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Westmorland and Cumbria Bridge Leagues February
WBL February Newsletter 1st February 2021 Westmorland and Cumbria Bridge Leagues February Newsletter 1 WBL February Newsletter 1st February 2021 Contents Congratulations to All Winners in the January Schedule .................................................................................................. 3 A Word from your Organiser ............................................................................................................................................ 5 February Schedule ........................................................................................................................................................ 6 Teams and Pairs Leagues .......................................................................................................................................... 6 Teams Events ................................................................................................................................................................ 7 Cumbria Inter-Club Teams of Eight ........................................................................................................................... 7 A Word from the Players................................................................................................................................................... 8 From Ken Orford ........................................................................................................................................................... 8 From Jim Lawson ........................................................................................................................................................ -
Magicrealm.Net Forum Archive
WWW.MAGICREALM.NET FORUMS ARCHIVE This archive contains a complete record of all messages posted on the forums at MagicRealm.net The last message posted here is dated 14 Feb 2004. The archive is organized in the same manner as the forums were: two main sections, and seven subsections. Each discussion topic is linked to a bookmark. The discussion topics are sorted from oldest to newest within each subsection. This is the opposite of how they were sorted in the original forums, but it was easier to build and maintain the archive in this way. Known problems: The polls in the “Software” subsection could not be archived. Many of the URL’s came through as blank lines. The forum software had a flaw: at the start of each discussion topic, it lists the topic name followed by “started by [name]” – but instead of using the name of the person who started the topic, it used the name of the last person to post to that topic. MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi... Printable Version of Topic -MRNet Forums +--Forum: Expansions and Variants +---Topic: New Characters started by fiscused Posted by: fiscused on Sep. 04 2001,07:28 Thought I'd throw up the beginning of a new character idea here. Monk: A quiet, dedicated man, the monk is master of dealing damage, either with his bare hands or with weapons. advantages: Poverty: The monk begins with zero gold and may never gain gold in any way. He can barter with others using the gold value of items, but he may never acquire gold. -
Digitising Boardgames: Issues and Tensions
Digitising Boardgames: Issues and Tensions Melissa J. Rogerson, Martin Gibbs, Wally Smith Microsoft Research Centre for Social Natural User Interfaces The University of Melbourne Parkville, Vic, 3010 +61 3 8344 1394, +61 3 8344 1494 [email protected] , [email protected] , [email protected] ABSTRACT In this paper, we discuss the different ways in which modern European boardgames (“Eurogames”) are converted for digital play. We review digitised versions of three popular tabletop boardgames: Puerto Rico, Agricola and Ascension. Using these examples, we demonstrate the tension between the interaction metaphor of the original analogue medium and the metaphor of a digital game. We describe the importance of housekeeping chores to gameplay and position them as a form of articulation work, which is typically hidden by digital implementations. Further, we demonstrate the types of information that are created through digital play and discuss how this influences game play of both digital and physical boardgames. Keywords Board games, interaction metaphor, articulation, theorycrafting, informating INTRODUCTION Boardgames, traditionally played in their physical format using boards, cards, dice, playing tokens and the like, are increasingly being translated to digital form for devices such as smartphones, computers, videogame systems and tablets. To date, little attention has been paid to how and the degree to which this digitisation affects or transforms the experience of play. There is growing tension between the desire for digitised boardgames to be true to the interaction metaphor (Sharp et al. 2007, 58-63) of the original medium and the desire to extend the game to explore the potential of the digital medium. -
