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Ah-80Catalog-Alt
STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc tory level games Ratings of four to six are in Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open wargam1ng 1s here to stay ended These are actually a game system. -
Panzer Warrior
Panzer Warrior Panzer Blitz/Panzer Leader Rules consolidation Consolidated by Fred Schwarz Incorporating Optional Rules by Byron Henderson, and some new rules by Fred Schwarz Developed by Byron Henderson and Keith Plymale V1.21 12-26-2016 Preface I have been playing PanzerBlitz and Panzer Leader since the early 1970s. PanzerBlitz was the first wargame I owned and I have great nostalgic feel for the game. At times it has sat on my shelf un- played for long but I come back to it now and then. The game has an elegant simplicity and is very good game of positioning and maneuver. But I have always been bothered that nuanced differences exist between PanzerBlitz and Panzer Leader; and I don’t like having to make the mental leap each time I change games. Also I have never really liked the lack of Indirect Fire ability in PB but don’t like the lethality and record keeping of those rules in PL. So I set about consolidating the two rule books into one, while integrating many of the excellent rule changes done by Mr. Byron Henderson. For a more detailed look at how I set about doing this consolidation and why I made certain decisions, please read the Consolidator’s notes at the end of the rules. This is my first endeavor at doing such a rules consolidation. I hope I have been successful. I ask the gaming community to take some time to play with these rules as written and to provide feedback to me. At some time down the road, I will take another look and see if your thoughts and suggestions should be incorporated. -
Clash of Steel a Closer Look at WWII Grand Strategy Simulation
Clash of Steel A Closer Look at WWII Grand Strategy Simulation Table of Contents Introduction Third Reich vs COS Ground Units Where's the Front? Getting Cutoff Strength, Morale, Efficiency, & Supply Air Units Naval Units Action Points Troop Quality (Efficiency) Ground Combat Weather Supply Railroads Mechanized Infantry Conquering Countries and Victory Points Economies Strategic Bombing Research Politics Grand Strategy Equations Combat Tables Versions Rule Book COS II Why Did I Write This? Introduction The designer of a wargame is confronted with two conflicting goals. One goal is to design a game that is fun to play. The other is to design a game which is reasonably accurate. A little too much of the former and one builds a “beer and pretzels” game; fast and fun at the expensive of realism. A design based on the later often finds its way into the “monster” game hall of fame; big and slow with lots of stats. It is indeed rare when a design emerges which nicely balances the two extremes. The end result is a game which is relatively fast and fun while also embodying solid realistic modeling. SSI's Clash of Steel (COS) is one such game. The purpose of this paper is to highlight some well-designed features of COS. On the surface, COS is a very simple and straight-forward game. However, under the surface one will find a magnificently designed and well thought-out model of WWII grand strategy. It is easy to confuse simplicity with a lack of realism. On the other hand, it is also easy to confuse complexity with accuracy. -
War at Sea: Nineteenth-Century Laws for Twenty-First
