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Spring 2008 Issue
www.diplomacyworld.net Variety Melange Variants: The Spice of Life Notes From the Editor Welcome back to another issue of Diplomacy World. that continues in the coming issues as well! This is now my fifth issue since returning as Lead Editor, and in some ways it was the hardest issue to do. I This issue you’ll also find the results of the latest believe this was simply a case of all the additional time Diplomacy World Writing Contest. While I would have and effort that went into doing Issue #100. It wasn’t until liked to get more entries than I did, at least we received #100 was finished and uploaded to the web site that I enough to actually award the prizes this time! realized how many extra hours I’d been spending each Congratulations to our winners, and keep your eyes week trying to assemble all that material. Sitting back open for future writing contests, or contests of other the next day, I was a bit worried about whether I had run types. If you have suggestions, please let me know. the well (or my personal gas tank) dry. Which leads me into the usual quarterly mantra: this Fortunately, that wasn’t the case. First of all, we had a particular issue, and Diplomacy World as a whole, is few wonderful pieces of material set aside for this issue, only as good as the articles you hobby members submit. starting with Stephen Agar’s variant symphony and I can’t write the whole thing myself, not even with the David McCrumb’s designer notes on 1499: The Italian assistance of the DW Staff…we need your ideas, your Wars. -
Britain's Premier ASL Journal Issue 34/35 Nov 2000 - Feb 2001 UK £4.00 US $10.00
VIEW FROM THE TRENCHES Britain's Premier ASL Journal Issue 34/35 Nov 2000 - Feb 2001 UK £4.00 US $10.00 IN THIS ISSUE INTENSIVE FIRE 2000 - all the results from this year's event GRENADIER - The action at Germanys ASL tournament HIGHWAY TO PSEL - The scenarios of Hells Bridgehead analysed THE BAD - Toby Pillings worse ASL scenarios NOW WHERE DID I PUT THAT GUN - Rules for using HIP guns in solo play ASLOK VX - Mark Nixon's ASLOK diary THE FORGOTTEN FLEETS - rules for German, Italian and French fleets THE ASL TEST - how good an ASLer are you? IN THIS ISSUE PREP FIRE PREP FIRE 2 New year, new millennium, new View From The Trenches. INCOMING 3 OK, so Im a bit late with this issue but by doing this double issue THE CRUSADERS OPEN I hope to give myself some time to gather material for next year so ASL TOURNAMENT LADDER 9 I can get back onto the regular schedule. At the moment Ive got eight blank pages in VFTT36 waiting to be filled; since there it THE BAD 11 wont be out until March 2001, that gives you all plenty of time to NIKONS WHIRLWIND ASLOK XV TOUR 14 write something to fill them!! It might be a new year but as usual dont just buy, play and read about ASL, WRITE about ASL!! THROWING AWAY THE RULEBOOK 16 GRENADIER 2000 AAR 17 As you will see from the opposite page legal action has forced BRITISH OBA IN NORTHWEST EUROPE 20 Schwerpunkt to fold. Unconfirmed reports also suggest that a cease and desist notice has been sent to Heat of Battle. -
Directory Nick Version.Xlsx
Directory of Board Game Library - d20 Board Game Cafe Alpabetical Key to expansions: ⇲❑ = In base box, +❑ = Base required, ❑! = Standalone, +❑? = Base required and ask a member of staff for this expansion. Game Category Expansion Shelf Players Playtime Age+ Year Weight 504 Strategy 5C 2 - 4 30 - 120 10+ 2015 3.45 ...And Then We Held Hands 2 Player 20C 2 30 - 45 10+ 2015 1.75 20th Century Strategy 6C 3 - 5 120 12+ 2010 2.96 221b Baker Street Classic 32A 2 - 6 90 12+ 1975 1.82 3 Commandments, The Light Strategy 29E 3 - 7 45 12+ 2018 1.64 3 Wishes Card & Dice 25A 3 - 5 3 - 5 8+ 2016 1.06 5 Minute Dungeon: Curses! Foiled Co-op ⇲❑ 7D 2 - 6 5 - 30 6+ 2018 1.30 Again! 