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Bon De Commande.Pdf
BON DE COMMANDE Commande à accompagner d’un chèque à l’ordre de “OYA” à : Complet OYA - 25, rue de la Reine Blanche 75013 PARIS Liste au Votre Nom :.......................................................................... 01/08/2021 Adresse : ........................................................................... .......................................................................... Télephone : ..................... Email : ......................................... Nom Prix Qté Total Nom Prix Qté Total Nom Prix Qté Total 100 9 ...... .......... Architekton 20 ...... .......... Bigloo 25 ...... .......... 1000 Bornes 23 ...... .......... Armageddon 52 ...... .......... Billabong 30 ...... .......... 1000 Bornes - Fun et Speed 18 ...... .......... Attention monstres gloutons 20 ...... .......... Billard aveugle 99 ...... .......... 1000 Bornes - mon premier 31 ...... .......... Attrape la noisette 25 ...... .......... Billard Battle 199 ...... .......... 1000 Bornes Luxe 28 ...... .......... Attrape rêve N 20 ...... .......... Billard Hollandais 35x110 130 ...... .......... 1000 Sabords 16 ...... .......... Au chantier 26 ...... .......... Billard Hollandais 40x200 210 ...... .......... 123 Game 20 ...... .......... Au dodo les oursons N 24 ...... .......... Billard Japonais 35x110 120 ...... .......... 13 indices 25 ...... .......... Au loup N 10 ...... .......... Billard Japonais 45x200 200 ...... .......... 2 sans 3 N 14 ...... .......... Au pays des petits dragons 14 ...... .......... Bingolino N 20 ...... .......... 20 secondes -
Westmorland and Cumbria Bridge Leagues February
WBL February Newsletter 1st February 2021 Westmorland and Cumbria Bridge Leagues February Newsletter 1 WBL February Newsletter 1st February 2021 Contents Congratulations to All Winners in the January Schedule .................................................................................................. 3 A Word from your Organiser ............................................................................................................................................ 5 February Schedule ........................................................................................................................................................ 6 Teams and Pairs Leagues .......................................................................................................................................... 6 Teams Events ................................................................................................................................................................ 7 Cumbria Inter-Club Teams of Eight ........................................................................................................................... 7 A Word from the Players................................................................................................................................................... 8 From Ken Orford ........................................................................................................................................................... 8 From Jim Lawson ........................................................................................................................................................ -
Spring 2008 Issue
