SÜDWESTRUNDFUNK SWR2 Wissen - Manuskriptdienst
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Nummer B Ez Eichn Un G Altersg Ruppe Hersteller V Erleihg Ebüh R
Nummer Bezeichnung Altersgruppe Hersteller Verleihgebühr 5616 Drunter & Drüber ab 9 Jahre Hans im Glück 0,50 5713 Scotland Yard Kartenspiel ab 9 Jahre Ravensburger 1,00 5751 Burgenland ab 9 Jahren Ravensburger 1,00 5783 Imhotep ab 10 Jahren Kosmos 2,00 56025 Kuhle Kühe ab 9 Jahren Game Factory 1,00 5800 Mercado ab 10 Jahren Kosmos 2,00 5801 Activity ab 12 Jahren Piatnik 0,50 5802 Auf Achse 12-99 Jahre Schmid 0,50 5803 Das Labyrinth der Meister ab 10 Jahren Ravensburger 0,50 5804 Second Rules ab 12 Jahren moses 0,50 5805 New Found Land ab 10 Jahren Hans im Glück 2,00 5806 Indian Summer ab 10 Jahren Pegasus Spiele 2,00 5807 Concept ab 10 Jahren Repos 1,00 5808 Atlantis ab 10 Jahren Amigo Spiele 1,00 5809 Kamisado ab 10 Jahren Huch & Friends 1,00 5810 Party & Co. ab 14 Jahren Jumbo Spiele 0,50 5811 Splendor ab 10 Jahren Space Cowboys 1,00 5812 Love Letters ab 10 Jahren Pegasus Spiele 0,50 5813 Europareise 10-99 Jahre Ravensburger 0,50 5814 Deutschland/Weltreise 10-99 Jahre Interplay 0,50 5815 Dampfross ab 10 Jahren Schmidt Spiele 0,50 5816 Zaubertrank ab 10 Jahren Steffen Spiele 1,00 5817 Siedler von Catan ab 10 Jahren Kosmos 0,50 5818 Ergänzung zu Siedler von Catan "Historische Szenarien I"ab 10 Jahren Kosmos 0,50 5819 Die Quacksalber von Quedlinburg ab 10 Jahren Schmidt Spiele 2,00 Trivial Pursuit 5820 "Wetten & Gewinnen" ab 14 Jahren Hasbro 1,00 5821 Trivial Pursuit "Steal" ab 14 Jahren Hasbro 1,00 5822 Die verbotene Insel ab 10 Jahren Schmidt Spiele 1,00 5823 Risiko ab 12 Jahren Hasbro 1,00 5824 Sternenschiff Catan ab 12 Jahren Kosmos -
Digitising Boardgames: Issues and Tensions
Digitising Boardgames: Issues and Tensions Melissa J. Rogerson, Martin Gibbs, Wally Smith Microsoft Research Centre for Social Natural User Interfaces The University of Melbourne Parkville, Vic, 3010 +61 3 8344 1394, +61 3 8344 1494 [email protected] , [email protected] , [email protected] ABSTRACT In this paper, we discuss the different ways in which modern European boardgames (“Eurogames”) are converted for digital play. We review digitised versions of three popular tabletop boardgames: Puerto Rico, Agricola and Ascension. Using these examples, we demonstrate the tension between the interaction metaphor of the original analogue medium and the metaphor of a digital game. We describe the importance of housekeeping chores to gameplay and position them as a form of articulation work, which is typically hidden by digital implementations. Further, we demonstrate the types of information that are created through digital play and discuss how this influences game play of both digital and physical boardgames. Keywords Board games, interaction metaphor, articulation, theorycrafting, informating INTRODUCTION Boardgames, traditionally played in their physical format using boards, cards, dice, playing tokens and the like, are increasingly being translated to digital form for devices such as smartphones, computers, videogame systems and tablets. To date, little attention has been paid to how and the degree to which this digitisation affects or transforms the experience of play. There is growing tension between the desire for digitised boardgames to be true to the interaction metaphor (Sharp et al. 2007, 58-63) of the original medium and the desire to extend the game to explore the potential of the digital medium. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
Monte Carlo Methods for the Game Kingdomino