6 Nimmt Card & Dice 25A 2 - 10 45 8+ 1994 1.22 7 Wonders Light Strategy 27C 2 - 7 30 10+ 2010 2.34 7 Wonders Duel 2 Player 20A 2 30 10+ 2015 2.22 7 Wonders Duel: Pantheon 2 Player +❑ 20A 2 30 - 45 10+ 2016 2.25 7 Wonders: Armada Light Strategy +❑ 26C 3 - 7 40 10+ 2018 2.78 A La Carte Party 5F 2 - 4 30 6+ 1989 1.31 Above and Below Strategy 6A 2 - 4 90 10+ 2015 2.53 Absolute Balderdash Trivia 33B 2 - 6 45 1993 1.47 Adrenaline Adventure/Heavy 10D 3 - 5 30 - 60 10+ 2016 2.30 Age Of Empires 3 Adventure/Heavy 9D 2 - 5 90 - 120 12+ 2007 3.13 Age Of Renaissance Adventure/Heavy 10D 3 - 6 120 - 300 14+ 1996 3.86 Agricola Strategy 5E 1 - 5 30 - 150 12+ 2007 3.64 Agricola Family Edition Family and Kids 22A 1 - 5 30 - 150 12+ 2007 3.64 Airships Strategy 5B 2 - 4 45 - 60 8+ 2007 1.86 Akrotiri 2 Player 20F 2 45 12+ 2014 2.65 Alchemists Strategy 6C 2 - 4 120 12+ 2014 3.88 Alchemists: The King's -
Computer Gaming World Issue
I - Vol. 3 No. 4 Jul.-Aug. - 1983 FEATURES SUSPENDED 10 The Cryogenic Nightmare David P. Stone M.U.L.E. 12 One of Electronic Arts' New Releases Edward Curtis BATTLE FOR NORMANDY 14 Strategy and Tactics Jay Selover SCORPION'S TALE 16 Adventure Game Hints and Tips Scorpia COSMIC BALANCE CONTEST WINNER 17 Results of the Ship Design Contest KNIGHTS OF THE DESERT 18 Review Gleason & Curtis GALACTIC ADVENTURES 20 Review & Hints David Long COMPUTER GOLF! 29 Four Games Reviewed Stanley Greenlaw BOMB ALLEY 35 Review Richard Charles Karr THE COMMODORE KEY 42 A New Column Wilson & Curtis Departments Inside the Industry 4 Hobby and Industry News 5 Taking a Peek 6 Tele-Gaming 22 Real World Gaming 24 Atari Arena 28 Name of the Game 38 Silicon Cerebrum 39 The Learning Game 41 Micro-Reviews 43 Reader Input Device 51 Game Ratings 52 Game Playing Aids from Computer Gaming World COSMIC BALANCE SHIPYARD DISK Contains over 20 ships that competed in the CGW COSMIC BALANCE SHIP DESIGN CONTEST. Included are Avenger, the tournament winner; Blaze, Mongoose, and MKVP6, the judge's ships. These ships are ideal for the gamer who cannot find enough competition or wants to study the ship designs of other gamers around the country. SSI's The Cosmic Balance is required to use the shipyard disk. PLEASE SPECIFY APPLE OR ATARI VERSION WHEN ORDERING. $15.00 ROBOTWAR TOURNAMENT DISK CGW's Robotwar Diskette contains the source code for the entrants to the Second Annual CGW Robotwar Tournament (with the exception of NordenB) including the winner, DRAGON. -
Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
Ah-80Catalog-Alt
STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc tory level games Ratings of four to six are in Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open wargam1ng 1s here to stay ended These are actually a game system. -
Panzer Warrior
Panzer Warrior Panzer Blitz/Panzer Leader Rules consolidation Consolidated by Fred Schwarz Incorporating Optional Rules by Byron Henderson, and some new rules by Fred Schwarz Developed by Byron Henderson and Keith Plymale V1.21 12-26-2016 Preface I have been playing PanzerBlitz and Panzer Leader since the early 1970s. PanzerBlitz was the first wargame I owned and I have great nostalgic feel for the game. At times it has sat on my shelf un- played for long but I come back to it now and then. The game has an elegant simplicity and is very good game of positioning and maneuver. But I have always been bothered that nuanced differences exist between PanzerBlitz and Panzer Leader; and I don’t like having to make the mental leap each time I change games. Also I have never really liked the lack of Indirect Fire ability in PB but don’t like the lethality and record keeping of those rules in PL. So I set about consolidating the two rule books into one, while integrating many of the excellent rule changes done by Mr. Byron Henderson. For a more detailed look at how I set about doing this consolidation and why I made certain decisions, please read the Consolidator’s notes at the end of the rules. This is my first endeavor at doing such a rules consolidation. I hope I have been successful. I ask the gaming community to take some time to play with these rules as written and to provide feedback to me. At some time down the road, I will take another look and see if your thoughts and suggestions should be incorporated. -
View from the Trenches Avalon Hill Sold!
