Tzolk'in Mystic Vale *Variable Setup* CodeNames (Card Building) *Variable Setup* King of Tokyo Tiananmen (Worker Placement) Dixit (Word ) (Press Your Luck) (Area Control) Hanabi Secret Hitler *Shifting Alliances* *Cyclic vs. Radial Connection* (Win by Points) (Secret Information) (Uses Moderator) 2016 (Area Points) (Co-Operative) (Blind Moderator) (Press Your Luck) (Educational Game - History) 2012 (Perception) (Secret Information) Caylus (Connectivity Points) (Secret Information) (Secret Alliances) (Multiple Paths to Victory) (Asymmetric Player Powers) 2010 (Deduction Win Condition) (Win by Points) (Asymmetric Player Powers) 2011 (Worker Placement) Star Realms PatchWork (Pure Strategy) 2016 2013 Dvonn 2012 2016 (1D Linear Board) (Deck Building) (Cover the Board) 2014 (Shrinking Board) (Win by Points) (Card Synergy) 2014 2005 (~Hexagonal Grid) 2014 (Minimal Rules) Calculus (Neutral Pieces) (Continuous Board) Thurn and Taxis (Strategic Perception) (2D Board) (Area Control) WYPS Power Grid Prime Climb (Stackable Pieces - Top Piece Controls) (Edge to Edge Connection) Carcassonne (Catch-Up Mechanic) (Area Points) Lost Cities (Word Game) (Educational Game - Mathematics) 2001 (Minimal Rules) (Worker Placement) (Bidding) Dominion *Star (Connectivity Points) (Suits) (Hexagonal Grid) (Random Strategic Movement) 1997 (Revealed Board) (Map) *Deck Building* (2D Board) (Win by Points) (Win by Points) (Edge to Edge Connection) The Resistance / Avalon Coup (1D Linear Board) 2000 2004 (Card Synergy) (Minimalist Rules) 2006 1999 2009 (Race Game) (Blind Moderator) (Pieces in Suits) (Economy) (Special Spaces) 2014 (Secret Alliances) (Secret Information) 2008 (~Hexagonal Grid) (Asymmetric Player Powers) Pokémon (Loser Kicked Out) 1999 Rumis / Blokus 3D Settlers of 2012 (Collectable Card Game) (Kill as reaction) (3D Board) and (Bluff) (Negotiation) (Flippable / Tappable Pieces) (Connectivity) (2D Map Board) 2012 (Connectivity Points) Java (Crowning / Promoting / Evolving) (Memory) *Connectivity Constraint* (Pieces in Suits) (Win by Points) (3D Board) (Suits) Train - Jews to Auschwitz (Cover the Board) (Secret Information) (2D Board) (Win by Killing) 1995 (Action Point Allowance) Tikal 1995 *Educational Game - History* 2003 *Points in Worst Suit Wins* (In-A-Row Win) (Straight line Damage) Pictionary (Hexagonal Grid) (Neutral Pieces) 2009 1997 (Stackable Pieces) (Loser Kicked Out) (Deduction Win Condition) 2000 (Revealed Board) 2000 (Programmable Movement) Ra (Secret Information) (Action Point Allowance) 1995 (Win by Points) (Timed Win Condition) (Hexagonal Grid) Polarity (Uses Moderator) 1999 (Set Collection) Scotland Yard (Area Control) Magic the Gathering *Strategic Perception* (Bidding) (Drawing) (Map) (Area Points) *Collectable Card Game* Santorini *Continuous Board* 1999 (Perception) (Asymmetric Player Powers) (Common Piece) *Deck Construction Prior to Play* (Asymmetric Player Powers) (Minimal Rules) 1985 (Deduction Win Condition) (Bidding) *Card Synergy* (Shrinking Board) Twixt 1985 ?????? 1983 1995 (Flippable / Tappable Pieces) (Minimal Rules) *Edge to Edge Connection* -like game for four (Suits) (Neutral Pieces) (Minimal Rules) Mafia / Werewolf players. Each player had Talisman 1993 (3D Board) 1979 (Secret Alliances) eight pieces - triangles, (1D Cyclic Board) *Stepping Up 1 Level* (Uses Moderator) Drunter und Drüber squares and circles. These (Random & Strategic Movement) 1985 (Asymmetric Player Powers) (Secret Information) (Asymmetric Player Powers) were stackable with the top 1987 (Killing Points) piece being in control. 