www.diplomacyworld.net Variety Melange Variants: The Spice of Life Notes From the Editor Welcome back to another issue of Diplomacy World. that continues in the coming issues as well! This is now my fifth issue since returning as Lead Editor, and in some ways it was the hardest issue to do. I This issue you’ll also find the results of the latest believe this was simply a case of all the additional time Diplomacy World Writing Contest. While I would have and effort that went into doing Issue #100. It wasn’t until liked to get more entries than I did, at least we received #100 was finished and uploaded to the web site that I enough to actually award the prizes this time! realized how many extra hours I’d been spending each Congratulations to our winners, and keep your eyes week trying to assemble all that material. Sitting back open for future writing contests, or contests of other the next day, I was a bit worried about whether I had run types. If you have suggestions, please let me know. the well (or my personal gas tank) dry. Which leads me into the usual quarterly mantra: this Fortunately, that wasn’t the case. First of all, we had a particular issue, and Diplomacy World as a whole, is few wonderful pieces of material set aside for this issue, only as good as the articles you hobby members submit. starting with Stephen Agar’s variant symphony and I can’t write the whole thing myself, not even with the David McCrumb’s designer notes on 1499: The Italian assistance of the DW Staff…we need your ideas, your Wars. -
< TAG /> a Tabletop Games Framework
< TAG /> A Tabletop Games Framework EXAG Raluca D. Gaina, Martin Balla, Alexander Dockhorn, Raul Montoliu, Diego Perez-Liebana 2020 Hi there! I am Raluca Gaina, a PhD student from Queen Mary University of London. And this is TAG, an AI framework built around tabletop games. This is an ongoing project started during an internal game AI hack, which continues to be developed and attract contributions from many more researchers and students as I speak! 1 Presentation Mix & Match Visual materials • V1 – Edited programming video (see below) • V2 – Uncut programming video (see below) • V3 – PowerPoint slides: https://tinyurl.com/tag-exag-ppt • V5 – Transcript A1: https://tinyurl.com/tag-exag-tr1 • V6 – Transcript A2: https://tinyurl.com/tag-exag-tr2 Audio materials • A1 – Framework presentation (see below) • A2 – Programming (see below) Full videos available • EXAG 2020 presentation (A1 + V1): https://youtu.be/M81elk-NmKM • EXAG alternative presentation (A1 + V3): https://youtu.be/ST_2Q40pzjc • TAG introduction tutorial (A2 + V1): https://youtu.be/-U7SCGNOcsg • TAG full programming tutorial (V2): https://youtu.be/m7DAFdViywY I’ll talk a bit about this today, but first… given the virtual nature of the EXAG workshop this year, I’ve prepared several versions of visual and audio material to hopefully keep you all more entertained than just watching me read through some slides. One question raised during the review process was how easy it actually is to implement a game in the framework, so you are watching now the implementation of Dots and Boxes which took about 1 hour in real time, while listening to the framework presentation. -
Nummer B Ez Eichn Un G Altersg Ruppe Hersteller V Erleihg Ebüh R
Nummer Bezeichnung Altersgruppe Hersteller Verleihgebühr 5616 Drunter & Drüber ab 9 Jahre Hans im Glück 0,50 5713 Scotland Yard Kartenspiel ab 9 Jahre Ravensburger 1,00 5751 Burgenland ab 9 Jahren Ravensburger 1,00 5783 Imhotep ab 10 Jahren Kosmos 2,00 56025 Kuhle Kühe ab 9 Jahren Game Factory 1,00 5800 Mercado ab 10 Jahren Kosmos 2,00 5801 Activity ab 12 Jahren Piatnik 0,50 5802 Auf Achse 12-99 Jahre Schmid 0,50 5803 Das Labyrinth der Meister ab 10 Jahren Ravensburger 0,50 5804 Second Rules ab 12 Jahren moses 0,50 5805 New Found Land ab 10 Jahren Hans im Glück 2,00 5806 Indian Summer ab 10 Jahren Pegasus Spiele 2,00 5807 Concept ab 10 Jahren Repos 1,00 5808 Atlantis ab 10 Jahren Amigo Spiele 1,00 5809 Kamisado ab 10 Jahren Huch & Friends 1,00 5810 Party & Co. ab 14 Jahren Jumbo Spiele 0,50 5811 Splendor ab 10 Jahren Space Cowboys 1,00 5812 Love Letters ab 