VIEW FROM THE TRENCHES Britain's Premier ASL Journal Issue 21 September '98 UK £2.00 US $4.00 AVALON HILL SOLD! IN THIS ISSUE HIT THE BEACHES RUNNING - Seaborne assaults for beginners SAVING PRIVATE RYAN - Spielberg's New WW2 Movie LANDING CRAFT FLOWCHART - LC damage determination made easy GOLD BEACH - UK D-Day Convention report IN THIS ISSUE PREP FIRE Hello and welcome the latest issue of View From The Trenches. PREP FIRE 2 The issue is slightly bigger than normal due to Greg Dahl’s AVALON HILL SOLD 3 excellent but rather large article and accompanying flowchart dealing with beach assaults. Four extra pages for the same price. Can’t be INCOMING 4 bad. SCOTLAND THE BRAVE 5 In keeping with the seaborne theme there is also a report on the replaying of the Monster Scenarios ‘Gold Beach’ scenario in the D-DAY AT GOLD BEACH 6 D-Day museum in June, and a review of the new Steve Spielberg WW2 movie, Saving Private Ryan. HIT THE BEACHES RUNNING! 7 I hope to be attending ASLOK this year, so I’m not sure if the “THIS IS THE CALL TO ARMS!” 9 next issue will be out at INTENSIVE FIRE yet. If not, it’ll be out soon after IF’98. THE CRUSADERS 12 While on the subject of conventions, if anyone is planning on SAVING PRIVATE RYAN 18 attending the German convention GRENADIER ’98 please get in touch with me. If we can get enough of us to go as a group, David ON THE CONVENTION TRAIL 19 Schofield may be able to organise transport for all us. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Questbusters™ Award -- the Earthquakes, Heat Waves and Other Fu Fighters to Precisely Animate Their Golden Parser, the Crowther, the Disasters Devastate Khantun
QUfST1'USTfRS™ The Adventurer's Newsl'etter Vol. 111, # 2 February, 1986 Did you waltz through Wishbringer ducks out the door as you scramble and sail through A . Mind Fore·'i!.er off the stage -- only you can stop the Voyaging? Or maybe you're one of evil force that is interfering with the the hard-core adventurers who magic upon which your civilization's passed them by completely because survival hinges. they didn't offer the nlliidgrinding If only you could get out of this challen~s,.y(m finally solved in the place, which proves to be the first Zork series? Then the final problem, one that reminded me of installment in the Enchanter trilogy Sorcerer's first stage. Oh, you can was designed with you in mind. bound right out the door, but Spellbreaker is full of ingeniously the beer tastes like grues have been traveling further than the courtyard constructed puzzles that are hard bathing in it -- and that without will take more than putting one foot enough to reduce even Mr. Spock's proper magic there won't be any in front of the other. You might logical mind to a pathetic pile of more Miller Time in the Great consult the spell book, which burned-out synapses. Underground Empire -- the gravity of contains the frotz, gnusto, rezrov, It begins at a clamorous meeting in the situation sinks in. and other familiar spells as well as the . Enchanters Guild Hall at But before everyone rushes out to some new ones. Jindak will detect B orphee, a meeting atten ded by the bar to finish off the last keg, the presence of magic, while blorple guildmasters from across the land. -
REFERENCE BOOK Table of Contents Designer’S Notes
