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Enter the Matrix: Safely Interruptible Autonomous Systems Via Virtualization
Enter the Matrix: Safely Interruptible Autonomous Systems via Virtualization Mark O. Riedl Brent Harrison School of Interactive Computing Department of Computer Science Georgia Institute of Technology University of Kentucky [email protected] [email protected] Abstract • An autonomous system may have imperfect sensors and perceive the world incorrectly, causing it to perform the Autonomous systems that operate around humans will wrong behavior. likely always rely on kill switches that stop their exe- cution and allow them to be remote-controlled for the • An autonomous system may have imperfect actuators and safety of humans or to prevent damage to the system. It thus fail to achieve the intended effects even when it has is theoretically possible for an autonomous system with chosen the correct behavior. sufficient sensor and effector capability that learn on- • An autonomous system may be trained online meaning line using reinforcement learning to discover that the kill switch deprives it of long-term reward and thus it is learning as it is attempting to perform a task. Since learn to disable the switch or otherwise prevent a hu- learning will be incomplete, it may try to explore state- man operator from using the switch. This is referred to action spaces that result in dangerous situations. as the big red button problem. We present a technique Kill switches provide human operators with the final author- that prevents a reinforcement learning agent from learn- ing to disable the kill switch. We introduce an interrup- ity to interrupt an autonomous system and remote-control it tion process in which the agent’s sensors and effectors to safety. -
Mac OS X Includes Built-In FTP Support, Easily Controlled Within a fifteen-Mile Drive of One-Third of the US Population
Cover 8.12 / December 2002 ATPM Volume 8, Number 12 About This Particular Macintosh: About the personal computing experience™ ATPM 8.12 / December 2002 1 Cover Cover Art Robert Madill Copyright © 2002 by Grant Osborne1 Belinda Wagner We need new cover art each month. Write to us!2 Edward Goss Tom Iov ino Editorial Staff Daniel Chvatik Publisher/Editor-in-Chief Michael Tsai Contributors Managing Editor Vacant Associate Editor/Reviews Paul Fatula Eric Blair Copy Editors Raena Armitage Ya n i v E i d e l s t e i n Johann Campbell Paul Fatula Ellyn Ritterskamp Mike Flanagan Brooke Smith Matt Johnson Vacant Matthew Glidden Web E ditor Lee Bennett Chris Lawson Publicity Manager Vacant Robert Paul Leitao Webmaster Michael Tsai Robert C. Lewis Beta Testers The Staff Kirk McElhearn Grant Osborne Contributing Editors Ellyn Ritterskamp Sylvester Roque How To Ken Gruberman Charles Ross Charles Ross Gregory Tetrault Vacant Michael Tsai Interviews Vacant David Zatz Legacy Corner Chris Lawson Macintosh users like you Music David Ozab Networking Matthew Glidden Subscriptions Opinion Ellyn Ritterskamp Sign up for free subscriptions using the Mike Shields Web form3 or by e-mail4. Vacant Reviews Eric Blair Where to Find ATPM Kirk McElhearn Online and downloadable issues are Brooke Smith available at http://www.atpm.com. Gregory Tetrault Christopher Turner Chinese translations are available Vacant at http://www.maczin.com. Shareware Robert C. Lewis Technic a l Evan Trent ATPM is a product of ATPM, Inc. Welcome Robert Paul Leitao © 1995–2002, All Rights Reserved Kim Peacock ISSN: 1093-2909 Artwork & Design Production Tools Graphics Director Grant Osborne Acrobat Graphic Design Consultant Jamal Ghandour AppleScript Layout and Design Michael Tsai BBEdit Cartoonist Matt Johnson CVL Blue Apple Icon Designs Mark Robinson CVS Other Art RD Novo DropDMG FileMaker Pro Emeritus FrameMaker+SGML RD Novo iCab 1. -
Cultural Imaginations of Piracy in Video Games
