, —George 25th Anniversary Issue 26, No. 4 Volume The PRSRT STD U.S. Postage PAID 808 Wisteria Drive Cocoa, FL Melbourne, FL 32901-1926 32922 Permit 20 ©2008 Space Coast Area Mensa Permission to reprint non-individually copyrighted material is hereby granted to all Mensa publications, provided proper credit is given to both Author and Editor, and a separate copy of the publication is sent to both author and editor. For permission to use individually copyrighted material, contact the editor. Opinions expressed are those of the individual writers and do not reflect the opinions of Space Coast Area Mensa or American Mensa Ltd., as neither holds any opinions. Mensa is registered at the U.S. Patent and Trademark Office as the collective mark of the international membership association. Send your change of address to both The SCAM at the above address and to: American Mensa Ltd., 1229 Corporate Drive West, Arlington, TX 76006-6103. The SCAM logo designed by Keith Proud ExCommunication March 5, 2008 SPACE COAST AREA MENSA Website: www.spacecoast.us.mensa.org Minutes of the ExComm Meeting: (All Area Codes are 321 except as noted) he ExComm met at the home of George Patterson on Treasurer BUD LONG T Wednesday, March 5, 2008. Called to order at 6:28 pm by Executive Committee 660 Alaska Rd., Merritt Island, FL 32953 LocSec George Patterson. Members present: George Patterson, 455-9749 [email protected] Terry Valek, and Bud Long. Thomas Wheat and Joe Smith were unable to attend. Local Secretary Recording Secretary GEORGE PATTERSON THERESA VALEK Minutes for the February 6, 2008 meeting were approved as 301 Sand Pine Rd., Indialantic, FL 32903 626-8523 published in the March 2008 SCAM. -
Nummer B Ez Eichn Un G Altersg Ruppe Hersteller V Erleihg Ebüh R
Nummer Bezeichnung Altersgruppe Hersteller Verleihgebühr 5616 Drunter & Drüber ab 9 Jahre Hans im Glück 0,50 5713 Scotland Yard Kartenspiel ab 9 Jahre Ravensburger 1,00 5751 Burgenland ab 9 Jahren Ravensburger 1,00 5783 Imhotep ab 10 Jahren Kosmos 2,00 56025 Kuhle Kühe ab 9 Jahren Game Factory 1,00 5800 Mercado ab 10 Jahren Kosmos 2,00 5801 Activity ab 12 Jahren Piatnik 0,50 5802 Auf Achse 12-99 Jahre Schmid 0,50 5803 Das Labyrinth der Meister ab 10 Jahren Ravensburger 0,50 5804 Second Rules ab 12 Jahren moses 0,50 5805 New Found Land ab 10 Jahren Hans im Glück 2,00 5806 Indian Summer ab 10 Jahren Pegasus Spiele 2,00 5807 Concept ab 10 Jahren Repos 1,00 5808 Atlantis ab 10 Jahren Amigo Spiele 1,00 5809 Kamisado ab 10 Jahren Huch & Friends 1,00 5810 Party & Co. ab 14 Jahren Jumbo Spiele 0,50 5811 Splendor ab 10 Jahren Space Cowboys 1,00 5812 Love Letters ab 10 Jahren Pegasus Spiele 0,50 5813 Europareise 10-99 Jahre Ravensburger 0,50 5814 Deutschland/Weltreise 10-99 Jahre Interplay 0,50 5815 Dampfross ab 10 Jahren Schmidt Spiele 0,50 5816 Zaubertrank ab 10 Jahren Steffen Spiele 1,00 5817 Siedler von Catan ab 10 Jahren Kosmos 0,50 5818 Ergänzung zu Siedler von Catan "Historische Szenarien I"ab 10 Jahren Kosmos 0,50 5819 Die Quacksalber von Quedlinburg ab 10 Jahren Schmidt Spiele 2,00 Trivial Pursuit 5820 "Wetten & Gewinnen" ab 14 Jahren Hasbro 1,00 5821 Trivial Pursuit "Steal" ab 14 Jahren Hasbro 1,00 5822 Die verbotene Insel ab 10 Jahren Schmidt Spiele 1,00 5823 Risiko ab 12 Jahren Hasbro 1,00 5824 Sternenschiff Catan ab 12 Jahren Kosmos -
