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Pr-Dvd-Holdings-As-Of-September-18
CALL # LOCATION TITLE AUTHOR BINGE BOX COMEDIES prmnd Comedies binge box (includes Airplane! --Ferris Bueller's Day Off --The First Wives Club --Happy Gilmore)[videorecording] / Princeton Public Library. BINGE BOX CONCERTS AND MUSICIANSprmnd Concerts and musicians binge box (Includes Brad Paisley: Life Amplified Live Tour, Live from WV --Close to You: Remembering the Carpenters --John Sebastian Presents Folk Rewind: My Music --Roy Orbison and Friends: Black and White Night)[videorecording] / Princeton Public Library. BINGE BOX MUSICALS prmnd Musicals binge box (includes Mamma Mia! --Moulin Rouge --Rodgers and Hammerstein's Cinderella [DVD] --West Side Story) [videorecording] / Princeton Public Library. BINGE BOX ROMANTIC COMEDIESprmnd Romantic comedies binge box (includes Hitch --P.S. I Love You --The Wedding Date --While You Were Sleeping)[videorecording] / Princeton Public Library. DVD 001.942 ALI DISC 1-3 prmdv Aliens, abductions & extraordinary sightings [videorecording]. DVD 001.942 BES prmdv Best of ancient aliens [videorecording] / A&E Television Networks History executive producer, Kevin Burns. DVD 004.09 CRE prmdv The creation of the computer [videorecording] / executive producer, Bob Jaffe written and produced by Donald Sellers created by Bruce Nash History channel executive producers, Charlie Maday, Gerald W. Abrams Jaffe Productions Hearst Entertainment Television in association with the History Channel. DVD 133.3 UNE DISC 1-2 prmdv The unexplained [videorecording] / produced by Towers Productions, Inc. for A&E Network executive producer, Michael Cascio. DVD 158.2 WEL prmdv We'll meet again [videorecording] / producers, Simon Harries [and three others] director, Ashok Prasad [and five others]. DVD 158.2 WEL prmdv We'll meet again. Season 2 [videorecording] / director, Luc Tremoulet producer, Page Shepherd. -
Stuart Richardson Post Producer / Field Director / Writer +64 27 395 0952 | [email protected]
Stuart Richardson Post Producer / Field Director / Writer +64 27 395 0952 | [email protected] Australian Ninja Warrior, Series 5, Channel 9 Post Producer March 2021 - Current Endemol Shine Australia, Sydney, Australia (Remote contract from Tauranga NZ) Ref: Dave Forrester, Post EP, Endemol Shine Australia [email protected] Ultimate Tag, Series 1, Channel 7 Post Producer November 2020 - Current Endemol Shine Australia, Sydney, Australia (Remote contract from Tauranga NZ) Ref: Dave Forrester, Post EP, Endemol Shine Australia [email protected] Title TBC! – A Netflix Original Documentary Series Post Producer March – October 2020 IFA Media, Singapore (Remote contract from Tauranga NZ) Ref: Joe Evans, Series Producer, IFA Media Singapore [email protected] Outback Truckers, Series 7 & 8, Discovery Channel Post Producer Prospero Productions, Fremantle, Australia (Remote contract from Tauranga NZ) January - June 2019, December 2019 – March 2020 Ref: Alan Hall, Series Producer, Prospero, Fremantle, WA [email protected] Outback Opal Hunters, Series 3, Discovery Channel Post Producer September - December 2019 Prospero Productions, Fremantle, Australia (Remote contract from Tauranga NZ) Ref: David Holroyd, Series Producer, Prospero, Fremantle, WA [email protected] The Making of Crossroads Maldives, History Channel Post Producer June 2019 - September 2019 IFA Media, Singapore (Remote contract from Dunedin, NZ) Ref: Joe Evans, Executive Producer, IFA Media [email protected] My Lottery Dream -
Resume: Jake Hempson