Monte Carlo Methods for the Game Kingdomino Magnus Gedda, Mikael Z. Lagerkvist, and Martin Butler Tomologic AB Stockholm, Sweden Email: fi[email protected] Abstract—Kingdomino is introduced as an interesting game for enhancements have been presented for MCTS, both general studying game playing: the game is multiplayer (4 independent and domain-dependent, increasing its performance even further players per game); it has a limited game depth (13 moves per for various games [14], [15], [16], [17], [18]. For shallow game player); and it has limited but not insignificant interaction among players. trees it is still unclear which Monte Carlo method performs Several strategies based on locally greedy players, Monte Carlo best since available recommendations only concern games Evaluation (MCE), and Monte Carlo Tree Search (MCTS) are with deep trees. presented with variants. We examine a variation of UCT called Kingdomino [19] is a new board game which won the progressive win bias and a playout policy (Player-greedy) focused prestigious Spiel des Jahres award 2017. Like many other on selecting good moves for the player. A thorough evaluation is done showing how the strategies perform and how to choose eurogames it has a high branching factor but differs from parameters given specific time constraints. The evaluation shows the general eurogame with its shallow game tree (only 13 that surprisingly MCE is stronger than MCTS for a game like rounds). It has frequent elements of nondeterminism and Kingdomino. differs from zero sum games in that the choices a player makes All experiments use a cloud-native design, with a game server generally have limited effect on its opponents. -
A Tactical Power Struggle for 2 to 5 Players, 10 Years and Up
A tactical power struggle for 2 to 5 players, 10 years and up It is approximately 2200 years ago. China is in the middle of a period of political Instability and on the brink of a change of power. The imperial government has been severely weakened by the peasant uprisings – its demise is sealed. Who will manage to reunite the provinces and initiate the beginning of a new dynasty? GAME MATERIALS 57 province cards in 5 colors 1 gameboard with 2 playing maps (10 in violet, 11 in yellow, 11 in orange, 12 in green, 13 in red) Border Disputes (China, consisting of 9 provinces) 100 houses in 5 colors (20 each in blue, green, violet, red and yellow) 45 emissaries in 5 colors (9 each in blue, green, violet, red and yellow) Ways of Diplomacy (the capital, consisting of 9 districts) 1 Emperor 9 scoring disks 5 markers for the variants 5 point cards OBJECT OF THE GAME By playing cards, players erect their governing houses and get emissaries to the courts of the provinces. In doing so, they obtain power points for skillful house placement and for successful alliances among their emissaries. At the end of the game, the player with the most power points wins. 1 SET-UP OF THE GAME The front side of the gameboard shows the Border Disputes playing map, which is suited for 3 to 5 players. The back side contains the Ways of Diplomacy playing map, for 2 to 4 players. Depending on the number of participants, you play on the appropriate side; if you are 3 or 4 players, you can choose either of the two maps. -
Spielabende Seite 1