Mathematical Circus & 'Martin Gardner
MARTIN GARDNE MATHEMATICAL ;MATH EMATICAL ASSOCIATION J OF AMERICA MATHEMATICAL CIRCUS & 'MARTIN GARDNER THE MATHEMATICAL ASSOCIATION OF AMERICA Washington, DC 1992 MATHEMATICAL More Puzzles, Games, Paradoxes, and Other Mathematical Entertainments from Scientific American with a Preface by Donald Knuth, A Postscript, from the Author, and a new Bibliography by Mr. Gardner, Thoughts from Readers, and 105 Drawings and Published in the United States of America by The Mathematical Association of America Copyright O 1968,1969,1970,1971,1979,1981,1992by Martin Gardner. All riglhts reserved under International and Pan-American Copyright Conventions. An MAA Spectrum book This book was updated and revised from the 1981 edition published by Vantage Books, New York. Most of this book originally appeared in slightly different form in Scientific American. Library of Congress Catalog Card Number 92-060996 ISBN 0-88385-506-2 Manufactured in the United States of America For Donald E. Knuth, extraordinary mathematician, computer scientist, writer, musician, humorist, recreational math buff, and much more SPECTRUM SERIES Published by THE MATHEMATICAL ASSOCIATION OF AMERICA Committee on Publications ANDREW STERRETT, JR.,Chairman Spectrum Editorial Board ROGER HORN, Chairman SABRA ANDERSON BART BRADEN UNDERWOOD DUDLEY HUGH M. EDGAR JEANNE LADUKE LESTER H. LANGE MARY PARKER MPP.a (@ SPECTRUM Also by Martin Gardner from The Mathematical Association of America 1529 Eighteenth Street, N.W. Washington, D. C. 20036 (202) 387- 5200 Riddles of the Sphinx and Other Mathematical Puzzle Tales Mathematical Carnival Mathematical Magic Show Contents Preface xi .. Introduction Xlll 1. Optical Illusions 3 Answers on page 14 2. Matches 16 Answers on page 27 3. -
The Rifter® Number 82 Your Guide to the Palladium Megaverse®!
Warning! Violence and the Supernatural The fictional worlds of Palladium Books® are violent, deadly and filled with supernatural monsters. Other-dimensional beings, often referred to as “demons,” torment, stalk and prey on humans. Other alien life forms, monsters, gods and demigods, as well as magic, insanity, and war are all elements in these books. Some parents may find the violence, magic and supernatural elements of the games inappropriate for young readers/players. We suggest parental discretion. Please note that none of us at Palladium Books® condone or encourage the occult, the practice of magic, the use of drugs, or violence. Sample file The Rifter® Number 82 Your Guide to the Palladium Megaverse®! 1 Dedication – To the memory of my beloved friend, Erick Wujcik. He died 10 years ago, but his passion for games, pushing the envelope, thinking big, and Palladium Books is still with me — with all of us – today. Erick’s legacy not only continues in the games and sourcebooks that bear his name, but in everyone he had touched over the years. And that is a great many people around the world. I would say I miss him, and I do, except ... I feel him (and Kay) with me every single day. Still prodding me to push my ideas further and sending me hope and inspiration when I need them most. Love you, Erick. – Kevin Siembieda, 2018 First Printing – November, 2018 Copyright 2018 Palladium Books® Inc. All rights reserved, world wide, under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. -