RESUME: JAKE HEMPSON Summary I am a senior creative, with experience in both concept art/art direction, modeling and texturing for vfx and game development. 15+ years professional modelling and texturing experience. Concept design/art direction for film /games. Team Lead experience. Outsourcing management experience. (Feedback, direction, assistance and reviews) Character Animation experience. Education and teaching experience. Specializing in character/creature concept creation through digital sculpting. Asset creation for Film, TVC and Video Games, props vehicles and environment. A thorough understanding of human anatomy and muscle construction. Rigging, blend-shapes and skinning. Photogrammetry/scan clean up re-topology for up for digital doubles/animation. Texture/Surfacing experience for Film, TVC and Games. Game development: VR CuriiousIQ -Educational platform for VR,The Avengers (THQ Australia), Megamind (THQ),The last Air bender (THQ), Hellboy (Krome Studios), Arthur (Krome), Starsky and Hutch (Mind's- Eye interactive), Alien vs Predator (Rebellion). Concept Design: ShangChi and the legend of the 10 Rings (3D Modelling and concept illustration, 2020), Monster Problems (Concept design and 3d modelling 2019), Occupation2 (Concept designer 2018), Thor Ragnarok (Concept designer 2018), Red Billabong (Principle creature designer - 2016), Peach John – Coolish bra (Concept design and modeling). Long form/ Film: Crazy Rich Asians, Skyscraper (2018 Method Studios Sydney, Modeling), Peter Rabbit (2018 Animal Logic Sydney, Modeling), Guardians of the tomb (2018 Cutting Edge, remote Senior modeller/creature design), John Wick 2 (2016, Illoura,Melbourne, Texturing and modeling).I, Frankenstein (2014 Cutting Edge, Brisbane Texturing and modeling). Age of Adeline (2015 Cutting Edge, Brisbane, Texturing and modeling). Our Brand is Crisis (2016 Cutting Edge, Brisbane, Texturing and modeling). -
Playing for Keeps Enhancing Sustainability in Australia’S Interactive Entertainment Industry © Screen Australia 2011 ISBN: 978-1-920998-17-2
Playing for Keeps Enhancing sustainability in Australia’s interactive entertainment industry © Screen Australia 2011 ISBN: 978-1-920998-17-2 The text in this report is released subject to a Creative Commons BY licence (Licence). This means, in summary, that you may reproduce, transmit and distribute the text, provided that you do not do so for commercial purposes, and provided that you attribute the text as extracted from Screen Australia’s report Playing for Keeps: Enhancing Sustainability in Australia's Interactive Entertainment Industry, November 2011. You must not alter, transform or build upon the text in this report. Your rights under the Licence are in addition to any fair dealing rights which you have under the Copyright Act 1968 (Cwlth). For further terms of the Licence, please see http://creativecommons.org/licenses/by-nc-nd/3.0/. You are not licensed to reproduce, transmit or distribute any still photographs contained in this report. This report draws from a number of resources. While Screen Australia has undertaken all reasonable measures to ensure its accuracy we cannot accept responsibility for inaccuracies and omissions. www.screenaustralia.gov.au/research Cover picture: Gesundheit! Developed by Revolutionary Concepts and published by Konami Report design: Alison White Designs Pty Limited Contents EXECUTIVE SUMMARY 2 BUILDING A KNOWLEDGE BASE 4 ECOLOGY OF THE SECTOR 6 High-end console games 7 Games for digital distribution 8 Publishing and distribution 9 Creative digital services 10 Middleware and related services 11 FACTORS IMPACTING SUSTAINABILITY 13 Shifting demographics 14 Growth factors 18 Industry pressure points 20 OPTIONS TO SUPPORT SUSTAINABILITY 23 Current government support 23 Future support 24 Alternator character Courtesy: Alternator Pty Ltd 1 Executive summary The challenges facing the interactive INTERACTIVE INDUSTRY entertainment industry are intrinsically ENTERTAINMENT IS A PRESSURE POINTS linked to those of the broader screen MAINSTREAM ACTIVITY Despite growing participation, the sector. -
Annual Review