Spielabende Datum Spielort Spiel – Onlinebericht Bernd Berthel Jochim Jörg Kim Mario Sönke Thomas Spieler 04.03.20 Jörg Dynasties 3 5 4 2 1 5 27.02.20 Jochim Porta Nigra 1 2 4 3 4 06.02.20 Bernd Royals 1 5 3 4 2 5 30.01.20 Kim Prohis 2 4 3 1 4 30.01.20 Kim Magister Navis 5 3 1 2 4 5 09.01.20 Thomas Half-Pint Heros 3 2 4 1 5 6 6 09.01.20 Thomas Gambler 1 5 2 3 4 6 6 19.12.19 Kim Hadara 4 5 3 1 2 5 12.12.19 Jochim Key Flow 2 3 5 4 1 5 14.11.19 Jörg Noch Mal! 3 1 4 2 4 14.11.19 Jörg Zwischen zwei Schlössern 5 2 4 1 3 5 10.10.19 Kim Hadara 2 3 4 1 4 02.10.19 Jochim Hamburgum 5 4 1 3 2 5 08.08.19 Bernd Riverboat 2 4 1 3 4 11.04.19 Jochim El Grande 4 2 3 1 4 14.03.19 Jörg Avenue 1 3 2 3 14.03.19 Jörg Carpe Diem 3 1 2 3 07.03.19 Mario Belfort 2 4 3 1 5 5 28.02.19 Jörg Railroad Revolution 4 3 1 2 4 21.02.19 Jochim Porta Nigra 1 2 3 3 31.01.19 Jörg Die Fürsten von Florenz 2 5 4 1 3 5 24.01.19 Kim Ulm 4 1 3 2 4 17.01.19 Jochim Nicht die Bohne 3 5 1 2 4 6 6 17.01.19 Jochim Dice Town 5 2 1 3 4 6 6 10.01.19 Thomas Rage 4 5 1 6 2 3 6 10.01.19 Thomas Take it or leave it 4 3 1 2 5 5 06.12.18 Jörg Die Säulen der Erde 2 3 1 3 29.11.18 Jörg Cuba 1 5 4 3 2 5 22.11.18 Sönke Lancaster 3 1 4 2 4 15.11.18 Jochim Java 3 1 2 3 08.11.18 Kim Magister Navis 2 4 1 5 3 5 Seite 1 Spielabende Datum Spielort Spiel – Onlinebericht Bernd Berthel Jochim Jörg Kim Mario Sönke Thomas Spieler 25.10.18 Jörg Rajas of the Ganges 1 2 3 3 18.10.18 Mario Soyrium 3 1 4 4 2 5 11.10.18 Bernd Da Yunhe 4 1 2 3 5 5 04.10.18 Thomas Woodlands 2 3 4 1 4 04.10.18 Thomas Im Zeichen des Kreuzes -
Episode 11 Script
Episode 11: O Memory, Memory, Wherefore Art Thou Memory? Show Notes Cognitive psychologists make a lot of distinctions with different types of memory. In this episode I provide an overview of the various ways that scientists have divvied up memory, and how each relates to how we play games. Game References Assassin’s Creed: Origins, Call of Duty, Clank!, Dominion, Kingdomino, Scrabble, Uno Research References Anderson, J. R. (2014). Rules of the mind. Psychology Press. Baddeley, A. D., & Hitch, G. (1974). Working memory. Psychology of learning and motivation, 8, 47-89. Corkin, S. (1968). Acquisition of motor skill after bilateral medial temporal-lobe excision. Neuropsychologia, 6(3), 255-265. Sperling, G. (1960). The information available in brief visual presentations. Psychological monographs: General and applied, 74(11), 1. Tulving, E. (1986). Episodic and semantic memory: Where should we go from here?. Behavioral and Brain Sciences, 9(3), 573-577. Transcript Hello! Welcome to Episode 11 of the Cognitive Gamer podcast. I am your host, Steve Blessing. I have already done a couple of episodes related to memory, but it occurs to me now that I should probably give a general overview of memory and how it relates to games. Indeed, there will be several more episodes in which we’ll talk about memory. Having a bit of a roadmap to talk about as we go along seems like a good idea. As we’ve noted, we couldn’t do much of anything without a memory, playing games included. Imagine trying to play a game, even a simple one like Uno, if you couldn’t remember the rules. -
Gamestorm 13-A.Pub
www.GameStorm.org 1 Table Of Contents Information Information Welcome to GameStorm 13 2 Free Wi-Fi 2 GameStorm Needs You 2 GameStorm Policies 3 Registration 4 Info Desk 4 Check out the Game Library 4 How To Sign-Up To Play 5 Orange Cones and Open Gaming 5 People Hospitality 5 Game Master and Volunteer Rewards 6 T-Shirts, Lanyards and Dice 6 People Guest Of Honor - Lisa Steenson 8 Special Guest - Mike Stackpole 9 Game Lab 10 Video Console Gaming 10 Hotel Indie Hurricane! 11 Steve Jackson Games 11 Dealers 12 Hotel Hotel Location Maps 16 Schedule Schedule Thursday, March 24th 18 Friday, March 25th 20 Saturday, March 26th 26 Sunday, March 27th 31 Events Board and Card Games 33 Collectible Games 58 Console Gaming 61 Events Game Lab 61 Indie Hurricane! 65 Live Action Role-Playing (LARP) 68 Miniatures 70 Ongoing Role-Playing Campaigns 73 Role-Playing Games (RPG) 75 Panels 79 Committee Committee Committee Members 82 What Is OSFCI? 84 Cover art: Where can I get that game?! By: Louis Gaty and Kyle Rhône (Tinderbox Entertainment) 2 GameStorm 13 Welcome From the Chair I will assume that as you are reading this, you are recovering from a weekend of gaming and visiting friends (If you are reading the boring blurb from the chair during the con, then you should go and enjoy the con; much more fun.). I hope you enjoyed the variety of gaming opportunities represented by Indie Hurricane, Live Action Role-playing, our extensive game library, the special events centered around our Guest of Honor, Lisa Steenson, and Special Guest Mike Stackpole, as well as the wide variety of scheduled gaming. -