Track Thursday, March 30Th, 2017 BOARDGAMES
Track Location Thursday, March 30th, 2017 12:00 PM 12:30 PM 1:00 PM 1:30 PM 2:00 PM 2:30 PM 3:00 PM 3:30 PM 4:00 PM 4:30 PM 5:00 PM 5:30 PM 6:00 PM 6:30 PM 7:00 PM 7:30 PM 8:00 PM 8:30 PM 9:00 PM 9:30 PM 10:00 PM 10:30 PM 11:00 PM 11:30 PM 12:00 AM 12:30 AM 1:00 AM 1:30 AM 2:00 AM 2:30 AM 3:00 AM 01 Outpost 02 1862 Railway Mania in Eastern Counties 03 Arkham Horror Superfight! Apples to Apples 04 Forbidden Desert Corrupt Kingdom Terraforming Mars PowerGrid 05 Valeria Card Kingdoms Castle Panic Chrononauts Villages of Valleria TIME Stories 06 Ca$h 'n Guns Ca$h 'n Guns Evolution Colt Express Sailing Toward Osiris Star Wars: Rebellion 13 Mystic Vale: Vale of Magic Blazing Inferno Arkham Horror: The Card Game 14 Legenday Ascension War of Shadows Marvel Heroes! 15 Feast For Odin Gravwell Palaces of Carrara King of Tokyo/NY 16 Fairy Tale Villages of Valleria Pax Porfiriana Collector's Edition Takenoko 17 Ys The Pillars of the Earth Merchants and Marauders 23 Lanterns Demo Castles Caladale Covert Demo Clank! Demo Castles Caladale Lanterns Demo Clank! Demo Lanterns Demo 24 La Granja Shadow Hunters Elder Sign Mansions of Madness Second Edition 25 Age of Discovery Orcs Must Die!: Order - The Boardgame Stone Age 26 Kingdom Builder San Juan Vye Dominion 2E Iron Dragon Betrayal at House on Hill 27 Learn Rome: City of Argent: the Consortium Rome: City of Marble 28 Marble 31 Caylus Lords of Vegas Lanterns 32 Dalmutti The Best of Chronology Zendo 33 Dominant Species 34 Conflict of Heroes: Guadalcanal Conflict of Heroes: Guadalcanal 35 Raiders of the North -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
Monte Carlo Methods for the Game Kingdomino
Monte Carlo Methods for the Game Kingdomino Magnus Gedda, Mikael Z. Lagerkvist, and Martin Butler Tomologic AB Stockholm, Sweden Email: fi[email protected] Abstract—Kingdomino is introduced as an interesting game for enhancements have been presented for MCTS, both general studying game playing: the game is multiplayer (4 independent and domain-dependent, increasing its performance even further players per game); it has a limited game depth (13 moves per for various games [14], [15], [16], [17], [18]. For shallow game player); and it has limited but not insignificant interaction among players. trees it is still unclear which Monte Carlo method performs Several strategies based on locally greedy players, Monte Carlo best since available recommendations only concern games Evaluation (MCE), and Monte Carlo Tree Search (MCTS) are with deep trees. presented with variants. We examine a variation of UCT called Kingdomino [19] is a new board game which won the progressive win bias and a playout policy (Player-greedy) focused prestigious Spiel des Jahres award 2017. Like many other on selecting good moves for the player. A thorough evaluation is done showing how the strategies perform and how to choose eurogames it has a high branching factor but differs from parameters given specific time constraints. The evaluation shows the general eurogame with its shallow game tree (only 13 that surprisingly MCE is stronger than MCTS for a game like rounds). It has frequent elements of nondeterminism and Kingdomino. differs from zero sum games in that the choices a player makes All experiments use a cloud-native design, with a game server generally have limited effect on its opponents. -
A Tactical Power Struggle for 2 to 5 Players, 10 Years and Up