FORUM FOR INTER-AMERICAN RESEARCH (FIAR) VOL. 11.2 (SEP. 2018) 30-43 ISSN: 1867-1519 © forum for inter-american research “In a world without gold, we might have been heroes!” Cultural Imaginations of Piracy in Video Games EUGEN PFISTER (HOCHSCHULE DER KÜNSTE BERN) Abstract From its beginning, colonialism had to be legitimized in Western Europe through cultural and political narratives and imagery, for example in early modern travel reports and engravings. Images and tales of the exotic Caribbean, of beautiful but dangerous „natives“, of unbelievable fortunes and adventures inspired numerous generations of young men to leave for the „new worlds“ and those left behind to support the project. An interesting figure in this set of imaginations in North- Western Europe was the “pirate”: poems, plays, novels and illustrations of dashing young rogues, helping their nation to claim their rightful share of the „Seven Seas“ achieved major successes in France, Britain the Netherlands and beyond. These images – regardless of how far they might have been from their historical inspiration – were immensely successful and are still an integral and popular part of our narrative repertoire: from novels to movies to video games. It is important to note that the “story” was – from the 18th century onwards –almost always the same: a young (often aristocratic) man, unfairly convicted for a crime he didn’t commit became an hors-la-loi against his will but still adhered to his own strict code of conduct and honour. By rescuing a city/ colony/princess he redeemed himself and could be reintegrated into society. Here lies the morale of the story: these imaginations functioned also as acts of political communication, teaching “social discipline”. -
Bianca Del Rio Floats Too, B*TCHES the ‘Clown in a Gown’ Talks Death-Drop Disdain and Why She’S Done with ‘Drag Race’
Drag Syndrome Barred From Tanglefoot: Discrimination or Protection? A Guide to the Upcoming Democratic Presidential Kentucky Marriage Battle LGBTQ Debates Bianca Del Rio Floats Too, B*TCHES The ‘Clown in a Gown’ Talks Death-Drop Disdain and Why She’s Done with ‘Drag Race’ PRIDESOURCE.COM SEPT.SEPT. 12, 12, 2019 2019 | | VOL. VOL. 2737 2737 | FREE New Location The Henry • Dearborn 300 Town Center Drive FREE PARKING Great Prizes! Including 5 Weekend Join Us For An Afternoon Celebration with Getaways Equality-Minded Businesses and Services Free Brunch Sunday, Oct. 13 Over 90 Equality Vendors Complimentary Continental Brunch Begins 11 a.m. Expo Open Noon to 4 p.m. • Free Parking Fashion Show 1:30 p.m. 2019 Sponsors 300 Town Center Drive, Dearborn, Michigan Party Rentals B. Ella Bridal $5 Advance / $10 at door Family Group Rates Call 734-293-7200 x. 101 email: [email protected] Tickets Available at: MiLGBTWedding.com VOL. 2737 • SEPT. 12 2019 ISSUE 1123 PRIDE SOURCE MEDIA GROUP 20222 Farmington Rd., Livonia, Michigan 48152 Phone 734.293.7200 PUBLISHERS Susan Horowitz & Jan Stevenson EDITORIAL 22 Editor in Chief Susan Horowitz, 734.293.7200 x 102 [email protected] Entertainment Editor Chris Azzopardi, 734.293.7200 x 106 [email protected] News & Feature Editor Eve Kucharski, 734.293.7200 x 105 [email protected] 12 10 News & Feature Writers Michelle Brown, Ellen Knoppow, Jason A. Michael, Drew Howard, Jonathan Thurston CREATIVE Webmaster & MIS Director Kevin Bryant, [email protected] Columnists Charles Alexander, -
360Zine Issue 18
FREE! NAVIGATE Issue 18 | May 2008 360Free Magazine For Xbox 360 Gamers.ZineRead it, Print it, Send it to your mates… PLUS! EXCLUSIVE BOURNE CONSPIRACY SUPPLEMENT MASSIVE PREVIEW INSIDE... NINJA GAIDEN II Tecmo’s latest looks bloody brilliant... FIRST LOOKS! BAJA Could Baja be a MotorStorm beater? STAR WARS: THE FORCE UNLEASHED MASSIVE REVIEW! Preview inside there is... REVIEW! PREVIEW & INTERVIEW OPERATION GTA IV DARKNESS EURO 2008 Here at last! FALLOUT 3 Werewolves & Nazis. Nice! Gearing up for summer CONTROL a NAVIGATE |02 QUICK FINDER Don’t miss! This month’s top highlights Every game’s just a click away! Star Wars: Unreal The Force Unleashed Tournament III Baja Battlefield: Bad Operation Darkness Company Braid Ninja Gaiden II The Wheelman Fallout 3 After months of speculation the wait is finally Mortal Kombat vs. Grand Theft over and the world’s biggest videogame has DC Universe Auto IV now been released on both next-gen consoles. GTA IV Silent Hill: Euro 2008 In short GTA IV is nothing short of a tour de The definitive review Homecoming XBLA force and if you’re old enough to play you simply have to get stuck in today - assuming Ninja Gaiden II MORE FREE MAGAZINES! LATEST ISSUES! you haven’t already that is. Read the review and MASSIVE PREVIEW send us your comments - we’d love to hear your points of view... Not surprisingly there’s not a huge release schedule to trawl through while GTA IV laps up the retail limelight, but there’s plenty-a-coming in the next few weeks and months. -
View from the Trenches Avalon Hill Sold!
