Abstract the Goal of This Project Is Primarily to Establish a Collection of Video Games Developed by Companies Based Here In
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Concert Review: Symphony Help Breathe Life Into Video Games | Deseret News
11/23/2016 Concert review: Symphony help breathe life into video games | Deseret News Family Concert review: Symphony help breathe life into video games By Scott Iwasaki Published: March 29, 2008 12:00 a.m. "VIDEO GAMES LIVE!" Utah Symphony, Abravanel Hall, Friday, additional performance today, 355-2787 With strobe lights, a big video screen, mirror balls and an electric guitar, it was clear that "Video Games Live!" is not a typical symphony concert. And to have the Utah Symphony give two acts of video-game music life in a place other than the TV was nothing short of a rush. By the end of the show, the symphony did exactly what narrator and game composer and "Video Game Live!" co-founder Tommy Tallarico said it would do — "Show how culturally significant video games and video game music is in the world today." Conducted by video-game-music composer and "Video Game Live!" co-founder Jack Wall, the symphony, aided by the Snow College Choir, took the nearly sold-out audience on a journey from the early days of video gaming to the present. Kicking off the evening with the "blip-bleep" of "Pong" and ending with a rousing crescendo of "Final Fantasy VII," the concert brought old and young gamers together. With a symphonic suite, the concert highlighted pioneering games such as "Donkey Kong," "Dragon's Lair," "Tetris," "Frogger" and "Space Invaders," to name a few. In keeping with the "Space Invaders" theme, Tallarico chose a member from the audience to play a giant screen version of the game while the symphony performed the theme. -
Carcieri Exhibit #912
• AFFIDAVIT OF DONALD L. CARCIERI Donald L. Carcieri, being duly sworn, states as follows: I. In my capacity as Governor of Rhode Island during 2010, I served as the Chairman of the Board of Directors of the Rhode Island Economic Development Corporation ("EDC"). 2. In that capacity, I was present at the July 26, 2010 EDC Board meeting, at which the Board passed the resolution attached hereto as Exhibit 1 (the "Resolution"), a draft of which had been provided to me and which I had reviewed prior to the meeting. 3. I understood based on Exhibit A to the Resolution and the presentation and representations by the staff of the EDC that the proceeds of the EDC loan authorized by the Resolution, together with other cash available or to become available to 38 Studios, as set forth in the 38 Studios financial projections, would be sufficient to fund the so-called MMOG game (Project Copernicus) to completion. At no time prior to or during the July 26,2010 meeting did I receive any information to the contrary. 4. I also reviewed and relied upon a July 22,2010 memorandum that I received from the EDC's Executive Director, Keith W. Stokes, a true copy of which is attached hereto as Exhibit 2. Donald L. Carcieri \~ Subscribed and sworn to before me this 3 day of October, 2012. Notaryrf::C ({~. ~G·FUND&as ,.. ""''I"IU"PIIJUcOF- '""" aa. I • -~~~AND My Commission Expires: _, ....ea.. ,, bi&ptaflniiGDfa # 50934297 ' RHODE ISLAND ECONOMIC DEVELOPMENT CORPORATION RESOLUTION AUTHORIZING THE ISSUANCE AND SALE OF JOB GUARANTY PROGRAM TAXABLE REVENUE BONI)S {38 -
News Announcement Gaming Industry News
NEWS ANNOUNCEMENT GAMING INDUSTRY NEWS: Extraordinary business opportunity including all Intellectual Property Rights of 38 Studios and Big Huge Games to be auctioned by Heritage Global Partners on behalf of Richard J. Land, Receiver SAN DIEGO, California and PROVIDENCE, Rhode Island – September 27, 2013 – Heritage Global Partners (“HGP”), a global leader in asset advisory and auction services and a subsidiary of Heritage Global Inc. (OTCQB: HGBL), today announced that they have been retained by Richard J. Land, the Court-Appointed Receiver for the assets of 38 Studios, LLC, 38 Studios Baltimore, LLC, Mercury Project, LLC and Precision Jobs, LLC, to oversee the Receivership (Rhode Island Superior Court Case Nos. P.B. 12-4095, P.B. 12-4096, P.B. 12-4097, P.B. 12-4098) sale of all video game and video game related intellectual property rights owned by Rhode Island-based 38 Studios, which was founded by Major League Baseball pitcher Curt Schilling in 2006. Assets to be offered include: . Intellectual property rights in the “Amalur” fantasy universe including: - “Project Copernicus” an in development Massively Multiplayer Online Role Playing Game (MMORPG) including a 10,000 year world history, completed character “races” and playable “zones” - Sequel rights to the critically acclaimed “Kingdoms of Amalur: Reckoning,” including development concepts, game artwork and designs. - Merchandise rights and revenue streams associated with the Xbox 360, PS3 and PC title “Kingdoms of Amalur: Reckoning” . Intellectual property rights in Big Huge Games’ properties including the classic PC strategy title “Rise of Nations” as well as “Rise of Legends” and the Xbox Live Arcade title “Catan” . -