PDF Map of Exhibit Hall
175 275 173 272 273 372 171 270 271 370 371 471 571 ENTERTAINERS’ BOOK 169 268 269 368 468 469 568 SPOTLIGHT SIGNING 167 266 267 366 367 566 666 EXHIBIT CO-SPONSORSHALL 264 265 364 365 464 465 564 664 162 163 363 563 ART SHOW 1163 1363 1462 160 161 260 261 361 460 461 560 561 660 1260 1261 1361 1460 EXHIBITOR 158 & 1159 1258 1359 1458 1459 1559 SERVICES DESK 157 256 456 457 557 1256 1356 1357 1456 1457 1556 1557 1656 SPONSOR LOCATIONS OUTSIDE EXHIBIT HALL Catan Studio .....................................Event Hall Magic: The Gathering.......................Event Hall Square Enix .....................................Event Hall 154 254 255 355 455 1155 1254 1355 1454 1455 1554 1754 1755 1855 1955 2054 Coolstuffinc.com .............................Event Hall Paizo ............................... Sagamore Ballroom Steamforged Games .......................Event Hall EXHIBIT HALL K ENTRANCE AUTHORS’ AVENUE Czech Games Edition ................. ICC 237-239 Pandasaurus Games ........................Event Hall Table of Ultimate Gaming ................Event Hall 353 452 453 552 553 1253 1653 1752 1753 1852 1853 1953 Fantasy Flight Games ......................Event Hall Ravensburger ..................................Event Hall and Tabletop Showroom Forbidden Games ............................Event Hall Renegade Game Studios .................... ICC 139 The Pokémon Company ...................Event Hall 150 151 250 1751 1850 1851 1950 1951 2050 2051 2150 2151 2250 Funko Games ...................................... ICC 141 Rio Grande Games .................... -
Spieleliste Ali-Baba Regionalverband Chemnitz Stand September 2019
Spieleliste Ali-Baba Regionalverband Chemnitz Stand September 2019 Titel Verlag 4 1/2 Minuten Moses Spiele 7 Wonders Repos 8 Bit Box (Pixoid, Outspeed, Stadium) IELLO Ab durch die Mauer Zoch Abtei der Rätsel Kosmos Activity Champion - Wer ist der wahre Activity-Champion Piatnik Activity Krazy Kritzel Piatnik Alles an Bord Abacus Spiele Atlantica Piatnik Auf Achse FX Schmid Ausgefuchst - Jetzt purzeln gleich die Hühner von der Stange Noris Azul Pegasus Spiele Banana Joe Goliath Bananagrams - Party Game Factory Bibi & Tina - Mädchen gegen Jungs Schmidt Bison Piatnik Blitzpass - jetzt geht’s los Kosmos Blöde Kuh - keiner will sie haben! Drei Hasen in der Abendsonne Bloxx! Noris Bohnanza Amigo Bohnanza - Das Duell Amigo BrainBox - Spiel dich schlau! - Erfindungen The Green Board Game co Brains Family Burgen und Drachen Pegasus Spiele Brikks - Gut gedreht ist halb gewonnen Schmidt Burg Kletterfrosch Haba Cacao Abacus Spiele Cacao - Erweiterung Diamante Abacus Spiele Cafe International - Das Kartenspiel Amigo Calavera Moses Spiele Checkpoint Charlie Piatnik Chiffre Krimispiel - Duell der Code-Knacker Gmeiner City of Rome Abacus Spiele Crazy Eggz - Ein Ei kommt selten allein Abacus Spiele Dam it Huch Das mörderische Drehbuch - Black Stories Moses Spiele Das Rotkäpchenduell Game Factory Das Spiel mit dem Essen Piatnik Das verrückte Labyrint Ravensburger Deadline Pegasus Spiele Deckscape der Test Abacus Spiele Deckscape Raub in Venedig Abacus Spiele Deja-vu Amigo Der Fall Marlis Reinhold Krimi Küche Der kleine Drache Kokosnuss - Auf Drachensuche -