Copyrighted Material
37_599100 bindex.qxd 8/31/05 8:21 PM Page 353 Index basics of card games. See Ninety-Nine, 143–148 • A • also card games; cards Oh Hell!, 137–138 Accordion, 22–26 deck of cards, 10 Partnership Auction aces around, 205, 222 etiquette for playing, 17 Pinochle, 220–221 Alexander the Great (La playing a game, 14–17 Setback, 227–228 Belle Lucie), 31–35 preparing to play, 11–14 Spades, 163–169, 171 all pass (in President), 255 ranking card order, 11 big blind (in Poker), 285 allin (in Poker), 287 selecting a game, 17–19 Black Jack (Switch), American Contract Bridge Beggar My Neighbor (Beat 108–110 League (Web site), 185 Your Neighbor Out of Black Maria, 199 American Cribbage Con- Doors), 45–47 Black Peter card, 57 gress (Web site), 252 beggars (in President), 256 Blackjack Animals, 49–50 beginning to play. See basics aces and going high or announcement, 13 of card games low, 276–277 ante, 112, 285, 302 Benny (Best Bower), 154 betting in Casino auction (in Bridge), 13, 185 bets Blackjack, 271–272 Auction Pinochle anteing up (in Poker), 285 betting in Social bidding, 211–212, 213–214, bidding versus, 13 Blackjack, 265–266 218–219 calling (in Poker), 286 card values, 264 conceding your hand, 219 opening (in Poker), Casino Blackjack, 271–277 dealing, 212 294–296 croupiers, shoes, banks, discarding, 214–215 out of turn (in Poker), 288 pit bosses, 271 kitty, 212, 215–216 seeing (in Poker), 286 dealing in Casino Black- melds, 214–215 Bid Whist, 133–134 jack, 272–273 scoring, 216–218 bidding dealing in Social Black- strategies for play, betting versus, 13 jack, 263, 264–265 218–219 blind nil, 164, 167–168 doubling down, 275 Authors, 53–54 defined, 13 five or sixcard tricks, 269 dropping, 214 kibitzer, 271 listening to, 348 naturals, 267, 268 • B • for nil (zero), 164, origin of, 265 166–169, 171 paying players, 268 balanced hands (in COPYRIGHTED MATERIAL overbids, 214 selecting banker/ Spades), 166 safe, 214 dealer, 263 banker (in Blackjack), shooting the moon, Social Blackjack, 263–270 263–264, 266, 268, 271 196–197, 230, 234 splitting cards, 266, banking card games. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
The Rifter® Number 17 Your Guide to the Palladium Megaverse®! 1 First Printing - January, 2002
Warning! Violence and the Supernatural The fictional Worlds of Palladiwn Books® are violent, deadly and filled with supernatural monsters. Other-dimensional beings, often referred to as "demons," torment, stalk and prey on hu mans. Other alien life forms, monsters, gods and demigods, as well as magic, insanity, and war are all elements in these books. Some parents may find the violence, magic and supernatural elements of the games inappropri ate for young readers/players. We suggest parental discretion. Please note that none of us at Palladiwn Books® condone or encourage the occult, the practice of magic, the use of drugs, or violence. Sample file The Rifter® Number 17 Your guide to the Palladium Megaverse®! 