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30th Oct - 1st Nov Conference Booklet

1 2 3 INTRO REBOOT DEVELOP RED | 2019

y Always Outnumbered, Never Outgunned

Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on , at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic ([email protected])

CEO We are incredibly grateful for all of you that have Reboot supported us on this challenging road, but we did

Patrons OF fine digital art and entertainment: Patrons OF fine digital art and entertainment:

4 5 SPEAKERS REBOOT DEVELOP RED | 2019

Reboot Develop through half a decade of its existence has become a synonym for outstanding, best in its class speaker lineups, gathering some of the finest worldwide games industry creators and developers, including not just industry legends but also indie developer superstars as well as AAA studio heads and leads. This year Reboot Develop is going to host 102 great speakers. *arranged in alphabetical order Aleksander Kauch 11 bit studios, Lead programmer

y Aleksander is Lead gameplay pro- Aaryn Flynn grammer in 11 bit studios. Worked on almost every 11 bit’s game includ- Improbable, General Manager North America ing Anomaly series, This War of Mine and Frostpunk. Lectured in y Aaryn Flynn is a games industry programming at Warsaw University of Technology veteran with 20 years experience and Academy of Games and Post-Production. in the industry. Beginning his Experienced in programming, game architecture and career at BioWare on titles such overall game development. as Baldur’s Gate 2, and : Knights of the Old Republic, Flynn became General Manager and shipped Alex Schwartz : Origins and 2. He later oversaw production of Dragon Age 2, Mass absurd:joy, Founder + Janitor Effect 3 and Dragon Age: Inquisition. Flynn is cur- rently heading Improbable’s Canadian studio in y Previously, Alex founded, built, and Edmonton, Alberta, developing an online RPG ran the -acquired VR game stu- using Improbable’s SpatialOS cloud platform. He dio Owlchemy Labs. Alex led the cre- also has MBAs from Queen’s University and Cornell ation of award winning titles such as University. and : VR. His passion for design, art, and engineering led him to a role where he did just about everything until he could hire someone better than him to take it off Aleissia Laidacker his plate, hence ‘janitor’. As an advisor to GDC, DICE, and BAFTA Alex plays an active role in the community , Director of Developer Experience but when he’s finally back home in Boston, he can be found juggling or smoking various exotic meats. y Aleissia is a Technology and Design Director with 20 years experi- ence in product design, AI, systems and game development. She is a Alex Stickel, P.Eng. leader in the Serious Labs, Compliance Engineer / space, where she leads as Director of Developer Experience at Magic Leap. Her team y Alex started his carrier in 2004 as works closely with the Developer community to drive an electrical engineer and chemist the product design for tools, platforms and engine utilizing nanotechnology to imple- development at Magic Leap. Previous to Magic Leap, ment genetic testing in hand held she was in game development, working at medical devices. With an affinity for for 11 years, where she was AI Lead on the Assassin’s the small and high tech, Alex joined Serious Labs in Creed franchise. April 2018 to join the fast paces world of VR devel- opers. Alex brings his skills in hardware design and understanding of global standard compliance to the Serious Labs team to explore and push the limits of the hardware – XR boundaries. 6 7 Andrej Levenski Gamepires, Technical Director / Co-Founder

y Andrej is an industry veteran of 16 years and the Technical Director at Alexander Fernandez Gamepires. He has been a program- mer for much longer, almost 22 years, Streamline Media Group, CEO and Co-Founder starting out as an enthusiast with his friends. He co-founded Gamepires y Alexander is CEO and 8 years ago, working on the in-house PranaEngine Co-Founder of Streamline Media used on the award-winning Gas Guzzlers Extreme Group, Inc., Southeast Asia’s lead- racing combat game, and has spent the last 2 years ing independent working in UE4 on SCUM, a multiplayer survival developer and development game currently in . His interests and services provider focused on the intersection of experience span all technical areas of the game Bend the Rules development. AMD Radeon™ RX 5700 Series media, entertainment, and technology. A true Designed from the ground up for exceptional 1440p performance and entrepreneur, Alexander and his three co-founders high-fidelity gaming. bootstrapped Streamline for 18 years from its Andy Moore www.AMD.com/RX5700 humble roots in an apartment in Amsterdam into a global games brand across Europe, Asia, and absurd:joy, CTO the Americas. Its divisions, Streamline Studios, y You may know Andy from Radial Streamframe, All Pixels, and Streamline Games, Games, theMOR, SteamBirds, or have contributed to critically acclaimed entertain- Fantastic Contraption. He’s a pro- ment franchises including V, Final grammer, designer and founder/ XV, , and . The studios CEO for the last 20 years. He made latest original IP, Bake ‘N Switch is highly antici- more than 100 games, hired and managed some big pated and was nominated for Game of the Show Blast your way to intergalactic loot or fight for survival behind enemy lines with AMD Radeon™ RX 5700 Series teams, been through some exciting acquisitions, and at . graphics cards. Set off on a mayhem-fueled adventure in 3 with an in-game AMD Echo Device Com- won some big awards! Since 2014, he’s been work- municator or prepare for battle as an Elite Spec Ops soldier in Tom Clancy’s Ghost Recon® Breakpoint with an in- ing at the bleeding edge of XR, helping the industry game AMD Clan Emblem and Shirt. Wherever you’re headed, get the ultimate gaming experience and performance re-invent everything from UX to tech in the medium. with Radeon™ RX graphics cards. Andrew Czarnietzki He’s also active in the broader community (teaching, mentoring, conferences) — the only thing he loves Only By Midnight Ltd., Co-Founder / Lead more than creating is helping others create (Andy: Developer “OK, that’s partly a lie… I do love me some airplanes.”) y Andrew has worn many hats over his 15 years’ experience in the Anna-Carolin Weber games industry, mostly those of AMD Ryzen™ 3000 Series: The Most Advanced Desktop Designer and Programmer. He’s a Dance Artist & Researcher / Lecturer Processors in the World1 co-founder of Serious Labs and continues to Design VR Simulators by day (at least Higher speeds. More memory. Wider bandwidth.2 AMD Ryzen™ 3000 y Anna-Carolin researches, teaches most days). By night, he’s the lead developer for Series processors aren’t just built to perform, they’re designed to win and stages on the intersection of the aptly named Only By Midnight – which is with high framerates, low temperatures, up to 16 cores, and support (digital) media and performative arts. what happens when a side project becomes real! for DirectX® 12. Now you can enjoy fast, smooth performance in the She has been regularly producing Only By Midnight’s upcoming game Curved Space most demanding games, from competitive 1080p to ultra-quality 4K her own transdisciplinary work since is the culmination of Andrew’s first-hand experi- resolution. 2008 besides working as a dramaturge and advis- www.AMD.com/Ryzen ence of helping grow a company from a computer ing dance and performance projects in Germanys in his parent’s’ basement to a world-class develop- independent dance and theater scene. Currently she ment team. Try Curved Space in the Indie Expo holds a position as an academic lecturer with RUB Area! arts & culture international (inSTUDIES) and Moves at Ruhr-Universität Bochum. Anna-

Blood and Gore Intense Violence Carolin has developed a range of practice based Strong Language workshop formats to share her expertise on artistic

methods for interdisciplinary collaboration. 1. “Advanced” defined as superior process technology in a smaller node and unique support for PCIe® Gen 4 in the gaming market as of 05/26/2019. RZ3-14 2. Specifications of 3rd generation Ryzen processors as of July 2, 2019. As of July 7, 2019, the AMD’s 3rd Gen Ryzen processors have higher speeds (4.7 GHz vs. 4.3 GHz, More Memory (up to 72MB vs up to 40MB), and wider bandwidth (PCIe Gen 4 with 32GB single directional, vs PCIe Gen3 with 16 GB/s single directional) compared to 2nd Generation Ryzen processors. RZ3-68 8 , Tom Clancy’s Ghost Recon Breakpoint and 5 are rated ESRB “M” for Mature and PEGI 18. May contain content inappropriate for children. Please consult with ESRB.org, PEGI.info, or your regional game ratings organization. 9 © 2019 , Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, Ryzen, and combinations thereof are trademarks of Advanced Micro Devices, Inc. © 2019 IPerion, LLC, and published and distributed by . Gearbox and Borderlands, and the Gearbox and Borderlands logos, are registered trademarks and used courtesy of , LLC. 2K and the 2K logo are trademarks of Take- Two Interactive Software, Inc. All rights reserved. © 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Portions © 2019 . Microsoft, Gears of War and are trademarks of the Microsoft group of companies. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies. PID# 19307411-H SPEAKERS REBOOT DEVELOP RED | 2019 Ante Vrdelja , Chief Marketing Officer Benjamin Mitchell y Ante is developing marketing Samsung, GameDev Engineer strategies and leading the execution of marketing programs at Croteam, y Addicted to video games since Croatia’s powerhouse studio behind around the same time he learned and The Talos to read, Benjamin found a passion Principle. As a co-founder and Secretary General of for graphics after discovering he CGDA – Croatian Game Developers Association, he could make pretty things with established a network of regional game dev studios code. Fast forward to now, where he works as and is working towards global recognition and a GameDev Engineer at , local support for the growing industry. Una persona Benjamin enjoys the novelty of working on a vari- famosa. Muy importante. ety of the latest and greatest Android titles. Arseny Kapoulkine Brenda Bailey Roblox, Technical Fellow DigiBC, Executive Director