REFERENCE BOOK Table of Contents Designer’s Notes ............................................................ 2 31.0 Mapmaker’s Notes ................................................. 40 26.0 Footnoted Entries ........................................... 2 32.0 Order of Battle ....................................................... 41 27.0 Game Elements .............................................. 13 33.0 Selected Sources & Recommended Reading ......... 48 28.0 Units & Weapons ........................................... 21 29.0 OB Notes ....................................................... 33 30.0 Historical Notes ............................................. 39 GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 www.GMTGames.com 2 Operation Dauntless Reference Book countryside characterized by small fields rimmed with thick and Designer’s Notes steeply embanked hedges and sunken roads, containing small stout I would like to acknowledge the contributions of lead researchers farms with neighbouring woods and orchards in a broken landscape. Vincent Lefavrais, A. Verspeeten, and David Hughes to the notes Studded with small villages, ideal for defensive strongpoints…” appearing in this booklet, portions of which have been lifted rather 6 Close Terrain. There are few gameplay differences between close liberally from their emails and edited by myself. These guys have terrain types. Apart from victory objectives, which are typically my gratitude for a job well done. I’m very pleased that they stuck village or woods hexes, the only differences are a +1 DRM to Re- with me to the end of this eight-year project. covery rolls in village hexes, a Modifier Chit which favors village and woods over heavy bocage, and a higher MP cost to enter woods. Furthermore, woods is the only terrain type that blocks LOS with 26.0 Footnoted Entries respect to spotting units at higher elevation. For all other purposes, close terrain is close terrain. -
The Boardgamer Magazine
Volume 9, Issue 3 July 2004 The BOARDGAMER Sample file Dedicated To The Competitive Play of Avalon Hill / Victory Games and the Board & Card Games of the World Boardgame Championships Featuring: Puerto Rico, 1776, Gunslinger, Victory In The Pacific, Naval War, Panzerblitz / Panzer Leader and AREA Ratings 2 The Boardgamer Volume 9, Issue 3 July 2004 Current Specific Game AREA Ratings To have a game AREA rated, report the game result to: Glenn Petroski; 6829 23rd Avenue; Kenosha, WI 53143-1233; [email protected] March Madness War At Sea Roborally 48 Active Players Apr. 12, 2004 134 Active Players Apr. 1, 2004 70 Active Players Feb. 9, 2004 1. Bruce D Reiff 5816 1. Jonathan S Lockwood 6376 1. Bradley Johnson 5439 2. John Coussis 5701 2. Ray Freeman 6139 2. Jeffrey Ribeiro 5187 3. Kenneth H Gutermuth Jr 5578 3. Bruce D Reiff 6088 3. Patrick Mitchell 5143 4. Debbie Gutermuth 5532 4. Patrick S Richardson 6042 4. Clyde Kruskal 5108 5. Derek Landel 5514 5. Kevin Shewfelt 6036 5. Winton Lemoine 5101 6. Peter Staab 5489 6. Stephen S Packwood 5922 6. Marc F Houde 5093 7. Stuart K Tucker 5398 7. Glenn McMaster 5887 7. Brian Schott 5092 8. Steven Caler 5359 8. Michael A Kaye 5873 8. Jason Levine 5087 9. David Anderson 5323 9. Andy Gardner 5848 9. David desJardins 5086 10. Dennis D Nicholson 5295 10. Nicholas J Markevich 5770 10. James M Jordan 5080 11. Harry E Flawd III 5248 11. Vince Meconi 5736 11. Kaarin Engelmann 5078 12. Bruno Passacantando 5236 12.