Award Winning Games 2019
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Westmorland and Cumbria Bridge Leagues February
WBL February Newsletter 1st February 2021 Westmorland and Cumbria Bridge Leagues February Newsletter 1 WBL February Newsletter 1st February 2021 Contents Congratulations to All Winners in the January Schedule .................................................................................................. 3 A Word from your Organiser ............................................................................................................................................ 5 February Schedule ........................................................................................................................................................ 6 Teams and Pairs Leagues .......................................................................................................................................... 6 Teams Events ................................................................................................................................................................ 7 Cumbria Inter-Club Teams of Eight ........................................................................................................................... 7 A Word from the Players................................................................................................................................................... 8 From Ken Orford ........................................................................................................................................................... 8 From Jim Lawson ........................................................................................................................................................ -
Digitising Boardgames: Issues and Tensions
Digitising Boardgames: Issues and Tensions Melissa J. Rogerson, Martin Gibbs, Wally Smith Microsoft Research Centre for Social Natural User Interfaces The University of Melbourne Parkville, Vic, 3010 +61 3 8344 1394, +61 3 8344 1494 [email protected] , [email protected] , [email protected] ABSTRACT In this paper, we discuss the different ways in which modern European boardgames (“Eurogames”) are converted for digital play. We review digitised versions of three popular tabletop boardgames: Puerto Rico, Agricola and Ascension. Using these examples, we demonstrate the tension between the interaction metaphor of the original analogue medium and the metaphor of a digital game. We describe the importance of housekeeping chores to gameplay and position them as a form of articulation work, which is typically hidden by digital implementations. Further, we demonstrate the types of information that are created through digital play and discuss how this influences game play of both digital and physical boardgames. Keywords Board games, interaction metaphor, articulation, theorycrafting, informating INTRODUCTION Boardgames, traditionally played in their physical format using boards, cards, dice, playing tokens and the like, are increasingly being translated to digital form for devices such as smartphones, computers, videogame systems and tablets. To date, little attention has been paid to how and the degree to which this digitisation affects or transforms the experience of play. There is growing tension between the desire for digitised boardgames to be true to the interaction metaphor (Sharp et al. 2007, 58-63) of the original medium and the desire to extend the game to explore the potential of the digital medium. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
Monte Carlo Methods for the Game Kingdomino
Monte Carlo Methods for the Game Kingdomino Magnus Gedda, Mikael Z. Lagerkvist, and Martin Butler Tomologic AB Stockholm, Sweden Email: fi[email protected] Abstract—Kingdomino is introduced as an interesting game for enhancements have been presented for MCTS, both general studying game playing: the game is multiplayer (4 independent and domain-dependent, increasing its performance even further players per game); it has a limited game depth (13 moves per for various games [14], [15], [16], [17], [18]. For shallow game player); and it has limited but not insignificant interaction among players. trees it is still unclear which Monte Carlo method performs Several strategies based on locally greedy players, Monte Carlo best since available recommendations only concern games Evaluation (MCE), and Monte Carlo Tree Search (MCTS) are with deep trees. presented with variants. We examine a variation of UCT called Kingdomino [19] is a new board game