annual review 2017 our board Ukie Annual Review 2016/17 contents 02 foreword 04 Noirin Carmody - Chair Harvey Eagle chair’s report Owner and COO Xbox UK Marketing Director Our initiatives Revolution Software Microsoft 06 ceo’s report Ian Livingstone CBE - Vice Chair Miles Jacobson OBE Chairman Studio Director Playmob Sports Interactive 08 a year in westminster and brussels askaboutgames Dave Gould - Treasurer Veronique Lallier askaboutgames.com Snr Director of Sales UK & Export European Managing Director 12 Take 2 Interactive Hi-Rez Studios research and analysis Without house background Simon Barratt Warwick Light 16 Director UK Managing Director and Vice President ukie’s year in numbers Sony Interactive Entertainment Barog Game Labs INSPIRATIONAL COMPUTING 18 Katherine Bidwell Phil Mansell Digital Schoolhouse acting locally thinking globally Co-Founder CEO digitalschoolhouse.org.ukWith house background State of Play Games Jagex 20 ukie’s global trade programme Neil Boyd Andy Payne OBE INSPIRATIONAL COMPUTING European Anti-Piracy Counsel CEO Nintendo Europe AppyNation 22 the digital schoolhouse Shaun Campbell Kirsty Rigden Games London UK Country Manager Operations Director games.london 24 Electronic Arts FuturLab inspiring talent John Clark Ella Romanos 26 Senior Vice President, Commercial Director promoting a positive image Publishing Rocket Lolly Games SEGA Europe Students 27 Rob Cooper Roy Stackhouse making the most of your IP Managing Director Northern Europe and Vice President - UK, Ireland & Benelux Ukie Students Export Territories -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Firefly Studios
SCOTTISH GAMES INDUSTRY PROFILES 2013 THE HOME OF INNOVATIVE GAMES DEVELOPMENT H ELLO_ Welcome to our 2013 profile of the main players in the games industry in Scotland. Scotland is a world leader in this sector, and you will see from these profiles that the depth of talent and ambition is enviable. To find out more about Scotland and its gaming industry, visit www.sdi.co.uk/dmci or call +44 (0)141 228 2828 OUR INDUSTRY CONTINUES TO PRODUCE WORLD-BEATING GAMES THANKS TO THE INNOVATION, SKILLS AND CREATIVITY OF OUR PEOPLE, AND OUR CAPACITY IS GROWING AS WE ATTRACT THE BEST TALENT FROM ABROAD TO OUR SHORES. TODAY SCOTLAND IS SEEN AS ONE OF THE KEY PLACES TO BE IN THE GAMES INDUSTRY S T EN T ON C 2 Scottish Development International sdi.co.uk/dmci 2 S cottish edia M D evelopment nteractive nteractive I ducation E roduction P ocial & S utsourcing O ervices S evelopment I D nternational arketing and arketing M usic, Composition & ames nimation rofessional rofessional R, age ocalisation & Testing ocalisation Company / University Company / University G PC Console Handheld Mobile Online Smart TV Stream P Technology L & Colleges Universities, Research P Recruitment & A M P 4J Studios t t t t t 6 Axis Productions Ltd t 7 Beartrap Games t t t t 8 Binary Pumpkin t t t t t 9 Black Company Studios t t t t t t 10 Blazing Griffin t t 11 sdi.co.uk/dmci BrainDead Ape Games t t t 12 Chunk Games t t t t 13 Claymore Games t t 14 Cloudgine Ltd t t 15 CONTENTS Cobra Mobile t 16 Codeplay Software Ltd t t t t t t t t 17 Criss Cross Games t t t 18 Dave Sapien Ltd t -
Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil
Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil Abstract Clustering is a common phenomenon in digital gaming industry where businesses can benefit from local concentration of talents, spill-over events, resources recycling activities, formal or informal networks formed (Pilon and Tremblay 2013; Ruggill et al. 2016). In addition, digital gaming industry also possess a born-global nature (Gomez and Gonzalez-Perez 2015). Reflecting on the global-local structure, a conceptual framework on digital gaming industry ecosystem is proposed in this paper. A comparative analysis is performed against the digital gaming industry in UK, China and Brazil. As the initial stage of the project, the analysis focuses on the similarities and differences of the digital gaming industry from perspectives such as policy, culture, funding, talents, market, infrastructure and other supports. Keywords: Entrepreneurial Ecosystem, Digital Gaming, Business Growth, UK, Brazil, China 