1 First Printing - January, 2002 Copyright © 2002 Palladium Books Inc. & Kevin Siembieda All rights reserved, world wide, under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governments and people are fictional and any similarity, without satiric intent, of char acters or persons living or dead, is strictly coincidental. Palladium Books®, Rifts®, The Rifter®, RECON®, Nightbane®, The Palladium Fantasy Role-Playing Game®, The Mechanoids®, The Mechanoid Invasion®, After the Bomb®, Phase World® and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Chaos Earth, Mechanoid Space, Heroes Unlimited, -
Spielabende Seite 1
Spielabende Datum Spielort Spiel – Onlinebericht Bernd Berthel Jochim Jörg Kim Mario Sönke Thomas Spieler 04.03.20 Jörg Dynasties 3 5 4 2 1 5 27.02.20 Jochim Porta Nigra 1 2 4 3 4 06.02.20 Bernd Royals 1 5 3 4 2 5 30.01.20 Kim Prohis 2 4 3 1 4 30.01.20 Kim Magister Navis 5 3 1 2 4 5 09.01.20 Thomas Half-Pint Heros 3 2 4 1 5 6 6 09.01.20 Thomas Gambler 1 5 2 3 4 6 6 19.12.19 Kim Hadara 4 5 3 1 2 5 12.12.19 Jochim Key Flow 2 3 5 4 1 5 14.11.19 Jörg Noch Mal! 3 1 4 2 4 14.11.19 Jörg Zwischen zwei Schlössern 5 2 4 1 3 5 10.10.19 Kim Hadara 2 3 4 1 4 02.10.19 Jochim Hamburgum 5 4 1 3 2 5 08.08.19 Bernd Riverboat 2 4 1 3 4 11.04.19 Jochim El Grande 4 2 3 1 4 14.03.19 Jörg Avenue 1 3 2 3 14.03.19 Jörg Carpe Diem 3 1 2 3 07.03.19 Mario Belfort 2 4 3 1 5 5 28.02.19 Jörg Railroad Revolution 4 3 1 2 4 21.02.19 Jochim Porta Nigra 1 2 3 3 31.01.19 Jörg Die Fürsten von Florenz 2 5 4 1 3 5 24.01.19 Kim Ulm 4 1 3 2 4 17.01.19 Jochim Nicht die Bohne 3 5 1 2 4 6 6 17.01.19 Jochim Dice Town 5 2 1 3 4 6 6 10.01.19 Thomas Rage 4 5 1 6 2 3 6 10.01.19 Thomas Take it or leave it 4 3 1 2 5 5 06.12.18 Jörg Die Säulen der Erde 2 3 1 3 29.11.18 Jörg Cuba 1 5 4 3 2 5 22.11.18 Sönke Lancaster 3 1 4 2 4 15.11.18 Jochim Java 3 1 2 3 08.11.18 Kim Magister Navis 2 4 1 5 3 5 Seite 1 Spielabende Datum Spielort Spiel – Onlinebericht Bernd Berthel Jochim Jörg Kim Mario Sönke Thomas Spieler 25.10.18 Jörg Rajas of the Ganges 1 2 3 3 18.10.18 Mario Soyrium 3 1 4 4 2 5 11.10.18 Bernd Da Yunhe 4 1 2 3 5 5 04.10.18 Thomas Woodlands 2 3 4 1 4 04.10.18 Thomas Im Zeichen des Kreuzes -
View Book Sample
DANGEROUS GAMES: HOW TO PLAY (BOOK #1) BY MATT FORBECK ALSO BY MATT FORBECK Hard Times in Dragon City (Shotguns & Sorcery #1) Bad Times in Dragon City (Shotguns & Sorcery #2) End Times in Dragon City (Shotguns & Sorcery #3) Leverage: The Con Job Matt Forbeck’s Brave New World: Revolution Matt Forbeck’s Brave New World: Revelation Matt Forbeck’s Brave New World: Resolution Amortals Vegas Knights Carpathia Magic: The Gathering comics Guild Wars: Ghosts of Ascalon (with Jeff Grubb) Mutant Chronicles Star Wars vs. Star Trek Secret of the Spiritkeeper Prophecy of the Dragons The Dragons Revealed Blood Bowl Blood Bowl: Dead Ball Blood Bowl: Death Match Blood Bowl: Rumble in the Jungle Eberron: Marked for Death Eberron: The Road to Death Eberron: The Queen of Death Full Moon Enterprises Beloit, WI, USA www.forbeck.com Dangerous Games and all prominent fictional characters, locations, and organizations depicted herein are trademarks of Matt Forbeck. The appearance of other trademarks herein is not intended as a challenge to those trademarks. © 2013 by Matt Forbeck. All Rights Reserved. 12 for ’12 logo created by Jim Pinto. Dangerous Games logo created by Matt Forbeck. Cover design by Matt Forbeck. This is a work of fiction. Names, characters, places, and incidents are the products of the author’s imagination or are used fictitiously. Dedicated to my wife Ann and our kids Marty, Pat, Nick, Ken, and Helen. They’re always my favorite players. Thanks to Peter Adkison, Adrian Swartout, Owen Seyler, and the rest of the Gen Con staff for being such great sports and even better friends. -