International Review of the Red Cross (2016), 98 (2), 419–447. War and security at sea doi:10.1017/S1816383117000418 War at sea: Nineteenth-century laws for twenty-first- century wars? Steven Haines* Steven Haines is Professor of Public International Law at the University of Greenwich and a retired British naval commander. He chaired the Editorial Board of the UK’s official Manual of the Law of Armed Conflict (2004) and co-authored its chapter on “Maritime Warfare”. He had previously written the Royal Navy’s maritime strategic doctrine (British Maritime Doctrine, 1999). Abstract While most law on the conduct of hostilities has been heavily scrutinized in recent years, the law dealing with armed conflict at sea has been largely ignored. This is not surprising. There have been few naval conflicts since 1945, and those that have occurred have been limited in scale; none has involved combat between major maritime powers. Nevertheless, navies have tripled in number since then, and today there are growing tensions between significant naval powers. There is a risk of conflict at sea. Conditions have changed since 1945, but the law has not developed in that time. Elements of it, especially that regulating economic warfare at sea, seem outdated and it is not clear that the law is well placed to regulate so- called “hybrid” warfare at sea. It seems timely to review the law, to confirm that which is appropriate and to develop that which is not. Perhaps a new edition of the San Remo Manual would be timely. Keywords: naval warfare, conduct of hostilities at sea, sea control, economic warfare, power projection, maritime hybrid warfare, San Remo Manual. -
American Naval Policy, Strategy, Plans and Operations in the Second Decade of the Twenty- First Century Peter M
American Naval Policy, Strategy, Plans and Operations in the Second Decade of the Twenty- first Century Peter M. Swartz January 2017 Select a caveat DISTRIBUTION STATEMENT A. Approved for public release: distribution unlimited. CNA’s Occasional Paper series is published by CNA, but the opinions expressed are those of the author(s) and do not necessarily reflect the views of CNA or the Department of the Navy. Distribution DISTRIBUTION STATEMENT A. Approved for public release: distribution unlimited. PUBLIC RELEASE. 1/31/2017 Other requests for this document shall be referred to CNA Document Center at [email protected]. Photography Credit: A SM-6 Dual I fired from USS John Paul Jones (DDG 53) during a Dec. 14, 2016 MDA BMD test. MDA Photo. Approved by: January 2017 Eric V. Thompson, Director Center for Strategic Studies This work was performed under Federal Government Contract No. N00014-16-D-5003. Copyright © 2017 CNA Abstract This paper provides a brief overview of U.S. Navy policy, strategy, plans and operations. It discusses some basic fundamentals and the Navy’s three major operational activities: peacetime engagement, crisis response, and wartime combat. It concludes with a general discussion of U.S. naval forces. It was originally written as a contribution to an international conference on maritime strategy and security, and originally published as a chapter in a Routledge handbook in 2015. The author is a longtime contributor to, advisor on, and observer of US Navy strategy and policy, and the paper represents his personal but well-informed views. The paper was written while the Navy (and Marine Corps and Coast Guard) were revising their tri- service strategy document A Cooperative Strategy for 21st Century Seapower, finally signed and published in March 2015, and includes suggestions made by the author to the drafters during that time. -
Ah-88Catalog-Alt