10 Jahren Pegasus Spiele 0,50 5813 Europareise 10-99 Jahre Ravensburger 0,50 5814 Deutschland/Weltreise 10-99 Jahre Interplay 0,50 5815 Dampfross ab 10 Jahren Schmidt Spiele 0,50 5816 Zaubertrank ab 10 Jahren Steffen Spiele 1,00 5817 Siedler von Catan ab 10 Jahren Kosmos 0,50 5818 Ergänzung zu Siedler von Catan "Historische Szenarien I"ab 10 Jahren Kosmos 0,50 5819 Die Quacksalber von Quedlinburg ab 10 Jahren Schmidt Spiele 2,00 Trivial Pursuit 5820 "Wetten & Gewinnen" ab 14 Jahren Hasbro 1,00 5821 Trivial Pursuit "Steal" ab 14 Jahren Hasbro 1,00 5822 Die verbotene Insel ab 10 Jahren Schmidt Spiele 1,00 5823 Risiko ab 12 Jahren Hasbro 1,00 5824 Sternenschiff Catan ab 12 Jahren Kosmos -
Digitising Boardgames: Issues and Tensions
Digitising Boardgames: Issues and Tensions Melissa J. Rogerson, Martin Gibbs, Wally Smith Microsoft Research Centre for Social Natural User Interfaces The University of Melbourne Parkville, Vic, 3010 +61 3 8344 1394, +61 3 8344 1494 [email protected] , [email protected] , [email protected] ABSTRACT In this paper, we discuss the different ways in which modern European boardgames (“Eurogames”) are converted for digital play. We review digitised versions of three popular tabletop boardgames: Puerto Rico, Agricola and Ascension. Using these examples, we demonstrate the tension between the interaction metaphor of the original analogue medium and the metaphor of a digital game. We describe the importance of housekeeping chores to gameplay and position them as a form of articulation work, which is typically hidden by digital implementations. Further, we demonstrate the types of information that are created through digital play and discuss how this influences game play of both digital and physical boardgames. Keywords Board games, interaction metaphor, articulation, theorycrafting, informating INTRODUCTION Boardgames, traditionally played in their physical format using boards, cards, dice, playing tokens and the like, are increasingly being translated to digital form for devices such as smartphones, computers, videogame systems and tablets. To date, little attention has been paid to how and the degree to which this digitisation affects or transforms the experience of play. There is growing tension between the desire for digitised boardgames to be true to the interaction metaphor (Sharp et al. 2007, 58-63) of the original medium and the desire to extend the game to explore the potential of the digital medium. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
Monte Carlo Methods for the Game Kingdomino
Monte Carlo Methods for the Game Kingdomino Magnus Gedda, Mikael Z. Lagerkvist, and Martin Butler Tomologic AB Stockholm, Sweden Email: fi[email protected] Abstract—Kingdomino is introduced as an interesting game for enhancements have been presented for MCTS, both general studying game playing: the game is multiplayer (4 independent and domain-dependent, increasing its performance even further players per game); it has a limited game depth (13 moves per for various games [14], [15], [16], [17], [18]. For shallow game player); and it has limited but not insignificant interaction among players. trees it is still unclear which Monte Carlo method performs Several strategies based on locally greedy players, Monte Carlo best since available recommendations only concern games Evaluation (MCE), and Monte Carlo Tree Search (MCTS) are with deep trees. presented with variants. We examine a variation of UCT called Kingdomino [19] is a new board game which won the progressive win bias and a playout policy (Player-greedy) focused prestigious Spiel des Jahres award 2017. Like many other on selecting good moves for the player. A thorough evaluation is done showing how the strategies perform and how to choose eurogames it has a high branching factor but differs from parameters given specific time constraints. The evaluation shows the general eurogame with its shallow game tree (only 13 that surprisingly MCE is stronger than MCTS for a game like rounds). It has frequent elements of nondeterminism and Kingdomino. differs from zero sum games in that the choices a player makes All experiments use a cloud-native design, with a game server generally have limited effect on its opponents. -