\0-9\0 and X ... \0-9\0 Grad Nord ... \0-9\0013 ... \0-9\007 Car Chase ... \0-9\1 X 1 Kampf ... \0-9\1, 2, 3
... \0-9\0 and X ... \0-9\0 Grad Nord ... \0-9\0013 ... \0-9\007 Car Chase ... \0-9\1 x 1 Kampf ... \0-9\1, 2, 3 ... \0-9\1,000,000 ... \0-9\10 Pin ... \0-9\10... Knockout! ... \0-9\100 Meter Dash ... \0-9\100 Mile Race ... \0-9\100,000 Pyramid, The ... \0-9\1000 Miglia Volume I - 1927-1933 ... \0-9\1000 Miler ... \0-9\1000 Miler v2.0 ... \0-9\1000 Miles ... \0-9\10000 Meters ... \0-9\10-Pin Bowling ... \0-9\10th Frame_001 ... \0-9\10th Frame_002 ... \0-9\1-3-5-7 ... \0-9\14-15 Puzzle, The ... \0-9\15 Pietnastka ... \0-9\15 Solitaire ... \0-9\15-Puzzle, The ... \0-9\17 und 04 ... \0-9\17 und 4 ... \0-9\17+4_001 ... \0-9\17+4_002 ... \0-9\17+4_003 ... \0-9\17+4_004 ... \0-9\1789 ... \0-9\18 Uhren ... \0-9\180 ... \0-9\19 Part One - Boot Camp ... \0-9\1942_001 ... \0-9\1942_002 ... \0-9\1942_003 ... \0-9\1943 - One Year After ... \0-9\1943 - The Battle of Midway ... \0-9\1944 ... \0-9\1948 ... \0-9\1985 ... \0-9\1985 - The Day After ... \0-9\1991 World Cup Knockout, The ... \0-9\1994 - Ten Years After ... \0-9\1st Division Manager ... \0-9\2 Worms War ... \0-9\20 Tons ... \0-9\20.000 Meilen unter dem Meer ... \0-9\2001 ... \0-9\2010 ... \0-9\21 ... \0-9\2112 - The Battle for Planet Earth ... \0-9\221B Baker Street ... \0-9\23 Matches .. -
Bebe Rexha Qlondon’S the O2 Arena on June 27
Established 1961 28 T Tuesday, April 10, 2018 L i f e s t y l e G o s s i p The Vaccines: Rolling Stones like teenagers at Hyde Park he Vaccines’ Freddie Cowan “There was plenty of handbags. says The Rolling Stones act- Being in a band by its very nature Ted like teenagers when they is a very intense and volatile thing. supported them at Hyde Park in “You’re working, living and creat- 2013. The ‘If You Wanna’ guitarist- ing with these other three, four or and-vocalist was amazed by how five people in a room with no natu- unorganised things were back- ral sunlight, for up to 15 hours a stage, with each band member - Sir day. “If you’re working on some- Mick Jagger, Ronnie Wood and thing you really care about then I Keith Richards - arriving late apart think you’re always gonna have from drummer Charlie Watts. differences of opinion.” However, Speaking to Gordon Smart on Justin is very happy with the final episode five of music show ‘Red result as they only chose songs Stripe presents: This Feeling TV’, that would suit the record to make Freddie said: “What I loved about it it a “focused” album. He continued: was that they seemed like a bunch “We wrote about 80 songs [when of teenagers. “Charlie Watts would working on the record] until we arrive first. “He was annoyed that whittled it down to the final cut. “I he was on time and everyone else think the mistake we’ve made in was late.