GAMES and PARTS PRICE LIST EFFECTIVE OCTOBER 26, 1988 ICHARGE' Ordering Information 2 ~®;: Role-Playlng Games 1~ 3 -M.-. Fantasy and Science Fiction Games I 3 .-I ff.i I . Mllltary Slmulatlons ~ 4 k-r.· \ .. 7 Strategy /Wargames I 5 (~[~i\l\ri The General Magazine I 7 tt1IJ. Miscellaneous Merchandise I ~ 8 ~-.....Leisure Tlme/Famlly Games I 8 ~ General Interest Games ~ 9 JC. Jigsaw Puzzles 9 ~XJ Sports Illustrated Games 1~9 Lh Discontinued Software micl"ocomputel" ~cmes 1 o Microcomputer Games micl"ocomputel" ~cmes 11 ~ Discontinued Parts List I 12 ~. How to Compute Shipping 16 Telephone Ordering/Customer Services 16 1989 AVALON HILL CHAMPIONSHIP CONVENTION •The national championships for numerous Avalon Hill games will be held sometime in 1989 somewhere in the Baltimore, MD region. If you would like to be kept informed of the games being offered in these national tournaments, send a stamped, self-addressed envelope to: AH Championships, 4517 Harford Rd., Baltimore, MD 21214. We will notify you of the time, place and games involved when details are finalized. For Credit Card Orders Call TOLL FREE 1·800·638·9292 Numbered circles represent wargame complexity rating on a scale of 1 to 10: 10 being the most complex. ---ROLE PLAYING GAMES THIS IS a complete listing of all current and discon HOW TO COMPUTE SHIPPING: tinued games and their parts listed in group classifica BILLAPPLELANE 10.00 See the last page of this booklet. RUNEOUEST-A Game of Action*, Imagination&VlLOI v.~~....~ ·: tions. Parts which are shaded do not come with the IN A RUSH? We can cut the red tape and handle your and Adventure SNAKEPIPE HOLLOW 10.00 (/!?!! game. -
War at Sea Class Limits
War at Sea Class Limits Australia (RAN) Aviation Units; NL} A-29 Kittyhawk (Set A) RAF--RCAF--RAAF--RNZAF--USAAF--Russia NL} DAP Beaufort Mk. VIII (Set B) RAAF--R NL} DAP Beaufighter Mk.21 (Set D) RCAF--RAF--RAAF--RNZAF--USAAF Cruisers; 3} Australia (Set 5) Canberra (Set 1) Shropshire (Set D) ** County class [Kent] 1} Adelaide (Set C) ** WW1 Town class 3} Sydney (Set 1), Perth (Set B) + Hobart ** Amphion class [modified Leander] Destroyers; NL} Stuart (Set D) ** Scott class [6 WW2] 3} Arunta (Set 2) + Warramunga, Bataan ** Tribal class [Cossack] 4} Vampire (Set A) + Vendetta, + Waterhen + Voyager ** WW1 V-W Class 5} Nizam (Starter) + Napier, Nepal, Nestor, Norman ** J-K-N class [Javelin] New Zealand (RNZN) Cruisers; 2} Leander (Set 3) + Achilles ** Leander class 1} Gambia (Set B) ** Colony class [Jamaica] Norway (RNoN) Cruisers; 2} Norge (Set D) + Eidsvold Destroyers; 2} Stord (Set C) + Svenner ** S-T class [Saumarez] Submarines; 2} Ula (Set C ) + Uredd ** UK U-class Fortress; 1} Oscarsborg (Set D) Canada (RCN) Aviation Units; NL} Hudson Mk III (Set B) RAF--RNZAF--RCAF--USAAF--RAAF Cruisers; 1} Uganda (Set 4) ** Colony class [Jamaica] 1} Ontario (Set D) ** Swiftsure class Destroyers; 2} Saguenay (Set C) + Skeena ** A-B class 2} Algonquin ( Set 6) + Sioux ** U-V class NL} Haida (Set 2) 4 in RCN ** Tribal class [Cossack] NL} St. Laurent (Set 5) 7 in RCN ** C-D class NL} Sackville (Set 3) 107 in RCN ** Flower class Auxiliaries; 3} Prince David (Set A) + Prince Robert and Prince Henry Greece (BN) Aviation Units; NL} Bloch MB. -
Mayday Games Email Updates to [email protected] # Of