U2 to Perform at the 2009 MTV Europe Music Awards
U2 To Perform at the 2009 MTV Europe Music Awards HISTORIC PERFORMANCE AT BERLIN'S BRANDENBURG GATE LONDON, Oct 27, 2009 -- U2 will perform in front of Berlin's Brandenburg Gate on November 5, as part of the 16th MTV Europe Music Awards (EMAs), the news was announced today by MTV Networks International (MTVNI), owned by Viacom Inc. (NYSE: VIA, VIA.B). As a prelude to the Fall of The Wall celebrations in Berlin, U2 return to the city for a free ticketed performance which will be beamed into the 2009 MTV Europe Music Awards. U2's manager Paul McGuinness said: "It'll be an exciting spot to be in, 20 years almost to the day since the wall came down. Should be fun." Tickets to attend MTV EMAs present U2 at the Brandenburg Gate will be free of charge and available by registering on www.u2.com or www.mtvema.com from 9pm (CET) on Wednesday 28 October 2009. Tickets, which will take the form of a bar- coded e-ticket, will be available on a first-come, first-served basis and will be restricted to a maximum of 2 per applicant. Access to the performance will be strictly via one advance, scanned e-ticket per person. Tickets will not be available on the night of the show. Commented Antonio Campo Dall'Orto, EVP, Music Brands, MTV Networks International and Executive Producer for the MTV Europe Music Awards: "The exceptional musical heritage of this year's EMAs spans genres and generations and we are extremely proud to be bringing U2 to Berlin for this extraordinary performance. -
2K Games and Irrational Games Announce Bioshock(R) Infinite
2K Games and Irrational Games Announce BioShock(R) Infinite August 12, 2010 2:01 PM ET Creators of original BioShock(R) look to the sky in the next chapter of the award-winning franchise NEW YORK, Aug 12, 2010 (BUSINESS WIRE) -- 2K Games announced today that BioShock(R) Infinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock(R) which has sold over 4 million units worldwide. Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently planned for release during calendar 2012. Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities. "We are excited to expand the world of BioShock, which is one of the industry's most critically acclaimed and beloved franchises," said Christoph Hartmann, president of 2K. -
MTV Games, Harmonix and EA Announce Superstar Lineup for Rock Band(TM) Country Track Pack(TM)
MTV Games, Harmonix and EA Announce Superstar Lineup for Rock Band(TM) Country Track Pack(TM) Country's Biggest Artists Bring All New Tracks to The Rock Band Platform Including Willie Nelson, Trace Adkins, Miranda Lambert, Sara Evans and More CAMBRIDGE, Mass., June 15 -- Harmonix, the leading developer of music-based games, and MTV Games, a part of Viacom's MTV Networks, (NYSE: VIA, VIA.B), along with distribution partner Electronic Arts Inc. (Nasdaq: ERTS), today revealed the full setlist for Rock Band™ Country Track Pack™, which includes some of country's biggest artists from Willie Nelson, Alan Jackson and Montgomery Gentry to Kenny Chesney, Miranda Lambert, Sara Evans and more! Rock Band Country Track Pack hits store shelves in North America July 21, 2009 for a suggested retail price of $29.99 and will be available for Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, and Wii™ system from Nintendo. Rock Band Country Track Pack, featuring 21 tracks from country music's superstars of yesterday and today, is a standalone software product that allows owners of Rock Band® and Rock Band®2 to keep the party going with a whole new setlist. Thirteen of the on disc tracks are brand new to the Rock Band platform and will be exclusive to the Rock Band Country Track Pack disc for a limited time before joining the Rock Band® Music Store as downloadable content. In addition, Rock Band Country Track Pack, like all Rock Band software, is compatible with all Rock Band controllers, as well as most Guitar Hero® and authorized third party controllers and microphones. -
A Chronological Particular Timeline of Near East and Europe History
