What's on the Schedule For

Total Page:16

File Type:pdf, Size:1020Kb

What's on the Schedule For What’s on the schedule for WBC ‘08? 1776 Empire of the Sun Ra! 1830 Enemy In Sight Race For the Galaxy 1960: Making of the President Euphrat & Tigris Rail Baron Ace of Aces Facts In Five Red Star Rising Acquire Fast Action Battles: The Bulge Republic of Rome Adel Verpflichtet Flying Colors Risk Advanced Civilization Football Strategy Robo Rally Advanced Squad Leader For the People Russia Besieged ASL Starter Kit Formula De Russian Campaign Afrika Korps Formula Motor Racing Saint Petersburg Age of Empires III Galaxy San Juan Age of Renaissance Gangsters Santa Fe Rails Age of Steam Gettysburg Saratoga Agricola Goa Settlers of Catan Air Baron Great Campaigns of ACW Shogun Alhambra Hamburgum Slapshot Amazing Space Venture Hammer of the Scots Speed Circuit Amun-Re Hannibal: Rome vs Carthage Squad Leader Anzio Here I Stand Stockcar Championship Racing Athens & Sparta History of the World Successors Atlantic Storm Imperial Superstar Baseball Attack Sub Ingenious Sword of Rome Auction Ivanhoe Through the Ages Axis & Allies Kaiser's Pirates Thurn & Taxis B-17 Kingmaker Ticket To Ride Battle Cry Kremlin Tigers In the Mist Battlegroup Liar's Dice Tikal Battleline Lost Cities Titan BattleLore Manoeuver Titan Two Bitter Woods Manifest Destiny Titan: The Arena Brawling Battleship Steel March Madness Trans America Breakout Normandy Medici Twilight Struggle Britannia Memoir '44 Union Pacific Bulge '81 Merchant of Venus Up Front Candidate Monsters Ravage America Vegas Showdown Can't Stop Monty's Gamble Victory in the Pacific Carcassonne Mystery of the Abbey Vinci Caylus Napoleonic Wars War At Sea Circus Maximus Naval War War of 1812 Clash for a Continent Notre Dame War of the Ring Combat Commander Nuclear War Waterloo Commands & Colors Ancients Panzerblitz Waterloo: Fate of France Conquest of Paradise Panzergruppe Guderian We The People Crusader Rexr Paths of Glory Wellington Cuba Paydirt Wilderness War Die Macher Pillars of the Earth Win, Place & Show Diplomacy Pirate's Cove Winds of Plunder The Downfall of Pompeii Power Grid Wooden Ships & Iron Men Dune Princes of Florence World At War El Grande Pro Golf Year of the Dragon Elchfest Puerto Rico Yspahan Empire Builder Queen's Gambit Italics: Trial Event; Bold: New Event; Regular: Century (Featured) Event; see previews at boardgamers.org/yearbkex.
Recommended publications
  • Deadlands: Reloaded Core Rulebook
    This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. This pdf may be printed for personal use. The Weird West Reloaded Shane Lacy Hensley and BD Flory Savage Worlds by Shane Lacy Hensley Credits & Acknowledgements Additional Material: Simon Lucas, Paul “Wiggy” Wade-Williams, Dave Blewer, Piotr Korys Editing: Simon Lucas, Dave Blewer, Piotr Korys, Jens Rushing Cover, Layout, and Graphic Design: Aaron Acevedo, Travis Anderson, Thomas Denmark Typesetting: Simon Lucas Cartography: John Worsley Special Thanks: To Clint Black, Dave Blewer, Kirsty Crabb, Rob “Tex” Elliott, Sean Fish, John Goff, John & Christy Hopler, Aaron Isaac, Jay, Amy, and Hayden Kyle, Piotr Korys, Rob Lusk, Randy Mosiondz, Cindi Rice, Dirk Ringersma, John Frank Rosenblum, Dave Ross, Jens Rushing, Zeke Sparkes, Teller, Paul “Wiggy” Wade-Williams, Frank Uchmanowicz, and all those who helped us make the original Deadlands a premiere property. Fan Dedication: To Nick Zachariasen, Eric Avedissian, Sean Fish, and all the other Deadlands fans who have kept us honest for the last 10 years. Personal Dedication: To mom, dad, Michelle, Caden, and Ronan. Thank you for all the love and support. You are my world. B.D.’s Dedication: To my parents, for everything. Sorry this took so long. Interior Artwork: Aaron Acevedo, Travis Anderson, Chris Appel, Tom Baxa, Melissa A. Benson, Theodor Black, Peter Bradley, Brom, Heather Burton, Paul Carrick, Jim Crabtree, Thomas Denmark, Cris Dornaus, Jason Engle, Edward Fetterman,
    [Show full text]
  • An Annotated List of Italian Renaissance Humanists, Their Writings About Jews, and Involvement in Hebrew Studies, Ca