Spielabende Seite 1
Spielabende Datum Spielort Spiel – Onlinebericht Bernd Berthel Jochim Jörg Kim Mario Sönke Thomas Spieler 04.03.20 Jörg Dynasties 3 5 4 2 1 5 27.02.20 Jochim Porta Nigra 1 2 4 3 4 06.02.20 Bernd Royals 1 5 3 4 2 5 30.01.20 Kim Prohis 2 4 3 1 4 30.01.20 Kim Magister Navis 5 3 1 2 4 5 09.01.20 Thomas Half-Pint Heros 3 2 4 1 5 6 6 09.01.20 Thomas Gambler 1 5 2 3 4 6 6 19.12.19 Kim Hadara 4 5 3 1 2 5 12.12.19 Jochim Key Flow 2 3 5 4 1 5 14.11.19 Jörg Noch Mal! 3 1 4 2 4 14.11.19 Jörg Zwischen zwei Schlössern 5 2 4 1 3 5 10.10.19 Kim Hadara 2 3 4 1 4 02.10.19 Jochim Hamburgum 5 4 1 3 2 5 08.08.19 Bernd Riverboat 2 4 1 3 4 11.04.19 Jochim El Grande 4 2 3 1 4 14.03.19 Jörg Avenue 1 3 2 3 14.03.19 Jörg Carpe Diem 3 1 2 3 07.03.19 Mario Belfort 2 4 3 1 5 5 28.02.19 Jörg Railroad Revolution 4 3 1 2 4 21.02.19 Jochim Porta Nigra 1 2 3 3 31.01.19 Jörg Die Fürsten von Florenz 2 5 4 1 3 5 24.01.19 Kim Ulm 4 1 3 2 4 17.01.19 Jochim Nicht die Bohne 3 5 1 2 4 6 6 17.01.19 Jochim Dice Town 5 2 1 3 4 6 6 10.01.19 Thomas Rage 4 5 1 6 2 3 6 10.01.19 Thomas Take it or leave it 4 3 1 2 5 5 06.12.18 Jörg Die Säulen der Erde 2 3 1 3 29.11.18 Jörg Cuba 1 5 4 3 2 5 22.11.18 Sönke Lancaster 3 1 4 2 4 15.11.18 Jochim Java 3 1 2 3 08.11.18 Kim Magister Navis 2 4 1 5 3 5 Seite 1 Spielabende Datum Spielort Spiel – Onlinebericht Bernd Berthel Jochim Jörg Kim Mario Sönke Thomas Spieler 25.10.18 Jörg Rajas of the Ganges 1 2 3 3 18.10.18 Mario Soyrium 3 1 4 4 2 5 11.10.18 Bernd Da Yunhe 4 1 2 3 5 5 04.10.18 Thomas Woodlands 2 3 4 1 4 04.10.18 Thomas Im Zeichen des Kreuzes -
Games & Puzzles Magazine (Series 1 1972
1 GAMES & PUZZLES MAGAZINE (SERIES 1 1972-1981) INDEX Preliminary Notes [DIP] Diplomacy - Don Turnbull 1-10 [DIP] Diplomacy - Alan Calhamer 37-48 G&P included many series, and where a game [DRA] Draughts - 'Will o' the Wisp' 19-30 reference relates to a series, a code in square brackets [FAN] Fantasy Games - 'Warlock' 79-81 is added. [FIG] Figures (Mathematics) - Many authors 19-71 The table below lists the series in alphabetical order [FO] Forum (Reader's letters) 1-81 [GV] Gamesview (Game reviews) 6-81 with the code shown in the left hand column. [GGW] Great Games of the World - David Patrick 6-12 Principal authors are listed together with the first and [GO] Go - Francis Roads 1-12 last issue numbers. Small breaks in publication of a [GO] Go - John Tilley 13-24 series are not noted. Not all codes are required in the [GO] Go - Stuart Dowsey 31-43 body of the index. [GO] Go, annotated game - Francis Roads 69-74 Book reviews were initially included under [MAN] Mancala - Ian Lenox-Smith 26-29 Gamesview, but under Bookview later. To distinguish [MW] Miniature Warfare - John Tunstill 1-6 book reviews from game reviews all are coded as [BV]. [OTC] On the Cards - David Parlett 29-73 [PG] Parade Ground (Wargames) - Nicky Palmer 51-81 References to the Forum series (Reader's letters - [PB] Pieces and Bits - Gyles Brandreth 1-19 Code [FO]) are restricted to letters judged to [PEN] Pentominoes - David Parlett 9-17 contribute relevant information. [PLA] Platform - Authors named in Index 64-71 Where index entries refer consecutively to a particular [PR] Playroom 43-81 game the code is given just once at the end of the [POK] Poker - Henry Fleming 6-12 issue numbers which are not separated by spaces. -