which won the progressive win bias and a playout policy (Player-greedy) focused prestigious Spiel des Jahres award 2017. Like many other on selecting good moves for the player. A thorough evaluation is done showing how the strategies perform and how to choose eurogames it has a high branching factor but differs from parameters given specific time constraints. The evaluation shows the general eurogame with its shallow game tree (only 13 that surprisingly MCE is stronger than MCTS for a game like rounds). It has frequent elements of nondeterminism and Kingdomino. differs from zero sum games in that the choices a player makes All experiments use a cloud-native design, with a game server generally have limited effect on its opponents. -
A Tactical Power Struggle for 2 to 5 Players, 10 Years and Up
A tactical power struggle for 2 to 5 players, 10 years and up It is approximately 2200 years ago. China is in the middle of a period of political Instability and on the brink of a change of power. The imperial government has been severely weakened by the peasant uprisings – its demise is sealed. Who will manage to reunite the provinces and initiate the beginning of a new dynasty? GAME MATERIALS 57 province cards in 5 colors 1 gameboard with 2 playing maps (10 in violet, 11 in yellow, 11 in orange, 12 in green, 13 in red) Border Disputes (China, consisting of 9 provinces) 100 houses in 5 colors (20 each in blue, green, violet, red and yellow) 45 emissaries in 5 colors (9 each in blue, green, violet, red and yellow) Ways of Diplomacy (the capital, consisting of 9 districts) 1 Emperor 9 scoring disks 5 markers for the variants 5 point cards OBJECT OF THE GAME By playing cards, players erect their governing houses and get emissaries to the courts of the provinces. In doing so, they obtain power points for skillful house placement and for successful alliances among their emissaries. At the end of the game, the player with the most power points wins. 1 SET-UP OF THE GAME The front side of the gameboard shows the Border Disputes playing map, which is suited for 3 to 5 players. The back side contains the Ways of Diplomacy playing map, for 2 to 4 players. Depending on the number of participants, you play on the appropriate side; if you are 3 or 4 players, you can choose either of the two maps. -
Jasg Acampen
jasg Gives Red November to bien Gives Aladdin's Dragons to bien Gives Mice and Mystics to bien Gives Escape: Adventurer Stickers to cryptic Gives Axis & Allies & Zombies to gammaraygames Gives Mafiozoo to karimsoliman Gives Reaper Minis: Bones Miniatures - 39 figures to keithsink Gives Fast Forward: FORTRESS to kingrob Gives Kashgar: Merchants of the Silk Road to kingrob Gives Between Two Cities to leron Gives Istanbul: Kebab Shop Mini Expansion to peteyboy Gives Fallen Land Gen Con 2018 Promo Cards to sxrxnrr Gives $1.00 (Cash) to [email protected] Receives Mr. Jack Pocket from bien Receives Are You A Robot? from bien Receives Arraial from coltonreese Receives Porta Nigra from dkim06 Receives Fort from joekidd00 Receives Point Salad from [email protected] Receives Altiplano from juice1uw Receives $5.00 (Cash) from kingrob Receives $5.00 (Cash) from kingrob Receives Obscurio from leron Receives Monolith Arena from mtross Receives Qwinto from noisycrow Receives Dominion: Cornucopia from thelastcoyote acampen Gives Bruges to bien Gives The Bottle Imp to carlb Gives Sylvion to cryptic Gives The Game to duellj Gives Galaxy Trucker to gammaraygames Gives Fireball Island: The Curse of Vul-Kar – Treasure Trove to karimsoliman Gives Deception: Murder in Hong Kong to karimsoliman Gives Saint Petersburg (second edition) to sxrxnrr Gives The Fox in the Forest to tuggernuts Gives Pyramid Arcade to tuggernuts Gives Corinth to zackdale Receives $15.00 (Cash) from bien Receives Reykholt: Startup Financing Promo Pack from clmdvd Receives Maracaibo -
Episode 11 Script
Episode 11: O Memory, Memory, Wherefore Art Thou Memory? Show Notes Cognitive psychologists make a lot of distinctions with different types of memory. In this episode I provide an overview of the various ways that scientists have divvied up memory, and how each relates to how we play games. Game References Assassin’s Creed: Origins, Call of Duty, Clank!, Dominion, Kingdomino, Scrabble, Uno Research References Anderson, J. R. (2014). Rules of the mind. Psychology Press. Baddeley, A. D., & Hitch, G. (1974). Working memory. Psychology of learning and motivation, 8, 47-89. Corkin, S. (1968). Acquisition of motor skill after bilateral medial temporal-lobe excision. Neuropsychologia, 6(3), 255-265. Sperling, G. (1960). The