Magicrealm.Net Forum Archive
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WWW.MAGICREALM.NET FORUMS ARCHIVE This archive contains a complete record of all messages posted on the forums at MagicRealm.net The last message posted here is dated 14 Feb 2004. The archive is organized in the same manner as the forums were: two main sections, and seven subsections. Each discussion topic is linked to a bookmark. The discussion topics are sorted from oldest to newest within each subsection. This is the opposite of how they were sorted in the original forums, but it was easier to build and maintain the archive in this way. Known problems: The polls in the “Software” subsection could not be archived. Many of the URL’s came through as blank lines. The forum software had a flaw: at the start of each discussion topic, it lists the topic name followed by “started by [name]” – but instead of using the name of the person who started the topic, it used the name of the last person to post to that topic. MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi... Printable Version of Topic -MRNet Forums +--Forum: Expansions and Variants +---Topic: New Characters started by fiscused Posted by: fiscused on Sep. 04 2001,07:28 Thought I'd throw up the beginning of a new character idea here. Monk: A quiet, dedicated man, the monk is master of dealing damage, either with his bare hands or with weapons. advantages: Poverty: The monk begins with zero gold and may never gain gold in any way. He can barter with others using the gold value of items, but he may never acquire gold. Combat expertise: a) When the monk attacks with only a fight chit, that chit does damage equal to the strength on the chit. The Monk never uses a dagger. b) The monk has studied the anatomy of the monsters in the realm. When the monk attacks a monster, the attack ignores any armor the monster may have. This only works against monsters. Optional: b) above works against the FIRST piece of aramor when attacking another character. Starting equipment: none notes: I haven't figured chits yet, but the strongest attack should be heavy--so if he get a great sword, he could kill T monsters--but first he has to get one. End of Topic Powered by Ikonboard 3.0 BETA 7 Ikonboard © 2001 Jarvis Entertainment Group, Inc. 1 of 1 1/22/04 1:54 PM MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi?s=4... Printable Version of Topic -MRNet Forums +--Forum: Expansions and Variants +---Topic: 6 New Characters started by jdfrenzel Posted by: Netzilla on Sep. 07 2001,08:05 Well, I downloaded Bill Andel's character creation Excel spreadsheet and entered in the six characters I had posted to the MR Mailing List. That, combined with some of the list members topics (especially regarding the Marshal) has caused me to rework the characters I had submitted a bit. According to the spreadsheet the characters are rated between 14 and 19 points with the average being 16. Of course this depends on the values I've given some of their special abilities that aren't covered by a spreadsheet formula. I'm posting these revisions here rather than the list mainly for archival purposes. I'll also post a link to this discussion on the list so that folks there can take a look if they're interested. Each character will be posted in a separate message under this same topic heading for ease of discussing each one individually. Enjoy and please let me know what you think. Deric Posted by: Netzilla on Sep. 07 2001,08:16 The Barbarian ------------- The Barbarian is a fierce mountain warrior, at his best when he can stick near the mountains. He is powerful enough to combat the largest monsters, but is too slow to out maneuver or out run numerous smaller opponents. Symbol: < Mountain > Weight/Vulnerability: Heavy Special Abilities Mountaineer: The Barbarian rolls 1 die instead of 2 when searching or hiding in the Cliff, Crag, Ledges or Mountain tiles or in the mountain clearings of the High Pass. (3 pts) Mountain Climber: The Barbarian needs only record one move phase to enter a mountain clearing. If the optional weather and seasons rules are used, the Barbarian requires 1 less than is dictated by the season. (4 pts) Development: 1 of 7 1/22/04 1:56 PM MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi?s=4... Mountain Youth Helmet, Spear (3 pts) F H6, F H5*, M H6 (0 pts) Mountain Hunter Helmet, Breastplate, Spear (3 pts) F H5*, F H4**, M H5* (0 pts) Mountain Warrior Helmet, Breastplate, Shield, Axe (4 pts) F