Playing Purple in Avalon Hill Britannia
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Introduction to Roman Yorkshire
ROMAN YORKSHIRE: PEOPLE, CULTURE, LANDSCAPE By Patrick Ottaway. Published 2013 by The Blackthorn Press Chapter 1 Introduction to Roman Yorkshire ‘In the abundance and variety of its Roman antiquities, Yorkshire stands second to no other county’ Frank and Harriet Wragg Elgee (1933) The Yorkshire region A Roman army first entered what we now know as Yorkshire in about the year AD 48, according to the Roman author Cornelius Tacitus ( Annals XII, 32). This was some five years after the invasion of Britain itself ordered by the Emperor Claudius. The soldiers’ first task in the region was to assist in the suppression of a rebellion against a Roman ally, Queen Cartimandua of the Brigantes, a native people who occupied most of northern England. The Roman army returned to the north in about the years 51-2, once again to support Cartimandua who was, Tacitus tells us, now under attack by her former consort, a man named Venutius ( Annals XII, 40). In 69 a further dispute between Cartimandua and Venutius, for which Tacitus is again the (only) source, may have provided a pretext for the Roman army to begin the conquest of the whole of northern Britain ( Histories III, 45). England south of Hadrian’s Wall, including Yorkshire, was to remain part of the Roman Empire for about 340 years. The region which is the principal subject of this book is Yorkshire as it was defined before local government reorganisation in 1974. There was no political entity corresponding to the county in Roman times. It was, according to the second century Greek geographer Ptolemy, split between the Brigantes and the Parisi, a people who lived in what is now (after a brief period as Humberside) the East Riding. -
History of the World Rulebook
TM RULES OF PLAY Introduction Components “With bronze as a mirror, one can correct one’s appearance; with history as a mirror, one can understand the rise and fall of a state; with good men as a mirror, one can distinguish right from wrong.” – Emperor Taizong of the Tang Dynasty History of the World takes 3–6 players on an epic ride through humankind’s history. From the dawn of civilization to the twentieth century, you will witness humanity in all its majesty. Great minds work toward technological advances, ambitious leaders inspire their 1 Game Board 150 Armies citizens, and unpredictable calamities occur—all amid the rise and fall (6 colors, 25 of each) of empires. A game consists of five epochs of time, in which players command various empires at the height of their power. During your turn, you expand your empire across the globe, gaining points for your conquests. Forge many a prosperous empire and defeat your adversaries, for at the end of the game, only the player with the most 24 Capitols/Cities 20 Monuments (double-sided) points will have his or her immortal name etched into the annals of history! Catapult and Fort Assembly Note: The lighter-colored sides of the catapult should always face upward and outward. 14 Forts 1 Catapult Egyptians Ramesses II (1279–1213 BCE) WEAPONRY I EPOCH 4 1500–450 BCE NILE Sumerians 3 Tigris – Empty Quarter Egyptians 4 Nile Minoans 3 Crete – Mediterranean Sea Hittites 4 Anatolia During this turn, when you fight a battle, Assyrians 6 Pyramids: Build 1 monument for every Mesopotamia – Empty Quarter 1 resource icon (instead of every 2). -
A Very Rough Guide to the Main DNA Sources of the Counties of The
A Very Rough Guide To the Main DNA Sources of the Counties of the British Isles (NB This only includes the major contributors - others will have had more limited input) TIMELINE (AD) ? - 43 43 - c410 c410 - 878 c878 - 1066 1066 -> c1086 1169 1283 -> c1289 1290 (limited) (limited) Normans (limited) Region Pre 1974 County Ancient Britons Romans Angles / Saxon / Jutes Norwegians Danes conq Engl inv Irel conq Wales Isle of Man ENGLAND Cornwall Dumnonii Saxon Norman Devon Dumnonii Saxon Norman Dorset Durotriges Saxon Norman Somerset Durotriges (S), Belgae (N) Saxon Norman South West South Wiltshire Belgae (S&W), Atrebates (N&E) Saxon Norman Gloucestershire Dobunni Saxon Norman Middlesex Catuvellauni Saxon Danes Norman Berkshire Atrebates Saxon Norman Hampshire Belgae (S), Atrebates (N) Saxon Norman Surrey Regnenses Saxon Norman Sussex Regnenses Saxon Norman Kent Canti Jute then Saxon Norman South East South Oxfordshire Dobunni (W), Catuvellauni (E) Angle Norman Buckinghamshire Catuvellauni Angle Danes Norman Bedfordshire Catuvellauni Angle Danes Norman Hertfordshire Catuvellauni Angle Danes Norman Essex Trinovantes Saxon Danes Norman Suffolk Trinovantes (S & mid), Iceni (N) Angle Danes Norman Norfolk Iceni Angle Danes Norman East Anglia East Cambridgeshire Catuvellauni Angle Danes Norman Huntingdonshire Catuvellauni Angle Danes Norman Northamptonshire Catuvellauni (S), Coritani (N) Angle Danes Norman Warwickshire Coritani (E), Cornovii (W) Angle Norman Worcestershire Dobunni (S), Cornovii (N) Angle Norman Herefordshire Dobunni (S), Cornovii -
Ah-80Catalog-Alt
STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc tory level games Ratings of four to six are in Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open wargam1ng 1s here to stay ended These are actually a game system. -
View from the Trenches Avalon Hill Sold!