Mayday Games email updates to [email protected] Millimeters # of Game Title # Cards Width Length Type of Sleeve Packs 1313 Dead End Drive 48 53 73 None 1812: The Invasion of Canada 60 56 87 Std USA (Purple) 1 1853 Train Game 110 45 68 Mini Euro (Blue) 2 1955: The War of Espionage 63 88 Card Game (Green) 0 1960: Making of the President 109 63.5 88 Card Game (Green) 2 2 de Mayo 63 88 Card Game (Green) 51st State 126 63 88 Card Game (Green) 2 51st State New Era Expansion 7 63 88 Card Game (Green) 1 6 Nimmt (Category 5) 104 56 87 Std USA (Purple) 2 7 Ages: 6000 Years of Human History 110 110 89 Chimera Sized 2 7 Wonder Leaders 42 65 100 Magnum Copper 1 7 Wonders 157 65 100 Magnum Copper 2 7 Wonders Promos (Stevie Wonder, Catan Island & Mannekin3 Pis) 65 100 Magnum Copper 1 7 Wonders Cities 38 65 100 Magnum Copper 1 A Game of Thrones -Board Game 100 57 89 Chimera Sized 1 A Game of Thrones Clash Of Kings 100 57 89 Chimera Sized 1 A Game of Thrones LCG -Chapter Pack 50 63.5 88 Card Game (Green) 1 A Game of Thrones LCG -Core 250 63.5 88 Card Game (Green) 3 A Game of Thrones Storm Of Swords 200 57 89 Chimera Sized 2 Abetto (2010) 45 68 Mini Euro (Blue) Acquire (1976 version) 180 57 88 Chimera Sized 2 Acquire (2008 version) 175 63.5 88 Card Game (Green) 2 Ad Astra 216 45 68 Mini Euro (Blue) 3 Adel Verpflichtet 45 70 Mini Euro (Blue) -Almost Adventurer Card Game Portal Expansion 45 64 89 Card Game (Green) 1 Adventurer: Card Game 80 64 89 Card Game (Green) 1 Adventurers, The 12 57 89 Chimera Sized 1 Adventurers, The 83 42 64 Mini Chimera (Red) -
Download the Full PDF Here
THE PHILADELPHIA PAPERS A Publication of the Foreign Policy Research Institute GREAT WAR AT SEA: REMEMBERING THE BATTLE OF JUTLAND by John H. Maurer May 2016 13 FOREIGN POLICY RESEARCH INSTITUTE THE PHILADELPHIA PAPERS, NO. 13 GREAT WAR AT SEA: REMEMBERING THE BATTLE OF JUTLAND BY JOHN H. MAURER MAY 2016 www.fpri.org 1 THE PHILADELPHIA PAPERS ABOUT THE FOREIGN POLICY RESEARCH INSTITUTE Founded in 1955 by Ambassador Robert Strausz-Hupé, FPRI is a non-partisan, non-profit organization devoted to bringing the insights of scholarship to bear on the development of policies that advance U.S. national interests. In the tradition of Strausz-Hupé, FPRI embraces history and geography to illuminate foreign policy challenges facing the United States. In 1990, FPRI established the Wachman Center, and subsequently the Butcher History Institute, to foster civic and international literacy in the community and in the classroom. ABOUT THE AUTHOR John H. Maurer is a Senior Fellow of the Foreign Policy Research Institute. He also serves as the Alfred Thayer Mahan Professor of Sea Power and Grand Strategy at the Naval War College in Newport, Rhode Island. The views expressed in this article are those of the author alone, and do not represent the settled policy of the Naval War College, the Department of the Navy, the Department of Defense, or the U.S. Government. Foreign Policy Research Institute 1528 Walnut Street, Suite 610 • Philadelphia, PA 19102-3684 Tel. 215-732-3774 • Fax 215-732-4401 FOREIGN POLICY RESEARCH INSTITUTE 2 Executive Summary This essay draws on Maurer’s talk at our history institute for teachers on America’s Entry into World War I, hosted and cosponsored by the First Division Museum at Cantigny in Wheaton, IL, April 9-10, 2016. -
Guadacanal Symposium V1.Indd
Symposium Program BB’s Stage Door Canteen Symposium Speaker Books To order your books before the Symposium, 7:30 a.m. – 8:30 a.m. visit www.SHOPWWII.org or call 1-504-528-1944 X 244. Arrival and Registration Use promo code TRAVELVIP to save 10%. 8:30 a.m. – 8:45 a.m. Welcome and Opening Remarks – Robert M. Citino, PhD, Moderator 8:45 a.m. – 9:30 a.m. Session 1 – The Road to Guadalcanal / The Solomons –Richard Frank, Guadalcanal: The Definitive Account of the Landmark Battle 9:30 a.m. – 10:00 a.m. Break and Book Signing 10:00 a.m. – 10:45 a.m. Session 2: Land –Andrew Wiest, PhD, The Pacific War: Pearl Harbor, Singapore, Midway, Guadalcanal, Philippines Sea, Iwo Jima 10:45 a.m. – 11:15 a.m. Break and Book Signing RICHARD FRANK ANDREW WIEST, PhD JIM HORNFISCHER 11:15 a.m. – 12:00 p.m. Guadalcanal The Pacific War Neptune’s Inferno Session 3: Sea Item #3189 Item #22649 Item #15461 –Jim Hornfischer, Neptune’s Inferno: The US Navy at Guadalcanal $25.00 $34.95 $35.00 12:00 p.m. – 1:15 p.m. Break, Book Signing, and Lunch 1:15 p.m. – 2:00 p.m. Session 4: Air –Stephen L. Moore, The Battle for Hell’s Island: How a Small Band of Carrier Dive-Bombers Helped Save Guadalcanal 2:00 p.m. – 2:30 p.m. Break and Book Signing 2:30 p.m. – 3:15 p.m. Session 5: Lessons Learned –Trent Hone 3:15 p.m. -