y Arseny Kapoulkine has worked y Brenda Bailey (Nee on game technology for the past Gershkovitch) is the Executive decade. Having worked on render- Director of DigiBC, the Video ing, physics simulation, language Game Industry Association in runtimes, multithreading and many Canada. Bailey is the other areas, he is still discovering exciting problems past C.O.O. of Deep Fried Entertainment and the in game development that require low- think- past CEO of Silicon Sisters interactive, a women- ing. After helping ship many titles on PS3 including owned, female-focused studio building top quality several FIFA games, he joined Roblox in 2012 and games for women and girls. Launched in May 2010 has been working on the in-house engine ever the studio successfully introduced a tween series since, helping young game developers achieve their called School26 to iOS, Android, PC and Mac. She is dreams. a Founder of Women in Games Vancouver, a past board member of the Canadian Video Game Awards and Past Advisory Board member of GDC Canada. Bailey has spoken at many conferences around the world including the Montreal International Games Composer Summit and the Nordic Games Summit. y Grammy-nominated and two- time British Academy Award-winning composer Austin Wintory diverse Bruce Wooden career has straddled the worlds of , Content Launch Manager games, films and concert music. Austin’s for the hit PS3 game Journey y An active VR industry evange- became the first-ever Grammy-nominated vid- list since 2013, Bruce co-founded eogame score, also winning two British Academy both AltspaceVR and Silicon Awards and many others! Austin’s score for the earlier Valley Virtual Reality (SVVR). game flOw made him the youngest composer ever His background is in UX, Product to receive a British Academy Award nomination and Management, Dev Community, and Game Design. also won him a wide variety of other game industry He has played 1000s of VR experiences, admin- accolades, Since Journey’s release Austin’s subse- istered 100s of VR demos and playtests, and quent scores to The Banner Saga, Assassin’s Creed currently does content and publishing review for and ABZU have each earned BAFTA nomi- the Oculus Store. Bruce is known in the industry nations. He collaborates regularly with orchestras and as a passionate advocate for user experience and chamber ensembles around the world. developer success. 10 11 Carla Rylance Chris Jurney SPEAKERS REBOOT DEVELOP | 2015 The Coalition (), External Oculus, AR/VR Head of Developer Strategy Development Manager y Chris started in the game industry as a programmer, doing y Carla has been focused on tours at , External Development for Video , , and Games since 2009 at studios such Supergiant before joining Oculus. as nDreams, Imaginati Studios, Now he leads the AV/VR Developer Strategy team and Lionhead (Microsoft Studios). at , covering developer relations and In 2017, Carla acquired an External Development partnerships. In his free time, Chris does metal- Manager role in Vancouver at The Coalition working and has very strong opinions on how a (XBOX Game Studios) managing due diligence, grilled cheese is made. on-boarding, and maintenance of external teams across the world. Carla’s passion for process, team management, and KPIs has led her to host vari- ous talks at XDS conferences, and she has been a member of the XDS Advisory Committee since Valve, Game Designer, Composer, Writer September 2018. y Chris Remo is a game designer, composer, and writer at Valve. He Chelsea Hallick was a key creative contributor as Calgary Economic Development, Business game designer, composer, and Development Manager Interactive Digital audio director on at Media . Previously, he worked in multidis- ciplinary roles on games including Battlefront II: y Chelsea is an award-winning X-Wing VR, The Cave, , Thirty Flights digital media professional, who is of Loving, BioShock Infinite and more, indepen- SERVICES leading both the Digital Media dently and with , Double Fine and Video Game & Immersive Productions, and . Chris also Technology strategies for co-founded the podcast network Idle Thumbs, Calgary. Over the last decade, she has worked in where he has hosted and produced several popu- a variety of industries with a focus on digital-first lar podcasts. experiences. As a career marketer and business ORCHESTRATION development manager she is currently engaged in building economic success and a strong community Chris Wren for the interactive digital media sector in Calgary. , Senior Manager y Chris is a 16-year veteran of SERVER Electronic Arts, beginning his Stray Bombay Company, CEO / Co-Founder tenure as a Development Director for Sports and Action titles. Chris y CEO and Co-founder of Stray is a member of EA’s XDI team, Bombay Company, a based supporting the external development needs of studio working on an unannounced the organization. Chris acts as Chair for the XDS co-operative game. Previously Chet Advisory Committee, which ensures excellence worked at Valve for 12 years where in the delivery of the internationally acclaimed he was project lead on the series and XDS event. Chris has held a board positions with writer on various franchises including Half-Life, Vancouver Centre for Entertainment Arts, ACM , and TeamFortress. He also helped relaunch SIGGRAPH Vancouver, and Vancouver Film School. the Counter-Strike series with CS:GO. He spent his He has delivered sessions at games industry final years at Valve visiting and helping studios events in the UK, UAE, Brazil, Colombia, Croatia around the world launch the HTC Vive. and Russia.

12 13

Zeuz_Red_Ad_A5.indd 2 17.10.19 20:48 Cristiano Ferreira Oculus, Developer Relations Engineer

y Cristiano is a career developer relations engineer which is not typical. Starting out of school at as a dev rel engineer Christopher Bain and fueled by imposter syndrome, he BioWare, Senior Director of Business quickly ramped implementing / optimiz- Operations ing all game subsystems and rendering methods to provide studios of all sizes value. His specialty is squeezing y In over 10 years with that sweet sweet performance out of hardware at any BioWare, Chris has contributed wattage. After nearly 7 years at Intel, he took a job with to the product roadmap, brand Oculus doing the same exact job in VR where frame rates strategy and digital economy are higher with _eyeCount++. He enjoys dark wave music, planning for almost a half beer, making your game look better and run faster. dozen award winning games including and Dragon Age: Inquisition. He also oversees a team that drives consumer Cy Wise products, entertainment, and long term player absurd:joy, Founder engagement for BioWare’s premier gaming IPs, Mass Effect, Dragon Age, and Anthem. Prior y Cy is Founder and Live Raccoon at to joining BioWare, Chris worked in Product absurd:joy, a collection of curious humans Management, Corporate Development, focused on the intersection of XR and received his Bachelor’s Degree in Commerce Level Up in Calgary play. With 15+ years of games industry from the University of Alberta and his MBA tenure, Cy has most recently helped to from Queen’s University. run and grow VR game studio Owlchemy Labs, creators of award winning Job Simulator and Rick and Morty: VR. Her expertise spans VR design, human-centric play, and Damir Durovic building / maintaining culture within organizations and communities. When left unattended, she also writes tons of Reboot, CEO jokes and dialog for all of her projects. Before VR rocked her world, she survived AAA MMO game development cycles y As a veteran of games mostly unscathed. Emerging somehow with her unfet- industry with 23 years of com- tered positivity intact, she still fervently believes in joy and bined experience in running play and can be seen in the wild gesturing enthusiastically huge games industry events, about the future. media and being key part on marketing and PR side of things Damir has seen empires fall and rise. For last 8 years together Daichi Saito with an incredible and small but super agile Why So Serious?, CEO team has been running REBOOT brand that Calgary is one of the most cost-competitive besides running one of the biggest consumer y Daichi joined Dwango in 2011 in games shows in Europe, as well as the big order to help indie creators achieve their European consumer games media is the compa- dreams. He quickly became affiliated with major cities in North America for making ny behind world famous Reboot Develop Blue the web magazine DenFamiNico Gamer and Red, two games industry conferences that and became its deputy chief editor. In games. have redefined the worldwide games industry 2015, he led the creation of the Game Magazine, a web event landscape. Damir is on advisory board of platform to select, co-create and publish indie games. As a European Game Developers Federation and he game editor, he helped solo creator Makoto Sanada We have extreme bandwidth via a not-so-secret underground network was recently awarded the first ever Devcom Angel of Death, an RPG Maker Story game, into a hit of dark fibre that is available for lease. With fast permitting, ready-to- Hero Award for his efforts in promoting, con- cross media franchise (books, , events). In 2018, he necting and pushing along European games founded Vaka, Inc. and produced with Team LadyBug the work talent and a growing pipeline, you’ll be online in no time. industry. critically acclaimed Touhou Luna Nights. His latest project, Gensokyo Night Festival was released in early access as the first title of his new company, “Why Stop by our booth to learn more or visit: calgarygaming.com 14 So Serious?”. 15 SPEAKERS REBOOT DEVELOP RED | 2019

