View from the Trenches Avalon Hill Sold!
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
History of the World Rulebook
TM RULES OF PLAY Introduction Components “With bronze as a mirror, one can correct one’s appearance; with history as a mirror, one can understand the rise and fall of a state; with good men as a mirror, one can distinguish right from wrong.” – Emperor Taizong of the Tang Dynasty History of the World takes 3–6 players on an epic ride through humankind’s history. From the dawn of civilization to the twentieth century, you will witness humanity in all its majesty. Great minds work toward technological advances, ambitious leaders inspire their 1 Game Board 150 Armies citizens, and unpredictable calamities occur—all amid the rise and fall (6 colors, 25 of each) of empires. A game consists of five epochs of time, in which players command various empires at the height of their power. During your turn, you expand your empire across the globe, gaining points for your conquests. Forge many a prosperous empire and defeat your adversaries, for at the end of the game, only the player with the most 24 Capitols/Cities 20 Monuments (double-sided) points will have his or her immortal name etched into the annals of history! Catapult and Fort Assembly Note: The lighter-colored sides of the catapult should always face upward and outward. 14 Forts 1 Catapult Egyptians Ramesses II (1279–1213 BCE) WEAPONRY I EPOCH 4 1500–450 BCE NILE Sumerians 3 Tigris – Empty Quarter Egyptians 4 Nile Minoans 3 Crete – Mediterranean Sea Hittites 4 Anatolia During this turn, when you fight a battle, Assyrians 6 Pyramids: Build 1 monument for every Mesopotamia – Empty Quarter 1 resource icon (instead of every 2). -
Britain's Premier ASL Journal Issue 34/35 Nov 2000 - Feb 2001 UK £4.00 US $10.00
VIEW FROM THE TRENCHES Britain's Premier ASL Journal Issue 34/35 Nov 2000 - Feb 2001 UK £4.00 US $10.00 IN THIS ISSUE INTENSIVE FIRE 2000 - all the results from this year's event GRENADIER - The action at Germanys ASL tournament HIGHWAY TO PSEL - The scenarios of Hells Bridgehead analysed THE BAD - Toby Pillings worse ASL scenarios NOW WHERE DID I PUT THAT GUN - Rules for using HIP guns in solo play ASLOK VX - Mark Nixon's ASLOK diary THE FORGOTTEN FLEETS - rules for German, Italian and French fleets THE ASL TEST - how good an ASLer are you? IN THIS ISSUE PREP FIRE PREP FIRE 2 New year, new millennium, new View From The Trenches. INCOMING 3 OK, so Im a bit late with this issue but by doing this double issue THE CRUSADERS OPEN I hope to give myself some time to gather material for next year so ASL TOURNAMENT LADDER 9 I can get back onto the regular schedule. At the moment Ive got eight blank pages in VFTT36 waiting to be filled; since there it THE BAD 11 wont be out until March 2001, that gives you all plenty of time to NIKONS WHIRLWIND ASLOK XV TOUR 14 write something to fill them!! It might be a new year but as usual dont just buy, play and read about ASL, WRITE about ASL!! THROWING AWAY THE RULEBOOK 16 GRENADIER 2000 AAR 17 As you will see from the opposite page legal action has forced BRITISH OBA IN NORTHWEST EUROPE 20 Schwerpunkt to fold. Unconfirmed reports also suggest that a cease and desist notice has been sent to Heat of Battle. -
Ah-80Catalog-Alt
STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc tory level games Ratings of four to six are in Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open wargam1ng 1s here to stay ended These are actually a game system. -
Playing Purple in Avalon Hill Britannia
Sweep of History Games Magazine #2 Page 1 Sweep of History Games Magazine #2, Spring 2006. Published and edited by Dr. Lewis Pulsipher, [email protected]. This approximately quarterly electronic magazine is distributed free via http://www.pulsipher.net/sweepofhistory/index.htm, and via other outlets. The purpose of the magazine is to entertain and educate those interested in games related to Britannia ("Britannia-like games"), and other games that cover a large geographical area and centuries of time ("sweep of history games"). Articles are copyrighted by the individual authors. Game titles are trademarks of their respective publishers. As this is a free magazine, contributors earn only my thanks and the thanks of those who read their articles. This magazine is about games, but we will use historical articles that are related to the games we cover. This copyrighted magazine may be freely distributed (without alteration) by any not-for-profit mechanism. If you are in doubt, write to the editor/publisher. The “home” format is PDF (saved from WordPerfect); it is also available as unformatted HTML (again saved from WP) at www.pulsipher.net/sweepofhistory/index.htm. Table of Contents strategy article in Issue 1, is one of the “sharks” from the World Boardgaming Championships. 