What's on the Schedule For
What’s on the schedule for WBC ‘08? 1776 Empire of the Sun Ra! 1830 Enemy In Sight Race For the Galaxy 1960: Making of the President Euphrat & Tigris Rail Baron Ace of Aces Facts In Five Red Star Rising Acquire Fast Action Battles: The Bulge Republic of Rome Adel Verpflichtet Flying Colors Risk Advanced Civilization Football Strategy Robo Rally Advanced Squad Leader For the People Russia Besieged ASL Starter Kit Formula De Russian Campaign Afrika Korps Formula Motor Racing Saint Petersburg Age of Empires III Galaxy San Juan Age of Renaissance Gangsters Santa Fe Rails Age of Steam Gettysburg Saratoga Agricola Goa Settlers of Catan Air Baron Great Campaigns of ACW Shogun Alhambra Hamburgum Slapshot Amazing Space Venture Hammer of the Scots Speed Circuit Amun-Re Hannibal: Rome vs Carthage Squad Leader Anzio Here I Stand Stockcar Championship Racing Athens & Sparta History of the World Successors Atlantic Storm Imperial Superstar Baseball Attack Sub Ingenious Sword of Rome Auction Ivanhoe Through the Ages Axis & Allies Kaiser's Pirates Thurn & Taxis B-17 Kingmaker Ticket To Ride Battle Cry Kremlin Tigers In the Mist Battlegroup Liar's Dice Tikal Battleline Lost Cities Titan BattleLore Manoeuver Titan Two Bitter Woods Manifest Destiny Titan: The Arena Brawling Battleship Steel March Madness Trans America Breakout Normandy Medici Twilight Struggle Britannia Memoir '44 Union Pacific Bulge '81 Merchant of Venus Up Front Candidate Monsters Ravage America Vegas Showdown Can't Stop Monty's Gamble Victory in the Pacific Carcassonne Mystery of the -
Gathering of Card Players and Subcultural Expression
THE MAGIC OF COMMUNITY: GATHERING OF CARD PLAYERS AND SUBCULTURAL EXPRESSION Travis J. Limbert A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2012 Committee: Dr. Marilyn Motz, Advisor Dr. Esther Clinton © 2012 Travis Limbert All Rights Reserved iii ABSTRACT Marilyn Motz, Advisor When Magic: the Gathering was released in 1993, it was the first trading card game. It paved the way for the trading card game subculture and market that exists today. This thesis explores the implications of this subculture and the ways it can be thought of as an urban leisure subculture. This thesis also discusses Magic’s unique community, which has been instrumental in the game’s success over the last two decades. Magic’s community is created symbiotically, through official support by Wizards of the Coast, and the parent company Hasbro, as well as the usage and interaction by the fans and players. It is this interaction that creates a unique community for Magic, which leads to the game’s global popularity, including its tremendous growth since 2010. This thesis looks at trade publications, articles written about Magic, player responses collected through online surveys, and other works to create an extensive work on Magic and its community. This thesis focuses on how the community is important to the consumption of copyrighted cultural texts and how this creates of meaning in players’ lives. iv To my parents, James and Jona, who always encouraged me. v ACKNOWLEDGMENTS I would like to thank my thesis committee, Dr.