Player, Pirate Or Conducer? a Consideration of the Rights of Online Gamers
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Incommensurate Wor(L)Ds: Epistemic Rhetoric and Faceted Classification Of
Incommensurate Wor(l)ds: Epistemic Rhetoric and Faceted Classification of Communication Mechanics in Virtual Worlds by Sarah Smith-Robbins A Dissertation Submitted to the Graduate School in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Dissertation Advisor: Dr. Rai Peterson Ball State University Muncie, IN March 28, 2011 Table of Contents Table of Contents ..................................................................................................................................... ii List of Tables ........................................................................................................................................... vi List of Figures ......................................................................................................................................... vii Abstract .................................................................................................................................................. ix Acknowledgements ................................................................................................................................. xi Chapter 1: Incommensurate Terms, Incommensurate Practices ............................................................... 1 Purpose of the Study ................................................................................................................................... 3 Significance of the Study ............................................................................................................................ -
News, Information, Rumors, Opinions, Etc
http://www.physics.miami.edu/~chris/srchmrk_nws.html ● Miami-Dade/Broward/Palm Beach News ❍ Miami Herald Online Sun Sentinel Palm Beach Post ❍ Miami ABC, Ch 10 Miami NBC, Ch 6 ❍ Miami CBS, Ch 4 Miami Fox, WSVN Ch 7 ● Local Government, Schools, Universities, Culture ❍ Miami Dade County Government ❍ Village of Pinecrest ❍ Miami Dade County Public Schools ❍ ❍ University of Miami UM Arts & Sciences ❍ e-Veritas Univ of Miami Faculty and Staff "news" ❍ The Hurricane online University of Miami Student Newspaper ❍ Tropic Culture Miami ❍ Culture Shock Miami ● Local Traffic ❍ Traffic Conditions in Miami from SmartTraveler. ❍ Traffic Conditions in Florida from FHP. ❍ Traffic Conditions in Miami from MSN Autos. ❍ Yahoo Traffic for Miami. ❍ Road/Highway Construction in Florida from Florida DOT. ❍ WSVN's (Fox, local Channel 7) live Traffic conditions in Miami via RealPlayer. News, Information, Rumors, Opinions, Etc. ● Science News ❍ EurekAlert! ❍ New York Times Science/Health ❍ BBC Science/Technology ❍ Popular Science ❍ Space.com ❍ CNN Space ❍ ABC News Science/Technology ❍ CBS News Sci/Tech ❍ LA Times Science ❍ Scientific American ❍ Science News ❍ MIT Technology Review ❍ New Scientist ❍ Physorg.com ❍ PhysicsToday.org ❍ Sky and Telescope News ❍ ENN - Environmental News Network ● Technology/Computer News/Rumors/Opinions ❍ Google Tech/Sci News or Yahoo Tech News or Google Top Stories ❍ ArsTechnica Wired ❍ SlashDot Digg DoggDot.us ❍ reddit digglicious.com Technorati ❍ del.ic.ious furl.net ❍ New York Times Technology San Jose Mercury News Technology Washington -
PC Magazine -July 2009.Pdf
how to install windows 7 JULY 2009 HANDS > ExCEl oN PowER ToolS wITH THE > BUIlD A PC PAlM foR $400! PRE > SECURITY: 5 EASY TRICkS SPECIAL 17TH ANNUAL UTILITY GUIDE 2009 94 of the Best Utilities for Your PC Appearance • Backup • Compression • Disk Utilities • Displays • Encryption Images • Recovery • Networking • Search • Shutdown • System Cleaners Tweakers • Updaters • Uninstallers • Virtual PCs and more Malestrom 5-7-2009 juLY 2009 voL. 28 no. 7 48 CovER SToRY 2009 WINDOWS UTILITY GUIDE Check out the biggest col- lection of time-saving utili- ties for Windows XP, vista, and even Win 7 we’ve ever assembled. The best part? Most of them are free. 49 Appearance 50 Backup/Sync 51 Compression 52 Disk utilities 52 Displays 53 Encryption 54 Erase and Delete 54 Images 55 networking 62 55 organization INSTALLING 56 Recover and Restore 57 Screen Capture WINDOWS 7 57 Search Before you install 58 Shutdown/Boot 58 System Cleaners that fresh download 59 System Monitors of Win 7 Release 60 Tweakers Candidate, read our guide 60 updaters 60 uninstallers to avoid pitfalls and compatibility problems. 