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Playbook T a B L E O F C O N T E N T S
Playbook T A B L E O F C O N T E N T S 11.0 Hitler’s Reich Design Notes ............................................2 15.0 Solitaire Modes .............................................................11 12.0 Compendium of Events .................................................3 16.0 Examples of Play ..........................................................17 13.0 Optional Rules ................................................................4 Index ......................................................................................24 14.0 Multi-Player Mode .........................................................9 GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com 2 Hitler’s Reich ~ Playbook Additionally, the Allies’ superior Amphibious Attack capabilities 11.0 Hitler’s Reich Design Notes are accounted for in that the Higgins Boats card is potentially These notes are formulated using a Q&A editorial approach. reusable. However, the Axis Landing Craft card is a one-use Event, regardless of whether it is successfully employed. How did the game map come to be? Why no Free French Partisans? The Hitler’s Reich game map was inspired by other WWII European Theatre of Operations strategic games using Areas Within the game’s scope, the Free French did not match the sheer rather than hexagons, such as Axis & Allies. size, magnitude, and impact of major Soviet or Yugoslavian partisan efforts. Use of theArtillery & Partisans Event reflects The final map’s configuration of Land Areas and Sea Zones Allied logistical support of guerillas, extra naval resources, and was developed to provide players the historic objectives and in the case of the use of Allied Artillery & Partisans in Africa campaign flows, with their opportunities and challenges. or the Middle East, it represents the legendary Long Range Desert Groups (think of that classic TV show The Rat Patrol). -
Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
Ah-80Catalog-Alt
STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc tory level games Ratings of four to six are in Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open wargam1ng 1s here to stay ended These are actually a game system. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
TODD LOCKWOOD the Neverwinter™ Saga, Book IV the LAST THRESHOLD ©2013 Wizards of the Coast LLC
ThE ™ SAgA IVBooK COVER ART TODD LOCKWOOD The Neverwinter™ Saga, Book IV THE LAST THRESHOLD ©2013 Wizards of the Coast LLC. This book is protected under the copyright laws of the United States of America. Any reproduction or unau- thorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. Published by Wizards of the Coast LLC. Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ, UK. DUNGEONS & DRAGONS, D&D, WIZARDS OF THE COAST, NEVERWINTER, FORGOTTEN REALMS, and their respective logos are trademarks of Wizards of the Coast LLC in the USA and other countries. All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coin- cidental. All Wizards of the Coast characters and their distinctive likenesses are property of Wizards of the Coast LLC. PRINTED IN THE U.S.A. Cover art by Todd Lockwood First Printing: March 2013 9 8 7 6 5 4 3 2 1 ISBN: 978-0-7869-6364-5 620A2245000001 EN Cataloging-in-Publication data is on file with the Library of Congress For customer service, contact: U.S., Canada, Asia Pacific, & Latin America: Wizards of the Coast LLC, P.O. Box 707, Renton, WA 98057- 0707, +1-800-324-6496, www.wizards.com/customerservice U.K., Eire, & South Africa: Wizards of the Coast LLC, c/o Hasbro UK Ltd., P.O. Box 43, Newport, NP19 4YD, UK, Tel: +08457 12 55 99, Email: [email protected] All other countries: Wizards of the Coast p/a Hasbro Belgium NV/SA, Industrialaan 1, 1702 Groot- Bijgaarden, Belgium, Tel: +32.70.233.277, Email: [email protected] Visit our web site at www.dungeonsanddragons.com Prologue The Year of the Reborn Hero (1463 DR) ou cannot presume that this creature is natural, in any sense of Ythe word,” the dark-skinned Shadovar woman known as the Shifter told the old graybeard. -
Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Adventure Interpreter by Scott Adams .• , ..•••.••..••..•.•....••.•....•
..... ........ ~ "I'd lie AVALON One Player Simulation Games * B-1 Bomber * Nukewar * North Atlantic Convoy Raider * Midway Campaign For one to four players * Planet Miners At last! Quality computer simulation games from the leader in war gamingl All games available for 16K Level II TRS-80, 16K Applesoft in ROM or Apple II Plus, and 16K Pet 2001 computers. $14.95 eachl JlteSoltttare Exchange 6 SOUTH ·ST., MILFORD. N.H. 03065 (803) 673.. 514-4 2 YOUR BASIC SOFTWARE MAGAZINE VOL.2, NO.10 IN THIS ISSUE ... Adventures by James Garon .....•.••.....•..•... , •.•. " ..•..• 17 Mlcro-lO Pinball Machine by Garth Jensen .•••.•.......•....••..•.••••..••.• 22 Take Apart Pinball by Garth Jensen .....••..••..•••..•......•....•.•• 30 AdYentureiand by Scott Adams ....••...•••.•.••.•.....••.••..•.• 36 Adventure Interpreter by Scott Adams .• , ..•••.••..••..•.•....••.•....•. 44 LOlt Dutchman', Gold by Teri Li .......••....•••.....•........•.•....... 58 REGULAR FEATURES ... Outgoing Mall. .. 6 Programming Hints ............................... 14 Input ••.•.•.....•...•..•..••...•.....•...••..•... 50 Bug Report ..............•..•....•.....••..•...•. 70 Market aalket .•.•....••...•.....•...•.••••..••... 74 Convenient Order Forms .......................... 78 cover illustration of Adventureland by Elaine Cheever 3 __(,-",soft5i"ao~ .. ...1-] -- STAFF SoftSide Publications The Software Exchange PuIIII"'... CllIID_ Sll'fh:l I'IIIIIQIoI .. CMnlflllllr RoQer W. RobOtalile. $r, Bette )(eet\lln 8iza!Jeth RobUali1e Elllllr4l.QIII OIf1C11r or fbrt ....U Georgi Blank -
Twixt Ocean and Pines : the Seaside Resort at Virginia Beach, 1880-1930 Jonathan Mark Souther
University of Richmond UR Scholarship Repository Master's Theses Student Research 5-1996 Twixt ocean and pines : the seaside resort at Virginia Beach, 1880-1930 Jonathan Mark Souther Follow this and additional works at: http://scholarship.richmond.edu/masters-theses Part of the History Commons Recommended Citation Souther, Jonathan Mark, "Twixt ocean and pines : the seaside resort at Virginia Beach, 1880-1930" (1996). Master's Theses. Paper 1037. This Thesis is brought to you for free and open access by the Student Research at UR Scholarship Repository. It has been accepted for inclusion in Master's Theses by an authorized administrator of UR Scholarship Repository. For more information, please contact [email protected]. TWIXT OCEAN AND PINES: THE SEASIDE RESORT AT VIRGINIA BEACH, 1880-1930 Jonathan Mark Souther Master of Arts University of Richmond, 1996 Robert C. Kenzer, Thesis Director This thesis descnbes the first fifty years of the creation of Virginia Beach as a seaside resort. It demonstrates the importance of railroads in promoting the resort and suggests that Virginia Beach followed a similar developmental pattern to that of other ocean resorts, particularly those ofthe famous New Jersey shore. Virginia Beach, plagued by infrastructure deficiencies and overshadowed by nearby Ocean View, did not stabilize until its promoters shifted their attention from wealthy northerners to Tidewater area residents. After experiencing difficulties exacerbated by the Panic of 1893, the burning of its premier hotel in 1907, and the hesitation bred by the Spanish American War and World War I, Virginia Beach enjoyed robust growth during the 1920s. While Virginia Beach is often perceived as a post- World War II community, this thesis argues that its prewar foundation was critical to its subsequent rise to become the largest city in Virginia. -
Dragon Magazine
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc. -
