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GI JOE: RETALIATION Film to Be Released in 3D
May 23, 2012 G.I. JOE: RETALIATION Film to Be Released in 3D Hasbro Reaffirms 2012 Guidance that it Expects to Grow Revenues and Earnings Per Share Absent the Impact of Foreign Exchange PAWTUCKET, R.I.--(BUSINESS WIRE)-- Hasbro, Inc (NASDAQ:HAS), and Paramount Pictures, announced today that G.I. JOE: RETALIATION will now be released in 3D. The film, originally slated for release in June 2012, is scheduled to be released March 29, 2013. "It is increasingly evident that 3D resonates with movie-goers globally and together with Paramount, we made the decision to bring fans an even more immersive entertainment experience," said Brian Goldner, Hasbro's President and CEO. "In 2012, we continue to have several strong motion picture and television entertainment backed properties that are selling well at retail and our entertainment strategy remains strong and on-track," Goldner said. "Through our own Hasbro Studios for television and in partnership with several movie studios including Paramount, Universal, Sony and Relativity, we are creating entertainment experiences around many of our highly popular iconic brands. For the full year 2012, we continue to believe, absent the impact of foreign exchange, we will again grow revenues and earnings per share." Certain statements in this release contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These statements include expectations concerning the Company's potential performance in 2012, including with respect to its revenues and earnings per share, and business goals and may be identified by the use of forward- looking words or phrases. The Company's actual actions or results may differ materially from those expected or anticipated in the forward-looking statements due to both known and unknown risks and uncertainties. -
History of the World Rulebook
TM RULES OF PLAY Introduction Components “With bronze as a mirror, one can correct one’s appearance; with history as a mirror, one can understand the rise and fall of a state; with good men as a mirror, one can distinguish right from wrong.” – Emperor Taizong of the Tang Dynasty History of the World takes 3–6 players on an epic ride through humankind’s history. From the dawn of civilization to the twentieth century, you will witness humanity in all its majesty. Great minds work toward technological advances, ambitious leaders inspire their 1 Game Board 150 Armies citizens, and unpredictable calamities occur—all amid the rise and fall (6 colors, 25 of each) of empires. A game consists of five epochs of time, in which players command various empires at the height of their power. During your turn, you expand your empire across the globe, gaining points for your conquests. Forge many a prosperous empire and defeat your adversaries, for at the end of the game, only the player with the most 24 Capitols/Cities 20 Monuments (double-sided) points will have his or her immortal name etched into the annals of history! Catapult and Fort Assembly Note: The lighter-colored sides of the catapult should always face upward and outward. 14 Forts 1 Catapult Egyptians Ramesses II (1279–1213 BCE) WEAPONRY I EPOCH 4 1500–450 BCE NILE Sumerians 3 Tigris – Empty Quarter Egyptians 4 Nile Minoans 3 Crete – Mediterranean Sea Hittites 4 Anatolia During this turn, when you fight a battle, Assyrians 6 Pyramids: Build 1 monument for every Mesopotamia – Empty Quarter 1 resource icon (instead of every 2). -
Credos About Children, P. 2 Littleclickers: Action Cams, P. 3 16 “Nice Touches” When Applying Technology to Language &Am
Helping Teachers, Parents, and Librarians Find Interactive Media Since 1993 May 2016 Volume 24, No. 5, Issue 194 Credos About Children, p. 2 LittleClickers: Action Cams, p. 3 16 “Nice Touches” When Applying Technology to Language & Literacy, p. 4 The Infinite Arcade Children’s Technology Review The the cover: imagesMay 2016 from the well designed by Tinybop, reviewed on page 9 Fisher-Price Soothing Motions Seat, NumberShapes Whiteboard*, p. 13 p. 8 Quasi's Quest, p. 13 Volume 24, No. 5, Issue 194 FurReal Friends Torch My Blazin' Sago Mini Robot Party*, p. 14 Dragon, p. 8 This is My Spacecraft - Rocket Science A Montessori Approach to Math, p. 5 Iconia One 10, p. 8 for Kids, p. 14 And So To Bed - Educational Bedtime Infinite Arcade, The by Tinybop*, p. 9 Time Drop - The Colorful Time Travel, Routine App for Children, p. 5 IQ Safari MATH, p. 9 p. 14 Annie's Picking Apples 2: Learning Labo Paper Plate, p. 9 Veggie Bottoms Kitchen, Games, p. 5 LightUp Edison Kit, p. 10 p. 15 Brainventures, p. 6 MarcoPolo Arctic, p. 10 View-Master Captain McFinn's Swim & Play*, p. 6 Miaomiao’s Chinese New Year, p. 10 Virtual* Denotes Reality Dr. Panda School*, p. 6 MLB The Show 16, p. 11 Viewer“Editor’s 2.0, Monopoly Ultimate Banking, p. 11 p. 15 DYI Gamer Kit, p. 7 Choice.” ExplorArt Klee - The Art of Paul Klee, Montessori Numbers: Learn to Count for Kids*, p. 7 from 1 to 1000*, p. 12 Find Adventure,Our Alfie 12,160th Atkins, Reviewp. -
Ah-80Catalog-Alt
STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc tory level games Ratings of four to six are in Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open wargam1ng 1s here to stay ended These are actually a game system. -
View from the Trenches Avalon Hill Sold!
