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MDS Games Schedule V2.Indd
NZGDA CONFERENCE PROGRAMME 10AM SATURDAY 19 MAY 2012 LEVEL 16, MEDIA DESIGN SCHOOL 92 ALBERT STREET, AUCKLAND This programme may change and was last updated on 2 May LEVEL 16 LEVEL 14 LEVEL 17 9.00am REGISTRATION - Media Design School Foyer 10.00am Welcome – Mario Wynands Living The Dream and Enduring 10.20am The Nightmare (It’s Tough Being Indie) – Alex Amstel 11.00am Making More Awesomeness 15 years/9 lessons – Ninja Kiwi Panel Autodesk Character Animation – Mario Wynands Made Easy 11.30am Interactive Narrative – Edwin Mcrae 12.00pm Touch Happy HTML5 Games <3 Getting your First Investor Making Games with Gamefroot Windows 8 – Nigel Parker – Mitch Olson – Dan Milward 12.30pm LUNCH BREAK - Lunch not supplied Servers for Indie Game Devs Making a BAFTA winning iPad 2.00pm Staying Agile – Gustav Seymore – Thomas Middeldorp game – Druhin Mukherjee 2.30pm Designing for High Impact Build a Business Not an App Sometimes it’s Fun to Hit Things – Jonathan Rogers – Tuyen Nguyen & Victoria Mackinlay With a Stick – Eric Oloffson 3.00pm Metrics That Keep You Up At Night Inside Sparx – Serious Games Decision Structures in Tech/Skill – Nick Willis – Maru Nihoniho Trees – Carl De Visser 3.30pm Better Living Through Games Artists and Programmers: The Building Believable Characters – Tim Nixon Missing Link – Antonio Lattanzio – Mike Porter 4.00pm Powering Games with Amazon Advergaming and Licensing WebGL for Fun and Profi t Web Services – Adrian White – Ben Dellaca – Danu Abeysuriya 4.30pm Amazon Startup Pitch Session AFTERNOON TEA 5.00pm How to Make Your Robot Unicorn Attack – Jeff Olsen 5.30pm NZGDA – Stephen Knightly 5.45pm Prizes and Announcements – Frances Valintine 6.00pm DRINKS & NETWORKING - The Corporate Box, Ground Floor Proudly sponsored by: SPEAKERS ALEX AMSEL JEFF OLSON – KEYNOTE SPEAKER – KEYNOTE SPEAKER Tuna Adult Swim Games Alex Amsel is an award nominated video games Jeff Olsen is the Vice President of Adult Swim Digital developer, digital and social media consultant, and and spearheaded the creation of Adult Swim Games. -
Playing for Keeps Enhancing Sustainability in Australia’S Interactive Entertainment Industry © Screen Australia 2011 ISBN: 978-1-920998-17-2
Playing for Keeps Enhancing sustainability in Australia’s interactive entertainment industry © Screen Australia 2011 ISBN: 978-1-920998-17-2 The text in this report is released subject to a Creative Commons BY licence (Licence). This means, in summary, that you may reproduce, transmit and distribute the text, provided that you do not do so for commercial purposes, and provided that you attribute the text as extracted from Screen Australia’s report Playing for Keeps: Enhancing Sustainability in Australia's Interactive Entertainment Industry, November 2011. You must not alter, transform or build upon the text in this report. Your rights under the Licence are in addition to any fair dealing rights which you have under the Copyright Act 1968 (Cwlth). For further terms of the Licence, please see http://creativecommons.org/licenses/by-nc-nd/3.0/. You are not licensed to reproduce, transmit or distribute any still photographs contained in this report. This report draws from a number of resources. While Screen Australia has undertaken all reasonable measures to ensure its accuracy we cannot accept responsibility for inaccuracies and omissions. www.screenaustralia.gov.au/research Cover picture: Gesundheit! Developed by Revolutionary Concepts and published by Konami Report design: Alison White Designs Pty Limited Contents EXECUTIVE SUMMARY 2 BUILDING A KNOWLEDGE BASE 4 ECOLOGY OF THE SECTOR 6 High-end console games 7 Games for digital distribution 8 Publishing and distribution 9 Creative digital services 10 Middleware and related services 11 FACTORS IMPACTING SUSTAINABILITY 13 Shifting demographics 14 Growth factors 18 Industry pressure points 20 OPTIONS TO SUPPORT SUSTAINABILITY 23 Current government support 23 Future support 24 Alternator character Courtesy: Alternator Pty Ltd 1 Executive summary The challenges facing the interactive INTERACTIVE INDUSTRY entertainment industry are intrinsically ENTERTAINMENT IS A PRESSURE POINTS linked to those of the broader screen MAINSTREAM ACTIVITY Despite growing participation, the sector. -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Infogrames Entertainment, SA