Damir Slogar Big Blue Bubble, CEO

y Damir has spent over 30 years in the Daniel Pearson game industry and been credited for Purewal Consulting, Business Development over 100 games across 20 different Manager platforms going back to the early days of the ZX Spectrum & Commodore 64. In y Dan is a business development the 90’s he produced and hosted a live TV show devoted manager at Purewal Consulting, to video games and shortly thereafter started a success- focused on taking the hard work out ful video game magazine. At the turn of the century, he of opening new revenue streams for joined DICE where he worked on the Battlefield series. indie clients of all sizes by facilitat- In 2004 Damir founded Big Blue Bubble, a Canadian stu- ing a broad range of projects such as merchandis- dio that has produced numerous mobile hits like Burn ing, IP iteration, PR planning and brand building. The Rope and My Singing Monsters. He is always in search of high-quality, low-hassle solutions which let our partners concentrate on their core business. Dan is an ex-games industry Dan Luffey business journalist – beginning his games career Dangen entertainment, Overlord of Localization at before spending years at the industry’s leading publication, GamesIndustry.biz, y Dan has built up over 10 years of leaving as a veteran European Editor in 2016. localization and translation experience in fields such as literature, , and of course, video games. Aside his love Dave Chan for awesome games, Dan is passionate and dedicated to giving localization (and localizers) the Quantum Integrity Software / Sound Designer kind of environment and care that he’s always wanted to experience as a localizer himself. Dan believes that y Dave Chan ended up working the quality of one’s work environment greatly affects the at BioWare in the IT department quality of one’s work, so he utilizes honest, direct com- after getting his Microsoft certifica- munication between developers and localizers in tion in 1999. The owners offered order to allow everyone’s voice to be heard. him a chance to make placeholder sounds for MDK2. They liked the sounds so much they wanted him to do the whole game. The rest, as they say, is history. In 2004 he struck out on his own David Lightbown to form Giant Sandbox. He worked on AAA titles Ubisoft, User Experience Director (Technology Group) like Prey, Splinter Cell and Mass Effect as well as smaller indie projects and casual games. He was y David has been working profes- asked by Aaron Marks to contribute to the second sionally in the games industry for edition of The Complete Guide to Game Audio and almost 20 years. He has spent the contributed a section describing his experiences majority of his career focused on tools and process. Recently he was the Audio Director of development and pipeline productiv- Hinterland Games working on their first title The“ ity. David speaks at conferences around the world on Long Dark” and is currently working on the upcom- the topic of applying user experience techniques in ing game Dead Matter. the games industry. He is an Autodesk Master Award recipient, and is the author of: “Designing the User Experience of Game Development Tools“. David currently holds the position of User Experience Director for the Technology Group at Ubisoft Montréal.

16 17 Derek Czerkaski Daniel Boutros , Head of Production y Derek entered the industry as a Soul Hardware + Soul Arcade (stealth mode), freelance writer when he was 18 years Exec Producer / Mysticism Defluffer old, writing for numerous games y Daniel Boutros started in the media websites such as MMORPG. arcades at 14 winning and even- com. Over the past 6 years, Derek has tually organizing worked with numerous AAA players in the industry, events. At 17, SCEE hired him on as including Funcom, , , their youngest assistant producer and Ubisoft, in various capacities. Most recently, he and he’s been in service to games ever since. served as a Game Investment Analyst, where Working across mobile, console, PC, arcade and VR, he evaluated hundreds of developers and studios he’s worked mega-franchises like Spider-Man and across the globe. He recently joined New World The Walking Dead, and worn hats in almost every Interactive to serve as their Head of Production, and non-artist or programming role, eventually special- will also be working with Thin Air Games as an advi- izing in game design and production. 25+ years sor for their game incubation program. later, he’s traveling the world learning ancient mystical practices. As a part time Exec Producer, he serves indie teams on one side. On the other, he Dino Patti demystifies the mystical to complete strangers Coherence / JUMPSHIP, CEO / Executive Producer

y With 15 years of experience in the Deborah Guzman Barrios games industry Dino Patti, has made a name for himself. Most notably he is Oculus, Developer Relations known for his role in co-founding, scal- y As part of the Developer ing and running Playdead for almost Relations team at Oculus, Deborah 10 years while they developed and published the works closely with developers and multi award winning titles LIMBO and INSIDE. Dino publishers during all phases of has had an advising role in several game and game development. As a lifelong gamer, related companies. In 2017 Dino founded JUMPSHIP she is excited about VR and its potential to bring us with Chris Olsen, where the promising title Somerville into new worlds where we can experi- is brought to life. Also recently he has Co-Founded ence anything. Coherence, which he is a CEO of, a company that aims to democratize development. Doug North Cook Apocalypse, Founder & CEO Chatham University / Fallingwater Institute y Denis Dyack, a video game Reseacher / Professor industry veteran of more than 25 y Doug is a designer, professor, and years, is the Founder and CEO of researcher focused on immersive Apocalypse. Currently working on technology, experience design, Deadhaus Sonata, an Online Free and accessibility. He is the found- to Play, Action RPG where you play the undead ing faculty for the Immersive Media fighting the living. Previously, Denis founded programs at Chatham University, lead instructor for , one of the world’s most successful the Immersive Design Residencies at Fallingwater, independent developers. He created and led an and is in production on new VR game focused on unprecedented string of video game hits such as using embodied audio as a narrative tool. To better Blood Omen: Legacy of , : understand embodiment in games, human ability, and Sanity’s Requiem, : Solid Twin the nature of play, Doug is currently exploring a vari- Snakes, and . ety of architectural, furniture, and technology projects that play with the changing nature of what it means to be human. 18 19 Improve the Efficiency, Safety, and Proficiency of your workforce.

Serious Labs offers hands- on, VR solutions designed to improve job performance through and tactile elements.

@SeriousLabs www.SeriousLabs.com

20 21 Graham McAllister Elliot Christian Games UX Strategist

Serious Labs, Director of Art y Graham helps teams by bring- ing rigour to the definition and y Elliot is a 15 year veteran of the evaluation of the player experience. Canadian Game industry, starting His process for systematizing how out at Pseudo Interactive in Ontario, teams think about their game and and then moving to BioWare in the player aims to address perhaps the biggest Alberta, and recently Serious Labs. issue in game development – namely that the Over that time he has modeled vehicles and charac- process is broken. Previously he was founder of ters, created VFX, and lead teams across franchises Player Research, a UX Research studio offering including Star Wars, Mass Effect, and Dragon Age. user research services worldwide and was acquired He draws on this experience to guide the Serious by Keywords Studios in 2016. Since leaving Player Labs Art Department to create an immersive experi- Research he has been working on a system which ence in our VR simulation and training products. helps teams codify the player experience, and deliver it. Emma Farrow Kongregate, Senior Business Development Grayson Chalmers Manager Epic Games, Art Outsoutce Manager y Emma leads Business y Grayson has been in games for Development for Kongregate the last 14 years with a background Publishing, well known as the as a 3d art generalist, a character birthplace of Idle and as the pub animator, a producer, and then team behind such mobile hits as helping to build epic outsourcing AdVenture Capitalist, Animation Throwdown, and pipelines. He has worked on titles ranging from DC Bit Heroes. Over the last 5 years, she has led devel- Universe Online while at SOE, : The oper relations, portfolio strategy, and expansion into Devil’s Cartel at EA, to Overwatch and Starcraft: new territories and platforms at Kongregate. Remastered while at , and then at Riot Games working as the Art Outsource Director for the studio. He is now working at Epic Gordon Van Dyke Games managing the art outsourcing on . Raw Fury, Co-founder and Director of Kingdom