Board Game Auction Results
Board Game Auction Results Learn to Play Modern Board Kingdomino Review Learn how it all turned out: Games Learn more about this auction: Roz for running the games back and forth between the • Hounded (Iron Druid series) by Kevin Hearne (Erik) same basic gameplay as the original. We’ve played most of window when you get stuck. Meet Objectives to earn richest kingdom lled with waving elds of grain; rich, • 2017 Nederlandse Spellenprijs Best Family Game Nomi- • Dixit - 6+ Games for Fun & Interactive Gatherings • Robinson Crusoe: Adventures on Our Favorite can pass if you want. jealousy inducing deals, This month we’re teach- light, fun and puzzly • El Gaucho - Round ’em Up and Move ’em Out! • Archipelago and solo expansion $45 Gate Room, where the games were on display, and the • Lord of Light by Roger Zelazny (Jonathan) them, including: Europe, Nordic Countries, USA 1910, points and win! Every game oers new challenges. dark forests; sparkling lakes; green pastures; a bit of nee the Cursed Island - A Cooperative 3rd Round, you can’t say any how Tim lost geek cred, ing the Ticket to Ride tile-placement game... • Fiery Dragons - 10 Games for Kids Party Game • Castles of Mad King Ludwig $30 Drgaon Room, where the auction was held. ank you so • Neuromancer by William Gibson (Tim) Rails & Sails, Asia, India, Heart of Africa, Nederlands, and at’s the Learn to Play lineup for May. marsh-land for that homey plu mud smell; towering • 2017 Gouden Ludo Best Family Game Winner Game Filled with Euro Game words at all. Just act it out! Your what sellers bought series and a variety of • Firefly: The Game - A Shiny • Kingdom Builder $17 much Roz, Liz and Diane for pulling games while I made * Note: you have to be attending meetings for your book U.K. -
Swatjahrbuch2019.1.2.Pdf
spielwiese 4. SEPTEMBER 2019 • SCHUTZGEBÜHR: 5 EURO .at Spielspaß ’19 Das Jahrbuch für Spielbegeisterte Der Boom der Schreibspiele GEBURTSTAGSKINDER: UWE MÖLTER: WAS MICH NÜTZLICH: DIE „ROTE KLASSIKER, DIE ES WERT ZUM SPIELBEGEISTERTEN LISTE“ FÜR ALLE SIND GESPIELT ZU WERDEN REIFEN LIESS SCHNÄPPCHENJÄGER EDITORIAL Liebe Leserinnen, spielwiese 4. SEPTEMBER 2019 • SCHUTZGEBÜHR: 5 EURO .at Spielspaß ’19 liebe Leser, Das Jahrbuch für Spielbegeisterte Der Boom der Schreibspiele wir teilen ein gemeinsames Hobby. Brett- und Kartenspiele. Sicher, zwischendurch daddeln wir auch mal am Handy oder beeindrucken uns an den filmreifen Settings eines Online- oder Konsolenspiel. Aber: Wenn wir unser taktisches oder strategisches GEBURTSTAGSKINDER: UWE MÖLTER: WAS MICH NÜTZLICH: DIE „ROTE KLASSIKER, DIE ES WERT ZUM SPIELBEGEISTERTEN LISTE“ FÜR ALLE Geschick mit Freunden, Eltern oder Geschwistern messen und dabei gemeinsam SIND GESPIELT ZU WERDEN REIFEN LIESS SCHNÄPPCHENJÄGER Freude haben wollen, geht nichts über das traditionelle Gesellschaftsspiel. Wo sonst Zu diesem Jahrbuch erlebt man in dieser Form Emotionen pur! Oft kommt es anders Das Brett- und Kartenspiel hat sich in den letzten Dekaden merklich gewandelt. Das als man denkt. Vergan- genen Herbst, als mir war mit ein Grund, warum dieses Jahrbuch für Spielbegeisterte entstanden ist (siehe bewusst wurde, hey, ei- auch rechte Spalte). Vom Wandel des marktbestimmenden Egospiels zum kollekti- gentlich feiert die Spiel- ven Siegerlebnis ist auf den folgenden 90 Seiten mehrfach die Rede. Gemeinsamkeit wiese den 30er!, sollte lautet heute die Erfolgsformel vieler neuer Spiele. Jahrzehnte lang als pädagogische spontan ein Geburts- tagsheft in eigener Sa- Notwendigkeit bei Kinderspielen abgetan, scheint es so, dass kaum ein Familien- oder che produziert werden. Erwachsenenspiel mehr ohne kooperative Komponente auskommen möchte.