1 Introduction Nick has twice won the Britannia tournament 1 Playing Purple in Avalon Hill there, and is also (not surprisingly) successful at Britannia by Nick Benedict WBC Diplomacy. 7 Britannia by E-mail by Jaakko Kankaanpaa 11 Review of game Mesopotamia: I confess, I’m fascinated to see what strategies the “sharks” will devise for the Second Edition, which by George Van Voorn Birth of Civilisation I understand will be used at this year’s 12 Trying to Define Sweep of History tournament. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
REFERENCE BOOK Table of Contents Designer’S Notes
REFERENCE BOOK Table of Contents Designer’s Notes ............................................................ 2 31.0 Mapmaker’s Notes ................................................. 40 26.0 Footnoted Entries ........................................... 2 32.0 Order of Battle ....................................................... 41 27.0 Game Elements .............................................. 13 33.0 Selected Sources & Recommended Reading ......... 48 28.0 Units & Weapons ........................................... 21 29.0 OB Notes ....................................................... 33 30.0 Historical Notes ............................................. 39 GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 www.GMTGames.com 2 Operation Dauntless Reference Book countryside characterized by small fields rimmed with thick and Designer’s Notes steeply embanked hedges and sunken roads, containing small stout I would like to acknowledge the contributions of lead researchers farms with neighbouring woods and orchards in a broken landscape. Vincent Lefavrais, A. Verspeeten, and David Hughes to the notes Studded with small villages, ideal for defensive strongpoints…” appearing in this booklet, portions of which have been lifted rather 6 Close Terrain. There are few gameplay differences between close liberally from their emails and edited by myself. These guys have terrain types. Apart from victory objectives, which are typically my gratitude for a job well done. I’m very pleased that they stuck village or woods hexes, the only differences are a +1 DRM to Re- with me to the end of this eight-year project. covery rolls in village hexes, a Modifier Chit which favors village and woods over heavy bocage, and a higher MP cost to enter woods. Furthermore, woods is the only terrain type that blocks LOS with 26.0 Footnoted Entries respect to spotting units at higher elevation. For all other purposes, close terrain is close terrain. -
Domain Specific Techniques for Creating Games
Worcester Polytechnic Institute Digital WPI Major Qualifying Projects (All Years) Major Qualifying Projects April 2007 Domain Specific echniquesT for Creating Games Jeremiah J. Chaplin Worcester Polytechnic Institute Micah D. Gaulin-McKenzie Worcester Polytechnic Institute Michael Anthony Anastasia Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/mqp-all Repository Citation Chaplin, J. J., Gaulin-McKenzie, M. D., & Anastasia, M. A. (2007). Domain Specific eT chniques for Creating Games. Retrieved from https://digitalcommons.wpi.edu/mqp-all/1348 This Unrestricted is brought to you for free and open access by the Major Qualifying Projects at Digital WPI. It has been accepted for inclusion in Major Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. Project Number. GFP0607 Domain Specific Techniques for Creating Games A Major Qualifying Project Report: submitted to the faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science by: ___________________________ Michael Anastasia ___________________________ Jeremiah Chaplin ___________________________ Micah Gaulin-McKenzie ___________________________ April 25, 2007 Approved: ______________________________ Professor Gary F. Pollice, Major Advisor 1. Domain-Specific Languages 2. Strategic games 3. Code Generation Abstract Modern game development projects rely on specialized tools for physics, graphics, -