    An annotated list of Italian Renaissance humanists, their writings about Jews, and involvement in Hebrew studies, ca. 1440-ca.1540 This list, arranged in chronological order by author’s date of birth, where known, is a preliminary guide to Italian humanists’ Latin and vernacular prose and poetic accounts of Jews and Judaic culture and history from about 1440 to 1540. In each case, I have sought to provide the author’s name and birth and death dates, a brief biography highlighting details which especially pertain to his interest in Jews, a summary of discussions about Jews, a list of relevant works and dates of composition, locations of manuscripts, and a list of secondary sources or studies of the author and his context arranged alphabetically by author’s name. Manuscripts are listed in alphabetical order by city of current location; imprints, as far as possible, by ascending date. Abbreviations: DBI Dizionario biografico degli Italiani (Rome: Istituto della enciclopedia italiana, 1960-present) Kristeller, Iter Paul Oskar Kristeller, Iter Italicum: A Finding List of Uncatalogued or Incompletely Catalogued Humanistic Manuscripts of the Renaissance in Italian and Other Libraries; Accedunt alia itinera, 6 vols (London: Warburg Institute; Leiden: E. J. Brill, 1963-1991) Simon Atumano (d. c. 1380) Born in Constantinople and became a Basilian monk in St John of Studion there. Bishop of Gerace in Calabria from 1348 until 1366, and Latin archbishop of Thebes until 1380. During his time in Thebes, which was the capital of the Catalan duchy of Athens, he studied Hebrew and in the mid- to late-1370s he began work on a polyglot Latin-Greek-Hebrew Bible dedicated to Pope Urban VI.
    [Show full text]
  • Spring 2008 Issue
    www.diplomacyworld.net Variety Melange Variants: The Spice of Life Notes From the Editor Welcome back to another issue of Diplomacy World. that continues in the coming issues as well! This is now my fifth issue since returning as Lead Editor, and in some ways it was the hardest issue to do. I This issue you’ll also find the results of the latest believe this was simply a case of all the additional time Diplomacy World Writing Contest. While I would have and effort that went into doing Issue #100. It wasn’t until liked to get more entries than I did, at least we received #100 was finished and uploaded to the web site that I enough to actually award the prizes this time! realized how many extra hours I’d been spending each Congratulations to our winners, and keep your eyes week trying to assemble all that material. Sitting back open for future writing contests, or contests of other the next day, I was a bit worried about whether I had run types. If you have suggestions, please let me know. the well (or my personal gas tank) dry. Which leads me into the usual quarterly mantra: this Fortunately, that wasn’t the case. First of all, we had a particular issue, and Diplomacy World as a whole, is few wonderful pieces of material set aside for this issue, only as good as the articles you hobby members submit. starting with Stephen Agar’s variant symphony and I can’t write the whole thing myself, not even with the David McCrumb’s designer notes on 1499: The Italian assistance of the DW Staff…we need your ideas, your Wars.
    [Show full text]
  • Pocketciv a Solitaire Game of Building Civilizations
    PocketCiv A solitaire game of building civilizations. (version:07.11.06) OBJECT: Starting with a few tribes, lead your civilization through the ages to become...civilized. COMPONENTS: What you will definitely need: • The deck of Event cards If you are playing, basic, no frills, true PocketCiv style, you will additionally need: • A pencil • A pad of paper • This set of rules • A printout of the Advances and Wonders If you want to play a bunch of pre-built Scenarios, you will need: • The Scenario book Finally, if you want a full “board game” experience, you will need to download, printout and mount: • The files that contains the graphics for the Resource Tiles, and Land Masses • The deck of Advances and Wonders • Poker chips (for keeping track of Gold) • Glass Beads or wood cubes (for use as Tribes) A FEW WORDS OF NOTE: It should be noted here that since this is a solitaire game, the system is fairly open-ended to interpretation, and how you want to play it. For example, while in the following "Build Your World" section, it talks about creating a single Frontier area; there's nothing that prevents you from breaking up the Frontier into two areas, which would give you two Sea areas, as if your Empire is in the middle of a peninsula. It's your world, feel free to play with it as much as you like. Looking at the scenario maps will give you an idea how varied you can make your world. However, your first play should conform fairly close to these given rules, as the rules and events on the cards pertain to these rules.