VIEW FROM THE TRENCHES Britain's Premier ASL Journal Issue 21 September '98 UK £2.00 US $4.00 AVALON HILL SOLD! IN THIS ISSUE HIT THE BEACHES RUNNING - Seaborne assaults for beginners SAVING PRIVATE RYAN - Spielberg's New WW2 Movie LANDING CRAFT FLOWCHART - LC damage determination made easy GOLD BEACH - UK D-Day Convention report IN THIS ISSUE PREP FIRE Hello and welcome the latest issue of View From The Trenches. PREP FIRE 2 The issue is slightly bigger than normal due to Greg Dahl’s AVALON HILL SOLD 3 excellent but rather large article and accompanying flowchart dealing with beach assaults. Four extra pages for the same price. Can’t be INCOMING 4 bad. SCOTLAND THE BRAVE 5 In keeping with the seaborne theme there is also a report on the replaying of the Monster Scenarios ‘Gold Beach’ scenario in the D-DAY AT GOLD BEACH 6 D-Day museum in June, and a review of the new Steve Spielberg WW2 movie, Saving Private Ryan. HIT THE BEACHES RUNNING! 7 I hope to be attending ASLOK this year, so I’m not sure if the “THIS IS THE CALL TO ARMS!” 9 next issue will be out at INTENSIVE FIRE yet. If not, it’ll be out soon after IF’98. THE CRUSADERS 12 While on the subject of conventions, if anyone is planning on SAVING PRIVATE RYAN 18 attending the German convention GRENADIER ’98 please get in touch with me. If we can get enough of us to go as a group, David ON THE CONVENTION TRAIL 19 Schofield may be able to organise transport for all us. -
Playing Purple in Avalon Hill Britannia
Sweep of History Games Magazine #2 Page 1 Sweep of History Games Magazine #2, Spring 2006. Published and edited by Dr. Lewis Pulsipher, [email protected]. This approximately quarterly electronic magazine is distributed free via http://www.pulsipher.net/sweepofhistory/index.htm, and via other outlets. The purpose of the magazine is to entertain and educate those interested in games related to Britannia ("Britannia-like games"), and other games that cover a large geographical area and centuries of time ("sweep of history games"). Articles are copyrighted by the individual authors. Game titles are trademarks of their respective publishers. As this is a free magazine, contributors earn only my thanks and the thanks of those who read their articles. This magazine is about games, but we will use historical articles that are related to the games we cover. This copyrighted magazine may be freely distributed (without alteration) by any not-for-profit mechanism. If you are in doubt, write to the editor/publisher. The “home” format is PDF (saved from WordPerfect); it is also available as unformatted HTML (again saved from WP) at www.pulsipher.net/sweepofhistory/index.htm. Table of Contents strategy article in Issue 1, is one of the “sharks” from the World Boardgaming Championships. 1 Introduction Nick has twice won the Britannia tournament 1 Playing Purple in Avalon Hill there, and is also (not surprisingly) successful at Britannia by Nick Benedict WBC Diplomacy. 7 Britannia by E-mail by Jaakko Kankaanpaa 11 Review of game Mesopotamia: I confess, I’m fascinated to see what strategies the “sharks” will devise for the Second Edition, which by George Van Voorn Birth of Civilisation I understand will be used at this year’s 12 Trying to Define Sweep of History tournament. -
Domain Specific Techniques for Creating Games
Worcester Polytechnic Institute Digital WPI Major Qualifying Projects (All Years) Major Qualifying Projects April 2007 Domain Specific echniquesT for Creating Games Jeremiah J. Chaplin Worcester Polytechnic Institute Micah D. Gaulin-McKenzie Worcester Polytechnic Institute Michael Anthony Anastasia Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/mqp-all Repository Citation Chaplin, J. J., Gaulin-McKenzie, M. D., & Anastasia, M. A. (2007). Domain Specific eT chniques for Creating Games. Retrieved from https://digitalcommons.wpi.edu/mqp-all/1348 This Unrestricted is brought to you for free and open access by the Major Qualifying Projects at Digital WPI. It has been accepted for inclusion in Major Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. Project Number. GFP0607 Domain Specific Techniques for Creating Games A Major Qualifying Project Report: submitted to the faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science by: ___________________________ Michael Anastasia ___________________________ Jeremiah Chaplin ___________________________ Micah Gaulin-McKenzie ___________________________ April 25, 2007 Approved: ______________________________ Professor Gary F. Pollice, Major Advisor 1. Domain-Specific Languages 2. Strategic games 3. Code Generation Abstract Modern game development projects rely on specialized tools for physics, graphics, -