A tactical power struggle for 2 to 5 players, 10 years and up It is approximately 2200 years ago. China is in the middle of a period of political Instability and on the brink of a change of power. The imperial government has been severely weakened by the peasant uprisings – its demise is sealed. Who will manage to reunite the provinces and initiate the beginning of a new dynasty? GAME MATERIALS 57 province cards in 5 colors 1 gameboard with 2 playing maps (10 in violet, 11 in yellow, 11 in orange, 12 in green, 13 in red) Border Disputes (China, consisting of 9 provinces) 100 houses in 5 colors (20 each in blue, green, violet, red and yellow) 45 emissaries in 5 colors (9 each in blue, green, violet, red and yellow) Ways of Diplomacy (the capital, consisting of 9 districts) 1 Emperor 9 scoring disks 5 markers for the variants 5 point cards OBJECT OF THE GAME By playing cards, players erect their governing houses and get emissaries to the courts of the provinces. In doing so, they obtain power points for skillful house placement and for successful alliances among their emissaries. At the end of the game, the player with the most power points wins. 1 SET-UP OF THE GAME The front side of the gameboard shows the Border Disputes playing map, which is suited for 3 to 5 players. The back side contains the Ways of Diplomacy playing map, for 2 to 4 players. Depending on the number of participants, you play on the appropriate side; if you are 3 or 4 players, you can choose either of the two maps. -
Jasg Acampen
jasg Gives Red November to bien Gives Aladdin's Dragons to bien Gives Mice and Mystics to bien Gives Escape: Adventurer Stickers to cryptic Gives Axis & Allies & Zombies to gammaraygames Gives Mafiozoo to karimsoliman Gives Reaper Minis: Bones Miniatures - 39 figures to keithsink Gives Fast Forward: FORTRESS to kingrob Gives Kashgar: Merchants of the Silk Road to kingrob Gives Between Two Cities to leron Gives Istanbul: Kebab Shop Mini Expansion to peteyboy Gives Fallen Land Gen Con 2018 Promo Cards to sxrxnrr Gives $1.00 (Cash) to [email protected] Receives Mr. Jack Pocket from bien Receives Are You A Robot? from bien Receives Arraial from coltonreese Receives Porta Nigra from dkim06 Receives Fort from joekidd00 Receives Point Salad from [email protected] Receives Altiplano from juice1uw Receives $5.00 (Cash) from kingrob Receives $5.00 (Cash) from kingrob Receives Obscurio from leron Receives Monolith Arena from mtross Receives Qwinto from noisycrow Receives Dominion: Cornucopia from thelastcoyote acampen Gives Bruges to bien Gives The Bottle Imp to carlb Gives Sylvion to cryptic Gives The Game to duellj Gives Galaxy Trucker to gammaraygames Gives Fireball Island: The Curse of Vul-Kar – Treasure Trove to karimsoliman Gives Deception: Murder in Hong Kong to karimsoliman Gives Saint Petersburg (second edition) to sxrxnrr Gives The Fox in the Forest to tuggernuts Gives Pyramid Arcade to tuggernuts Gives Corinth to zackdale Receives $15.00 (Cash) from bien Receives Reykholt: Startup Financing Promo Pack from clmdvd Receives Maracaibo -
Mayday Games Email Updates to [email protected] # Of
Mayday Games email updates to [email protected] Millimeters # of Game Title # Cards Width Length Type of Sleeve Packs 1313 Dead End Drive 48 53 73 None 1812: The Invasion of Canada 60 56 87 Std USA (Purple) 1 1853 Train Game 110 45 68 Mini Euro (Blue) 2 1955: The War of Espionage 63 88 Card Game (Green) 0 1960: Making of the President 109 63.5 88 Card Game (Green) 2 2 de Mayo 63 88 Card Game (Green) 51st State 126 63 88 Card Game (Green) 2 51st State New Era Expansion 7 63 88 Card Game (Green) 1 6 Nimmt (Category 5) 104 56 87 Std USA (Purple) 2 7 Ages: 6000 Years of Human History 110 110 89 Chimera Sized 2 7 Wonder Leaders 42 65 100 Magnum Copper 1 7 Wonders 157 65 100 Magnum Copper 2 7 Wonders Promos (Stevie Wonder, Catan Island & Mannekin3 Pis) 65 100 Magnum Copper 1 7 Wonders Cities 38 65 100 Magnum Copper 1 A Game of Thrones -Board Game 100 57 89 Chimera Sized 1 A Game of Thrones Clash Of Kings 100 57 89 Chimera Sized 1 A Game of Thrones LCG -Chapter Pack 50 63.5 88 Card Game (Green) 1 A Game of Thrones LCG -Core 250 63.5 88 Card Game (Green) 3 A Game of Thrones Storm Of Swords 200 57 89 Chimera Sized 2 Abetto (2010) 45 68 Mini Euro (Blue) Acquire (1976 version) 180 57 88 Chimera Sized 2 Acquire (2008 version) 175 63.5 88 Card Game (Green) 2 Ad Astra 216 45 68 Mini Euro (Blue) 3 Adel Verpflichtet 45 70 Mini Euro (Blue) -Almost Adventurer Card Game Portal Expansion 45 64 89 Card Game (Green) 1 Adventurer: Card Game 80 64 89 Card Game (Green) 1 Adventurers, The 12 57 89 Chimera Sized 1 Adventurers, The 83 42 64 Mini Chimera (Red) -
What's on the Schedule For