61 virtual PCs PC MAGAZINE DIGITAL EDITION juLY 2009 Malestrom 5-7-2009 28 14 20 FIRST LooKS LETTERS 4 hArDWArE 5 fEEDbACk Acer Aspire 3935 Dell Wasabi PZ310 TECh nEWS 7 frONT SIDE Clickfree Traveler (16GB) obama’s cybersecurity plan; Plus Quick Looks DvD breakthrough; E3 slideshow; 20 bUSINESS rugged tech gadgets. Lenovo ThinkCentre M58p Eco Epson WorkForce Pro GT-S50 oPInIonS hP officejet Pro 8500 Wireless 2 fIrST WOrD: LANCE ULANOff 24 CONSUMEr ELECTrONICS 40 JOhN C. DvOrAk Budget D-SLRs: head to head 42 DvOrAk’S INSIDE TrACk Samsung Alias 2 SCh-u750 44 SASChA SEGAN TomTom Go 740 LIvE 46 DAN COSTA Palm Pre (Sprint) SoLuTIonS Sony Bravia KDL-46XBR8 68 rECESSION-PrOOf PC Plus Quick Looks Build a powerful home PC for 32 NETWOrkING just $400. -
Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games
Vanderbilt Journal of Entertainment & Technology Law Volume 18 Issue 3 Issue 3 - Spring 2016 Article 2 2015 Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games Julian Dibbell Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Internet Law Commons, and the Labor and Employment Law Commons Recommended Citation Julian Dibbell, Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games, 18 Vanderbilt Journal of Entertainment and Technology Law 419 (2021) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol18/iss3/2 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact [email protected]. VANDERBILT JOURNAL OF ENTERTAINMENT & TECHNOLOGY LAW VOLUME 18 SPRING 2016 NUMBER 3 Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games Julian Dibbell ABSTRACT When does work become play and play become work? Courts have considered the question in a variety of economic contexts, from student athletes seeking recognition as employees to professional blackjack players seeking to be treated by casinos just like casual players. Here, this question is applied to a relatively novel context: that of online gold farming, a gray-market industry in which wage-earning workers, largely based in China, are paid to play fantasy massively multiplayer online games (MMOs) that reward them with virtual items that their employers sell for profit to the same games' casual players. -
Technical Report
Cost-Effective Cloud Edge Traffic Engineering with CASCARA Rachee Singh Sharad Agarwal Matt Calder Victor Bahl Microsoft Abstract Inter-domain bandwidth costs comprise a significant amount of the operating expenditure of cloud providers. Traffic engi- neering systems at the cloud edge must strike a fine balance between minimizing costs and maintaining the latency ex- pected by clients. The nature of this tradeoff is complex due to non-linear pricing schemes prevalent in the market for inter-domain bandwidth. We quantify this tradeoff and un- cover several key insights from the link-utilization between a large cloud provider and Internet service providers. Based Figure 1: Present-day and CASCARA-optimized bandwidth allo- on these insights, we propose CASCARA, a cloud edge traffic cation distributions for one week, across a pair of links between a engineering framework to optimize inter-domain bandwidth large cloud provider and tier-1 North American ISPs. Costs depend allocations with non-linear pricing schemes. CASCARA lever- on the 95th-percentile of the allocation distributions (vertical lines). ages the abundance of latency-equivalent peer links on the CASCARA-optimized allocations reduce total costs by 35% over the cloud edge to minimize costs without impacting latency sig- present-day allocations while satisfying the same demand. nificantly. Extensive evaluation on production traffic demands of a commercial cloud provider shows that CASCARA saves In this work, we show that recent increases in interconnec- 11–50% in bandwidth costs per cloud PoP, while bounding tion and infrastructure scale enable significant potential to re- the increase in client latency by 3 milliseconds1. duce the costs of inter-domain traffic. -
Magicrealm.Net Forum Archive
