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Concert Review: Symphony Help Breathe Life Into Video Games | Deseret News
11/23/2016 Concert review: Symphony help breathe life into video games | Deseret News Family Concert review: Symphony help breathe life into video games By Scott Iwasaki Published: March 29, 2008 12:00 a.m. "VIDEO GAMES LIVE!" Utah Symphony, Abravanel Hall, Friday, additional performance today, 355-2787 With strobe lights, a big video screen, mirror balls and an electric guitar, it was clear that "Video Games Live!" is not a typical symphony concert. And to have the Utah Symphony give two acts of video-game music life in a place other than the TV was nothing short of a rush. By the end of the show, the symphony did exactly what narrator and game composer and "Video Game Live!" co-founder Tommy Tallarico said it would do — "Show how culturally significant video games and video game music is in the world today." Conducted by video-game-music composer and "Video Game Live!" co-founder Jack Wall, the symphony, aided by the Snow College Choir, took the nearly sold-out audience on a journey from the early days of video gaming to the present. Kicking off the evening with the "blip-bleep" of "Pong" and ending with a rousing crescendo of "Final Fantasy VII," the concert brought old and young gamers together. With a symphonic suite, the concert highlighted pioneering games such as "Donkey Kong," "Dragon's Lair," "Tetris," "Frogger" and "Space Invaders," to name a few. In keeping with the "Space Invaders" theme, Tallarico chose a member from the audience to play a giant screen version of the game while the symphony performed the theme. -
ATI Radeon™ HD 3450 Video Guide
ATI Radeon™ HD 3450 High Definition HTPC for the masses Table of Contents Introduction................................................................................................. 3 Video Benchmarking Checklist ..................................................................... 7 How To Evaluate Video Playback Performance ............................................. 8 Video Playback Performance ...................................................................... 13 Appendix A: ATI Radeon™ HD 3450 based HTPC ........................................ 16 ©2007 Advanced Micro Devices, Inc., AMD, The AMD arrow, Athlon, ATI, the ATI logo, Avivo, ATI Radeon™ HD 3450 - Video Review Guide 2 Catalyst, The Ultimate Visual Experience and Radeon are trademarks of Advanced Micro Devices, Inc. Features, pricing, availability and specifications may vary by product model and are subject to change without notice. Products may not be exactly as shown. Not all features may be implemented by all manufacturers. Introduction High Definition (HD) content is gaining in popularity, driven by the increasing availability and affordability of HD-capable televisions, new releases of movies on HD media (Blu-rayTM & HD DVD) and a desire by consumers for a more immersive entertainment experience. It may be possible for consumers to upgrade their current PCs by adding new HD DVD and/or Blu-rayTM optical drives; however, the remaining PC components might lack the required processing capabilities for fully featured and smooth HD content playback. HD content presents -
L'expérience De Création De Jeux Vidéo En Amateur Travailler Son
Université de Liège Faculté de Philosophie et Lettres Département Médias, Culture et Communication L’expérience de création de jeux vidéo en amateur Travailler son goût pour l’incertitude Thèse présentée par Pierre-Yves Hurel en vue de l’obtention du titre de Docteur en Information et Communication sous la direction de Christine Servais Année académique 2019-2020 À Anne-Lyse, à notre aventure, à nos traversées, à nos horizons. À Charlotte, à tes cris de l’oie, à tes sourires en coin, à tes découvertes. REMERCIEMENTS Écrire une thèse est un acte pétri d’incertitudes, que l’auteur cherche à maîtriser, cadrer et contrôler. J’ai eu le bonheur d’être particulièrement bien accompagné dans cette pratique du doute. Seul face à mon document, j’étais riche de toutes les discussions qui ont jalonné mes années de doctorat. Je souhaite particulièrement remercier mes interlocuteurs pour leur générosité : - Christine Servais, pour sa direction minutieuse, sa franchise, sa bienveillance, ses conseils et son écoute. - Les membres du jury pour avoir accepté de me livrer leur analyse du présent travail. - Tous les membres du Liège Game Lab pour leur intelligence dans leur participation à notre collectif de recherche, pour leur capacité à échanger de manière constructive et pour leur humour sans égal. Merci au Docteure Barnabé (chercheuse internationale et coauteure de cafés-thèse fondateurs), au Docteure Delbouille (brillante sitôt qu’on l’entend), au Docteur Dupont (titulaire d’un double doctorat en lettres modernes et en élégance), au Docteur Dozo (dont le sens du collectif a tant permis), au futur Docteur Krywicki (prolifique en tout domaine), au futur Docteur Houlmont (dont je ne connais qu’un défaut) et au futur Docteur Bashandy (dont le vécu et les travaux incitent à l’humilité). -