What’s on the schedule for WBC ‘08? 1776 Empire of the Sun Ra! 1830 Enemy In Sight Race For the Galaxy 1960: Making of the President Euphrat & Tigris Rail Baron Ace of Aces Facts In Five Red Star Rising Acquire Fast Action Battles: The Bulge Republic of Rome Adel Verpflichtet Flying Colors Risk Advanced Civilization Football Strategy Robo Rally Advanced Squad Leader For the People Russia Besieged ASL Starter Kit Formula De Russian Campaign Afrika Korps Formula Motor Racing Saint Petersburg Age of Empires III Galaxy San Juan Age of Renaissance Gangsters Santa Fe Rails Age of Steam Gettysburg Saratoga Agricola Goa Settlers of Catan Air Baron Great Campaigns of ACW Shogun Alhambra Hamburgum Slapshot Amazing Space Venture Hammer of the Scots Speed Circuit Amun-Re Hannibal: Rome vs Carthage Squad Leader Anzio Here I Stand Stockcar Championship Racing Athens & Sparta History of the World Successors Atlantic Storm Imperial Superstar Baseball Attack Sub Ingenious Sword of Rome Auction Ivanhoe Through the Ages Axis & Allies Kaiser's Pirates Thurn & Taxis B-17 Kingmaker Ticket To Ride Battle Cry Kremlin Tigers In the Mist Battlegroup Liar's Dice Tikal Battleline Lost Cities Titan BattleLore Manoeuver Titan Two Bitter Woods Manifest Destiny Titan: The Arena Brawling Battleship Steel March Madness Trans America Breakout Normandy Medici Twilight Struggle Britannia Memoir '44 Union Pacific Bulge '81 Merchant of Venus Up Front Candidate Monsters Ravage America Vegas Showdown Can't Stop Monty's Gamble Victory in the Pacific Carcassonne Mystery of the -
Games & Puzzles Magazine (Series 1 1972
1 GAMES & PUZZLES MAGAZINE (SERIES 1 1972-1981) INDEX Preliminary Notes [DIP] Diplomacy - Don Turnbull 1-10 [DIP] Diplomacy - Alan Calhamer 37-48 G&P included many series, and where a game [DRA] Draughts - 'Will o' the Wisp' 19-30 reference relates to a series, a code in square brackets [FAN] Fantasy Games - 'Warlock' 79-81 is added. [FIG] Figures (Mathematics) - Many authors 19-71 The table below lists the series in alphabetical order [FO] Forum (Reader's letters) 1-81 [GV] Gamesview (Game reviews) 6-81 with the code shown in the left hand column. [GGW] Great Games of the World - David Patrick 6-12 Principal authors are listed together with the first and [GO] Go - Francis Roads 1-12 last issue numbers. Small breaks in publication of a [GO] Go - John Tilley 13-24 series are not noted. Not all codes are required in the [GO] Go - Stuart Dowsey 31-43 body of the index. [GO] Go, annotated game - Francis Roads 69-74 Book reviews were initially included under [MAN] Mancala - Ian Lenox-Smith 26-29 Gamesview, but under Bookview later. To distinguish [MW] Miniature Warfare - John Tunstill 1-6 book reviews from game reviews all are coded as [BV]. [OTC] On the Cards - David Parlett 29-73 [PG] Parade Ground (Wargames) - Nicky Palmer 51-81 References to the Forum series (Reader's letters - [PB] Pieces and Bits - Gyles Brandreth 1-19 Code [FO]) are restricted to letters judged to [PEN] Pentominoes - David Parlett 9-17 contribute relevant information. [PLA] Platform - Authors named in Index 64-71 Where index entries refer consecutively to a particular [PR] Playroom 43-81 game the code is given just once at the end of the [POK] Poker - Henry Fleming 6-12 issue numbers which are not separated by spaces. -
Acquire: Fun-And-Fortune Game for 2 Players. 1 Hour 15 Min Game Time
List of 2-player games available to borrow from Bowdoin Board Game Club: Acquire: fun-and-fortune game for 2 players. 1 hour 15 min game time. Beyond Baker Street: A card-based Sherlock Holmes mystery game. 30 min game time. Carcassonne the Castle: the two-player version of the classic. 30-45 min game time. Chess: two players battle to death. Game time varies. Clans: A board game set in late pre-history. Easy rules, challenging game. 30 min game time. Cosmic Encounter: the sci fi game for everyone. Very cool board. “A teeth-gritting, mind-croggling, marvelously demanding exercise in ‘what if’.” – Harlan Ellison Coup: Only one can survive. Secret identities, deduction, deception. 15 game time. El Grande Big Box – (includes 6 expansions): Spain in the late middle ages, win with cunning and guile. 60 min game time. Evolution: A dynamic game of survival. 60 min game time. FLUXX: The card game with ever-changing rules. 5-30 min game time. Forbidden Island: Adventure if you DARE! 30 min game time. Gobblet: The fun strategy board game for 2. 10-20 min game time. Grifters: are you devious enough to rob the corporations blink, swindle your opponent and pull off daring heists? 30 game time. Hanabi: A cooperative firework launching game for 2. 30 min game time. Inis: immerse yourself in celtic legends. A truly beautiful game. 60 min game time. Jaipur: A subtle trading game for 2 players. 30 min game time. King of New York: You are a giant monster and you want to become King of New York.