WWW.MAGICREALM.NET FORUMS ARCHIVE This archive contains a complete record of all messages posted on the forums at MagicRealm.net The last message posted here is dated 14 Feb 2004. The archive is organized in the same manner as the forums were: two main sections, and seven subsections. Each discussion topic is linked to a bookmark. The discussion topics are sorted from oldest to newest within each subsection. This is the opposite of how they were sorted in the original forums, but it was easier to build and maintain the archive in this way. Known problems: The polls in the “Software” subsection could not be archived. Many of the URL’s came through as blank lines. The forum software had a flaw: at the start of each discussion topic, it lists the topic name followed by “started by [name]” – but instead of using the name of the person who started the topic, it used the name of the last person to post to that topic. MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi... Printable Version of Topic -MRNet Forums +--Forum: Expansions and Variants +---Topic: New Characters started by fiscused Posted by: fiscused on Sep. 04 2001,07:28 Thought I'd throw up the beginning of a new character idea here. Monk: A quiet, dedicated man, the monk is master of dealing damage, either with his bare hands or with weapons. advantages: Poverty: The monk begins with zero gold and may never gain gold in any way. He can barter with others using the gold value of items, but he may never acquire gold. -
In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers. -
Money Cheat for Champions of Norrath
Money cheat for champions of norrath PS2 Cheats - Champions of Norrath: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Champions of Norrath. Game Boy · Dreamcast · DVD. Champions Of Norrath: Realms Of EverQuest . Sell the duplicated inventory items for money, then repeat. Improved character. Champions of Norrath Cheats. Champions of Norrath cheats, Tips, and Codes for PS2. Also see GameShark Codes for more Champions of Norrath cheat codes. Jump to: Tip . Item and Money Duplication. You need at least one memory card. Champions of Norrath: Realms of EverQuest Cheats and Cheat Codes, PlayStation 2. items, infinite attack points and getting extra items and more money. I found this out by accident, but it was so funny I had to do it more. In the Beginning of the game load up on explodeing potions, then throw them a.., Champions. Champions of Norrath: Realms of Everquest Cheats Unlimited Money & Items The idea behind the cheat is to import your own character into a map you. Copy Items and Money; Start a two player game then press Start and select "Add/Remove Player." Import your first character to the player two. Champions of Norrath PS2 Cheats. Champions of Norrath PS2 Level 20 Character: While your character is still at level 1, hold L1 + R2 + Triangle + R3 to raise. i hope that i have helped u^^ thxx 4 watching and please leave a comment! Champions of Norrath: Realms of Everquest cheats & more for PlayStation 2 (PS2). Cheats . Sell the duplicated inventory items for money, then repeat. Sorry for the squeaking of the camera. -
Gary E. Mcgraw, Jr
Gary E. McGraw, Jr. Cigital, Inc. 21351 Ridgetop Circle, Suite 400 Dulles, VA 20166 (703) 404-9293 e-mail: [email protected] http://www.cigital.com/~gem EMPLOYMENT HISTORY Fall 1995–present Cigital, Inc., Dulles, VA Summer 2001–present Chief Technology Officer Summer 1998–Summer 2001 Vice President, Corporate Technology Fall 1995–1998 Research Scientist / Senior Research Scientist Summer 1996–Winter 1999 Krasnow Institute Associate Krasnow Institute for Advanced Study George Mason University, Fairfax, VA Summer 1990–Fall 1995 Researcher Center for Research on Concepts and Cognition Indiana University, Bloomington, IN Fall 1993–Fall 1994 Researcher Istituto per la Ricerca Scientifica e Technologica Trento, Italia Fall term 1994 and Spring term 1993 Visiting Assistant Professor of Computing Science Earlham College, Richmond, IN Course: Programming Languages Fall 1988–Spring 1990 Associate Instructor Computer Science Department Indiana University, Bloomington, IN Taught courses in Scheme, Pascal, and Assembly Language 1985–1989 President M2 Computing, Inc. Kingsport, TN EDUCATION 1995 Ph.D., Computer Science and Cognitive Science Indiana