VIEW FROM THE TRENCHES Britain's Premier ASL Journal Issue 21 September '98 UK £2.00 US $4.00 AVALON HILL SOLD! IN THIS ISSUE HIT THE BEACHES RUNNING - Seaborne assaults for beginners SAVING PRIVATE RYAN - Spielberg's New WW2 Movie LANDING CRAFT FLOWCHART - LC damage determination made easy GOLD BEACH - UK D-Day Convention report IN THIS ISSUE PREP FIRE Hello and welcome the latest issue of View From The Trenches. PREP FIRE 2 The issue is slightly bigger than normal due to Greg Dahl’s AVALON HILL SOLD 3 excellent but rather large article and accompanying flowchart dealing with beach assaults. Four extra pages for the same price. Can’t be INCOMING 4 bad. SCOTLAND THE BRAVE 5 In keeping with the seaborne theme there is also a report on the replaying of the Monster Scenarios ‘Gold Beach’ scenario in the D-DAY AT GOLD BEACH 6 D-Day museum in June, and a review of the new Steve Spielberg WW2 movie, Saving Private Ryan. HIT THE BEACHES RUNNING! 7 I hope to be attending ASLOK this year, so I’m not sure if the “THIS IS THE CALL TO ARMS!” 9 next issue will be out at INTENSIVE FIRE yet. If not, it’ll be out soon after IF’98. THE CRUSADERS 12 While on the subject of conventions, if anyone is planning on SAVING PRIVATE RYAN 18 attending the German convention GRENADIER ’98 please get in touch with me. If we can get enough of us to go as a group, David ON THE CONVENTION TRAIL 19 Schofield may be able to organise transport for all us. -
Annals of the Caledonians, Picts and Scots
Columbia (HnitJer^ftp intlifCttpufUmigdrk LIBRARY COL.COLL. LIBRARY. N.YORK. Annals of t{ie CaleDoiuans. : ; I^col.coll; ^UMl^v iV.YORK OF THE CALEDONIANS, PICTS, AND SCOTS AND OF STRATHCLYDE, CUMBERLAND, GALLOWAY, AND MURRAY. BY JOSEPH RITSON, ESQ. VOLUME THE FIRST. Antiquam exquirite matrem. EDINBURGH PRINTED FOR W. AND D. LAING ; AND PAYNE AND FOSS, PALL-MALL, LONDON. 1828. : r.DiKBURnii FIlINTEn I5Y BAI.LANTTNK ASn COMPAKV, Piiiri.'S WOKK, CANONGATK. CONTENTS. VOL. I. PAGE. Advertisement, 1 Annals of the Caledonians. Introduction, 7 Annals, -. 25 Annals of the Picts. Introduction, 71 Annals, 135 Appendix. No. I. Names and succession of the Pictish kings, .... 254 No. II. Annals of the Cruthens or Irish Picts, 258 /» ('^ v^: n ,^ '"1 v> Another posthumous work of the late Mr Rlt- son is now presented to the world, which the edi- tor trusts will not be found less valuable than the publications preceding it. Lord Hailes professes to commence his interest- ing Annals with the accession of Malcolm III., '* be- cause the History of Scotland, previous to that pe- riod, is involved in obscurity and fable :" the praise of indefatigable industry and research cannot there- fore be justly denied to the compiler of the present volumes, who has extended the supposed limit of authentic history for many centuries, and whose labours, in fact, end where those of his predecessor hegi7i. The editor deems it a conscientious duty to give the authors materials in their original shape, " un- mixed with baser matter ;" which will account for, and, it is hoped, excuse, the trifling repetition and omissions that sometimes occur. -
Domain Specific Techniques for Creating Games
Worcester Polytechnic Institute Digital WPI Major Qualifying Projects (All Years) Major Qualifying Projects April 2007 Domain Specific echniquesT for Creating Games Jeremiah J. Chaplin Worcester Polytechnic Institute Micah D. Gaulin-McKenzie Worcester Polytechnic Institute Michael Anthony Anastasia Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/mqp-all Repository Citation Chaplin, J. J., Gaulin-McKenzie, M. D., & Anastasia, M. A. (2007). Domain Specific eT chniques for Creating Games. Retrieved from https://digitalcommons.wpi.edu/mqp-all/1348 This Unrestricted is brought to you for free and open access by the Major Qualifying Projects at Digital WPI. It has been accepted for inclusion in Major Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. Project Number. GFP0607 Domain Specific Techniques for Creating Games A Major Qualifying Project Report: submitted to the faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science by: ___________________________ Michael Anastasia ___________________________ Jeremiah Chaplin ___________________________ Micah Gaulin-McKenzie ___________________________ April 25, 2007 Approved: ______________________________ Professor Gary F. Pollice, Major Advisor 1. Domain-Specific Languages 2. Strategic games 3. Code Generation Abstract Modern game development projects rely on specialized tools for physics, graphics, -