VIEW FROM THE TRENCHES Britain's Premier ASL Journal Issue 21 September '98 UK £2.00 US $4.00 AVALON HILL SOLD! IN THIS ISSUE HIT THE BEACHES RUNNING - Seaborne assaults for beginners SAVING PRIVATE RYAN - Spielberg's New WW2 Movie LANDING CRAFT FLOWCHART - LC damage determination made easy GOLD BEACH - UK D-Day Convention report IN THIS ISSUE PREP FIRE Hello and welcome the latest issue of View From The Trenches. PREP FIRE 2 The issue is slightly bigger than normal due to Greg Dahl’s AVALON HILL SOLD 3 excellent but rather large article and accompanying flowchart dealing with beach assaults. Four extra pages for the same price. Can’t be INCOMING 4 bad. SCOTLAND THE BRAVE 5 In keeping with the seaborne theme there is also a report on the replaying of the Monster Scenarios ‘Gold Beach’ scenario in the D-DAY AT GOLD BEACH 6 D-Day museum in June, and a review of the new Steve Spielberg WW2 movie, Saving Private Ryan. HIT THE BEACHES RUNNING! 7 I hope to be attending ASLOK this year, so I’m not sure if the “THIS IS THE CALL TO ARMS!” 9 next issue will be out at INTENSIVE FIRE yet. If not, it’ll be out soon after IF’98. THE CRUSADERS 12 While on the subject of conventions, if anyone is planning on SAVING PRIVATE RYAN 18 attending the German convention GRENADIER ’98 please get in touch with me. If we can get enough of us to go as a group, David ON THE CONVENTION TRAIL 19 Schofield may be able to organise transport for all us. -
A Guide to the Josh Brandt Video Game Collection Worcester Polytechnic Institute
Worcester Polytechnic Institute DigitalCommons@WPI Collection Guides CPA Collections 2014 A guide to the Josh Brandt video game collection Worcester Polytechnic Institute Follow this and additional works at: http://digitalcommons.wpi.edu/cpa-guides Suggested Citation , (2014). A guide to the Josh Brandt video game collection. Retrieved from: http://digitalcommons.wpi.edu/cpa-guides/4 This Other is brought to you for free and open access by the CPA Collections at DigitalCommons@WPI. It has been accepted for inclusion in Collection Guides by an authorized administrator of DigitalCommons@WPI. Finding Aid Report Josh Brandt Video Game Collection MS 16 Records This collection contains over 100 PC games ranging from 1983 to 2002. The games have been kept in good condition and most are contained in the original box or case. The PC games span all genres and are playable on Macintosh, Windows, or both. There are also guides for some of the games, and game-related T-shirts. The collection was donated by Josh Brandt, a former WPI student. Container List Container Folder Date Title Box 1 1986 Tass Times in Tonestown Activision game in original box, 3 1/2" disk Box 1 1989 Advanced Dungeons & Dragons - Curse of the Azure Bonds 5 1/4" discs, form IBM PC, in orginal box Box 1 1988 Life & Death: You are the Surgeon 3 1/2" disk and related idtems, for IBM PC, in original box Box 1 1990 Spaceward Ho! 2 3 1/2" disks, for Apple Macintosh, in original box Box 1 1987 Nord and Bert Couldn't Make Heads or Tails of It Infocom, 3 1/2" discs, for Macintosh in original -
Resume: Jake Hempson
RESUME: JAKE HEMPSON Summary I am a senior creative, with experience in both concept art/art direction, modeling and texturing for vfx and game development. 15+ years professional modelling and texturing experience. Concept design/art direction for film /games. Team Lead experience. Outsourcing management experience. (Feedback, direction, assistance and reviews) Character Animation experience. Education and teaching experience. Specializing in character/creature concept creation through digital sculpting. Asset creation for Film, TVC and Video Games, props vehicles and environment. A thorough understanding of human anatomy and muscle construction. Rigging, blend-shapes and skinning. Photogrammetry/scan clean up re-topology for up for digital doubles/animation. Texture/Surfacing experience for Film, TVC and Games. Game development: VR CuriiousIQ -Educational platform for VR,The Avengers (THQ Australia), Megamind (THQ),The last