Introduction This compilation was begun merely to be a synthesized, occasional source for other writings, primarily for familiarization with European world development. Gradually, however, it was forced to come to grips with the elephantine amount of historical detail in certain classical sources. Recording the numbers of reported war deaths in previous history (many thousands, here and there!) initially was done with little contemplation but eventually, with the near‐exponential number of Humankind battles (not just major ones; inter‐tribal, dynastic, and inter‐regional), mind was caused to pause and ask itself, “Why?” Awed by the numbers killed in battles over recorded time, one falls subject to believing the very occupation in war was a naturally occurring ancient inclination, no longer possessed by ‘enlightened’ Humankind. In our synthesized histories, however, details are confined to generals, geography, battle strategies and formations, victories and defeats, with precious little revealed of the highly complicated and combined subjective forces that generate and fuel war. Two territories of human existence are involved: material and psychological. Material includes land, resources, and freedom to maintain a life to which one feels entitled. It fuels war by emotions arising from either deprivation or conditioned expectations. Psychological embraces Egalitarian and Egoistical arenas. Egalitarian is fueled by emotions arising from either a need to improve conditions or defend what it has. To that category also belongs the individual for whom revenge becomes an end in itself. Egoistical is fueled by emotions arising from material possessiveness and self‐aggrandizations. To that category also belongs the individual for whom worldly power is an end in itself. -
Before the Concert Begins, Please Turn on Your Cellphones
Comments Subscribe Members Starting at 99 cents Sign In Before the concert begins, please turn on your cellphones JOHNTLUMACKI/GLOBE STAFF NoteStream app developer Eran Egozy and research assistant Nathan Gutierrez. By Zoë Madonna GLOBE STAFF FEBRUARY 24, 2017 CAMBRIDGE — You may not know Eran Egozy’s name, but if you either were between the ages of 10 and 24 in the mid-2000s or had children in that ballpark, you may be familiar with one of the wildly successful video games on his resumé. Harmonix Music Systems, the video game development company he founded with fellow Massachusetts Institute of Technology graduate Alex Rigopulos, brought the “Guitar Hero” and “Rock Band” franchises to living rooms and dorm lounges everywhere, introducing immersive, interactive technology through which non-musicians could play music. Now Egozy is turning his attention from the video game console to the concert hall with the app NoteStream. The app offers an alternative to the traditional program book, which delivers listeners a static wall of text that may be difficult to take in before the lights go down. NoteStream is designed to run on smartphones, displaying images and insights about a piece in real time as it is performed. “Our purpose is to engage with the audience more,” Egozy said at MIT, where he teaches. “We want people who are listening to music, especially if they’re listening for the first time, to be able to appreciate more of it as they’re listening to it.” NoteStream’s prototype outing was during an MIT Wind Ensemble performance of Percy Grainger’s English folk tune-inspired “A Lincolnshire Posy” in December. -
Descargar Bomberman Blast Wii Iso
Descargar bomberman blast wii iso Continue Progress continues We have already had 10,965 updates with Dolphin 5.0. Follow Dolphin's ongoing progress through the Dolphin blog: August/September 2019 Progress Report. The Bomberman Blast Wii IsoBomberman Blast Wii ControlsBomberman Blast is an action game developed and published by Hudson Soft for the Wii and WiiWare. It is part of the Bomberman series. This is the second in the bomberman downloadable games trilogy, after Bomberman Live for Xbox Live Arcade, followed by Bomberman Ultra for PlayStation Network. The game was released in two versions: full featured retail release and downloadable, lower-priced WiiWare. Bomberman Blast is originally a retail game. Featuring a whole new story mode, just like the old games as well as the 8-player online combat mode, it seemed like Hudson was trying. Vicky's dolphin emulator needs your help! Dolphin can play thousands of games and changes happen all the time. Help us keep up! Join us and help us make this the best resource for the dolphin. Bomberman BlastDeveloper (s)Hudson SoftPublisher (s)Hudson EntertainmentSeriesBombermanPlatform (s)WiiRelease Date (s) JP September 25, 2008Genre (s)ActionMode (s)Single game, Multiplayer (8)Entry TechniquesWi Remote, GameCube ControllerCompatibility5PerfectIGameSRB668 The WiiWare VersionDolphin Forum threadOpen IssuesSearch GoogleSearch WikipediaBomberman Blast (Bomberman in Japan) is a brand new addition to the Bomberman series available on WiiWare. Up to eight players can fight online at the same time via Nintendo Wi-Fi Connection. Simple controls make this a great game for family and friends to enjoy at any time. You can summon new items by shaking the Wii Remote Controller, creating new levels of Bomberman excitement. -
Deus Ex (2000) by Ion Storm Inc