View Annual Report
ANNUAL REPORT To Our Shareholders There is no better mission in life than “Making the World Smile!” At Hasbro, our business is built on fun, and our nearly 6,000 employees worldwide are all focused on bringing joy and exciting play experiences to millions of kids and families across the globe. You can see this commitment and passion in everything we do --- from the toys, games and licensed products we bring to market, to how we manage our business, and create value for our shareholders. As you read about all of the great things happening within your company, we hope that Hasbro brings out the kid in all of you and that you continue to personally discover the magic within our brands! 2007 Highlights In 2007, Hasbro had a very strong year and delivered record-breaking results, in spite of the challenges facing the toy industry. We started 2007 strong, performed well throughout the year, and fi nished with a robust fourth quarter, even though the industry saw a holiday season that was negatively affected by a weak retail environment and the impact of the lead paint recalls. We were proud that Hasbro avoided any lead paint recalls --- a tribute to our commitment to product safety. Our growth was broad based, both in terms of geography and product categories, and we continued to drive innovation in all aspects of our business. All in all, Hasbro had an extraordinary year! We have accomplished a great deal over the past six years --- growing revenues at a compounded annual growth rate of over 6%, surpassing our longer-term goal of 3-5% per year, and achieving an operating margin of 13.5%, also exceeding our target of 12% or better, set several years ago. -
Illustrated Optional Rules and Clarifications for Gettysburg '88
Illustrated Optional Rules and Clarifications for Gettysburg '88 A game by the Avalon Hill Game Company Author: Steven Moses Web Version: Walter O'Hara The following additional rules are paraphrased by an excellent article by Steven Moses, first published in THE GENERAL, Vol. 29, No. 4. Being a fan of the game (warts and all), I consider this article to be worthy of note for Getty88 players. Therefore, I present this Illustrated Optional Rules page in hopes that it will be useful to fans of the game. I will not post the rules or text of the article for copyright reasons. These rules are considered OPTIONAL or CLARIFICATIONS. I will highlight the differences. Clarifications should be considered an attempt to explain existing rules that were either poorly written or inconclusive, Optional rules as new rules proposed by Mr. Moses in his article. All material copyright, the Avalon Hill Game Company, Hasbro, Inc. Movement/Combat Rules OPTIONAL Artillery Units may cross streams only by roads or railways. OPTIONAL Units attacking across a stream receive a -1 combat modifier. OPTIONAL: Artillery units may not move AND fire in the same turn. I didn't think this needed a picture... OPTIONAL: Artillery may not fire from Gettysburg city hexes. Page 1 of 4 CLARIFICATION: Units entering board in same hex must enter in column. The yellow markers indicate the movement costs for entry. OPTIONAL: Units may not use the road bonus within two hexes (inclusive) of enemy artillery. Stacking Units CLARIFICATION: Any number of Generals can stack together. OPTIONAL: Two Cavalry units from the same corps/division (only) may stack together. -
'J.E. Lloyd and His Intellectual Legacy: the Roman Conquest and Its Consequences Reconsidered' : Emyr W. Williams
J.E. Lloyd and his intellectual legacy: the Roman conquest and its consequences reconsidered,1 by E.W. Williams In an earlier article,2 the adequacy of J.E.Lloyd’s analysis of the territories ascribed to the pre-Roman tribes of Wales was considered. It was concluded that his concept of pre- Roman tribal boundaries contained major flaws. A significantly different map of those tribal territories was then presented. Lloyd’s analysis of the course and consequences of the Roman conquest of Wales was also revisited. He viewed Wales as having been conquered but remaining largely as a militarised zone throughout the Roman period. From the 1920s, Lloyd's analysis was taken up and elaborated by Welsh archaeology, then at an early stage of its development. It led to Nash-Williams’s concept of Wales as ‘a great defensive quadrilateral’ centred on the legionary fortresses at Chester and Caerleon. During