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The AVALON HILL
$2.50 The AVALON HILL July-August 1981 Volume 18, Number 2 3 A,--LJ;l.,,,, GE!Jco L!J~ &~~ 2~~ BRIDGE 8-1-2 4-2-3 4-4 4-6 10-4 5-4 This revision of a classic game you've long awaited is the culmination What's Inside . .. of five years of intensive research and playtest. The resuit. we 22" x 28" Fuli-color Mapboard of Ardennes Battlefield believe, will provide you pleasure for many years to come. Countersheet with 260 American, British and German Units For you historical buffs, BATTLE OF THE BULGE is the last word in countersheet of 117 Utility Markers accuracy. Official American and German documents, maps and Time Record Card actual battle reports (many very difficult to obtain) were consuited WI German Order of Appearance Card to ensure that both the order of battle and mapboard are correct Allied Order of Appearance Card to the last detail. Every fact was checked and double-checked. Rules Manual The reSUlt-you move the actual units over the same terrain that One Die their historical counterparts did in 1944. For the rest of you who are looking for a good, playable game, BATTLE OF THE BULGE is an operational recreation of the famous don't look any further. "BULGE" was designed to be FUN! This Ardennes battle of December, 1944-January, 1945. means a simple, streamlined playing system that gives you time to Each unit represents one of the regiments that actually make decisions instead of shuffling paper. The rules are short and participated (or might have participated) in the battle. -
Perancangan Desain Antarmuka Pada Game Visual Novel Tikta Kavya Dengan Mengadaptasi Visualisasi Artifak Peninggalan Majapahit
TUGAS AKHIR - RD 141558 PERANCANGAN DESAIN ANTARMUKA PADA GAME VISUAL NOVEL TIKTA KAVYA DENGAN MENGADAPTASI VISUALISASI ARTIFAK PENINGGALAN MAJAPAHIT SETO AJI NUGROHO 3408100079 Pembimbing: Rahmatsyam Lakoro, S.Sn MT PROGRAM STUDI DESAIN KOMUNIKASI VISUAL JURUSAN DESAIN PRODUK INDUSTRI Fakultas Teknik Sipil dan Perancangan Institut Teknologi Sepuluh Nopember Surabaya 2016 FINAL PROJECT - RD 141558 DESIGNING GRAPHIC USER INTERFACE OF A VISUAL NOVEL GAME ENTITLED TIKTA KAVYA BY ADAPTING THE VISUALIZATION OFANCIENT MAJAPAHIT’S ARTIFACT SETO AJI NUGROHO 3408100079 Counsellor: Rahmatsyam Lakoro, S.Sn, M.T VISUAL COMMUNICATION DESIGN STUDY PROGRAM DEPARTMENT OF INDUSTRIAL PRODUCT DESIGN Faculty of Civil engineering and Planning Sepuluh Nopember Institute Of Technology Surabaya 2016 iii PERANCANGAN DESAIN ANTARMUKA PADA GAME VISUAL NOVEL TIKTA KAVYA DENGAN MENGADAPTASI VISUALISASI ARTIFAK PENINGGALAN MAJAPAHIT Nama Mahasiswa : Seto Aji Nugroho NRP : 3408100079 Jurusan : Desain Produk industri FTSP-ITS ABSTRAK Game berkembang sangat cepat dalam pengembangan maupun teknologi sehingga menuntut pengembang game untuk mengikuti trend dan kebutuhan pasar. Indonesia memiliki lebih dari 50 pengembang game yang tersebar di seluruh pelosok Indonesia namun masih sedikit yang mengembangkan game dengan konten lokal. Visual novel adalah sebuah genre game petualangan yang memfokuskan pada cerita yang umumnya memiliki banyak rute dan multi-ending. Model penceritaan visual novel dapat diaplikasikan kedalam berbagai cerita baik secara aktual maupun fiktif, termasuk cerita sejarah sehingga menarik untuk dibaca dan dimainkan. Penceritaan kembali konten lokal merupakan sebuah upaya untuk melestarikan sejarah yang telah terukir dan memberikan warisan budayanya. Metode penelitian dilakukan dengan penelitian kualitatif yang diantaranya adalah wawancara mendalam, Focus Group Discussion, observasi, dan studi literatur. Penggunaan metode penelitian ini dimaksudkan untuk menggali lebih dalam mengenai game serta mengetahui bagaimana kebiasaan pemain visual novel secara teknis. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Archived Content Information Archivée Dans Le