information available in brief visual presentations. Psychological monographs: General and applied, 74(11), 1. Tulving, E. (1986). Episodic and semantic memory: Where should we go from here?. Behavioral and Brain Sciences, 9(3), 573-577. Transcript Hello! Welcome to Episode 11 of the Cognitive Gamer podcast. I am your host, Steve Blessing. I have already done a couple of episodes related to memory, but it occurs to me now that I should probably give a general overview of memory and how it relates to games. Indeed, there will be several more episodes in which we’ll talk about memory. Having a bit of a roadmap to talk about as we go along seems like a good idea. As we’ve noted, we couldn’t do much of anything without a memory, playing games included. Imagine trying to play a game, even a simple one like Uno, if you couldn’t remember the rules. -
Keeping Your Gifted Child Challenged in Math
! Keeping! Your Gifted Child Challenged in Math 7 Tips to Ensure Your Child Loves Math By Raj Shah, Ph.D. Math Plus Academy Founder ! "1 Table of Contents Keeping Gifted Kids Challenged ...............................................................................3 Foster a Love of Math Using Games ..........................................................................4 Building Your Child’s Perseverance ............................................................................7 Building a Routine ......................................................................................................9 Encourage Mental Math & Estimation .....................................................................11 Seek Math-Centric Opportunities ............................................................................13 Let Your Child’s Curiosity Be Your Guide .................................................................15 The Surprising Benefits of Puzzling ..........................................................................18 Conclusion: Take a Broader View .............................................................................20 Resources .................................................................................................................21 ! "2 Keeping Gifted Kids Challenged A child that has an affinity for math can be a challenge for parents who are not trained to handle their child’s unique needs. All too often, parents make the mistake of trying to push gifted students through math curricula too quickly -
Gamestorm 13-A.Pub
www.GameStorm.org 1 Table Of Contents Information Information Welcome to GameStorm 13 2 Free Wi-Fi 2 GameStorm Needs You 2 GameStorm Policies 3 Registration 4 Info Desk 4 Check out the Game Library 4 How To Sign-Up To Play 5 Orange Cones and Open Gaming 5 People Hospitality 5 Game Master and Volunteer Rewards 6 T-Shirts, Lanyards and Dice 6 People Guest Of Honor - Lisa Steenson 8 Special Guest - Mike Stackpole 9 Game Lab 10 Video Console Gaming 10 Hotel Indie Hurricane! 11 Steve Jackson Games 11 Dealers 12 Hotel Hotel Location Maps 16 Schedule Schedule Thursday, March 24th 18 Friday, March 25th 20 Saturday, March 26th 26 Sunday, March 27th 31 Events Board and Card Games 33 Collectible Games 58 Console Gaming 61 Events Game Lab 61 Indie Hurricane! 65 Live Action Role-Playing (LARP) 68 Miniatures 70 Ongoing Role-Playing Campaigns 73 Role-Playing Games (RPG) 75 Panels 79 Committee Committee Committee Members 82 What Is OSFCI? 84 Cover art: Where can I get that game?! By: Louis Gaty and Kyle Rhône (Tinderbox Entertainment) 2 GameStorm 13 Welcome From the Chair I will assume that as you are reading this, you are recovering from a weekend of gaming and visiting friends (If you are reading the boring blurb from the chair during the con, then you should go and enjoy the con; much more fun.). I hope you enjoyed the variety of gaming opportunities represented by Indie Hurricane, Live Action Role-playing, our extensive game library, the special events centered around our Guest of Honor, Lisa Steenson, and Special Guest Mike Stackpole, as well as the wide variety of scheduled gaming. -
Pevans Spiel 06