recent decades whilst Nash-Williams’s perspective has been abandoned by Welsh archaeology, it has been absorbed in an elaborated form into the narrative of Welsh history. As a consequence, whilst Welsh history still sustains a version of Lloyd’s original thesis, the archaeological community is moving in the opposite direction. Present day archaeology regards the subjugation of Wales as having been completed by 78 A.D., with the conquest laying the foundations for a subsequent process of assimilation of the native population into Roman society. By the middle of the 2nd century A.D., that development provided the basis for a major demilitarisation of Wales. My aim in this article is to cast further light on the course of the Roman conquest of Wales and the subsequent process of assimilating the native population into Roman civil society. -
An Introduction to Brigantia
Brigantia Yorkshire Moors Wolds,Coast and Dales Art and Craft Workers 1. What is Brigantia? Brigantia is an association, which brings together the very best of art and craft workers in the North York Moors, Wolds, Coast and Dales areas. 2. What is Brigantia's Objective? Being a non-profit making association, Brigantia has been formed to promote and improve the market potential of its members. The association carries a “label” of craftsmanship, which identifies products of originality and quality made within the area; the strength of that label provides professional and powerful marketing support to the craft and art worker. 3. What are the benefits to Brigantia members? the right to use a nationally recognised trademark of quality in the sale of their goods; retail opportunities through Brigantia exhibitions and participation in some shows, benefits from a presence on the World Wide Web; newsletters containing opportunities and other news; Other potential opportunities are always being identified and the association endeavours to develop initiatives, which have been identified by members including exhibitions, & short term retail outlets. We will always endeavour to meet the needs of our members. 4. Why Brigantia chose its name? Inspired by the countryside in which they operate the local art and craft workers chose Brigantia, the ancient name for part of North Yorkshire, as their sign of distinction, the Brigantes being renowned for their craft working skills. Brigantia’s logo is a Celtic knot, symbolising quality and craftsmanship. Brigantia was launched at Duncombe Park, Helmsley in October 1995. 5. Membership Only those art and craft workers who operate in the North York Moors and surrounding area will be eligible to join Brigantia. -
Official Errata and Clarifications
Official Errata and Clarifications VERSION 2.0, MARCH 27, 2006 The original versions of BRITANNIA (English, American, and RETREATING DURING A MAJOR INVASION German) have been played worldwide for nearly twenty (PAGE 13) years. This new “Second Edition” took two years to devel- Invaders are not prohibited from retreating to sea in the op and was extensively playtested both in face-to-face first half of a Major Invasion. games and by e-mail. The playtesters included players from Australia, Britain, Denmark, Finland, France, Germany, EFFECTS OF SUBMISSION (PAGE 15) Italy, Japan, and the United States, among others. When halving population points and victory points for During playtesting, the rules for BRITANNIA were organ- effects #3 and #4, round halves up, not down. ized in the traditional wargame format, familiar to owners of previous editions of BRITANNIA. The rules for the pub- BELGAE SUBMISSION AND ROMAN SCORING lished version were re-organized to make the game easier (PAGE 15) to learn. This process introduced some unintentional errors The Romans score points for submitted Belgae areas, and and ambiguities, which are addressed in this document. can later build forts in former Belgae territory. Romans The game system is very robust, having survived many score victory points (for their Rounds 1-3 occupation score) different interpretations of certain rules in the past. We for areas occupied by the Belgae when (and if) the Belgae have tried to make all of these absolutely clear; however, submit to the Romans in Round 1. After the Belgae unsub- if you run into a situation you cannot figure out, choose mit, the Romans can build forts in Belgae territory they whatever seems most reasonable and play on! capture, following the same rules are for other territory they capture.