Tie Break Tennis by 01Toys Review by Jr2swiss Nov/04/2004
Offline Edition Version: Mar/22/2005 14:13 http://reviews.chemicalkungfu.de/ 1 Ah Catsmanga Daioh by taRo Review by BobBorakovitz Nov/03/2004 This is a really nice little game, very polished with excellent graphics and music! The text is in Japanese (or another similar foreign language) but it's easy to understand the menus. The gameplay is simple, you are a little anime girl on the bottom of the screen, your goal is to avoid the many cats that are falling from the sky while collecting tokens that also fall from the sky. For every cat that you avoid you get 1 point, and you get bonus points by collecting the tokens. I love the music, it's a catchy tune, but there's not too many sound effects, however the ones that are there work well and sound great without crackling. The feature in this game that really makes it stand out is the online ranking system! When your game ends you get a screen that has a password and a website to rank yourself among other players! At the time of this writing, my ranking is a dismal #144! Oh well, I'll keep trying! Graphics: 9 Sound: 8 Gameplay: 9 Progress: 10 Gameidea: 6 Replay value: 7 OVERALL RATING: 8.2 2 Air Rage by Taras Young Review by frolik Nov/04/2004 Coded for the 15 days Coding Competition was this little one-shot shootemup where you fly a Boeing 737 that has been armed to the teeth with weapons and are pursued by government jets intent on taking you down. -
CUDA Particle-Based Fluid Simulation
CUDA Particle-based Fluid Simulation Simon Green Overview Fluid Simulation Techniques CUDA particle simulation Spatial subdivision techniques Rendering methods Future © NVIDIA Corporation 2008 Fluid Simulation Techniques Various approaches: Grid based (Eulerian) Stable fluids Particle level set Particle based (Lagrangian) SPH (smoothed particle hydrodynamics) MPS (Moving-Particle Semi-Implicit) Height field FFT (Tessendorf) Wave propagation – e.g. Kass and Miller © NVIDIA Corporation 2008 CUDA N-Body Demo Computes gravitational attraction between n bodies Computes all n2 interactions Uses shared memory to reduce memory bandwidth 16K bodies @ 44 FPS x 20 FLOPS / interaction x 16K2 interactions / frame = 240 GFLOP/s GeForce 8800 GTX © NVIDIA Corporation 2008 Particle-based Fluid Simulation Advantages Conservation of mass is trivial Easy to track free surface Only performs computation where necessary Not necessarily constrained to a finite grid Easy to parallelize Disadvantages Hard to extract smooth surface from particles Requires large number of particles for realistic results © NVIDIA Corporation 2008 Particle Fluid Simulation Papers Particle-Based Fluid Simulation for Interactive Applications, M. Müller, 2003 3000 particles, 5fps Particle-based Viscoelastic Fluid Simulation, Clavet et al, 2005 1000 particles, 10fps 20,000 particles, 2 secs / frame © NVIDIA Corporation 2008 CUDA SDK Particles Demo Particles with simple collisions Uses uniform grid based on sorting Uses fast CUDA radix sort Current performance: >100 fps for 65K interacting -
AMD Radeon HD 6570 1GB DP Pcie X16 Graphics Card
QuickSpecs AMD Radeon HD 6570 1GB DP PCIe x16 Graphics Card Overview Models AMD Radeon HD 6570 DP 1GB PCIe x16 Graphics Card QP027AA Introduction The AMD Radeon HD 6570 DP 1GB PCIe x16 Graphics Card provides a full height, PCI Express x16 graphics add-in card solution based on the AMD Radeon™ HD 6570 GPU. The card is designed to support three display connections through its DVII, and two DisplayPort connectors. An ideal solution for desktop PC customers seeking enhanced 2D and advanced 3D graphics performance, the AMD Radeon HD 6570 DP PCIe x16 Graphics Cards are an excellent choice for business users who want run multiple displays from a single graphics board. Engage in Web conferencing or video or photo editing, while improving your everyday business PC experience with better graphics and excellent visual display quality. The AMD Radeon HD 6570 DP PCIe x16 Graphics Cards deliver superior PCI Express (PCIe) features including: Unprecedented flexibility for new applications and enhanced performance Support for AMD Eyefinity® technology Run multiple displays from a single graphics card