Pevans Board games reviews and articles by Paul Evans – www.pevans.co.uk/Reviews Spiel ’06 Pevans’s report from the games fair (Version 1 – 24th November 2006) As you may know, the Spiel games fair is the largest games event in the world. According to the organisers, Friedhelm Merz Verlag, this year’s event had 730 exhibitors from 31 different countries presenting more than 350 new games. It attracted over 150,000 visitors over the four days, including 738 journalists (including yours truly!) from 18 countries. Okay, some of those were there for the “Comic Action” part of the show, but that’s still an awful lot of people. Of necessity, I couldn’t cover the whole show, so this is very much a personal report. It covers the highlights of what I saw at the show, picking out the games I particularly liked. I’ll post the report on my website (www.pevans.co.uk/Reviews) and will add to it as I play more of the new games. My favourite green-haired games designer (Friedemann Friese, the man behind 2F Spiele) had several things to show this year. Fiji (also in an English language edition from Rio Grande) is an auction game set on the eponymous island. In keeping with Friedemann’s sense of humour, players are collecting shrunken heads! This looks like fun, but is only second string to Fürchterliche Feinde (Formidable Foes in the English language edition from Rio Grande), Friedemann’s large game this year. I was a bit surprised to find that this is a ‘dungeon’ game. -
Förderung Und Erhaltung Von Hirnfunktionen Mit Gesellschaftsspielen
Förderung und Erhaltung von Hirnfunktionen mit Gesellschaftsspielen SPIELEMPFEHLUNGEN FÜR KINDER, JUGENDLICHE UND ERWACHSENE Liebe Spielbegeisterte Aufmerksamkeit/Konzentration Gesellschaftsspiele erfreuen nicht nur Kinder- (Mackey et al., 2011, Developmental Science). Ratz Fatz* Ab 3 Jahren 2-6 Spieler HABA herzen, sondern sind auch bei Jugendlichen Eine tägliche Spieldauer von 20 bis 30 Minuten und Erwachsenen immer noch beliebt. Das (bei Kindern) und 30 bis 60 Minuten (bei Chaos im Kinderzimmer Ab 4 Jahren 2-6 Spieler HABA Spiel ist eine grundlegende generationen- Jugendlichen und Erwachsenen) ist emp- Differix Ab 4 Jahren 1-4 Spieler Ravensburger übergreifende Aktivität, welche uns Lernen fehlenswert. Achten Sie darauf, dass das Dobble Kids Ab 4 Jahren 2-5 Spieler Asmodee und Erfahrungsgewinn ermöglicht, den gemeinsame Spielen trotz Förderabsicht eine Horizont erweitert, Menschen miteinander in angenehme und amüsante Aktivität bleibt. Foto Fish* Ab 4 Jahren 2-4 Spieler Pegasus Beziehung bringt und Raum für vergnügliches Die Spiele ersetzen keine Therapie, können Geistesblitz junior Ab 4 Jahren 2-6 Spieler Zoch Verweilen schafft. Johan Huizinga, ein nieder- therapeutische Interventionen jedoch sinnvoll ländischer Kulturhistoriker, bezeichnete das begleiten, die Motivation auf spielerische Greif zu! Ab 4 Jahren 2-4 Spieler HABA Spiel darum zu Recht als «kulturbildenden Art stärken und das Beziehungsklima positiv Halli Galli junior Ab 4 Jahren 2-4 Spieler AMIGO Faktor». Der berühmte Dichter und Philosoph beeinflussen. Socken zocken Ab 4 Jahren 2-6 Spieler HABA Friedrich Schiller formulierte in seinen Briefen «Über die ästhetische Erziehung des Men- Grund genug, eine Broschüre mit Spielemp- Stören stört nicht Ab 4 Jahren 2-4 Spieler Wehrfritz schen» das berühmte Zitat: «Der Mensch fehlungen für alle Altersgruppen zu entwi- Gruselino Ab 5 Jahren 2-4 Spieler Ravensburger spielt nur, wo er in voller Bedeutung des ckeln. -
Prioritizing Medical Student Downtime: Resources and Recommendations
Prioritizing Medical Student Downtime: Resources and Recommendations Thank you to the students of the Wellness Committee of ACP California Council of Student Members (CCSM) for compiling this list: May Kyaw; Cindy Ma; Angela Pham; Alexander Phan; Annica Stull-Lane; Sara Toulouie. MENTAL HEALTH Read “Coronavirus and Mental Health: Taking Care of Ourselves During Infectious Disease Outbreaks” By: Joshua Morganstein, M.D. Chair, APA Committee on Psychiatric Dimensions of Disasters Crisis and Support Resources Free Crisis Counseling and Text Lines o Many schools are offering free online counseling - check your school’s website to see if this is an option o National Suicide Prevention Lifeline: 1-800-273-8255 and crisis text line at 741-741 to reach a Crisis Counselor o SAMHSA’s Disaster Distress Helpline 1-800-985-5990 or text TalkWithUs to 66746 to connect with a trained crisis counselor. Provides 24/7, 365-day-a-year crisis counseling and support to people experiencing emotional distress related to natural (including pandemics) or human-caused disasters. Free Peer-Support and Paid Counseling 7 Cups - free online 24/7 chat with volunteer listeners, or can sign up for paid online counseling services Better Help - paid online counseling Meditation Apps on Android, I-Phone, and PC Headspace Meditation: o Become an AMA member and you can receive free access and guidance to this wonderful app that offers guidance on how to meditate Insight Timer Smiling Mind Stop, Breathe, and Think Webinar and Tools Positive Psychology in Times of Crisis