Archived Content Information identified as archived on the Web is for reference, research or record-keeping purposes. It has not been altered or updated after the date of archiving. Web pages that are archived on the Web are not subject to the Government of Canada Web Standards. As per the Communications Policy of the Government of Canada, you can request alternate formats on the "Contact Us" page. Information archivée dans le Web Information archivée dans le Web à des fins de consultation, de recherche ou de tenue de documents. Cette dernière n’a aucunement été modifiée ni mise à jour depuis sa date de mise en archive. Les pages archivées dans le Web ne sont pas assujetties aux normes qui s’appliquent aux sites Web du gouvernement du Canada. Conformément à la Politique de communication du gouvernement du Canada, vous pouvez demander de recevoir cette information dans tout autre format de rechange à la page « Contactez-nous ». CANADIAN FORCES COLLEGE / COLLÈGE DES FORCES DES CANADIENNES JCSP 34 / PCEMI NO34 MDS RESEARCH PROJECT/PROJET DE RECHERCHE MED The Erosion of Mission Command Leadership in the 21st Century? - Theoretical Considerations on a Military Leadership Philosophy in Western Societies. By / par Korvettenkapitän André Pecher, M.A. Syndicate 11 / Groupe d’études 11 25 April 2008 This paper was written by a student attending the Canadian Forces College in La présente étude a été rédigée par un fulfilment of one of the requirements of the stagiaire du Collège des Forces canadiennes Course of Studies. The paper is a scholastic pour satisfaire à l'une des exigences du document, and thus contains facts and cours. -
Tekan Bagi Yang Ingin Order Via DVD Bisa Setelah Mengisi Form Lalu
DVDReleaseBest 1Seller 1 1Date 1 Best4 15-Nov-2013 1 Seller 1 1 1 Best2 1 1-Dec-2014 1 Seller 1 2 1 Best1 1 30-Nov-20141 Seller 1 6 2 Best 4 1 9 Seller29-Nov-2014 2 1 1 1Best 1 1 Seller1 28-Nov-2014 1 1 1 Best 1 1 9Seller 127-Nov-2014 1 1 Best 1 1 1Seller 1 326-Nov-2014 1 Best 1 1 1Seller 1 1 25-Nov-20141 Best1 1 1 Seller 1 1 1 24-Nov-2014Best1 1 1 Seller 1 2 1 1 Best23-Nov- 1 1 1Seller 8 1 2 142014Best 3 1 Seller22-Nov-2014 1 2 6Best 1 1 Seller2 121-Nov-2014 1 2Best 2 1 Seller8 2 120-Nov-2014 1Best 9 11 Seller 1 1 419-Nov-2014Best 1 3 2Seller 1 1 3Best 318-Nov-2014 1 Seller1 1 1 1Best 1 17-Nov-20141 Seller1 1 1 1 Best 1 1 16-Nov-20141Seller 1 1 1 Best 1 1 1Seller 15-Nov-2014 1 1 1Best 2 1 Seller1 1 14-Nov-2014 1 1Best 1 1 Seller2 2 113-Nov-2014 5 Best1 1 2 Seller 1 1 112- 1 1 2Nov-2014Best 1 2 Seller1 1 211-Nov-2014 Best1 1 1 Seller 1 1 1 Best110-Nov-2014 1 1 Seller 1 1 2 Best1 9-Nov-20141 1 Seller 1 1 1 Best1 18-Nov-2014 1 Seller 1 1 3 2Best 17-Nov-2014 1 Seller1 1 1 1Best 1 6-Nov-2014 1 Seller1 1 1 1Best 1 5-Nov-2014 1 Seller1 1 1 1Best 1 5-Nov-20141 Seller1 1 2 1 Best1 4-Nov-20141 1 Seller 1 1 1 Best1 14-Nov-2014 1 Seller 1 1 1 Best1 13-Nov-2014 1 Seller 1 1 1 1 13-Nov-2014Best 1 1 Seller1 1 1 Best12-Nov-2014 1 1 Seller 1 1 1 Best2 2-Nov-2014 1 1 Seller 3 1 1 Best1 1-Nov-2014 1 1 Seller 1 1 1 Best5 1-Nov-20141 2 Seller 1 1 1 Best 1 31-Oct-20141 1Seller 1 2 1 Best 1 1 31-Oct-2014 1Seller 1 1 1 Best1 1 1 31-Oct-2014Seller 1 1 1 Best1 1 1 Seller 131-Oct-2014 1 1 Best 1 1 1Seller 1 30-Oct-20141 1 Best 1 3 1Seller 1 1 30-Oct-2014 1 Best1 -
2014-2015 Stanislav Pugach Resume