Infogrames Entertainment, SA Infogrames Entertainment, SA (IESA)(French pronun- more than $500 million; the objective was to become ciation: [ɛ̃fɔɡʁam]) was an international French holding the world’s leading interactive entertainment publisher.[6] company headquartered in Lyon, France. It was the While the company’s debt increased from $55 million in owner of Atari, Inc., headquartered in New York City, 1999 to $493 million in 2002, the company’s revenue also U.S. and Atari Europe. It was founded in 1983 by increased from $246 million to $650 million during the Bruno Bonnell and Christophe Sapet using the proceeds same period.[7] from an introductory computer book. Through its sub- In 1996 IESA bought Ocean Software for about $100 sidiaries, Infogrames produced, published and distributed million,[8] renaming the company as Infogrames UK.[9] interactive games for all major video game consoles and In 1997 Philips Media BV was purchased. computer game platforms. In 1998 IESA acquired a majority share of 62.5% in the game distributor OziSoft, which became Infogrames Australia,[10] and in 2002 IESA bought the remaining 1 History shares of Infogrames Australia from Sega and other share holders[11] for $3.7 million.[7] In this same year 1.1 Early history the distributors ABS Multimedia, Arcadia and the Swiss Gamecity GmbH were acquired.[12][13] The founders wanted to christen the company Zboub Sys- In 1999 IESA bought Gremlin Interactive for $40 mil- tème (which can be approximatively translated by Dick lion, renaming it to Infogrames Sheffield House but it was [4] System), but were dissuaded by their legal counsel. -
Nintendo Ds Ice Age 3 Walkthrough
Nintendo ds ice age 3 walkthrough Ice Age 3: Dawn of the Dinosaurs Walkthrough Part 1 ~ % (PS3, X, Wii, PS2, PC) Level 1 - Duration. In this video I will show you how to play Ice Age 3 for Nintendo DS. Follow the directions or not become a good. Ice Age: Dawn of the Dinosaurs Walkthrough Part 1 Gameplay Review Let's Play Playthrough (Xbox/PS3. See our member submitted walkthroughs and guides for Ice Age 3: Dawn of the Dinosaurs. Help for Ice Age 3: Dawn of the Dinosaurs on Nintendo DS. For Ice Age: Dawn of the Dinosaurs on the DS, GameFAQs has 1 FAQ (game guide/walkthrough). For Ice Age: Dawn of the Dinosaurs on the DS, FAQ/Walkthrough by barguestspirit. Ice Age Dawn of the Dinosaurs Walkthrough Videos (Completed)Total number of 26 videos by Cyberman65 (). Title, Duration, Date. 26 videos on playlist. Ice Age Dawn of the Dinosaurs video walkthrough guide. Tutorials, hints, lets plays, walkthroughs, guides, and more. Ice Age: Dawn of the Dinosaurs Walkthrough Part 1 Gameplay Review Let's Play Playthrough (Xbox/PS3/PS2/Wii/Nintendo DS/PC) Subscribe to Channel. Ice. Ice Age: Dawn of the Dinosaurs is an action game developed by Eurocom Entertainment Software and released on iOS, Microsoft Windows, Nintendo DS. Ice Age 2: The Meltdown is a video game developed by Amaze Entertainment and released on Nintendo DS. View game sales, statistics, release dates. DS; iOS (iPhone/iPad); + 5 more; PC; PlayStation 2; PlayStation 3; Wii; Xbox Play as six Ice Age characters as they embark on a rescue. -
Researching Player Experiences Through the Use of Different
Researching player experiences through the use of different qualitative methods Wannes Ribbens Yorick Poels Centre for Media Culture and Communication Centre for User Experience Research / IBBT - Technology - K.U.Leuven K.U.Leuven Parkstraat 45 bus 3603 - 3000 Leuven, Belgium Parkstraat 45 bus 3605 - 3000 Leuven, Belgium [email protected] [email protected] ABSTRACT different research schools, focusing on diverse aspects such as the ontology of games [18, 22], virtual economies Since gameplay is only realized when the player and [7], digital game involvement [6], uses and gratifications game interact, studying player experiences is complicated. of playing video games [32], and the possible detrimental Most research designs often emphasise either the structure [2] or positive effects [11] of playing video games. The of the game or the player in isolation of the game itself. In last decade we have seen a boom of game-related research this study an attempt was made to test three different and one might say we are steadily coming to grips