1. Introduction When video game Grand Theft Auto V came out in September 2013, it quickly broke six Guinness world records including the highest revenue generated within 24 hours ($815.7 million) and the fastest entertainment property to reach $1 billion in sales (within three days of releasing) which were previously held by blockbuster movies like The Avengers and Avatar (Lynch 2013). This achievement is a manifestation of the growth in the digital gaming industry: since mid-1980s, the industry has grown annually by between 10% and 15% (Zackariasson and Wilson 2010; Marchand and Hennig-Thurau 2013; Newzoo 2018). In comparison, the estimated compound annual growth rate (CAGR) between 2018 and 2023 for global entertainment and media industry, which the digital gaming industry is part of, is at 4.3% (PwC 2019). -
Infogrames Entertainment, SA
Infogrames Entertainment, SA Infogrames Entertainment, SA (IESA)(French pronun- more than $500 million; the objective was to become ciation: [ɛ̃fɔɡʁam]) was an international French holding the world’s leading interactive entertainment publisher.[6] company headquartered in Lyon, France. It was the While the company’s debt increased from $55 million in owner of Atari, Inc., headquartered in New York City, 1999 to $493 million in 2002, the company’s revenue also U.S. and Atari Europe. It was founded in 1983 by increased from $246 million to $650 million during the Bruno Bonnell and Christophe Sapet using the proceeds same period.[7] from an introductory computer book. Through its sub- In 1996 IESA bought Ocean Software for about $100 sidiaries, Infogrames produced, published and distributed million,[8] renaming the company as Infogrames UK.[9] interactive games for all major video game consoles and In 1997 Philips Media BV was purchased. computer game platforms. In 1998 IESA acquired a majority share of 62.5% in the game distributor OziSoft, which became Infogrames Australia,[10] and in 2002 IESA bought the remaining 1 History shares of Infogrames Australia from Sega and other share holders[11] for $3.7 million.[7] In this same year 1.1 Early history the distributors ABS Multimedia, Arcadia and the Swiss Gamecity GmbH were acquired.[12][13] The founders wanted to christen the company Zboub Sys- In 1999 IESA bought Gremlin Interactive for $40 mil- tème (which can be approximatively translated by Dick lion, renaming it to Infogrames Sheffield House but it was [4] System), but were dissuaded by their legal counsel. -
Open Access Version Via Utrecht University Repository
THE CONFUSING QUEST OF VIDEOGAME CLASSIFICATION A PLATFORM ANALYSIS OF MOBYGAMES’ VIDEOGAME CLASSIFICATION SYSTEM Master Thesis New Media & Digital Culture Student: Max Otten (3995216) Supervisors: Dr. Jasper van Vught, Dr. René Glas Word Count: 10312 Citation Style: Chicago Abstract Videogame preservation and therefore videogame documentation have been getting increased attention over the past few years. Mobygames, a database dedicated to collecting and presenting information about videogames has become an active and well-known player in this area. Mobygames’ platform and navigational structure is heavily reliant on a classification system with the ability to filter games based on their genre. Clarke et al. have shown how classification systems are used to make sense of the medium that is classified, by imposing characteristics upon the medium that are familiar to the user. Classifications within media usually consist of genres, which are often socially constructed. Genres and genre ideals are made up of intertextual characteristics related to the medium and differ per individual or group. Classification systems on databases such as Mobygames are shaped by the structure of the database, its technological design, the knowledge production by users and the active governance on the platform. In this thesis, I researched Mobygames’ classification system based on a platform analysis method coined by José van Dijck. My analysis shows that videogame classification on Mobygames frames videogames as messy, as the classification system itself is also messy and sometimes very difficult to understand and use. Ideas about the classification system and thus the games on the platform are shaped by a pre-defined genre glossary that is used throughout the website. -