27422 NE 30TH WAY REDMOND, WA 98053 SUMMARY Nearly two decades of software engineering experience, strong analytical aptitude, and a wide range of technical knowledge. ● Able to quickly grasp complex systems +1.425.922.1634 and identify opportunities for improvements and resolution of critical issues. ● Intrepid lecturer and public speaker, able to communicate with both technical and creative types. ● Excellent troublemakingshooting and problem-solving skills. ● STANISLAV.PUGACH Proven technical and nontechnical writing competence. STANISLAV.PUGACHGMAIL.COM RUSSIAN 95% ENGLISH 90% TURKISH 30% 2003 | PhD 1998 | MSc C# 7+ YEARS C++ 10+ YEARS SQL 3+ YEARS XML RUBY C HTML JS BASS, DRUMS MOUNTAINEERING 1 PROFESSIONAL EXPERIENCE CURRENT Senior Software Development Engineer POINT INSIDE INC ● BELLEVUE, WASHINGTON Spearheaded a small team in creating a product-search relevance measurement framework; to be used in regular quality control and pre-release testing of new features. ● Developed code for automated scraping of the in-house 27422 NE 30TH WAY search engine as well as partner and competitor search engines. ● Interfaced with Amazon Mechanical Turk, using REDMOND, WA 98053 crowdsourcing for search relevance assessment. ● Maintained community contact with Mechanical Turk workers, addressing concerns and resolving issues. ● Created Pig and Hive scripts for large-scale log processing. ● Used accumulated data to provide diverse analytical reports requested by other departments. ● Designed, drove, and +1.425.922.1634 developed features in the -
Georgia and Russia: Bilateral View on the Quarter Century Relations
Revaz Koiava • Edisher Baghaturia • Yulia Nikitina GEORGIA AND RUSSIA: BILATERAL VIEW ON THE QUARTER CENTURY RELATIONS Research Report 2017 1 Revaz Koiava • Edisher Baghaturia • Yulia Nikitina GEORGIA AND RUSSIA: BILATERAL VIEW ON THE QUARTER CENTURY RELATIONS Research Report 2017 1 The publication was created with the support of the UK government’s Conflict, Stability and Security Fund. Opinions, expressed in this publication are the sole responsibility of the “Caucasian House” and do not necessarily reflect the official views of the United Kingdom of Great Britain and Northern Ireland. Project Director: Giorgi Kanashvili Translator: Natia Nadiradze Designer: Nikoloz Gelashvili © Caucasian House www.caucasianhouse.ge [email protected] www.regional-dialogue.com 2 Caucasian House is a cultural-educational organization, which aims to establish an ideological and intellectual base for peaceful development in Georgia and the Caucasus. Caucasian House has been working on projects covering issues such as regional development and the integration of different Caucasian peoples for a long time. In recent years, the organization actively studies political and social processes in the Caucasus and its adjacent regions. Some projects have already been implemented, including collaborative research by young Georgian and foreign analysts, informational visits to Georgia and other countries of the region, meetings with experts and government representatives. Through this project over the last five years more than ten political document were published about the Georgian conflict regions, Georgian-Russian relations, the North Caucasus, the Russian-Ukrainian conflict and other topics. The present account was prepared in 2016. It was based on social research, which was implemented within the project ‘Georgian-Russian dialogue for peace and co-operation’, within which Georgian and Russian researchers participated. -
A* Algorithm for Path Finding on General Sudirman Battle Game Based on Mobile