A zeitgeist game is reflective of its corresponding social climate. Titles that gain zeitgeist status have in some way challenged the norms of their associated era and revolutionised a pre-established genre by bending traditional conventions. Thus, zeitgeist titles are also timeless. They transcend time, remaining popular and famous due to the societal standpoints they raise and the impact their innovation has on the wider gaming communities and markets. Sci-Fi cyberpunk FPS/RPG Deus Ex (2000) by Ion Storm Inc. is an example of one such title that has built upon its sociological, artistic and technical influences to create a game that resonates innovation through its unique application of emergent gameplay; driven by character interaction and choice. Through analysis of these three fundamental influences in relation to the unique emergent gameplay construction of Deus Ex and correspondingly by comparing the game with its peers gives insight into how this game achieved zeitgeist status. Deus Ex was not the first game to challenge the norm by hybridising FPS/RPG genres. It was inspired by the gameplay of previous FPS/RPG 90’s games Ultima Underworld (1992) and System Shock (1994) by Looking Glass. (Spector, 2000). However, Spector also states he wanted to build upon the foundation laid by these games. He goes on to say his influence for the setting of the game came from his research into millennial conspiracies and his wife’s obsession with the X-Files. (2000). The game world of Deus Ex acts as a basis for the innovative success of its emergent gameplay. Without a lively game world gameplay choices would feel uninspiring. -
Sega Mega Drive™ Ultimate Collection Announced for the Xbox 360 and Playstation 3
FOR IMMEDIATE RELEASE SEGA MEGA DRIVE™ ULTIMATE COLLECTION ANNOUNCED FOR THE XBOX 360 AND PLAYSTATION 3 SEGA’s glorious past is gathered in one colossal collection LONDON & SAN FRANCISCO (November 3, 2008) – SEGA® of Europe Ltd. and SEGA® of America, Inc today announced the development of SEGA Mega Drive Ultimate Collection for the Xbox 360® video game and entertainment system from Microsoft, and the PLAYSTATION®3 computer entertainment system. This compilation will feature the best first-party games from SEGA’s respected 16-bit Mega Drive years, as well as bonus content from its 8-bit Master System and 1980’s arcade era games library. “SEGA Mega Drive Ultimate Collection is a must-have for any SEGA enthusiast,” commented Gary Knight, European Marketing Director for SEGA Europe. “Fans will get a chance to relive fond memories from these classic games in HD format.” Developed by Backbone Entertainment, SEGA Mega Drive Ultimate Collection contains over 40 celebrated SEGA classics in one package; making it the largest collection of SEGA first party games ever offered. Featured games include; Sonic the Hedgehog 1, 2 and 3, Columns, Alien Storm, Ecco the Dolphin, Space Harrier, and cult classic, Streets of Rage 1, 2 and 3. The games in the collection have been reproduced with the utmost detail and accuracy to commend their originals. In addition, SEGA Mega Drive Ultimate Collection can output the games in 720p with higher resolution graphics for HD televisions, bringing a new visual richness to these classic titles. SEGA Mega Drive Ultimate Collection for Xbox 360 and PLAYSTATION 3 is scheduled for worldwide release in early 2009. -
Exploring the Potential of Game Audio for Wellbeing
Exploring the Potential of Game Audio for Wellbeing Katja Rogers Lennart Nacke Ulm University University of Waterloo Ulm, Germany Waterloo, Canada [email protected] [email protected] ABSTRACT relating to the high stress environments they are performed in. Music listening has long-standing ties to mental health, pos- For example, some professions like education or health care itive affective states, and wellbeing. Even outside of clini- services feature environments with chronic imbalances in the cal contexts, music is increasingly being explored as a cost- demands they place on individuals in comparison to resources effective, ubiquitous way to support emotion regulation and provided to meet those demands [39]. Exposure to stress and stress reduction in people’s everyday lives. Games have also related mental health issues in turn also predisposes people to been shown to have the capability to improve player well-being physical illness such as cancer and cardiovascular disease; this in certain contexts. However, the role of players’ exposure link between mental and physical health issues also leads to to background music in games toward leveraging this effect significant economic consequences [39, 44]. The WHO have has not been explored specifically. We explore the potential of emphasized the importance of prevention for achieving this games to act as a tool for relaxation and stress reduction for goal [44]. The reduction of stress in everyday life is therefore a the general public and discuss future research directions. good measure to improve the health of the general population and support their wellbeing. ACM Classification Keywords Games are, ideally, fun and enjoyable.