1983 1991 Civilization *Stackable Pieces - Top (Map) Isola Piece Controls* *Strategic Movement* (Simulation not Minimalist Rules) (2D Board) Space Hunk 1970s? (1D Linear Board) (Win by Points) (Pure Strategy) (Asymmetric Player Powers) 1979 1980 Score Four / 3D Tic Tac Toe *Neutral Pieces* (Action Point Allowance) (Minimalist Rules) (Minimal Rules) (2D Map Board) *Shrinking Board* 1989 (In-A-Row Win) 1973 *3D Board* Clue Risk Ambush! (Pure Strategy) Cosmic Encounters (Deduction Win Condition) (Map) (Different Piece Powers) 1967 (Asymmetric Player Powers) (Secret Information) (Multi-Player) (Hexagonal Grid) (Secret Information) (2D Map Board) (Loser Kicked Out) (Special Spaces) (Multi-Player) Scrabble 1944 1957 1977 Bridge / Russian Whist Yahtzee *Action Point Allowance* (Word Game) *Bidding* (Press Your Luck) 1983 Hex / Nash (2D Board) *Suit Hierarchy” (Win by Points) *Edge to Edge Connection* (Secret Information) 1886 1956 Othello / *Hexagonal Grid* (Special Spaces) (Minimal Rules) 1938 Sorry! *Communal Pieces* 1942 Diplomacy (1D Cyclic Board) (Flip by Pincering) (Simulation not Minimalist Rules) (Killed Stones Restart) (Minimal Rules) Bulls and Cows / Mastermind (Loser Kicked Out) Tactics 1944 (2D Board) (Negotiation) (Different Piece Powers) (Deduction Win Condition) (Flippable / Tappable Pieces) (Area Points) (2D Board) (Uses Moderator) 1883 (Special Spaces) (Special Spaces) (Secret Information) 1900 *Map* 1953 1954 / *In-A-Row Win* (Minimal Rules) Draughts / Checkers (2D Board) *Kill by Jumping* (Pure Strategy) (Minimal Rules) 1000 (Crowning / Promoting / Evolving) Monopoly 1243 *Economy* Mancala *Simulation not Minimalist Rules* (Educational Game - Capitalism) (Strategic Movement) (Special Spaces) (Communal Pieces) (Random & Strategic Movement) (Multiple pieces per space) (1D Cyclic Board) Perudo / Liars Dice *1D Cyclic Board* 1903 *Secret Information* *Pieces Present at Start* *Press Your Luck* (Win by points) *Kill as reaction* 600 *Loser Kicked Out* “Bluff” 1530

Chaturaji Madiao Backgammon *Secret Information* *Multi-Player* *Killed Stones Restart* *Trick Taking* *Loser Kicked Out* *Multiple pieces per space* *Suits* (Different Piece Powers) *Press Your Luck* *Cards* (2D Board) (Random Strategic Movement) (Multi-Player) (Kill by direct attack) (1D Linear Board) 1400 600 (Race Game) 480 Hnefatafl Royal Game of Ur (2D Board) (1D Linear Board) Chess (Pure Strategy) (Random Strategic Movement) (Different Piece Powers) *Asymmetric Player Powers* (Race Game) (2D Board) 400 Gyan Chauper / Snakes and Ladders (Kill by direct attack) *Luck - Tetrahedral Dice* *Educational Game - Religion* *Crowning / Promoting / Evolving* Chaturanga 2600 BC (Random Movement) 600 *Different Piece Powers* (1D Linear Board) (2D Board) (Race Game) (Win by Killing) 3000 BC *Kill by direct attack* *Pieces Present at Start* *Pieces Move* 600 Ludus Latrunculorum *Kill by Pincering* *Win by Killing* *Jump movement* *Pieces added then Move* Mehen / Egyptian Snake (2D Board) Go (1D Linear Board) (Pure Strategy) Senet *Pure Strategy* (Strong Theme) (Pieces on Spaces) *1D Linear Board* *2D Board* (Random Strategic Movement) *Flippable / Tappable Pieces* *Luck - 2 sided sticks* *2 Player* (Pieces on Spaces) 50 BC *Random Strategic Movement* *Minimal Rules* (Race Game) *Special Spaces* *Pieces Added* 3000 BC *Win by Completion of Task* *Pieces Fixed* *Pieces Added* *Kill by surrounding* *Pieces Move* *Win by Points* *Pieces on Spaces* *Pieces on Intersections* *Race Game* 3500 BC 3500 BC