International Conference on Electrical Engineering, Informatics, and Its Education 2015 A* Algorithm for Path Finding on General Sudirman Battle Game Based on Mobile Nana Ramadijanti,Yuliana Setiowati, Fitri Setyorini, Ahmad Saifuddin Azhar Department of Information Engineering and Computer Kholid Fathoni, Rizky Yuniar Hakkun, Engineering, Department of Creative Multimedia Technology, Electronics Engineering Polytechnic Institute of Surabaya Electronics Engineering Polytechnic Institute of Surabaya Indonesia Indonesia [email protected], [email protected], [email protected], [email protected],[email protected] [email protected] Abstract— Game application of General Sudirman is a game history is from games, Nowadays, many games had been on genre with 1st person shooter has two levels and each level has a market. One of the renowned game is Blitzkrieg that covered different mission that narrated the heroism story of General the history of World War II [2] [3]. Some of the games that Sudirman to defend the Indonesian independence. At Level one, based on Indonesia history, e.g : Pallawa , P10NER , and the battle setting is the attack of two villages in Ambarawa, the Travel Kartini . Palawa is a game that based on the history of mission of the second levels take place when General Sudirman General Sudirman, inspire our research. On Palawa, General is on guerrilla attack with his troops. The application is supplied Sudirman is assigned into a set of chronological mission, with certain artificial intelligence algorithms in order to the notably called as Palagam Ambarawa battle, consists of player character in this game is more intelligent and realistic. Magelang combat , Jambu village incident , the attack The animation design and behavior of the characters using Finite Ambarawa castle , and Ambarawa battle [4]. -
Rules of Play T a B L E O F C O N T E N T S
Rodger B. MacGowan © 2018 Rules of Play T A B L E O F C O N T E N T S 1.0 Introduction ......................................................................2 7.0 Conflict Resolution Procedure ......................................15 2.0 The Map ............................................................................2 8.0 Special Rules ...................................................................18 3.0 Markers .............................................................................4 9.0 Victory .............................................................................20 4.0 Cards .................................................................................5 10.0 Scenarios .......................................................................20 5.0 Sequence of Play ...............................................................8 Credits ...................................................................................24 6.0 Actions ...............................................................................9 GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com 2 Hitler’s Reich ~ Rules of Play • 5 Gray Cubes to indicate the initial Axis Operation 1.0 Introduction Barbarossa Attacks (4) and that the Nazi-Soviet Pact Hitler’s Reich is the first of the Card Conquest System game is in effect as well as the four Soviet Allied Attacks series in which players recreate epic military contests of history of the 1944 Operation Bagration in short, comparatively simple and easy to learn but hard to • 6 -
The Distribution Of Usability Problems In Strategy
