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Manny Diaz LEAD DESIGNER MANNYDIAZDESIGN.COM [email protected] LINKEDIN.COM
Manny Diaz LEAD DESIGNER MANNYDIAZDESIGN.COM [email protected] LINKEDIN.COM Award-Winning Lead Designer with international design development experience including: Design Direction, Design Management, Cross-Studio Collaboration, Mission Design, Scripting, Co-op and Multiplayer Ecosystems, Narrative and Combat Pacing, Chatter Writing, Cinematic Creation, Video Editing, Systems Tuning, Environmental Art, QuickTime Events, Spec Writing, Corporate & Industry Presentations, Film and Game Production Experience Ubisoft Reflections – Lead Level Designer Projects: Watch_Dogs, Tom Clancy’s The Division Time Line: June 2012 – Present Key Achievements: Lead team of 13 designers to deliver next-gen content on time and up to quality Developed implementation best practices for the design team Served as Interim Lead Game Designer Worked with Producers and Directors from co-development studios in Europe, Canada, and US Developed project schedule for design team Selected to represent Ubisoft in an international recruitment video Selected to represent Ubisoft Reflections at TIGA industry event Studio presentations in office and at external venues Video editing for studio presentation Volition Inc. – Design Director, Lead Mission Designer, and Designer 2 Projects: Saints Row: The Third, Saints Row: The Third DLC Packs, Unannounced Next-Gen Project Time Line: February 2010 – June 2012 Key Achievements: Directed three profitable projects to a delivery both on time and on budget Earned multiple awards and positive mentions in press for mission content Generated -
Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: [email protected]
CONTACT Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: [email protected] GAME DESIGN OVERVIEW TRANSMISSION GAMES 2008 - present Award winning, innovative Design Director, Lead Designer and Cutscene Director with AS CUTSCENE DIRECTOR (freelance) an exceptional record of national and international experience both within the Heroes Over Europe PS3, Xbox 360 Atari game industry and in related industries of PC animation and TV commercials. In addition in 2006 I provided an in-depth pre-production Over the past decade I have been consultation on the design direction of Heroes Over Europe to responsible for conceiving original titles as address perceived weaknesses in the original Heroes of the Pacific. well as the development of existing IPs into quality titles. FIREMINT 2007 – 2008 AS DESIGN DIRECTOR Responsibilities include liaising with external stakeholders and internal • Supervised the design direction and managed Design Leads on department heads, directing development multiple titles. of all game elements, supervising, writing • Worked with all departments to implement an iterative and editing documents (including art prototyping system for 3D Level design and core gameplay that bibles) chairing progress meetings, resulted in considerable improvements to turnaround time and managing design teams and entire dev. gameplay quality as well as cost savings. teams (ranging from 6 to 60 staff). • Improved pitch process, resulting in significant successes with both publishers and IP owners. AWARDS • Worked with art and programming to revamp and refine proprietary level building and cutscene tools. AS DESIGN DIRECTOR Sims DJ iPod EA Dung Best Mobile Title GDAA Back to the Nintendo DS THQ Barnyard: Cowlympics Sims DJ Silver Award Stuntman 2 Nintendo DS THQ Pocket Gamer Dung High End Mobile Bigpond AS ORIGINAL CONCEPT AND DESIGN DIRECTOR Mega Monsters * 3D Mobile Nokia (1st Party) Mega Monsters Excellence in 3D * In addition I was responsible for the game’s original concept. -