Media Release Date: 26 January 2018 NHNZ Appoints VP Of
Media Release Date: 26 January 2018 NHNZ appoints VP of Production and Development in the USA NHNZ, an award-winning factual producer, announced today a new appointment to its growing US- based team ahead of Realscreen 2018. Liz Brach has been appointed to a newly created VP of Production and Development position and will operate out of NHNZ’s Silver Spring office. In this role, Brach will oversee editorial development and production of new projects made for the US market, including National Geographic Channels, Animal Planet, Discovery Network International, PBS and streaming platforms including Love Nature, Netflix and Facebook Watch. Brach will report to NHNZ Managing Director Kyle Murdoch and has a close working relationship NHNZ’s Head of Development, Sales & Marketing, Anya Durling. “We were lucky enough to work with Liz on a range of projects while she was with Discovery and we feel that Liz along with Sarah Hume, NHNZ’s US-based Executive in Charge of Production, make the foundation of a team that can find and deliver incredible content,” says Managing Director Kyle Murdoch. Brach has over 20 years of experience and her career is filled with highlights. She oversaw development of global series and specials including the award-winning Rise of the Warrior Apes and the multi-platform series Everest Rescue while working as Senior Director of Programming and Development for Discovery Channel International. While VP of Production and Development at Discovery US, Brach supervised the creation of Emmy-winning Cash Cab, Emmy-winning event series LIFE, Man Vs Wild, Deadliest Catch, Mythbusters, Storm Chasers and Future Weapons. -
Friends, Colleagues Bid Goodbye to Proper Television's
CHINA: LAND OF May + June 17 Volume 20, Issue 4 Realscreen is published 4 times a year by Brunico Communications Ltd., OPPORTUNITY? 100- 366 Adelaide Street West, Toronto, Ontario, Canada M5V 1R9 ews of the return of American Idol to ABC — one year after the farewell season Tel. 416-408-2300 Fax 416-408-0870 www.realscreen.com aired on Fox — has many in the industry focused on formats, and asking VP & Publisher Claire Macdonald [email protected] Nwhether there’s room for new ideas in the market. Editor at Large and Content Director Barry Walsh [email protected] A version of that question is bound to be on the minds of Syco Entertainment Managing Editor Darah Hansen [email protected] executives as they play a watch-and-wait game over the next few weeks. Research Editor Jessica Mach [email protected] The first of what is expected to be a number of large-scale formats developed in Associate Editor Meagan Kashty [email protected] Senior Writer Daniele Alcinii [email protected] China by the production arm of the Simon Cowell-fronted media company with Star Staff Writer Selina Chignall [email protected] China International Media was expected to launch in late May. Fingers are crossed Contributing Writers Michael Cascio, Ivana Kirkbride, Jessica Mach, the shiny floor offering (billed as a general talent show with a twist) will find a large Chris Palmer audience…and quickly. The chances of regional success are good. Celebrity-led Associate Publisher Carrie Gillis [email protected] reality TV continues to have strong traction with Chinese audiences, with singing Senior Account Manager Kerry Lanctot [email protected] Account Manager Kristen Skinner [email protected] competitions such as Come Sing with Me, Hidden Singer and I am a Singer among the Marketing & Publishing Coordinator Grace Li [email protected] country’s most-watched shows.