Air bender (THQ), Hellboy (Krome Studios), Arthur (Krome), Starsky and Hutch (Mind's- Eye interactive), Alien vs Predator (Rebellion). Concept Design: ShangChi and the legend of the 10 Rings (3D Modelling and concept illustration, 2020), Monster Problems (Concept design and 3d modelling 2019), Occupation2 (Concept designer 2018), Thor Ragnarok (Concept designer 2018), Red Billabong (Principle creature designer - 2016), Peach John – Coolish bra (Concept design and modeling). Long form/ Film: Crazy Rich Asians, Skyscraper (2018 Method Studios Sydney, Modeling), Peter Rabbit (2018 Animal Logic Sydney, Modeling), Guardians of the tomb (2018 Cutting Edge, remote Senior modeller/creature design), John Wick 2 (2016, Illoura,Melbourne, Texturing and modeling).I, Frankenstein (2014 Cutting Edge, Brisbane Texturing and modeling). Age of Adeline (2015 Cutting Edge, Brisbane, Texturing and modeling). Our Brand is Crisis (2016 Cutting Edge, Brisbane, Texturing and modeling). -
Lucasarts and the Design of Successful Adventure Games
LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island by Cameron Warren 5056794 for STS 145 Winter 2003 March 18, 2003 2 The history of computer adventure gaming is a long one, dating back to the first visits of Will Crowther to the Mammoth Caves back in the 1960s and 1970s (Jerz). How then did a wannabe pirate with a preposterous name manage to hijack the original computer game genre, starring in some of the most memorable adventures ever to grace the personal computer? Is it the yearning of game players to participate in swashbuckling adventures? The allure of life as a pirate? A craving to be on the high seas? Strangely enough, the Monkey Island series of games by LucasArts satisfies none of these desires; it manages to keep the attention of gamers through an admirable mix of humorous dialogue and inventive puzzles. The strength of this formula has allowed the Monkey Island series, along with the other varied adventure game offerings from LucasArts, to remain a viable alternative in a computer game marketplace increasingly filled with big- budget first-person shooters and real-time strategy games. Indeed, the LucasArts adventure games are the last stronghold of adventure gaming in America. What has allowed LucasArts to create games that continue to be successful in a genre that has floundered so much in recent years? The solution to this problem is found through examining the history of Monkey Island. LucasArts’ secret to success is the combination of tradition and evolution. With each successive title, Monkey Island has made significant strides in technology, while at the same time staying true to a basic gameplay formula. -
MDS Games Schedule V2.Indd
NZGDA CONFERENCE PROGRAMME 10AM SATURDAY 19 MAY 2012 LEVEL 16, MEDIA DESIGN SCHOOL 92 ALBERT STREET, AUCKLAND This programme may change and was last updated on 2 May LEVEL 16 LEVEL 14 LEVEL 17 9.00am REGISTRATION - Media Design School Foyer 10.00am Welcome – Mario Wynands Living The Dream and Enduring 10.20am The Nightmare (It’s Tough Being Indie) – Alex Amstel 11.00am Making More Awesomeness 15 years/9 lessons – Ninja Kiwi Panel Autodesk Character Animation – Mario Wynands Made Easy 11.30am Interactive Narrative – Edwin Mcrae 12.00pm Touch Happy HTML5 Games <3 Getting your First Investor Making Games with Gamefroot Windows 8 – Nigel Parker – Mitch Olson – Dan Milward 12.30pm LUNCH BREAK - Lunch not supplied Servers for Indie Game Devs Making a BAFTA winning iPad 2.00pm Staying Agile – Gustav Seymore – Thomas Middeldorp game – Druhin Mukherjee 2.30pm Designing for High Impact Build a Business Not an App Sometimes it’s Fun to Hit Things – Jonathan Rogers – Tuyen Nguyen & Victoria Mackinlay With a Stick – Eric Oloffson 3.00pm Metrics That Keep You Up At Night Inside Sparx – Serious Games Decision Structures in Tech/Skill – Nick Willis – Maru Nihoniho Trees – Carl De Visser 3.30pm Better Living Through Games Artists and Programmers: The Building Believable Characters – Tim Nixon Missing Link – Antonio Lattanzio – Mike