University, Bloomington, IN Dissertation: Letter Spirit: Emergent High-Level Perception of Letters Using Fluid Concepts Advisor: Douglas R. Hofstadter 1990 M.S., Computer Science Indiana University, Bloomington, IN 1988 B.A., Philosophy (Minors: Mathematics, Scientific Computing) University of Virginia, Charlottesville, VA 1 BOARD MEMBERSHIPS CURRENT Cigital, Inc., Dulles, VA. Director, Board of Directors, 2004—. Codiscope, Boston, MA. Director, Board of Directors, 2015—. Ntrepid,Herndon, VA. Technical Advisory Board, Chairman, 2016—. Black Duck Software, Boston, MA. Advisory Board, 2016—. Max Financial Corporation, New York, NY. Technical Advisory Board, 2013—. Wall+Main, San Francisco, CA. Advisory Board, 2012—. -
An Overview of the Communication Decency Act's Section
Legal Sidebari Liability for Content Hosts: An Overview of the Communication Decency Act’s Section 230 Valerie C. Brannon Legislative Attorney June 6, 2019 Section 230 of the Communications Act of 1934, enacted as part of the Communications Decency Act of 1996 (CDA), broadly protects online service providers like social media companies from being held liable for transmitting or taking down user-generated content. In part because of this broad immunity, social media platforms and other online content hosts have largely operated without outside regulation, resulting in a mostly self-policing industry. However, while the immunity created by Section 230 is significant, it is not absolute. For example, courts have said that if a service provider “passively displays content that is created entirely by third parties,” Section 230 immunity will apply; but if the service provider helps to develop the problematic content, it may be subject to liability. Commentators and regulators have questioned in recent years whether Section 230 goes too far in immunizing service providers. In 2018, Congress created a new exception to Section 230 in the Allow States and Victims to Fight Online Sex Trafficking Act of 2017, commonly known as FOSTA. Post-FOSTA, Section 230 immunity will not apply to bar claims alleging violations of certain sex trafficking laws. Some have argued that Congress should further narrow Section 230 immunity—or even repeal it entirely. This Sidebar provides background information on Section 230, reviewing its history, text, and interpretation in the courts. Legislative History Section 230 was enacted in early 1996, in the CDA’s Section 509, titled “Online Family Empowerment.” In part, this provision responded to a 1995 decision issued by a New York state trial court: Stratton- Oakmont, Inc. -
Cyber-Synchronicity: the Concurrence of the Virtual
Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. -
The Decline of Mmos
The Decline of MMOs Prof. Richard A. Bartle University of Essex United Kingdom May 2013 Abstract Ten years ago, massively-multiplayer online role-playing games (MMOs) had a bright and exciting future. Today, their prospects do not look so glorious. In an effort to attract ever-more players, their gameplay has gradually been diluted and their core audience has deserted them. Now that even their sources of new casual players are drying up, MMOs face a slow and steady decline. Their problems are easy to enumerate: they cost too much to make; too many of them play the exact same way; new revenue models put off key groups of players; they lack immersion; they lack wit and personality; players have been trained to want experiences that they don’t actually want; designers are forbidden from experimenting. The solutions to these problems are less easy to state. Can anything be done to prevent MMOs from fading away? Well, yes it can. The question is, will the patient take the medicine? Introduction From their lofty position as representing the future of videogames, MMOs have fallen hard. Whereas once they were innovative and compelling, now they are repetitive and take-it-or-leave-it. Although they remain profitable at the moment, we know (from the way that the casual games market fragmented when it matured) that this is not sustainable in the long term: players will either leave for other types of game or focus on particular mechanics that have limited appeal or that can be abstracted out as stand-alone games (or even apps).