The distribution of usability problems in strategy games revisited Master Thesis in Interactive Digital Media Master's degree in Information Technology at Aalborg University Jens Beyer Østergaard - 10th semester 2017 Aalborg University Faculty of Humanities Department of Communication & Psychology Supervisor Thessa Jensen Associate professor Title: The distribution of usability problems in strategy games revisited University: Aalborg University Faculty: Faculty of Humanities Department: Department of Communication & Psychology Study program: M.Sc. Interactive Digital Media Semester: 10th Semester Date of submission: 19th of October 2017 Scope: Characters with spaces: 115931 corresponding to 48 standard pages Supervisor: Thessa Jensen ----------------------------------------------------------------- Jens Beyer Østergaard 1 Abstract Current research on design of game interfaces has identified a number of usability issues that affect the player's game experience. However, it is limited with studies that specifically identify the usability problems that are particularly relevant for specific game genres. In this master thesis, I address the limited research on usability problems of game interfaces in individual game genres. More -
The Third Reich: Politics and Propaganda, Second Edition
THE THIRD REICH THE THIRD REICH Politics and Propaganda Second Edition David Welch London and New York First published 1993 by Routledge 11 New Fetter Lane, London EC4P 4EE Simultaneously published in the USA and Canada by Routledge 29 West 35th Street, New York, NY 10001 First published in paperback 1995 Second edition first published 2002 This edition published in the Taylor & Francis e-Library, 2007. “To purchase your own copy of this or any of Taylor & Francis or Routledge’s collection of thousands of eBooks please go to www.eBookstore.tandf.co.uk.” Routledge is an imprint of the Taylor & Francis Group © 1993, 1995, 2002 David Welch All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Cataloging in Publication Data A catalog record for this book has been requested ISBN 0-203-93014-2 Master e-book ISBN ISBN 0–415–27507–5 (Hbk) ISBN 0–415–27508–3 (Pbk) CONTENTS List of illustrations vii Acknowledgements ix Glossary and list of abbreviations xi INTRODUCTION 1 1 THE CONQUEST OF THE MASSES 8 2 GOEBBELS AS PROPAGANDIST 22 3 RESTRUCTURING THE MEANS OF COMMUNICATION 28 The Ministry for Popular Enlightenment and Propaganda 28 The Reich Chamber -
PC GAMES and DRAGONS! the PC Gaming Authority
INSIDE! IN THE MAG: CGW'S LEGENDARY ANNUAL HANDS-ON REPORT DUNGEONS & DRAGONS 101 Free ONLINE: STORMREACH WE SAW DUNGEONS— PLAY THE DEMOS! PC GAMES AND DRAGONS! The PC Gaming Authority FOR OVER 20 YEARS 101CGW'S LEGENDARY ANNUALFREEISSUE 260 PC GAMES SHOOTERS PUZZLES PLATFORMERS AND MORE! WE TELL YOU WHERE TO FIND 'EM ALL! FIRST LOOK CRYSIS MORE EXPLOSIVE ACTION FROM THE MAKERS OF FAR CRY! SPECIAL REPORT: MOD SUMMIT FIRST LOOK! THE WORLD’S LEADING GOTHIC 3 YAY! THE SINGLE- MODMAKERS DISCUSS PLAYER RPG THE FUTURE OF RETURNS! PAGE 18 PC GAMING > ON THE DISC REVIEWED TM STAR WARS THE YEAR’S FIRST 5-STAR EMPIRE AT WAR DEMO! ISSUE 260 PLUS: HOT HALF-LIFE 2 AND DOOM 3 GAME IS ONE MAPS AND MODS! YOU’VE NEVER BIG TRAILERS: SPLINTER CELL HEARD OF 21 Display Until March DOUBLE AGENT, THE GODFATHER! SEE PAGE 87 $8.99 U.S. $9.99 Canada > MARCH 2006 CGW.1UP.COM THE FATE OF THE ENTIRE ARE YOU THE FLEETS Do you quickly build a fleet of TIE fighters and swarm the enemy before they gain strength? Or take time and build a more THE ELEMENTS powerful fleet of Star Destroyers? Do you wait until after the ice storm and lose the element of surprise? Or do you take advantage of low visibility and attack when they least expect it? THE ARMIES Do you crush bases under the feet of AT-ATs and risk losing a few? Or do you call down ships from space and bomb them back to the Stone Age? Will you repeat Star Wars® history or change it forever? Play Star Wars : Empire at War and test your strategic mettle in an epic fight to control the entire Star Wars galaxy.