    [Show full text]
  • Directory Nick Version.Xlsx
    Directory of Board Game Library - d20 Board Game Cafe Alpabetical Key to expansions: ⇲❑ = In base box, +❑ = Base required, ❑! = Standalone, +❑? = Base required and ask a member of staff for this expansion. Game Category Expansion Shelf Players Playtime Age+ Year Weight 504 Strategy 5C 2 - 4 30 - 120 10+ 2015 3.45 ...And Then We Held Hands 2 Player 20C 2 30 - 45 10+ 2015 1.75 20th Century Strategy 6C 3 - 5 120 12+ 2010 2.96 221b Baker Street Classic 32A 2 - 6 90 12+ 1975 1.82 3 Commandments, The Light Strategy 29E 3 - 7 45 12+ 2018 1.64 3 Wishes Card & Dice 25A 3 - 5 3 - 5 8+ 2016 1.06 5 Minute Dungeon: Curses! Foiled Co-op ⇲❑ 7D 2 - 6 5 - 30 6+ 2018 1.30 Again! 6 Nimmt Card & Dice 25A 2 - 10 45 8+ 1994 1.22 7 Wonders Light Strategy 27C 2 - 7 30 10+ 2010 2.34 7 Wonders Duel 2 Player 20A 2 30 10+ 2015 2.22 7 Wonders Duel: Pantheon 2 Player +❑ 20A 2 30 - 45 10+ 2016 2.25 7 Wonders: Armada Light Strategy +❑ 26C 3 - 7 40 10+ 2018 2.78 A La Carte Party 5F 2 - 4 30 6+ 1989 1.31 Above and Below Strategy 6A 2 - 4 90 10+ 2015 2.53 Absolute Balderdash Trivia 33B 2 - 6 45 1993 1.47 Adrenaline Adventure/Heavy 10D 3 - 5 30 - 60 10+ 2016 2.30 Age Of Empires 3 Adventure/Heavy 9D 2 - 5 90 - 120 12+ 2007 3.13 Age Of Renaissance Adventure/Heavy 10D 3 - 6 120 - 300 14+ 1996 3.86 Agricola Strategy 5E 1 - 5 30 - 150 12+ 2007 3.64 Agricola Family Edition Family and Kids 22A 1 - 5 30 - 150 12+ 2007 3.64 Airships Strategy 5B 2 - 4 45 - 60 8+ 2007 1.86 Akrotiri 2 Player 20F 2 45 12+ 2014 2.65 Alchemists Strategy 6C 2 - 4 120 12+ 2014 3.88 Alchemists: The King's
    [Show full text]
  • Dragon Magazine
    May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high.
    [Show full text]
  • Ah-80Catalog-Alt
    STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc­ tory level games Ratings of four to six are in­ Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam­ scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open­ wargam1ng 1s here to stay ended These are actually a game system.
    [Show full text]
  • Panzer Warrior
    Panzer Warrior Panzer Blitz/Panzer Leader Rules consolidation Consolidated by Fred Schwarz Incorporating Optional Rules by Byron Henderson, and some new rules by Fred Schwarz Developed by Byron Henderson and Keith Plymale V1.21 12-26-2016 Preface I have been playing PanzerBlitz and Panzer Leader since the early 1970s. PanzerBlitz was the first wargame I owned and I have great nostalgic feel for the game. At times it has sat on my shelf un- played for long but I come back to it now and then. The game has an elegant simplicity and is very good game of positioning and maneuver. But I have always been bothered that nuanced differences exist between PanzerBlitz and Panzer Leader; and I don’t like having to make the mental leap each time I change games. Also I have never really liked the lack of Indirect Fire ability in PB but don’t like the lethality and record keeping of those rules in PL. So I set about consolidating the two rule books into one, while integrating many of the excellent rule changes done by Mr. Byron Henderson. For a more detailed look at how I set about doing this consolidation and why I made certain decisions, please read the Consolidator’s notes at the end of the rules. This is my first endeavor at doing such a rules consolidation. I hope I have been successful. I ask the gaming community to take some time to play with these rules as written and to provide feedback to me. At some time down the road, I will take another look and see if your thoughts and suggestions should be incorporated.