Full 16 lane PCIe bus support with peak bandwidth support NOTE: Graphics cards use part of the total system memory (RAM) for graphics performance. System memory dedicated to graphics performance is not available for other use by other programs. Key Benefits 1 GB of DDR3 dedicated on-board graphics frame buffer memory removing the need to share PC system memory Features the latest AMD Radeon HD 6570 GPU with DVXA support Run multiple displays from a single graphics board and expand your field of view with AMD Eyefinity technology DisplayPort 1.2 hardware ready for future multi-monitor support with a future driver Provides Dual-Link (DL) DVI-I and two DisplayPort output ports (useable at the same time) Supports Audio over DisplayPort for users who need audio with video thru the DisplayPort connector. -
Multiprocessing Contents
Multiprocessing Contents 1 Multiprocessing 1 1.1 Pre-history .............................................. 1 1.2 Key topics ............................................... 1 1.2.1 Processor symmetry ...................................... 1 1.2.2 Instruction and data streams ................................. 1 1.2.3 Processor coupling ...................................... 2 1.2.4 Multiprocessor Communication Architecture ......................... 2 1.3 Flynn’s taxonomy ........................................... 2 1.3.1 SISD multiprocessing ..................................... 2 1.3.2 SIMD multiprocessing .................................... 2 1.3.3 MISD multiprocessing .................................... 3 1.3.4 MIMD multiprocessing .................................... 3 1.4 See also ................................................ 3 1.5 References ............................................... 3 2 Computer multitasking 5 2.1 Multiprogramming .......................................... 5 2.2 Cooperative multitasking ....................................... 6 2.3 Preemptive multitasking ....................................... 6 2.4 Real time ............................................... 7 2.5 Multithreading ............................................ 7 2.6 Memory protection .......................................... 7 2.7 Memory swapping .......................................... 7 2.8 Programming ............................................. 7 2.9 See also ................................................ 8 2.10 References ............................................. -
Kansas City Monarchs Is Baseball Jim-Crow
WHITE OWNER OF KANSAS CITY MONARCHS IS EAGER TO ELIMINATE BASEBALL JIM-CROW Honorable John Dobbs Wesley Opines Win Plaudits Of White Baseball Fans That Negroes, Given Chance On Diamond, Varied Views On Efforts To Have Will Duplicate Fame In Other Sports Discrimination Tradition Ended Guest Column By John Wesley Dobbs KANSAS CITY, Mo.—(ANP) — ing out of season for club in Mexi- would consider Negro players J. L. Wilkinson, co-owner of the co. In pinch-hitting for Lucius Jones Cuba, and South American today (Melancholy) Kansas City Monarchs, champions countries. UNUSUAL POSITION I first want to highly commend him for the splendid and in- of* the Negro Americans league, Clark Griffith, head of the Wash- telligent manner in which he has been putting up the fight gave approbation this week to the THINKS GIBSON WOULD CLICK Wilkinson said he believed ington American league club, ex- through the columns of the Atlanta World to plan of William E Daily get Benswanger, Josh pressed the opinion that ‘‘Negro of the Gibson, catcher for the Wash- Negro players in baseball. Pittsburgh Pirates, to give to major league ington Homestead Grays, would at- leagues ought build themselves Negro baseball players a out to where try tract next to Gib- up their topnotch clubs Yes, we are Americans as attention Paige. too, and such, we must con- with his team. Officials of major play the ma,or league top clubs for son is known as “the Babe Ruth of tend for equal opportunities in all legitimate and honorable league teams expressed themselves the world championship.” Negro baseball,” with a lifetime avenues of development in free America. -
Force Awakens’ Edition