H4**, F T7, M T6* (0 pts) Barbarian Helmet, Breastplate, Great Axe (4 pts) F T6*, F T5**, M H4** (0 pts) Start at Inn or Guardhouse (2 pts) Relationships: (3 pts) Ally: Bashkars Friendly: Lancers, Rouges, Shaman Unfriendly: Patrol, Soldiers Level 4 total: 16 pts Posted by: Netzilla on Sep. 07 2001,08:20 Dryad ----- This shy and elusive creature of the forest has come to the Realm seeking long lost magics and mysteries. She is at home in the forest, knowing well it's secrets. Due to her elusive nature she is often overlooked by the denizens of the Realm. However, when other Characters are about, their clumsy crashing about often draws unwanted attention, so she is best served wandering off to a quiet corner on her own. Symbol: < Wood > Weight/Vulnerability: Light Special Advantages: Tracking Skills: as Woods Girl (6 pts) Peace With Nature: As Druid (4 pts) Development Pixie 1 spell (II or III) (2 pts) Ma II4*, Ma III4*, Ma III4* (3 pts) Brownie 1 spell (II or III) (2 pts) 2 of 7 1/22/04 1:56 PM MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi?s=4... F L4, M L4, M L3* (0 pts) Nymph 2 spells (II or III) (3 pts) Ma II4*, Ma II3**, Ma III3** (3 pts) Dryad 2 spells (II or III) (3 pts) F L3*, F L3*, M L2** (0 pts) Start at Inn or House (1 pt) Relationships: (-1 pt) Ally: Woodfolk Friendly: Lancers Unfriendly: Company, Crone Enemy: Bashkars Point Total = 19 Posted by: Netzilla on Sep. 07 2001,08:25 Eastern Monk ------------- This stranger from a far off land has come to the Realm seeking long lost knowledge and wisdom. He is a powerful fighter against individual Medium and Heavy foes, but against multiple opponents or Tremendous monsters, he is quickly overwhelmed and best served to run away. Symbol: < Yin/Yang > Weight/Vulnerability: Medium Special Advantages: Fists of Iron: The Eastern Monk has trained extensively in the arts of unarmed combat and may play a fight chit with no weapon to get an attack at the listed Strength and Speed with no sharpness stars and a length of 0. (6 pts) Iron Body: The Eastern Monk's training has also included many body-hardening defensive techniques and if he is using no weapons (including a dagger) or armor, he may play a second fight chit in a shield oval in order to block incoming attacks. This block automatically intercepts any attacks matching the shield direction, and also blocks any attacks with a slower attack time than the blocking chit. It may not block an attack with a Strength exceeding its own. If the attack's Strength equals the block, then a wound is dealt to the Eastern Monk, just as if the attack had struck armor. If the attack's strength is less than the block, then no damage is done. Fight chits played in this manner count against the Eastern Monk's effort limit. (6 pts) Development Initiate Staff (2 pts) 3 of 7 1/22/04 1:56 PM MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi?s=4... F M5, F M5, M M5 (0 pts) Acolyte (1 pt) F M4*, M M5, M M4* (0 pts) Adept (1 pt) F M3**, F H6, M M4* (0 pts) Monk (1 pt) F H5*, F H4**, M M3** (0 pts) Start at Inn or Chapel (2 pts) Relationships: (1 pt) Friendly: Order, Scholar Unfriendly: Bashkars Total Points = 16 Posted by: Netzilla on Sep. 07 2001,08:29 Illusionist --------- The Illusionist is a wily practitioner of mischievous magic who uses his spells to confuse and distract opponents while he explores the Realm for its hidden treasures. He is best suited to avoiding other Characters who can find him even when he's hidden. His ability to create minor illusions allows him to distract potential opponents and run away. Doing so too often, however, will leave him exhausted and vulnerable; without the energy to power his spells. Symbol: < Staff of Neptune > Weight/Vulnerability: Light Special Abilities Elusive: The Illusionist frequently must hide from those who have discovered his trickery and may record one extra Hide phase each day. (1 pt) Distracting Image: The Illusionist is adept at minor distracting illusions in order to better facilitate his escapes. He may fatigue an active magic chit of any type to lower the time on a Move chit used to run away by 1. This can only be done once per round, and may only effect Move chits used for running away. This ability has no effect on chits used for Maneuvering. (8 pts) Development: Charlatan (1 pt) F L4, M L4, M L3* (0 pts) Trickster 1 Spell (VIII) (2 pts) Ma II 5*, Ma VIII4*, Ma VIII4* (0 pts) 4 of 7 1/22/04 1:56 PM MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi?s=4..