y Gordon Van Dyke has a back- Greg Hart ground in production and design Thin Air Labs, Partner with more than 10 years of experi- ence at Electronic Arts, DICE and y Greg Hart is a partner in the Paradox Interactive, before joining innovation ecosystem firm, Thin Raw Fury In 2015. As a co-founder he helped shape Air Labs, that is launching Thin Air Raw Fury into a burgeoning boutique indie games Games (TAG) to grow a gaming publisher. The first game published by Raw Fury sector out of Calgary. He is also was Kingdom, which Gordon in addition to his the co-founder of a fledgling unschool –Inception production duties also leaned into with design and University and EvolveU – that are aimed at pro- balancing during the development. Besides lead- ducing cross-sectoral design competence applied ing the strategy of forging the Kingdom series into to gaming, machine learning, full stack develop- long lasting franchise, he also took the role as Game ment and more. Greg has a formal background in Director and Designer leading the entire develop- kinesiology, ergonomics and critical thinking and ment effort ofKingdom Two Crowns, the latest has presented papers and workshops around the entry in the series world. The first game he played was Pong and he was really good. When he wants to get yelled at, he referees lacrosse. 22 23 proud sponsor Hannah Gamiel SPEAKERS REBOOT DEVELOP RED | 2019 Cyan, Development Director y Hannah Gamiel is the Guðmundur Hallgrímsson Development Director at Cyan, Inc., creators of award-winning games (Mundi) , , and Obduction. She’s Klang Games, CEO spent the last six years of her career as a software engineer working on titles by Cyan, y From fashion design and produc- Thekla, and Funomena, and now leads the develop- tion, graphic design, and directing short ment of Cyan’s next 2D & VR title Firmament. films, to painting and performance art, Mundi has been running his own creative business since he was 19. In 2013, he Harry Krueger co-founded Berlin-based game development studio, Klang Games, which is currently developing the MMO , Game Director Simulation, Seed. Klang’s mission is to produce deep and meaningful massively multiplayer experiences that bring y Starting his career as a coder people closer together from all across the world. with an undying passion for game design, Harry’s appreciation of clas- sic gameplay values made him a Ivan Trancik perfect fit forHousemarque , where he has played his part in keeping the Arcade spirit SuperScale, CEO alive for the past 10+ years. In recent years, he y As a CEO of SuperScale, Ivan pioneered acted as Lead Programmer for the award-winning a white-label publishing approach to help PS4 launch title , and later went on to talented game developers to get invested, direct its two expansions: Heroes and Defenders. He improve, market and scale their games made his debut as Game Director with the explo- under their own brand. Together with his sive shooter Nex Machina in 2017, which became team he has worked to launch and scale over 100 games the studio’s most critically acclaimed title to date. with over 2 billion downloads – growth partners Currently Harry is at the helm of Housemarque’s first of SuperScale include fast growing game studios like foray into the AAA space, acting as Game Director Fingersoft, Frogmind (in partnership with Supercell), for their biggest and most ambitious project yet. BoomBit, DoDreams, Traplight, Paradox Interactive and others. Some of the more notable games are Hill Climb Hendrik Lesser Racing 2 and recent launches of Badland Brawl, Tanks A Lot and Darts Club. Likes pineapples with pizzas on top. remote control productions / EGDF, CEO / President y Serial entrepreneur Hendrik is well known as CEO of the international pro- Attridge duction house remote control produc- Flavourworks, Creative Director / Co-Founder tions and President of the European y Game Developers Federation. After After a history in audio design, film- starting out in the industry as a Producer and Product making, and games design across studios Manager he has been building a family of independent such as EA, Rebellion, Mind Candy, and development studios throughout Europe for over 13 , Jack co-founded Flavourworks years, which today consists of 13 teams in five countries with the goal of merging the worlds of with more than 270 passionate game makers. Hendrik film and games like never before. The studio’s first title is also a co-founder and Executive Producer of Chimera ERICA was published by Sony Interactive Entertainment Entertainment, the 60 heads strong development for PS4 in August 2019. The studio’s in-house, multi-plat- studio behind the AAA mobile productions Angry Birds form Touch Video technology enables Flavourworks Evolution and Angry Birds Epic (100+ million down- to make tactile environments in a seamless, cinematic, loads) and a yet to be announced title. Besides his roles Live Action world. The studio has built a unique approach as CEO and producer, Hendrik also is an avid lobbyist for to marrying story and design, as well as a production the political and academic acceptance of video games as workflow that merges game development with high-end goods of cultural value. filmmaking. 24 25 Jeff Hilbert Jakub Dvorský , CEO / Creative Director Starting Point Games, Advisor / Games Industry Entrepreneur y Jakub is the founder, game designer and creative director y Jeff Hilbert is internationally in Amanita Design, Czech based recognized as one the top business independent studio best known for executives in the game industry games like , , and was recognized in Bloomberg series, or Pilgrims. The studio is Business Week Bloomberg currently working on three upcoming games. Businessweek Interview for his work in the gaming space. He has been involved in securing over USD $1,150,000,000 for game project based game John Krajewski funding, studio funding, distribution partnerships and tools development. He is credited with found- Strange Loop Games, CEO / Founder ing DDM which he and his Partners built into the y world’s largest Agency focused in the Video Gaming John Krajewski is founder and space. In late 2015 Jeff sold DDM. Remaining as a CEO of Strange Loop Games, a stu- Board Member and recently becoming an Advisor. dio focused on evolving both enter- tainment and education by - ing them in shared virtual worlds. Jennifer Scheurle He is currently designing the US Department of Education funded game ‘Eco’, a ArenaNet, Lead Game Designer where players must use science and engineering y Jennifer Scheurle is an award- to build a capable of stopping a meteor winning, world-travelling Game without destroying the ecosystem in the process. Designer and public speaker who has His background is the console games industry, hav- worked on 10+ released titles since ing worked at EA and Midway prior to founding she started working in the industry Strange Loop. After founding Strange Loop Games 8 years ago. Born and raised in Germany and with in 2009, he has led development on 6 titles includ- a Bachelor of Arts (hons) in game development, ing a suite of games for Amplify Education, and the she has played her role in Europe’s thriving indie and PlayStation Indie hit ‘Vessel’. game scene. She was named as one of the 100 most influential women in game development in 2016 by the Australian MCV Pacific. In 2017, she made MCV Jon Goldman Pacific’s 30 Under 30 list. Her work as the Game Greycroft / Skybound, Venture Partner / Design Lead at Melbourne-based Opaque Space, Managing Partner mainly designing the internationally acclaimed Earthlight in collaboration with NASA won multiple y Based in , Jon is awards including ’s GOTY in 2017. Managing is a Board Partner at Greycroft and General Partner at GC Tracker, a seed fund focused Joe Rozek on interactive Entertainment. Jon Arm, Developer Relations Engineer is also a Partner at Skybound, an entertainment company best known for The Walking Dead and y Joe Rozek has been working in other top IPs. Previously, Jon served as board the gaming and smart toy space for member and CEO for two portfolio companies at 7 years. Filling roles as a Technical Jerusalem Venture Partners in videogames and Artist and a Developer, Joe has online video. Jon was a founder, Chairman and worked on optimization, tools, and CEO of Foundation 9 Entertainment, the largest graphics for a cornucopia of shipped titles. Having independent videogame developer in the world at recently joined Arm, Joe is working to help deliver the time. Foundation 9’s studios created hundreds Arm technologies to developers. He believes that of videogames based on top tier global brands such the future of mobile hardware will be determined as Star Wars, The Matrix, The Simpsons and Lord by content creators and great content. of the Rings. Jon started his career at a boutique investment bank focused on US-Asia strategic deals. 26 27 Jordan Logan Julie Heyde AMD, Sr. DevTech Engineer VRUnicorns, Co-Founder / Game Designer y y Jordan Logan is a Sr. Developer Julie Heyde is part of @ Technology Engineer on the AMD VRUnicorns/@FlatPonies and is Game Engineering team working stuck somewhere in-between VR directly with game developers ensur- & flat games dependent on her ing their games have kick-ass perfor- mood. You can find Julie in the surf, mance and look great on AMD GPUs. Jordan graduated pool or around her horse Shayla + kitty Dia von from DigiPen with a focus on graphics and mathemat- Dragonslayer when she’s not busy making quirky ics, he then got his start in the industry at CONFETTI games in her unicorn onesie. The kitty that is. She Interactive before joining AMD. He is based in the makes games too. AMD Bellevue office located in the greater Seattle area. Justin Lassen Jose Luis Palacios Vives Nihil Studios, Composer / Sound Designer Oculus, Developer Strategy y Composer. Remixer. Sound y Jose studied International Designer. Visionary. With over 20 Relations, with a specialty in hyper- years of experience in the music, connected systems. And then never film, tech, and video game industries, used any of it. Designed PM soft- Justin is currently working as an ware until bored, decided games award-winning spatial audio designer for VR/AR/ were life (games were love) joined a budding Kerbal XR projects. He has lent his production talents to iZo- team as Lead Producer and Designer. Later found- tope, Cakewalk, Intel, DTS, Sony, Disney, , ing Seven Headed Studios, which Valve quickly Skybound, Hasbro, Lakeshore, Interplay, the United devoured, he led a game team and found his other States Department of Defense, and many more. true love, helping indies. One day Oculus beckoned and Jose saw the future in the ’s cameras. There Jose leads sourcing and funding for third Kate Edwards party, where’s he’s found a happy life full of game Global Game Jam / Geogrify, Executive Director development, cat herding and general mischief. / CEO