with qualitative methods to study playing styles and by this research subject. extension player experiences, while trying to take into account both the player and the game. An analysis scheme Games are produced by designers/teams of developers was developed to serve as a framework within the three and consumed by players [19]. The designers create the methods and to direct respondents’ attention to the game rules that the player interacts with. This interaction with the game. 42 university students (casual consumption, however, is relatively unpredictable and hardcore gamers) participated in the study during compared to other media because the scriptonic game three months after which they wrote a paper on their elements are partly dependent on the player’s choices playing style. -
Activison and Krome Studios
Activison and Krome Studios 'Rang in the Fall Video Game Season with TY the Tasmanian Tiger 3: Night of the Quinkan; Third Installment in Best-Selling, Family-Friendly Character Action Series Available Now BRISBANE, Australia, Oct 12, 2005 (BUSINESS WIRE) -- Activision, Inc. (Nasdaq:ATVI) and Krome Studios, Australia's largest game company and a leading worldwide independent developer, announce the release of TY the Tasmanian Tiger(TM) 3: Night of the Quinkan. The game follows on the heels of its award-winning, uniquely Australian game predecessors, which have sold upward of two million units to date. TY the Tasmanian Tiger 3: Night of the Quinkan is available for the PlayStation(R)2 computer entertainment system, Xbox(R) video game system from Microsoft and the Nintendo GameCube(TM). The GameBoy (TM) Advance version will release on November 1. In this next chapter, TY faces his biggest challenge yet as an otherworldly invasion by an ancient evil known as the Quinkan threatens to destroy the planet. The game picks up with TY realizing that he must find and regroup with his Bush Rescue mates and lead the fight against the dark oppressors. With the help of his friends, TY is determined to rid the world of evil but they must first set out on a journey filled with new missions and action packed challenges to find a magical boomerang that has the ability to vanquish the Quinkan once and for all. Key features include: -- More than 30 areas; all set in a colorful 3-D open world Australian environment. -- Over 100 characters, 50 which are new, including bigger and badder enemies. -
Thylacine Dreams: the Vernacular Resurrection of an Extinct Marsupial
Utah State University DigitalCommons@USU All Graduate Theses and Dissertations Graduate Studies 8-2019 Thylacine Dreams: The Vernacular Resurrection of an Extinct Marsupial Daisy M. Ahlstone Utah State University Follow this and additional works at: https://digitalcommons.usu.edu/etd Part of the English Language and Literature Commons Recommended Citation Ahlstone, Daisy M., "Thylacine Dreams: The Vernacular Resurrection of an Extinct Marsupial" (2019). All Graduate Theses and Dissertations. 7563. https://digitalcommons.usu.edu/etd/7563 This Thesis is brought to you for free and open access by the Graduate Studies at DigitalCommons@USU. It has been accepted for inclusion in All Graduate Theses and Dissertations by an authorized administrator of DigitalCommons@USU. For more information, please contact [email protected]. THYLACINE DREAMS: THE VERNACULAR RESURRECTION OF AN EXTINCT MARSUPIAL by Daisy M. Ahlstone A thesis submitted in partial fulfillment of the requirements for the degree of MASTER OF ARTS in English Approved: ______________________ ___________________ Lynne S. McNeill, Ph.D. Christine Cooper-Rompato, Ph.D. Major Professor Committee Member ______________________ ____________________ John McLaughlin, Ph.D. Richard S. Inouye, Ph.D. Committee Member Vice Provost for Graduate Studies UTAH STATE UNIVERSITY Logan, Utah 2019 ii Copyright © Daisy Ahlstone 2019 All Rights ReserveD iii ABSTRACT Thylacine Dreams: The Vernacular Resurrection of an Extinct Marsupial by Daisy M. Ahlstone, Master of Arts Utah State University, 2019 Major Professor: Dr. Lynne S. McNeill Department: English This thesis explores the vernacular resurrection of the thylacine through folk art and ostension. The thylacine, better known as the Tasmanian tiger, is a marsupial that suffered a government-sanctioned massacre leading to its extinction in 1936. -