ASL Starter Kit Explained
ASL Starter Kit Explained Daniel F. Savarese ASL Starter Kit Explained by Daniel F. Savarese Last Updated: 2005-08-28 Copyright © 2004, 2005 Daniel F. Savarese1 1 https://www.savarese.org/ Table of Contents ASL Starter Kit Quick Start ................................................................................................................ 1 A Brief History ........................................................................................................................ 1 Getting Started with ASLSK#1 ................................................................................................... 1 Getting Started with ASLSK#2 ................................................................................................... 2 ASL Starter Kit #1 Unofficial Errata .................................................................................................... 3 ASL Starter Kit #1 Clarifications and Unofficial Errata .................................................................... 3 Counter Exhaustion (CX) ................................................................................................... 3 Final Fire and Multiple ROF ............................................................................................... 3 Fire Group (FG) Modifiers ................................................................................................. 3 Leader Breaking and Pin Task Check (PTC) .......................................................................... 4 Desperation Morale ......................................................................................................... -
Third Person : Authoring and Exploring Vast Narratives / Edited by Pat Harrigan and Noah Wardrip-Fruin
ThirdPerson Authoring and Exploring Vast Narratives edited by Pat Harrigan and Noah Wardrip-Fruin The MIT Press Cambridge, Massachusetts London, England 8 2009 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected]. This book was set in Adobe Chapparal and ITC Officina on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Third person : authoring and exploring vast narratives / edited by Pat Harrigan and Noah Wardrip-Fruin. p. cm. Includes bibliographical references and index. ISBN 978-0-262-23263-0 (hardcover : alk. paper) 1. Electronic games. 2. Mass media. 3. Popular culture. 4. Fiction. I. Harrigan, Pat. II. Wardrip-Fruin, Noah. GV1469.15.T48 2009 794.8—dc22 2008029409 10987654321 Index American Letters Trilogy, The (Grossman), 193, 198 Index Andersen, Hans Christian, 362 Anderson, Kevin J., 27 A Anderson, Poul, 31 Abbey, Lynn, 31 Andrae, Thomas, 309 Abell, A. S., 53 Andrews, Sara, 400–402 Absent epic, 334–336 Andriola, Alfred, 270 Abu Ghraib, 345, 352 Andru, Ross, 276 Accursed Civil War, This (Hull), 364 Angelides, Peter, 33 Ace, 21, 33 Angel (TV show), 4–5, 314 Aces Abroad (Mila´n), 32 Animals, The (Grossman), 205 Action Comics, 279 Aparo, Jim, 279 Adams, Douglas, 21–22 Aperture, 140–141 Adams, Neal, 281 Appeal, 135–136 Advanced Squad Leader (game), 362, 365–367 Appendixes (Grossman), 204–205 Afghanistan, 345 Apple II, 377 AFK Pl@yers, 422 Appolinaire, Guillaume, 217 African Americans Aquaman, 306 Black Lightning and, 275–284 Arachne, 385, 396 Black Power and, 283 Archival production, 419–421 Justice League of America and, 277 Aristotle, 399 Mr. -
PBDYO Final.Qxd
TACTIQUES PBDYO PLATOON BASED DESIGN YOUR OWN PRESENTED BY VERSION 1.0 TACTIQUES PBDYO: PLATOON BASED DESIGN YOUR OWN RULES PRESENTED BY FOREWORD. fix most of the scenario parameters except the OB, allowing for The Chapter H scenario creation procedure provides an attractive the design of some historically accurate scenarios while placing alternative to the standard scenarios. Many options modify the the player in the role of a division leader that must allocate a part feel of the game. Among them are ignorance of the opponents of his available troops to fulfill a particular mission. Only the unit OB, the possibility to purchase vehicles rarely used in standard purchase (the most interesting part of DYO) is fully modifiable, scenarios and the setup