Buyer's Guide (Pdf)
KIDS' GAMES PARTY GAMES GO AWAY MONSTER! (3+) UNLOCK / EXIT ESCAPE ROOMS Reach in the bag to find the puzzle pieces that fit your Two series of games that let you create bedroom. If you get a monster, tell it to take off! an Escape Room experience at your game table BUYER'S GUIDE HAPPY BUNNY (3+) JUST ONE Players must work together to help the bunny Cooperative party game in which you play together FAMILY GAMES pick the best carrots to bring home to his family to discover as many mystery words as possible. FORBIDDEN SKY PENGOLOO (4+) HAPPY SALMON Work together to connect a circuit of cables and Memory and a little luck will help you succeed in this High five, fist bump and run around the table to launch a secret rocket without being hit by lightning fun eggspedition to find hidden penguin eggs discard cards in this ultra-fast and silly game MYSTERIUM WHERE'S MR. WOLF? (4+) SAY ANYTHING One player is a ghost, giving the others visionary clues Work together to help all the farm animals get back to It's your opinion of my opinion of your opinion to solve who killed it, where, and with what weapon their barns for the night before Mr. Wolf comes around! in this game that rewards creativity SUSHI GO / SUSHI GO PARTY RHINO HERO: SUPER BATTLE (5+) TELESTRATIONS Pick and pass cards to make the best Build a huge tower of cards for Super animals to climb The telephone game meets Pictionary and being three-course sushi dinner and avoid the mean, hanging spider monkeys a terrible artist makes the game more fun VILLAINOUS TICKET TO RIDE FIRST JOURNEY -
Sammlungsverluste Der Museen Im Zweiten Weltkrieg
Dezember 2020 37 Museumsblätter Mitteilungen des Museumsverbandes Brandenburg Sammlungsverluste der Museen im Zweiten Weltkrieg Auslagerung, Plünderung und Zerstörung Bergung, Rettung und Rückführung Perspektiven: Die Suche geht weiter Impressum Museumsblätter – Mitteilungen des Museumsverbandes Brandenburg Herausgegeben vom Museumsverband des Landes Brandenburg e. V. Am Bassin 3, 14467 Potsdam Telefon: (0331) 2 32 79 11 [email protected] www.museen-brandenburg.de Redaktion Alexander Sachse, Susanne Köstering, Lisa Gösel, Arne Lindemann Layout und Satz Dörte Nielandt Titelbild Fassade des zerstörten Stadtmuseums Cottbus, aufgenommen ca. 1945/46. Das Museum war erst 1935 in das Gebäude des alten Gymnasiums am Oberkirchplatz gezogen. Das Gebäude wurde nicht wieder aufgebaut, das Museum zog 1947 in das Pückler-Schloss im Park Branitz um. Druck Druckerei Rüss, Potsdam Auflage 800 ISSN 1611-0684 Gefördert mit Mitteln des Ministeriums für Wissenschaft, Forschung und Kultur des Landes Brandenburg Editorial 3 Editorial Diese Ausgabe der Museumsblätter dokumentiert die Kunst- und Kulturgut beschäftigen sich Patrick Neuhaus Fachtagung des brandenburgischen Museumsverbandes für die Berliner Nationalgalerie und Alexander Hänel im September 2020 in der Stadtpfarrkirche in Münche- für Schloss Weesenstein als Auslagerungsort Dresdener berg über „Sammlungsverluste der Museen im Zweiten Museen. Anschließend wirft Frank Grelka einen Blick Weltkrieg. Perspektiven aktueller Forschung“. auf die Beutekunstpraxis der sowjetischen Besatzer. Florian Voß berichtet über den Verlust der Spiel karten- Die von 60 Kolleginnen und Kollegen aus Deutschland sammlung, der mit der Demontage der Spielkartenfabrik und Polen besuchte Tagung nahm das wachsende in Altenburg einherging. Jürgen Vollbrecht und Ophelia Interesse am Thema der Kriegsverluste von Museen auf. Rehor zeichnen die Wege der wertvollen Museums- Sie markierte zugleich den Beginn eines von der sammlung in Bautzen über verschiedene Auslagerungs- Bundesbeauftragten für Kultur und Medien geförderten orte nach.