Porter 4.00pm Powering Games with Amazon Advergaming and Licensing WebGL for Fun and Profi t Web Services – Adrian White – Ben Dellaca – Danu Abeysuriya 4.30pm Amazon Startup Pitch Session AFTERNOON TEA 5.00pm How to Make Your Robot Unicorn Attack – Jeff Olsen 5.30pm NZGDA – Stephen Knightly 5.45pm Prizes and Announcements – Frances Valintine 6.00pm DRINKS & NETWORKING - The Corporate Box, Ground Floor Proudly sponsored by: SPEAKERS ALEX AMSEL JEFF OLSON – KEYNOTE SPEAKER – KEYNOTE SPEAKER Tuna Adult Swim Games Alex Amsel is an award nominated video games Jeff Olsen is the Vice President of Adult Swim Digital developer, digital and social media consultant, and and spearheaded the creation of Adult Swim Games. -
Atari V. Redbubble
Case 4:18-cv-03451-JST Document 97 Filed 01/28/21 Page 1 of 33 1 2 3 4 UNITED STATES DISTRICT COURT 5 NORTHERN DISTRICT OF CALIFORNIA 6 7 ATARI INTERACTIVE, INC., Case No. 18-cv-03451-JST Plaintiff, 8 ORDER GRANTING IN PART AND DENYING IN PART PLAINTIFF’S v. 9 AND DEFENDANT’S MOTIONS FOR SUMMARY JUDGMENT; ORDER 10 REDBUBBLE, INC., SETTING CASE MANAGEMENT CONFERENCE Defendant. 11 Re: ECF Nos. 73, 75 12 13 Before the Court are the parties’ cross-motions for summary judgment. ECF Nos. 73, 75. 14 The Court will grant the motions in part and deny them in part. 15 I. BACKGROUND 16 A. The Parties 17 Plaintiff Atari Interactive, Inc. (“Atari”) is an early video game company. ECF No. 64-69 United States District Court District United States Northern District of California District Northern 18 ¶ 15. “The Atari brand is one of the most iconic brands in video game history and has been and 19 remains well-known throughout the public at large.” Id. ¶ 16. Beginning in the 1970s, Atari 20 created a series of popular arcade video games, including Pong, Asteroids, and Breakout. Id. ¶ 23. 21 These games continue to have “retro” appeal to users, who build fan sites, play the Flash versions 22 of these games, and follow Atari on Twitter. ECF No. 64-71 ¶ 27. Atari capitalizes on this good 23 will by licensing official merchandise, including apparel, toys, games, drinkware, stickers, decals, 24 and replica arcade cabinets. Id. ¶ 29. Atari has also released a “greatest hits” collection for 25 Nintendo DS that packages its early games. -
Annual Results 2020/2021
ANNUAL RESULTS 2020/2021 A transition year and implementation of a new strategy allying premium games, Atari VCS, Blockchain/NFTs and Licensing Press release - Paris, France - August 16, 2021 - 07:00pm - During its meeting on August 16, 2021, Atari SA’s Board of Directors reviewed the preliminary financial estimates for the year ended March 31, 2021 and authorized its disclosure. The audit procedures for the consolidated accounts are in the process of being finalized, however they still require certain verifications by the statutory auditors, notably regarding the transactions in digital assets, NFTs and tokens. Furthermore, in the context of the evolution of the current strategy, the budget for 2021/2022 is under review. The finalization of this budget may impact the fair value attributed to R&D costs for free-to-play mobile games capitalized on the balance sheet, depending on the continued exploitation, discontinuation or sale of these games. All these options are currently being examined. Under these conditions, the annual financial report will be published during the month of September 2021, once the work of the statutory auditors is completed, following the verification of the management report and its notes and the conclusion of all the required diligence measures. With the appointment of Wade Rosen as CEO in April 2021, the Group has undertaken an in-depth review of the business. As a result, the Company will implement a new strategy focused on the development of premium games and cash flow generation. This strategic evolution has prompted the Group to increase selectivity for its projects, halt investments in certain free-to-play games while exploring their divestment, and to wind down Atari’s operations in Africa.