of unusual board configurations; all add a within the limits of the given lists. The players that prefer to fully lot of spice to the game. However, while many players have tried use the Chapter H DYO system can still refer to the previously DYO, very few regularly practice the official DYO system, and cited article. In the future, we will publish a similar system for several reasons: the Chapter H system only deals with a units covering all Theaters of Operation. (LC: Tactiques disappeared purchase and totally forgets terrain generation and Victory before even giving any explanation about this future new system). Conditions, it doesn’t allow a flexible reinforcement schedule with variable unit costs. These aspects were partially covered in 0.1 GLOSSARY The General magazine (vol. 24-1) with an article from Greg Some new acronyms and expressions are introduced in these Schmittgens and Charles Kibler. -
View Annual Report
ANNUAL REPORT To Our Shareholders There is no better mission in life than “Making the World Smile!” At Hasbro, our business is built on fun, and our nearly 6,000 employees worldwide are all focused on bringing joy and exciting play experiences to millions of kids and families across the globe. You can see this commitment and passion in everything we do --- from the toys, games and licensed products we bring to market, to how we manage our business, and create value for our shareholders. As you read about all of the great things happening within your company, we hope that Hasbro brings out the kid in all of you and that you continue to personally discover the magic within our brands! 2007 Highlights In 2007, Hasbro had a very strong year and delivered record-breaking results, in spite of the challenges facing the toy industry. We started 2007 strong, performed well throughout the year, and fi nished with a robust fourth quarter, even though the industry saw a holiday season that was negatively affected by a weak retail environment and the impact of the lead paint recalls. We were proud that Hasbro avoided any lead paint recalls --- a tribute to our commitment to product safety. Our growth was broad based, both in terms of geography and product categories, and we continued to drive innovation in all aspects of our business. All in all, Hasbro had an extraordinary year! We have accomplished a great deal over the past six years --- growing revenues at a compounded annual growth rate of over 6%, surpassing our longer-term goal of 3-5% per year, and achieving an operating margin of 13.5%, also exceeding our target of 12% or better, set several years ago. -
Illustrated Optional Rules and Clarifications for Gettysburg '88
Illustrated Optional Rules and Clarifications for Gettysburg '88 A game by the Avalon Hill Game Company Author: Steven Moses Web Version: Walter O'Hara The following additional rules are paraphrased by an excellent article by Steven Moses, first published in THE GENERAL, Vol. 29, No. 4. Being a fan of the game (warts and all), I consider this article to be worthy of note for Getty88 players. Therefore, I present this Illustrated Optional Rules page in hopes that it will be useful to fans of the game. I will not post the rules or text of the article for copyright reasons. These rules are considered OPTIONAL or CLARIFICATIONS. I will highlight the differences. Clarifications should be considered an attempt to explain existing rules that were either poorly written or inconclusive, Optional rules as new rules proposed by Mr. Moses in his article. All material copyright, the Avalon Hill Game Company, Hasbro, Inc. Movement/Combat Rules OPTIONAL Artillery Units may cross streams only by roads or railways. OPTIONAL Units attacking across a stream receive a -1 combat modifier. OPTIONAL: Artillery units may not move AND fire in the same turn. I didn't think this needed a picture... OPTIONAL: Artillery may not fire from Gettysburg city hexes. Page 1 of 4 CLARIFICATION: Units entering board in same hex must enter in column. The yellow markers indicate the movement costs for entry. OPTIONAL: Units may not use the road bonus within two hexes (inclusive) of enemy artillery. Stacking Units CLARIFICATION: Any number of Generals can stack together. OPTIONAL: Two Cavalry units from the same corps/division (only) may stack together.