y Kate Edwards is the CEO and Justin Berenbaum principal consultant of Geogrify, Xsolla, Vice President of Strategy a consultancy which pioneered content culturalization, and is the y Justin Berenbaum has more than former Executive Director of the 25 years of strategic development International Game Developers Association experience in the video game indus- (IGDA). In addition to being an outspoken advocate try, with an emphasis on emerging who serves in several advisory/board roles, she markets. His career spans through is a geographer, writer, and corporate strategist. publishing, international business development, Following 13 years at Microsoft, she has con- sales, customer support, game development, strat- sulted on many game and non-game projects for egy, and licensing for game developers and publish- BioWare, Google, , and many other com- ers, and related technology companies. Currently panies. Fortune magazine named her as one of the Vice President of Strategy at Xsolla, Berenbaum “10 most powerful women” in the game industry in holds a B.A. in Economics from the University of 2013 and in 2014 was named by GamesIndustry.biz California, Santa Cruz. He is currently a member of as one of their six People of the Year. In 2018, she the Global Game Jam Board of Directors, and a was honored with Reboot Develop Blue’s annual former member of the Board of Directors of the Hero Award and also presented with ’s IGDA (International Game Developers Association). annual Game Changer Award. She is also profiled in Justin is also a former Music Director and Radio DJ. the December 2018 publication Women in Gaming: 100 Professionals of Play. 28 29 30 31 proud sponsor SPEAKERS REBOOT DEVELOP RED | 2019 Kassi O’Connor , Director of Outside Services Kevin Flynn y Kassi began her career in gam- ing over 10 years ago at Griptonite Mobile Game Partners, CEO / Co-Founder Games (F9E) as an Outsourcing y Kevin has over 10 years of mobile Coordinator. Since then, she’s worked gaming experience and has worked on over 75 titles, been a Producer, in publishing and M&A for companies and expanded the outsourcing & localization depart- such as Crowdstar (acquired by Glu), ment to 11 studios worldwide. As an Outside Services Kabam (acquired by Netmarble), and Director, she currently runs all outside services for Glu Z2Live (acquired by King). Kevin has also helped dozens Mobile, including external development, localization, of mobile games successfully launch by working with and independent contractors. She enjoys working with Apple and Google to receive over 150 front page features external teams and implementing them so they driving hundreds of millions of installs. He has worked ownership of the game they are working on. She’s pre- on over a dozen Top 10 grossing games so far in his sented at numerous international and US conferences. mobile gaming career. Kevin also created one of the biggest viral videos of all time called “Peanut Butter Jelly Time” – last estimated by Time Magazine to have been Keith Warner viewed over 1 billion times. New World Interactive / TAG, President / Co-Founder Lesley Phord-Toy y Keith has been in the gaming Ubisoft, Corporate Affairs Director industry for the past 8 years serving y initially as a consultant to the founder With a foundation in engineering of New World Interactive, Jeremy from the University of Waterloo, Lesley Blum, then as the company’s CFO and Phord-Toy’s 20-year career has ranged now in the combined role of President and CFO. Keith from software development for visual is known as the ‘iceberg spotter’ on the team because effects at Sony Electronics in Los Angeles, of his ability to help New World successfully navigate to and production in Vancouver, the delicate balance between creativity and financial Montreal, and Toronto. A founding member of Ubisoft considerations. He was instrumental in bringing New Toronto, Lesley helped to grow the studio from 5 to World to Canada, and specifically Calgary and is one 800 people and has led projects and teams on some of of the founders of the recently launched gaming incu- Ubisoft’s biggest blockbuster franchises including Tom bator, Thin Air Games (TAG). Working with the other Clancy’s Splinter Cell, Assassin’s Creed, and Watch founders, Keith plans to grow TAG into a venture stu- Dogs. In her current role as Corporate Affairs Director, dio with a vision to incubate as many as 50 game Lesley is responsible for overseeing Ubisoft’s strategic cor- teams / projects over the coming 3-4 years. porate initiatives related to government, institutions, and industry partners in Central and Canada. Lyndsey Gallant Martin Middleton Sonderlust Studio, Art Director / Co-Founder Funomena, Co-Founder / CTO y Lyndsey is the Art Director, UI/ y Martin Middleton is the Co-Founder UX Designer, & Co-Founder of and CTO of Funomena, an independent Sonderlust Studios, a new inde- game studio based in San Francisco. pendent game studio creating an Prior to Funomena, he was an engineer unconventional systems-driven at , where he contrib- narrative title. Lyndsey spent the previous years of uted to the games Flow, Flower, and Journey. Martin is her career visually designing and art directing a interested in the influence of technology on communi- variety of mobile games that were enjoyed by over ties, both online and in-person. 50 million players. 32 33 Mary Moran Marek Ziemak Calgary Economic Development, President & CEO 11 bit studios, Executive Producer y Mary became President and CEO of y Marek began his career in 2006 Calgary Economic Development in 2015. working as a tester and designer Under her leadership there has been for CD Projekt RED in the Witcher greater focus on Calgary’s competitiveness Multiplayer. project. He switched to level design in the new economy; including the areas of and level art in the Witcher 2: talent development, innovation, placemaking, and the busi- Assassins of Kings to finally find his true vocation as ness environment. At Calgary Economic Development, Mary a game producer during the production process of the led teams that created the city’s promotional brand Calgary. Multiplied. Witcher 3. Marek joined 11 bit studios in early 2014 Be Part of the Energy, the award-winning 2013 flood and right away focused on supporting the external recovery campaign YYC is OPEN, and oversaw development teams while helping internal devs every now and of two iterations of the city’s economic strategy, Calgary then. A graduate from the Faculty of Cybernetics at the Building on our Energy and Calgary in the New Economy. Military University of Technology and an MBA program Mary is the CEO of the $100 million Opportunity at Akademia Leona Koźmińskiego in Warsaw, Poland. Calgary Investment Fund and recently led Calgary’s effort Marek is also a lecturer at Warsaw Film School helping to bid on the 2026 Winter Olympic and Paralympic students prepare their bachelor projects. Games as the CEO of Calgary 2026 Bid Corporation. Masatoshi Tokuoka Matt Turner Writer / Game Journalist Electronic Arts, Narrative Creative Director y As a game reviewer and games y Matt Turner is a writer and director media journalist Tokuoka-san con- with over twelve years’ experience in the tributed a lot to 4Gamer.net (one games industry. From shooters (Army of the largest online PC games of Two, Splinter Cell, Battlefield), media in ) for almost 10 years. to adventures (Assassin’s Building an online game? Also he has been a columns writer for Command Creed Series), to sports narratives (FIFA), he’s sought Magazine Japanese Ed. (table top wargame maga- to tell the best stories that only games are capable of, Then you should be using SpatialOS. It’s the fastest zine). Recently, as a game journalist, he edited a book striving for ludo-narrative harmony and deep characters way to create, launch and operate online games, named Games Now. 17 writers with special skills and that compliment mechanics and draw players in. Matt whether with Unreal, or your own engine. knowledges (like Mr. Sho Sato) contributed articles, moved from Quebec to Vancouver with his family in 2014 to make a “text book for beginners”. It covers range where he continues to ply his trade as a Narrative Creative Managed server hosting and powerful out-of-the- of topic from game-economics to VR technology. As Director for Electronic Arts. Matt’s been nominated for box tooling including analytics, logs and playtest a game story writer, he participated in designing a the Writer’s Guild of America and Writer’s Guild of Great distribution mean that SpatialOS developers can main scenario for Sen-no-Kaizoku (). Britain awards twice respectively, and won the Writer’s iterate quickly, design flexibly, test easily and launch Guild of America’s Award for Excellence in Video game safely on any platform and within any genre. Writing. He’s also been nominated for a BAFTA and Game Matthew Handrahan Critic’s Choice awards. GamesIndustry.biz, Editor-in-Chief Aaryn Flynn was General Manager of Bioware and is now GM of Improbable North America, creating y Matthew has been writing about Matt Conte his own online RPG. Find out about how SpatialOS the games business for 12 years, for has enabled him to develop faster than ever before Oculus, Head of Developer Relations Engineering a variety of publications aimed at at his keynote on the main stage at 10am, 31 October: both consumers and developers. He y With nearly 20 years in the game is currently the Editor-in-Chief of industry under his belt as a programmer, Design, Play, Disrupt: GamesIndustry.biz, an essential website covering Matt and his team help developers ship The Tools to Empower Game Developers both the art and business of video games. A true lover their titles on all Oculus platforms at the of open-worlds and RPGs, Matthew has patiently highest quality. Prior to Oculus, he was waited seven long years for the arrival of engine programmer at ’s Vicarious Visions, Redemption 2, a wait that finally ended in the late To find out more about SpatialOS or maintaining a proprietary cross-platform 2018. Regardless of his patience, hopefully the next meet us at the event, contact us below: and toolset that powered the Skylanders franchise, and long-awaited title will come in his hands a bit sooner. [email protected] the and Spyro the Dragon HD . 34 35 20th of April - 22nd of April Cavtat / Dubrovnik, Croatia