Annual Report 2008 Financial Highlights
ANNUAL REPORT 2008 FINANCIAL HIGHLIGHTS (Thousands of Dollars and Shares Except Per Share Data) 2008 2007 2006 2005 2004 FOR THE YEAR Net revenues $ 4,021,520 3,837,557 3,151,481 3,087,627 2,997,510 Operating profi t $ 494,296 519,350 376,363 310,521 293,012 Net earnings $ 306,766 333,003 230,055 212,075 195,977 EBITDA Net earnings $ 306,766 333,003 230,055 212,075 195,977 Interest expense $ 47,143 34,618 27,521 30,537 31,698 Income taxes $ 134,289 129,379 111,419 98,838 64,111 Depreciation and amortization $ 166,138 156,520 146,707 180,132 146,180 EBITDA (1) $ 654,336 653,520 515,702 521,582 437,966 Cash provided by operating activities $ 593,185 601,794 320,647 496,624 358,506 Cash utilized by investing activities $ 271,920 112,465 83,604 120,671 84,967 Weighted average number of common shares outstanding Basic 140,877 156,054 167,100 178,303 176,540 Diluted 155,230 171,205 181,043 197,436 196,048 PER COMMON SHARE Net earnings Basic $ 2.18 2.13 1.38 1.19 1.11 Diluted $ 2.00 1.97 1.29 1.09 0.96 Cash dividends declared $ 0.80 0.64 0.48 0.36 0.24 Shareholders’ equity $ 9.99 9.54 9.57 9.69 9.25 AT YEAR END Shareholders’ equity $ 1,390,786 1,385,092 1,537,890 1,723,476 1,639,724 Total assets $ 3,168,797 3,237,063 3,096,905 3,301,143 3,240,660 Long-term debt, including current portions $ 709,723 845,071 494,917 528,389 626,822 (1) EBITDA (earnings before interest, taxes, depreciation and amortization) represents net earnings, excluding interest expense, income taxes, depreciation and amortization. -
Child Development Knowledge and Human Factors in Toy Design: An
CHILD DEVELOPMENT KNOWLEDGE AND HUMAN FACTORS IN TOY DESIGN: AN EXPLORATORY STUDY OF POPULAR CHILDREN'S PRODUCTS by Alexandra Lopez July, 2012 Director of Thesis: Sandra Triebenbacher, PhD Major Department: Child Development and Family Relations Play reflects how children understand the world, and it also provides them with opportunities to learn and refine their social, emotional, motor, and problem-solving skills. Before designing a product such as a children's toy, it is important for the engineer to consider all of the tasks that users will be executing with the finished product. From a general human factors perspective, physical and cognitive operations are the primary categories of tasks that are deliberated. The purpose of this study is to assess if child development theory and knowledge informs the design process of those who create children’s products. Patents of toys (n=38) selected to be included in this study were analyzed to see if and how knowledge of child development was incorporated into the development of the product, as well as to evaluate if there have been any changes in the use of child development knowledge in toy design. The results indicated that toy patents in this study did utilize knowledge of child development and demonstrated a significant increase in the utilization of child development knowledge more frequently in contemporary toys, particularly in cognitive learning. Overall, there were strong correlations between the number of evidence pieces within the patent discussing various child development topics, -
Hasbro Announces New TELEPODS and Jenga Gaming Experiences Based on the Upcoming ANGRY BIRDS™ GO!™ Mobile Game from Rovio Entertainment
September 24, 2013 Hasbro Announces New TELEPODS and Jenga Gaming Experiences Based on the Upcoming ANGRY BIRDS™ GO!™ Mobile Game From Rovio Entertainment PAWTUCKET, R.I. - September 24, 2013 - Ready. Set. Go! New this fall, Hasbro, Inc. (NASDAQ: HAS) introduces the ANGRY BIRDS GO! TELEPODS™ and JENGA product lines, launching in support of Rovio Entertainment's highly-anticipated ANGRY BIRDS GO™! mobile game. On the heels of the globally popular ANGRY BIRDS phenomenon, a new ANGRY BIRDS story has come to life with ANGRY BIRDS GO! where the birds and pigs have jumped into karts to battle it out in a calamitous downhill race to the finish. Initially introduced with Rovio's ANGRY BIRDS STAR WARS II® on September 18th this year, the TELEPODS platform allows for a seamless integration of physical characters into the mobile gaming experience. The technology behind the TELEPODS platform allows players to "teleport" their physical ANGRY BIRDS GO™! karts into the digital game using