Perancangan Desain Antarmuka Pada Game Visual Novel Tikta Kavya Dengan Mengadaptasi Visualisasi Artifak Peninggalan Majapahit
TUGAS AKHIR - RD 141558 PERANCANGAN DESAIN ANTARMUKA PADA GAME VISUAL NOVEL TIKTA KAVYA DENGAN MENGADAPTASI VISUALISASI ARTIFAK PENINGGALAN MAJAPAHIT SETO AJI NUGROHO 3408100079 Pembimbing: Rahmatsyam Lakoro, S.Sn MT PROGRAM STUDI DESAIN KOMUNIKASI VISUAL JURUSAN DESAIN PRODUK INDUSTRI Fakultas Teknik Sipil dan Perancangan Institut Teknologi Sepuluh Nopember Surabaya 2016 FINAL PROJECT - RD 141558 DESIGNING GRAPHIC USER INTERFACE OF A VISUAL NOVEL GAME ENTITLED TIKTA KAVYA BY ADAPTING THE VISUALIZATION OFANCIENT MAJAPAHIT’S ARTIFACT SETO AJI NUGROHO 3408100079 Counsellor: Rahmatsyam Lakoro, S.Sn, M.T VISUAL COMMUNICATION DESIGN STUDY PROGRAM DEPARTMENT OF INDUSTRIAL PRODUCT DESIGN Faculty of Civil engineering and Planning Sepuluh Nopember Institute Of Technology Surabaya 2016 iii PERANCANGAN DESAIN ANTARMUKA PADA GAME VISUAL NOVEL TIKTA KAVYA DENGAN MENGADAPTASI VISUALISASI ARTIFAK PENINGGALAN MAJAPAHIT Nama Mahasiswa : Seto Aji Nugroho NRP : 3408100079 Jurusan : Desain Produk industri FTSP-ITS ABSTRAK Game berkembang sangat cepat dalam pengembangan maupun teknologi sehingga menuntut pengembang game untuk mengikuti trend dan kebutuhan pasar. Indonesia memiliki lebih dari 50 pengembang game yang tersebar di seluruh pelosok Indonesia namun masih sedikit yang mengembangkan game dengan konten lokal. Visual novel adalah sebuah genre game petualangan yang memfokuskan pada cerita yang umumnya memiliki banyak rute dan multi-ending. Model penceritaan visual novel dapat diaplikasikan kedalam berbagai cerita baik secara aktual maupun fiktif, termasuk cerita sejarah sehingga menarik untuk dibaca dan dimainkan. Penceritaan kembali konten lokal merupakan sebuah upaya untuk melestarikan sejarah yang telah terukir dan memberikan warisan budayanya. Metode penelitian dilakukan dengan penelitian kualitatif yang diantaranya adalah wawancara mendalam, Focus Group Discussion, observasi, dan studi literatur. Penggunaan metode penelitian ini dimaksudkan untuk menggali lebih dalam mengenai game serta mengetahui bagaimana kebiasaan pemain visual novel secara teknis. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Archived Content Information Archivée Dans Le
Archived Content Information identified as archived on the Web is for reference, research or record-keeping purposes. It has not been altered or updated after the date of archiving. Web pages that are archived on the Web are not subject to the Government of Canada Web Standards. As per the Communications Policy of the Government of Canada, you can request alternate formats on the "Contact Us" page. Information archivée dans le Web Information archivée dans le Web à des fins de consultation, de recherche ou de tenue de documents. Cette dernière n’a aucunement été modifiée ni mise à jour depuis sa date de mise en archive. Les pages archivées dans le Web ne sont pas assujetties aux normes qui s’appliquent aux sites Web du gouvernement du Canada. Conformément à la Politique de communication du gouvernement du Canada, vous pouvez demander de recevoir cette information dans tout autre format de rechange à la page « Contactez-nous ». CANADIAN FORCES COLLEGE / COLLÈGE DES FORCES DES CANADIENNES JCSP 34 / PCEMI NO34 MDS RESEARCH PROJECT/PROJET DE RECHERCHE MED The Erosion of Mission Command Leadership in the 21st Century? - Theoretical Considerations on a Military Leadership Philosophy in Western Societies. By / par Korvettenkapitän André Pecher, M.A. Syndicate 11 / Groupe d’études 11 25 April 2008 This paper was written by a student attending the Canadian Forces College in La présente étude a été rédigée par un fulfilment of one of the requirements of the stagiaire du Collège des Forces canadiennes Course of Studies. The paper is a scholastic pour satisfaire à l'une des exigences du document, and thus contains facts and cours.