The Games Industry Students and Newcomers Conference

36 37 SPEAKERS REBOOT DEVELOP RED | 2019 / Good Shepherd, Founding Partner Nikola Cavic GameBiz Consulting / SGA, CEO / Chairman y From his start at to co-founding , Gathering y Nikola Čavić is CEO at the of Developers, Gamecock Media, GameBiz Consulting, a boutique Devolver Digital and Good business consulting firm for the Shepherd, Mike has consistently video games industry. Nikola sits done one thing: worked to tilt the scales in favor of on the board of directors in a few independent developers. He and his longtime part- companies and is also a Chairman at the Serbian ners have done it like no others, on their own terms, Games Association, which he founded in 2018. without compromise, thusly enabling a great many Previously, he served seven years as the Head of independent artists to do the same and to become Business Development at and he spent financially independent. As Mike reflects on his25th five years with theCCP Games where he was year of active duty, he has a few choice things to responsible for global distribution of EVE Online. say about where the industry has come from, is now, During his career, Nikola was involved in a number and where it needs to change. of international projects with global leaders in the sports & games industry Nader Alikhani Atomhawk, Creative Development Director Nikolai Petrov , Senior Rendering Programmer y As Creative Development Director, Nader draws upon his 14 y Nikolai Petrov is a Senior years worth of experience as an Rendering Programmer at Saber artist and designer in the games Interactive, based in Saint- industry to aid Atomhawk’s current Petersburg, Russia. You can find and prospective clients to identify their visual him pushing the visual quality and needs and deliver tailored creative solutions. improving the performance of Saber’s own game engine. His main professional interests include various shading/material technologies and CPU/ GPU optimization techniques. He has worked in the Nels Anderson game industry for almost 8 years. Sonderlust Studios, Creative Director / Co-Founder Nuno Subtil AT INNOVATE y Nels is the Creative Director and Co-Founder of Sonderlust Studios, , Sr. Devtech Engineer a new independent studio creating EDMONTON WE y an unconventional systems-driven Nuno Subtil is a Devtech COLLABORATE TO CREATE THE narrative game. Previously he was Engineer at NVIDIA, where he BEST POSSIBLE ENVIRONMENT the lead designer on at Klei helps game developers write high- performance graphics code, with a FOR TECHNOLOGY INNOVATION Entertainment and then helped create Firewatch with Campo Santo. He is probably the only particular focus on the Vulkan API. AND TECH-ENABLED STARTUP Canadian game developer who was born and raised His past work includes physically-based rendering in Wyoming. techniques, engineering graphics drivers, research AND SCALEUP COMPANY GROWTH. on bioinformatics algorithms for NVIDIA GPUs and InnovateEdmonton.com building high-throughput DNA sequencers. 38 39 Patrice Desilets Panache Digital, Co-Founder / Creative Director , CEO

y Patrice is at the head of Panache y Rami Ismail is the Business & Digital games, an independent Development Guy at Vlambeer, a Montreal-based studio he co-found- Dutch independent game studio ed in 2014. With close to 22 years known best for , of game design under the belt, he Wasteland Kings, Ridiculous his mostly known for his work on Prince of Persia: Fishing, , , GUN The Sands of Time and as the creative director GODZ, Serious Sam: The Random Encounter & behind the global success franchise Assassin’s Creed Radical Fishing. Believing sharing knowledge openly Indie & from his years at Ubisoft Montreal. His first inde- is the cornerstone of independent development, pendent and highly expected title Ancestors: The Rami has spoken on a variety of subjects at doz- Humankind Odyssey on the evolution of human- ens of game events around the world. His current kind is nearing its completion and it will be released big project is organizing Gamedev.world, a truly in August of 2019. unique online game developers conference as well as working on his latest game. Dr. Patrick Finn Rand Miller University of Calgary, Head of Computational Media Design Cyan, CEO / Co-Founder hero awards

y Dr. Patrick Finn studies everything y Rand Miller comes from the trail- but focuses on one thing: techne. He blazer end of the video game indus- has more education than is advisable, try – meaning he has gray hair. Rand FRIDAY yet won’t stop studying, so some sort and his brother Robyn founded of intervention seems inevitable. Finn Cyan about 30 years ago with the 5:30 PM - 6:30 PM has worked as a professional programmer, musi- release of – an award winning world cian, writer, designer, actor, corporate leader, for kids. Cyan has created everything from small MADHEAD GAMES stage and built and sold a media company. He has lec- mobile games to MMOs, including the blockbusters tured, taught, and led workshops throughout North Myst and Riven. Even though Myst is now officially America, The United Kingdom, Europe, Japan, and a museum-piece, he optimistically feels that his best China. He works with artists, athletes, business lead- years are ahead. Please humor him. ers, governments, private and public companies, and individuals to improve performance (aka techne). Raphael van Lierop Poria Torkan Hinterland, Founder/CEO & Creative Director , Executive Producer Publishing y Raphael is the Founder, CEO, and Creative Director at Hinterland, y Poria started his career in 2006 and creator of the . as a tester at Publishing house Over the past 18 years, Raphael Powered by Playlogic Entertainment in has written, directed, produced, & Amsterdam. Within a year, he transi- designed for several award-winning titles including tioned into production and eventu- , Dawn of War, Space Marine, ally moved to development at and Far Cry 3. In 2012, he founded Vancouver- where he contributed to Horizon: Zero Dawn and based Hinterland, an independent studio described the titles. Five years ago, he crossed the by Wired Magazine as “absolutely riddled with Atlantic to work at Bungie, his childhood dream triple-A veterans” It’s first title,THE LONG DARK, studio. His current efforts are production, marketing has become a worldwide phenomenon, selling over and most recently, helping establish international 3M copies in over 190 countries and earning 90%+ self-publishing for the Destiny franchise. positive player reviews on all platforms.

40 41 PROUND SPONSOR OF Richard Rouse III Funomena, Co-Founder / CEO Creative Director, Designer, Writer & Consultant NETWORKING PARTY y Robin Hunicke is the Co-founder y Richard Rouse III is a creative of the independent, San Francisco director, designer, writer and con- game studio Funomena. Her titles sultant whose most recent title is include Luna (PS4), Journey (PS3), the action-infiltration/narrative () and MySims (Wii). game The Church in the Darkness. She is also Professor of Art at UC Santa Cruz, Director Cascade Ballroom Past projects include The Suffering, State of Decay, of the Art Games & Playable Media BA and the 31st of October, 9PM – Midnight Quantum Break, Drakan: The Ancients’ Gates, Digital Arts and New Media MFA. Robin is also an out- Damage Incorporated and Odyssey: The Legend of spoken evangelist for diversity of thought and partici- Nemesis, and he has consulted on numerous other pation in both design and business. She believes that Reboot and Oculus invites you to join us for a great company and drinks titles. Previously he was a Design Director/Lead at by broadening the game community and expanding in the night of Halloween Microsoft Studios, Ubisoft Montreal, Midway and the feelings game designs explore, developers will Surreal Software. Rouse wrote the popular book make better, more broadly appealing games. *Every voucher works both as a party invite and as well as a drink coupon Game Design: Theory & Practice and is a frequent speaker on game design and at conferences and universities. Ste Curran Game designer, writer, broadcaster

Ryley Meville y Ste Curran is a game designer, writer and broadcaster. He’s per- Serious Labs, Software Designer petually working on games he y Ryley is a Designer at Serious can’t talk about, just like you, so Labs, designing training scenarios instead of breaking NDAs he writes for heavy machinery simulators. lengthy monologues about love, death and vid- Currently she is working on making eogames, and Kills The Games Industry over and Mobile Elevated Work Platform over again exclusively at Reboot. His radio show, scenarios with airplanes and an unannounced One Life Left, is the longest-running videogame project/product. In a past life, Ryley worked in radio show in the world and he hosts Maraoke, Archaeology, messing up the archaeological record the amazing modded karaoke night. Taylor Swift in the best way possible (with evidence). She has a replied to him 13/3/2013. passion for all things coffee. SUDA51 Scott Langevin Inc., CEO / Game designer Serious Labs, Executive Director, Product y Joined the videogame indus- y In his 20+ years in the technol- try as a “planner” at Human ogy industry, Scott has earned Entertainment in 1993. After his experience in a variety of disciplines work on Super Fire Pro Wresting developing award winning AAA and Moonlight Syndrome, he went video games and educational independent and found Grasshopper Manufacture technology products. Gifted with strong product Inc. in 1998. He has worked on many titles as the design sensibilities and an in-depth knowledge director, scenario writer and game designer. Some of the technology development process, Scott is of his major work includes Silver Case, , No uniquely positioned to provide Serious Labs with More Heroes series, , the guidance necessary to create a world-class and . His newest product development studio. big project is 3 which was just announced recently.