their mobile devices . Hasbro's ANGRY BIRDS GO! JENGA gaming line offers innovative, face-to-face play based on the mobile game. Kids can take on the villainous pigs with exciting kart racing action, bird-launching fun, and iconic JENGA block toppling action. Both the ANGRY BIRDS GO! TELEPODS™ and JENGA product lines are available at major retail locations beginning on October 1, 2013, with the mobile game following later. Consumers can check www.Hasbro.com for TELEPODS smart device compatibility beginning on October 1. The 2013 ANGRY BIRDS™ GO! TELEPODS™ line from Hasbro features the following products: ANGRY BIRDS™ GO! TELEPODS™ PIG ROCK RACEWAY™ Set (Approximate Retail Price: $29.99; Age: 5+; Available: Fall 2013) Race head-to-head to topple the pirate pigs! Slingshot your kart through swinging obstacles and avoid the pigs to be the first to the finish line. -
A Rhetorical Critique on the Nerf Rebelle Campaign Whitney Johnson University of Colorado Boulder
University of Colorado, Boulder CU Scholar Undergraduate Honors Theses Honors Program Spring 2014 Rebelling Against Femininity: A Rhetorical Critique on the Nerf Rebelle Campaign Whitney Johnson University of Colorado Boulder Follow this and additional works at: http://scholar.colorado.edu/honr_theses Recommended Citation Johnson, Whitney, "Rebelling Against Femininity: A Rhetorical Critique on the Nerf Rebelle Campaign" (2014). Undergraduate Honors Theses. Paper 125. This Thesis is brought to you for free and open access by Honors Program at CU Scholar. It has been accepted for inclusion in Undergraduate Honors Theses by an authorized administrator of CU Scholar. For more information, please contact [email protected]. REBELLING AGAINST FEMININITY 1 REBELLING AGAINST FEMININITY: A Rhetorical Critique on the Nerf Rebelle Campaign By: Whitney Johnson A thesis submitted in fulfillment of the requirements for graduation with DEPARTMENTAL HONORS From the department of COMMUNICATION Examining Committee: Marlia Banning, Thesis Advisor Communication Jamie Skerski, Member Communication John Henderson, Member Assistant Director of Residence Life/ Leadership RAP UNIVERSITY OF COLORADO AT BOULDER APRIL 2014 REBELLING AGAINST FEMININITY 2 Abstract While there has been extensive research that has examined the pressure young girls feel to fit into social norms (Paetcher, & Lafky & Duffy), this study is unique because it investigates society’s anxiety in response to the threat young girls pose to dominant masculinity. Through a feminist critique -
Acceptable Donations As Per Children's
Acceptable Donations as per Children’s Hospital Child Life Staff Last day for donations: Monday, December 16th! Infants, Toddlers or Preschool • DVDs, books, magazines, video • Infant Gyms – i.e. Little Tykes 5 in games 1 Adjustable Gym, Chico Duo Gym • Flip-flops, slippers • Infant seats – i.e. Bumbo, Bebe • Pajamas, sweats • Crib Toys – i.e. Fisher Price • T-shirts –all sizes Rainforest Waterfall Peek-a Boo • Table top sports/games (air Soother hockey, pin ball, etc.) • Fisher Price Soothing Seas Ocean • Sports ( Steelers, Pirates, Wonder Aquarium Penguins) • Fisher Price Twinkling Tunes Mirror • Light up / Musical Toys School Age Children • Rattles, teethers, small hand toys • Popo-up toy, busy box toys, push • Cars & Trucks (non-remote) toys • Etch-a-Sketch / Magna-doodle • Stacking rings, Star stackers • Barbie dolls, including Ken • Pop Bead, links • Doll house Furniture and People • Mobiles (non-clothe) • Action figures (Superheros) • Books: soft, vinyl, hard cardboard, • Action structures (Farm, garage, pop-up, musical house) • Baby dolls (non-clothe) • Pretend Play (toy cash register, • Puzzles (wooden, peg) kitchen, tools, etc.) • Poplar Characters (Thomas the • Blocks (Legos, Duplos, Mega Blocks Train, Sesame Street, Disney, etc.) • Animals, Dinosaurs, people figures • Little People Activity Sets • Pretend food and dishes, medical • V-Tech, Fisher Price, Baby kits Einstein, Step 2, Little Tykes, etc. • Musical instruments • Step 2 Push Around Buggy • Puzzles (500 pc, crossword, word searches) Teenagers • DVDs, book, magazines, video • Gift Cards: Best Buy, Toys R Us, games • book stores, Target, Walmart, I- Play Doh & toys • Tunes Hand held electronic games • • Kits: Craft, model building Board Games • • Scapbooks and accessories Bedside / lap desk • • Journals Popular Characters: Webkinz, My • Board and travel games Little Pony, Littlest Pet Shop, • Nail Polish sets Batman, Spiderman, etc.