TUESDAY, AUGUST 18, 2015 TECHNOLOGY AT&T helped US NSA in spying on Internet traffic WASHINGTON: Telecommunications customer. network hubs in the United States. and I.S.P.s,” or Internet service providers, access to contents of transiting email powerhouse AT&T Inc has provided The documents date from 2003 to AT&T installed surveillance equip- according to another NSA document. traffic years before Verizon started in extensive assistance to the US National 2013 and were provided by fugitive for- ment in at least 17 of its US Internet AT&T started in 2011 to provide the March 2013, the Times reported. Security Agency as the spy agency con- mer NSA contractor Edward Snowden, hubs, far more than competitor Verizon NSA more than 1.1 billion domestic cell- Asked to comment on the Times ducts surveillance on huge volumes of the Times reported. The company Communications Inc, the Times report- phone calling records daily after “a push report, AT&T spokesman Brad Burns told Internet traffic passing through the helped the spy agency in a broad range ed. AT&T engineers also were the first to to get this flow operational prior to the Reuters by email: “We do not voluntarily United States, the New York Times of classified activities, the newspaper use new surveillance technologies 10th anniversary of 9/11,” referring to provide information to any investigat- reported on Saturday, citing newly dis- reported. invented by the NSA, the Times report- the Sept. 11, 2001, attacks on the United ing authorities other than if a person’s closed NSA documents. -
Netflix and the Development of the Internet Television Network
Syracuse University SURFACE Dissertations - ALL SURFACE May 2016 Netflix and the Development of the Internet Television Network Laura Osur Syracuse University Follow this and additional works at: https://surface.syr.edu/etd Part of the Social and Behavioral Sciences Commons Recommended Citation Osur, Laura, "Netflix and the Development of the Internet Television Network" (2016). Dissertations - ALL. 448. https://surface.syr.edu/etd/448 This Dissertation is brought to you for free and open access by the SURFACE at SURFACE. It has been accepted for inclusion in Dissertations - ALL by an authorized administrator of SURFACE. For more information, please contact [email protected]. Abstract When Netflix launched in April 1998, Internet video was in its infancy. Eighteen years later, Netflix has developed into the first truly global Internet TV network. Many books have been written about the five broadcast networks – NBC, CBS, ABC, Fox, and the CW – and many about the major cable networks – HBO, CNN, MTV, Nickelodeon, just to name a few – and this is the fitting time to undertake a detailed analysis of how Netflix, as the preeminent Internet TV networks, has come to be. This book, then, combines historical, industrial, and textual analysis to investigate, contextualize, and historicize Netflix's development as an Internet TV network. The book is split into four chapters. The first explores the ways in which Netflix's development during its early years a DVD-by-mail company – 1998-2007, a period I am calling "Netflix as Rental Company" – lay the foundations for the company's future iterations and successes. During this period, Netflix adapted DVD distribution to the Internet, revolutionizing the way viewers receive, watch, and choose content, and built a brand reputation on consumer-centric innovation. -
Abstract the Goal of This Project Is Primarily to Establish a Collection of Video Games Developed by Companies Based Here In
Abstract The goal of this project is primarily to establish a collection of video games developed by companies based here in Massachusetts. In preparation for a proposal to the companies, information was collected from each company concerning how, when, where, and why they were founded. A proposal was then written and submitted to each company requesting copies of their games. With this special collection, both students and staff will be able to use them as tools for the IMGD program. 1 Introduction WPI has established relationships with Massachusetts game companies since the Interactive Media and Game Development (IMGD) program’s beginning in 2005. With the growing popularity of game development, and the ever increasing numbers of companies, it is difficult to establish and maintain solid relationships for each and every company. As part of this project, new relationships will be founded with a number of greater-Boston area companies in order to establish a repository of local video games. This project will not only bolster any previous relationships with companies, but establish new ones as well. With these donated materials, a special collection will be established at the WPI Library, and will include a number of retail video games. This collection should inspire more people to be interested in the IMGD program here at WPI. Knowing that there are many opportunities locally for graduates is an important part of deciding one’s major. I knew I wanted to do something with the library for this IQP, but I was not sure exactly what I wanted when I first went to establish a project. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.