42 43 SPEAKERS REBOOT DEVELOP RED | 2019

Business & Networking Lounge Stephane Cotichini Thierry Boulanger Sabotage, CEO / Creative Director 81monkeys, CEO y Thierry is mostly known as y Stephane Cotichini is the founder the designer and writer of The and CEO of Vancouver-based indie Messenger, Sabotage’s first title game studio 81monkeys, and Senior released in August 2018. After gath- Associate at Gender Intelligence ering experience on the production Group (GIG). He has spoken at floor as a lead gameplay programmer for 8 years, numerous events including the California Women’s he felt ready to dive into the indie life and co- Ramsey Lounge Conference. For the past 10 years, Stephane has founded Sabotage in 2016, where he would bring worked with Fortune 500 companies to bring to life the games he first imagined as a kid. An every day, 11AM – 9PM gender diversity and inclusion into the workplace. advocate for personal growth, he strongly believes Stephane is passionate about the important role that embracing one’s vulnerability is the best way Gender Intelligence plays in transforming workplace to fuel the creative process. Enjoy dedicated lounge area perfect for meetings, discussing new cultures into ones that are inclusive. A video game opportunities in games industry, or just grabbing a quick drink designer by trade, Stephane has worked specifically between talks. with technology giants such as Zappos and Thomas van den Berg to bring this transformation to the traditional “Boys’ Club” culture of the technology industry. Along with noio, Developer and Designer his role at GIG, Stephane has founded 5 companies. y Thomas van den Berg started Stephane is also a father of four boys, and believes to explore game development that the best contribution he can make to the world in the early 2010’s. His first goal is to raise gender intelligent young men. was to animate a horse. From this spawned new goals, such as putting somebody on top of the horse, and giving them SWERY / Hidetaka Suehiro things to do and interact with. The person became a White Owls Inc., CEO monarch. The land became populated with people, one thing kept leading to another, and soon the y Swery is one of repre- minimalistic strategy game Kingdom was born. The sentative indie developers. He’s Kingdom series has since soared and exceeded 4 been working in the game industry million units. Being a creative individual, Thomas for 24 years, and continues to cre- has continued to explore the medium and lately ate unique, spirited work based on been working on a project called Garbage Country. the slogan: From Osaka to all of YOU around the world. His representative works include , D4: Dark Dreams Don’t Die, Spy Tim Wilson Fiction, among others. His newest game MISSING: Atomhawk, Managing Director J.J. Macfield and the Island of Memories has received high praise for its anthropological value, y With over 16 years’ experience such as being nominated for the Games for Impact working in creative agencies, Tim category in 2018. In 2019, it won specialises in leading and manag- 2 NAVGTR Awards, one award at Japan’s biggest ing external art teams. He heads up show, BitSummit, and an Etna Comics Atomhawk, a leading visual devel- powered by Award at the biggest award ceremony in southern opment partner with studios in the UK and Canada, Italy. His next game, The Good Life is scheduled for currently celebrating its 10th year anniversary. release in 2019 and he has just announced that he Notable projects include 11(WB is working intensively on Deadly Premonition 2 as Games / NetherRealm), Earth (Microsoft) game director! and 11:11 – Memories Retold (Aardman / Bandai). 44 45 SPEAKERS REBOOT DEVELOP RED | 2019 Tom Ohle Evolve PR / Terminals.io, Director

y Founder and co-owner of lead- ing video game marketing agency, Evolve PR, Tom has been promoting Tobias Kopka video games for nearly 20 years, Ludicious / Reboot, Festival Director / Head of working with industry stalwarts like Community Relations CD PROJEKT RED, Epic Games, Funcom, Paradox, SEGA/, and many more. Tom and his team y Tobias is experienced inter- have always tried to stay one step ahead in a national networker and program rapidly-changing industry, but amid unprecedented director, with a long-term back- competition, declining influence of traditional ground in the demoscene from the media, and streamers and YouTubers focusing on an 90s on. Nowadays he is Festival ever-smaller number of releases, the future of game Director of Ludicious Zürich Game Festival and promotion is entirely unclear. Bad news for someone Head of Community Relations at Reboot Develop who’s made a living in PR? keeping relations to everybody in shape. Before joining the Reboot mission Tobias has been head- ing the Conference & Program Direction of Quo Vadis, Berlin for more than five years and was also a Tramell Ray Isaac major force behind Respawn – Gathering of Game , Studio Art Director Developers in Cologne, also supporting the incep- tion of devcom, to name only a few conferences y With 25 years of experience and professional events he curated with his vast Tramell has had the pleasure of background in tech, art and science for more than working on a number of notable 10 years. titles; , Fallout 2, Ice Wind Dale, , PlanetSide, PlanetSide 2, Forever, and Lawbreakers. Traemell is also widely known as Victor Malineau designer behind creation of Fallout’s original Vault Consultant Boy. He is now working with illfonic as the Studio Art Director to bring to market their upcoming title, y Victor joined the industry as Predator: Hunting Grounds. part of the Might & Magic creative direction team at Ubisoft in 2013. He helped shape up the fantasy universe of the various titles from Zak Parrish the RPG Might & Magic X, to the critically acclaimed Epic Games, Technical BizDev card game Duel of Champions. From 2015, he kept following the new Might & Magic projects as y Zak has spent the last seven years Content Manager and brand expert which led to at Epic Games focused on helping the successful releases of Might & Magic Era of developers ship their games with Chaos and Heroes Dynasty, hit Chinese mobile . From developing in- games. Currently based in Japan, he launched his depth tutorials, helping with Epic’s independent creative services consultancy and busi- games and special projects, all the way to hands-on ness development in 2018. He is currently providing work with game studios, Zak works to make sure exciting new projects with both story writing and Unreal projects are shipping at maximum potential. art direction and promoting Japanese indie games As a part of Epic’s Unreal Engine business develop- around the world. ment team, he gets to work directly with a wide vari- ety of studios to help get their Unreal projects from initial proposal to on players’ screens.

46 47 TRANSFORM YOUR GAME INTO A GLOBAL BUSINESS

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Meet with an expert today [email protected] 48 xsolla.pro/reboot 49 Sheraton Resort, Dubrovnik, Croatia 23rd to 25th, April 2020

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50 51 CONFERENCE VENUE MAP REBOOT DEVELOP RED | 2019

First Floor

ZEUZ stage

Second Floor

INDIE EXPO AMD STAGE MADHEAD GAMES STAGE

B2B EXPO

KHRONOS GROUP STAGE

OCULUS STAGE

BIG BLUE BUBBLE STAGE

52 53 SCHEDULE REBOOT DEVELOP RED | 2019 Find session descriptions at www.rebootdevelopred.com/sessions

WEDNESDAY 30.10.2019 WEDNESDAY 30.10.2019

MADHEAD GAMES STAGE AMD STAGE STAGE OCULUS STAGE BIG BLUE BUBBLE STAGE ZEUZ stage

Opening Ceremony: Damir Durovic (Reboot), Patrice Désilets (Panache Digital Games) 10:00 – 10:00 – Keynote: , 11:00 AM Grasshopper Manufacture 11:00 AM Reviving : Restructuring the NO MORE HEROES Series 11:00 – 11:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 11:30 AM 11:30 AM Rand Miller and Hannah Gamiel Hendrik Lesser (rc productions) Benjamin Mitchell (Samsung) Chris Jurney (Oculus) Matt Turner (EA) Jon Goldman (Greycroft / (Cyan) Principles to run game companies - Mobilising : Bringing a VR Business Best Practices The Character of Play - Emotional Skybound) 11:30 AM – 30 Years in the Making: The Indie survival, sustainability and success Blockbuster title to Android Industry character moments through Watch Out, Hollywood. Stories Got 11:30 AM – Evolution of Cyan Business Tech cinematic storytelling and game Game! 12:30 PM Business Industry mechanics 12:30 PM Design

Patrice Désilets (Panache Digital Tom Ohle (Evolve PR) Nuno Subtil (Nvidia) Matt Conte (Oculus) Damir Slogar (Big Blue Bubble) Graham McAllister (Independent) Games) The Evolution of PR - Adapt or Die Bringing Ray Tracing to Vulkan OpenXR: A New Standard for Stop Making Sense - Evolution and SYNC: A Practical System for Defining 12:30 – The Courage to Be Different: Business Industry Tech the changes in the direction of inde- the Player Experience and Creating 12:30 – Ancestors Post-Mortem pendent studios Successful Teams 01:30 PM Tech 01:30 PM Design Business Design

01:30 – 01:30 – Lunch Break Lunch Break 03:00 PM 03:00 PM Raphael Van Lierop (Hinterland) PANEL: Future of UX Aleksander Kauch (11 bit studios) Doug North Cook (Chatham Anna Carolin Weber PANEL: Current and future Fireplace chat, moderated by Graham McAllister, David Lightbown Between the player and the game - University), Hannah Gamiel (Independent) challenges for PR in games (Cyan), Alex Schwartz (absurd:joy) 03:00 – Matthew Handrahan (Ubisoft Montréal), moderated by programming Creating Common Ground: Artistic Tom Ohle, Ante Vrdelja, Dan Pearson, 03:00 – Richard Rouse Screens to HMDs Fireside Chat: Methods for Collaboration, Exchange moderated by Matt Handrahan 04:00 PM Industry Tech Design Transitioning your Studio from tradi- and Interaction Industry 04:00 PM tional games to VR Workshop Tech

Austin Wintory Tramell Ray Isaac (Illfonics) Mundi Vondi (Klang Games) Bruce Wooden (Oculus) Anna Carolin Weber Jeff Hilbert (Starting Point Games) From JOURNEY to ERICA - A look at The Game Developers Guide to Next Gen Multi-Player The Exciting and Challenging Future (Independent) Building a AAA Studios: Common 04:00 – interactive music systems Leadership Tech of VR Content Creating Common Ground: Artistic Success Factors 04:00 – Audio Design Business Industry Methods for Collaboration, Exchange Business 05:00 PM and Interaction 05:00 PM Workshop