    [Show full text]
  • Clash of Steel a Closer Look at WWII Grand Strategy Simulation
    Clash of Steel A Closer Look at WWII Grand Strategy Simulation Table of Contents Introduction Third Reich vs COS Ground Units Where's the Front? Getting Cutoff Strength, Morale, Efficiency, & Supply Air Units Naval Units Action Points Troop Quality (Efficiency) Ground Combat Weather Supply Railroads Mechanized Infantry Conquering Countries and Victory Points Economies Strategic Bombing Research Politics Grand Strategy Equations Combat Tables Versions Rule Book COS II Why Did I Write This? Introduction The designer of a wargame is confronted with two conflicting goals. One goal is to design a game that is fun to play. The other is to design a game which is reasonably accurate. A little too much of the former and one builds a “beer and pretzels” game; fast and fun at the expensive of realism. A design based on the later often finds its way into the “monster” game hall of fame; big and slow with lots of stats. It is indeed rare when a design emerges which nicely balances the two extremes. The end result is a game which is relatively fast and fun while also embodying solid realistic modeling. SSI's Clash of Steel (COS) is one such game. The purpose of this paper is to highlight some well-designed features of COS. On the surface, COS is a very simple and straight-forward game. However, under the surface one will find a magnificently designed and well thought-out model of WWII grand strategy. It is easy to confuse simplicity with a lack of realism. On the other hand, it is also easy to confuse complexity with accuracy.
    [Show full text]
  • Introduction to Army Leadership
    8420010_LT1_p002-015 8/14/08 1:31 PM Page 2 Leadership Track Section 1 INTRODUCTION TO ARMY LEADERSHIP Key Points 1 What Is Leadership? 2 The Be, Know, Do Leadership Philosophy 3 Levels of Army Leadership 4 Leadership Versus Management 5 The Cadet Command Leadership Development Program e All my life, both as a soldier and as an educator, I have been engaged in a search for a mysterious intangible. All nations seek it constantly because it is the key to greatness — sometimes to survival. That intangible is the electric and elusive quality known as leadership. GEN Mark Clark 8420010_LT1_p002-015 8/14/08 1:31 PM Page 3 Introduction to Army Leadership ■ 3 Introduction As a junior officer in the US Army, you must develop and exhibit character—a combination of values and attributes that enables you to see what to do, decide to do it, and influence others to follow. You must be competent in the knowledge and skills required to do your job effectively. And you must take the proper action to accomplish your mission based on what your character tells you is ethically right and appropriate. This philosophy of Be, Know, Do forms the foundation of all that will follow in your career as an officer and leader. The Be, Know, Do philosophy applies to all Soldiers, no matter what Army branch, rank, background, or gender. SGT Leigh Ann Hester, a National Guard military police officer, proved this in Iraq and became the first female Soldier to win the Silver Star since World War II. Silver Star Leadership SGT Leigh Ann Hester of the 617th Military Police Company, a National Guard unit out of Richmond, Ky., received the Silver Star, along with two other members of her unit, for their actions during an enemy ambush on their convoy.
    [Show full text]
  • Major Developments in the Evolution of Tabletop Game Design
    Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game.
    [Show full text]
  • War at Sea: Nineteenth-Century Laws for Twenty-First
    International Review of the Red Cross (2016), 98 (2), 419–447. War and security at sea doi:10.1017/S1816383117000418 War at sea: Nineteenth-century laws for twenty-first- century wars? Steven Haines* Steven Haines is Professor of Public International Law at the University of Greenwich and a retired British naval commander. He chaired the Editorial Board of the UK’s official Manual of the Law of Armed Conflict (2004) and co-authored its chapter on “Maritime Warfare”. He had previously written the Royal Navy’s maritime strategic doctrine (British Maritime Doctrine, 1999). Abstract While most law on the conduct of hostilities has been heavily scrutinized in recent years, the law dealing with armed conflict at sea has been largely ignored. This is not surprising. There have been few naval conflicts since 1945, and those that have occurred have been limited in scale; none has involved combat between major maritime powers. Nevertheless, navies have tripled in number since then, and today there are growing tensions between significant naval powers. There is a risk of conflict at sea. Conditions have changed since 1945, but the law has not developed in that time. Elements of it, especially that regulating economic warfare at sea, seem outdated and it is not clear that the law is well placed to regulate so- called “hybrid” warfare at sea. It seems timely to review the law, to confirm that which is appropriate and to develop that which is not. Perhaps a new edition of the San Remo Manual would be timely. Keywords: naval warfare, conduct of hostilities at sea, sea control, economic warfare, power projection, maritime hybrid warfare, San Remo Manual.
    [Show full text]