05:00 – 05:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 05:30 PM 05:30 PM Ste Curran Alexander Fernandez (Streamline Kevin Flynn (Mobile Game Cristiano Ferreira (Oculus) Jack Attridge (Flavourworks) Killing the Games Industry 2019 Media Group) Partners) Deep(ish) Dive on Building a studio, a technology, and 05:30 – Industry The Rise of Southeast Asia: Expand Launching Mobile Games in a Optimization a debut game using a Live Action 05:30 – development & find new fans Crowded Ecoystem 06:30 PM Tech Audio Design Industry Business 06:30 PM SCHEDULE REBOOT DEVELOP RED | 2019 Find session descriptions at www.rebootdevelopred.com/sessions

THURSDAY 31.10.2019 THURSDAY 31.10.2019

MADHEAD GAMES STAGE AMD STAGE KHRONOS GROUP STAGE OCULUS STAGE BIG BLUE BUBBLE STAGE ZEUZ stage

Keynote: Aaryn Flynn (Improbable) 10:00 – Design, Play, Disrupt: The Tools to 10:00 – Empower Game Developers 11:00 AM 11:00 AM Tech Industry

11:00 – 11:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 11:30 AM 11:30 AM Keith Warner (NWI), Greg Hart Justin Berenbaum (Xsolla) Arseny Kapoulkine (Roblox), Joe Deborah Guzman Barrios (Oculus) Ivan Trancik (Superscale) Lyndsey Gallant and Nels (Thin Air Labs) Fund-U - Market, Games, Rozek (ARM) The more things Change... Trends Capturing Value in Mobile Gaming: Anderson (Sonderlust Studio) 11:30 AM – Building a gaming ecosystem out Development Budgets, Project Getting Faster and Leaner on Mobile: in VR What Do You Need To Break Into And Maybe The Is Good 11:30 AM – of Thin Air! Financing vs. Equity Funding Optimizing Roblox with Vulkan Industry Stay In Top 500 Grossing Games Sometimes: The Totally Remote 12:30 PM Business Industry Business Tech Business Game Studio 12:30 PM Business Industry

Emma Farrow (Kongregate) PANEL: Future of the Alberta PANEL: Is tech innovation impor- PANEL: Upcoming challenges of Derek Czerkaski (New World Andrew Czarnietzki (Only by Reboot Your Monetization Strategy Games Industry tant to evolve games? AR/VR development Interactive) Midnight) 12:30 – with In-Game Ads Chris Bain (BioWare), Aaryn Flynn Moderated by Dino Patti Elliot Christian (Serious Labs), Cy Evaluations and the Business of How to feed your unicorns (deploy- 12:30 – (Improbable), Keith Warner (New Wise (absurd:joy), Julie Heyde Game Investments ing interdisciplinary developers) 01:30 PM Business Business Industry 01:30 PM World Interactive), Scott Langevin (VRUnicorns) Business Business (Serious Labs) Tech Business Industry

01:30 – 01:30 – Lunch Break Lunch Break 03:00 PM 03:00 PM Rami Ismail (Vlambeer) Harry Krueger (Housemarque) Jordan Logan (AMD), Nikolai Cy Wise (absurd:joy) Anna Carolin Weber Keith Warner and Derek Czerkaski Rami talks about.... The Arcade Spirit - A Nex Machina Petrov (Saber Interactive) Reactive VR Design: Designing for (Independent) (New World Interactive) 03:00 – Industry retrospective World War Z – Using Vulkan to Tame the weird shit that humans do Creating Common Ground: Artistic Building a kick-ass team: Culture, 03:00 – the Zombie Swarm Methods for Collaboration, Exchange skills & alignment 04:00 PM Design Design Tech and Interaction Business 04:00 PM Workshop

Swery 65 (White Owls) Chris Remo (Valve) Andy Moore (absurd:joy) Robin Hunicke and Martin Anna Carolin Weber Denis Dyack (Apocalypse Studios) WHITE OWLS ARE NOT WHAT THEY Reactive Narrative Design: Story Lightning prototyping: when rapid Middleton (Funomena) (Independent) The New Medium of Video Games 04:00 – SEEM Mechanics in Firewatch isn’t fast enough Fireplace Chat: 7 years of Funomena: Creating Common Ground: Artistic Industry 04:00 – Business Design Design Riding the Waves of an Experimental Methods for Collaboration, Exchange 05:00 PM Indie Game Studio and Interaction 05:00 PM Business Industry Workshop

05:00 – 05:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 05:30 PM 05:30 PM Thomas Van Berg and Gordon van Tim Wilson and Nader Alikhani PANEL: Creating worlds while Aleissia Laidacker (Magic Leap) Ste Curran Dyke (Raw Fury) (Atomhawk) being on time and budget How Emerging Technologies Will Things We Lost 05:30 – Kingdom: It Will Last! A tale of a flash COLLABORATE TO COMPETE – Poria Torkan (Bungie), Harry Krueger Change the Games We Play (AR, Industry 05:30 – game that became bigger than any- Creating Successful External Art (Housemarque), Marek Ziemak (11 MR, AI) 06:30 PM one dreamed possible! Partnerships bit studios), moderated by Dan Tech 06:30 PM Design Industry Pearson SCHEDULE REBOOT DEVELOP RED | 2019 Find session descriptions at www.rebootdevelopred.com/sessions

FRIDAY 01.11.2019 FRIDAY 01.11.2019

MADHEAD GAMES STAGE AMD STAGE KHRONOS GROUP STAGE OCULUS STAGE BIG BLUE BUBBLE STAGE ZEUZ stage

Keynote: Mike Wilson (Devolver Digital / Good Shepherd) 10:00 – Mike Wilson Has Some Sh** To Say 10:00 – About The Games Industry 11:00 AM 11:00 AM Industry

11:00 – 11:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 11:30 AM 11:30 AM XDS PANEL: Scale, Scale, Thierry Boulanger (Sabotage) Zak Parrish (Epic Games) Jose Luis Palacios Vives (Oculus) Chet Faliszek (Stray Bombay John Krajewski (Strange Loop Scale! Level-Up Your External Designing The Messenger: how Overcoming Early Challenges in Perspectives on Successful Game Company) Games) Development 11:30 AM – embracing vulnerability can fuel the Unreal Engine Pitching Priming Culture Changing the Narrative of Climate 11:30 AM – Kassi O’Connor, Grayson Chalmers, creative process Tech Business Business Industry Change with Games 12:30 PM Carla Rylance, Tim Wilson, Design Design 12:30 PM moderated by Chris Wren Business

PANEL: The business of making Kate Edwards (Geogrify) PANEL: Under the hood, choosing Julie Heyde (VR Unicorns) PANEL: Unpopular advice to indie Justin Lassen (Nihil Studios), games: insights from industry Building Better Worlds through the right engine for your project Why VR? It’s just a game… The studios Dave Chan (Quantum Integrity 12:30 – vets Game Culturalization Andrej Levenski (Gamepires), pitfalls of making small cool experi- Marek Ziemak (11 bit studios), Jakub Software) 12:30 – Mary Moran, Chelsea Hallick, Lesley Aleksander Kauch (11 bit studios), mental VR games Dvorsky (Amanita Design), Gordon Field Recording for Video Games: A 01:30 PM Business Industry 01:30 PM Phord-Toy, Patrick Finn, Chris Bain, Andy Moore (absurd:joy) Design van Dyke (Raw Fury), moderated by Journey Around the World Derek Czerkaski Tech Richard Rouse Audio Business Industry Business Industry

01:30 – 01:30 – Lunch Break Lunch Break 03:00 PM 03:00 PM David Lightbown (Ubisoft PANEL: Fireplace Chat: The Daniel Boutros (Soul Hardware + Ryley Meville and Alex Stickel Marek Ziemak (11 bit studios) Brenda Bailey (DigiBC), Stephane Montréal) Japanese Indie Industry You Never Soul Arcade) (Serious Labs) Children of Morta postmortem. How Cotichini (81monkeys) Heard About 03:00 – The Power of Patterns: User What analyzing the Ancient World Solving for User Discomfort: Motion our became our How Understanding Gender 03:00 – Experience and game development Victor Malineau and Daichi Sato and has taught me about existence as a in VR production methodology Differences Can Accelerate 04:00 PM tools at Ubisoft Masatoshi Tokuoka video game we’re all playing Tech Design Performance 04:00 PM Design Industry Design Industry Business Industry

Jennifer Scheurle (ArenaNet) Kate Edwards (Geogrify), Tobias Jakub Dvorsky (Amanita Design) Doug North Cook (Chatham Hidden Game Design and the end- Kopka (Reboot), Nikola Cavic Interactive Fairy Tales - Animated University) 04:00 – less Difficulty Discussion (SGA) films, fairy tales and magic of the Designing for Human Bodies: 04:00 – Building a sustainable local com- unspoken narrative Adventures in Meatspace 05:00 PM Design 05:00 PM munity Design Design Industry

05:00 – 05:00 – Coffee Break powered by Innovate Edmonton Coffee Break powered by Innovate Edmonton 05:30 PM 05:30 PM Reboot Develop Indie Award powered by Xsolla, Reboot Hero Award and Closing Ceremony 05:30 – hosted by Ste Curran 05:30 – 06:30 PM 06:30 PM 2020

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