View Portfolio Document
games assets portfolio FULL GAME CREDITS ACTIVISION InXILE Starbreeze Call of Duty: Ghosts Heist The walking dead Call of Duty: Advanced Warfare Call of Duty: Black Ops 3 IO INTERACTIVE SQUARE ENIX Call of Duty: Infinity Warfare Hitman: Absolution Bravely Default BIOWARE KABAM THQ Dragon Age: Inquisition Spirit Lords Darksiders Saints Row 2 CRYSTAL DYNAMICS KONAMI Tomb Raider 2013 Silent Hill: Shattered Memories TORUS Rise of the Tomb Raider Barbie: Life in the Dreamhouse MIDWAY Falling Skies: Planetary Warfare ELECTRONIC ARTS NFL Blitz 2 How to Train Your Dragon 2 DarkSpore Penguins of Madagascar FIFA 09/10/11/12/13/14/15/16/17/18/19 PANDEMIC STUDIOS Fight Night 4 The Sabateur VICIOUS CYCLE Harry Potter – Deathly Hallows Part 1 & 2 Ben 10: Alien Force NBA Live 09/10/12/13 ROCKSTAR GAMES Dead Head Fred NCAA Football 09/10/11/12/13/14 LA Noire NFL Madden 11/12/13/14/15 / 18 Max Payne 2 2K NHL 09/10/11/12/13/16/17/18 Max Payne 3 NBA 2K14/15 Rory Mcilroy PGA Tour Red Dead Redemption Tiger Woods 11/12/13 Grand Theft Auto V 505 GAMES Warhammer Online: Age of Reckoning Takedown (Trailer) UFC 1/ 2 /3 SONY COMPUTER ENTERTAINMENT NFS – Payback God of War 2 EPIC GAMES Battlefield 1 In the name of Tsar Sorcery Gears of War 2 Killzone: Shadow Fall UBISOFT Assassin’s Creed GAMELOFT Starlink Asphalt 9 Steep Rainbow 6 KEYFRAME ANIMATION ASSET CREATION MOCAP CLEANUP LIGHTING FX UBISOFT Assassin Creed Odyssey UBISOFT UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey Electronic Arts -
Acclaim Entertainment
SECURITIES AND EXCHANGE COMMISSION FORM 10-Q Quarterly report pursuant to sections 13 or 15(d) Filing Date: 1996-01-16 | Period of Report: 1995-11-30 SEC Accession No. 0000889812-96-000029 (HTML Version on secdatabase.com) FILER ACCLAIM ENTERTAINMENT INC Mailing Address Business Address 71 AUDREY AVE 71 AUDREY AVE CIK:804888| IRS No.: 382698904 | State of Incorp.:DE | Fiscal Year End: 0831 OYSTER BAY NY 11771 OYSTER BAY NY 11771 Type: 10-Q | Act: 34 | File No.: 000-16986 | Film No.: 96504006 5169222400 SIC: 7372 Prepackaged software Copyright © 2012 www.secdatabase.com. All Rights Reserved. Please Consider the Environment Before Printing This Document ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q (MARK ONE) [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE QUARTERLY PERIOD ENDED NOVEMBER 30, 1995 OR [ ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE TRANSITION PERIOD FROM ..................... TO ..................... COMMISSION FILE NUMBER 0-16986 ACCLAIM ENTERTAINMENT, INC. (EXACT NAME OF THE REGISTRANT AS SPECIFIED IN ITS CHARTER) DELAWARE 38-2698904 (STATE OR OTHER JURISDICTION (I.R.S. EMPLOYER OF INCORPORATION OR ORGANIZATION) IDENTIFICATION NO.) ONE ACCLAIM PLAZA GLEN COVE, NEW YORK 11542 (ADDRESS OF PRINCIPAL EXECUTIVE OFFICES) (516) 656-5000 (REGISTRANT'S TELEPHONE NUMBER) Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames
UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames Permalink https://escholarship.org/uc/item/5pg3z8fg Author Chien, Irene Y. Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Film and Media and the Designated Emphasis in New Media in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Linda Williams, Chair Professor Kristen Whissel Professor Greg Niemeyer Professor Abigail De Kosnik Spring 2015 Abstract Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien Doctor of Philosophy in Film and Media Designated Emphasis in New Media University of California, Berkeley Professor Linda Williams, Chair Programmed Moves examines the intertwined history and transnational circulation of two major videogame genres, martial arts fighting games and rhythm dancing games. Fighting and dancing games both emerge from Asia, and they both foreground the body. They strip down bodily movement into elemental actions like stepping, kicking, leaping, and tapping, and make these the form and content of the game. I argue that fighting and dancing games point to a key dynamic in videogame play: the programming of the body into the algorithmic logic of the game, a logic that increasingly organizes the informatic structure of everyday work and leisure in a globally interconnected information economy. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Resume: Jake Hempson
RESUME: JAKE HEMPSON Summary I am a senior creative, with experience in both concept art/art direction, modeling and texturing for vfx and game development. 15+ years professional modelling and texturing experience. Concept design/art direction for film /games. Team Lead experience. Outsourcing management experience. (Feedback, direction, assistance and reviews) Character Animation experience. Education and teaching experience. Specializing in character/creature concept creation through digital sculpting. Asset creation for Film, TVC and Video Games, props vehicles and environment. A thorough understanding of human anatomy and muscle construction. Rigging, blend-shapes and skinning. Photogrammetry/scan clean up re-topology for up for digital doubles/animation. Texture/Surfacing experience for Film, TVC and Games. Game development: VR CuriiousIQ -Educational platform for VR,The Avengers (THQ Australia), Megamind (THQ),The last Air bender (THQ), Hellboy (Krome Studios), Arthur (Krome), Starsky and Hutch (Mind's- Eye interactive), Alien vs Predator (Rebellion). Concept Design: ShangChi and the legend of the 10 Rings (3D Modelling and concept illustration, 2020), Monster Problems (Concept design and 3d modelling 2019), Occupation2 (Concept designer 2018), Thor Ragnarok (Concept designer 2018), Red Billabong (Principle creature designer - 2016), Peach John – Coolish bra (Concept design and modeling). Long form/ Film: Crazy Rich Asians, Skyscraper (2018 Method Studios Sydney, Modeling), Peter Rabbit (2018 Animal Logic Sydney, Modeling), Guardians of the tomb (2018 Cutting Edge, remote Senior modeller/creature design), John Wick 2 (2016, Illoura,Melbourne, Texturing and modeling).I, Frankenstein (2014 Cutting Edge, Brisbane Texturing and modeling). Age of Adeline (2015 Cutting Edge, Brisbane, Texturing and modeling). Our Brand is Crisis (2016 Cutting Edge, Brisbane, Texturing and modeling). -
MDS Games Schedule V2.Indd
NZGDA CONFERENCE PROGRAMME 10AM SATURDAY 19 MAY 2012 LEVEL 16, MEDIA DESIGN SCHOOL 92 ALBERT STREET, AUCKLAND This programme may change and was last updated on 2 May LEVEL 16 LEVEL 14 LEVEL 17 9.00am REGISTRATION - Media Design School Foyer 10.00am Welcome – Mario Wynands Living The Dream and Enduring 10.20am The Nightmare (It’s Tough Being Indie) – Alex Amstel 11.00am Making More Awesomeness 15 years/9 lessons – Ninja Kiwi Panel Autodesk Character Animation – Mario Wynands Made Easy 11.30am Interactive Narrative – Edwin Mcrae 12.00pm Touch Happy HTML5 Games <3 Getting your First Investor Making Games with Gamefroot Windows 8 – Nigel Parker – Mitch Olson – Dan Milward 12.30pm LUNCH BREAK - Lunch not supplied Servers for Indie Game Devs Making a BAFTA winning iPad 2.00pm Staying Agile – Gustav Seymore – Thomas Middeldorp game – Druhin Mukherjee 2.30pm Designing for High Impact Build a Business Not an App Sometimes it’s Fun to Hit Things – Jonathan Rogers – Tuyen Nguyen & Victoria Mackinlay With a Stick – Eric Oloffson 3.00pm Metrics That Keep You Up At Night Inside Sparx – Serious Games Decision Structures in Tech/Skill – Nick Willis – Maru Nihoniho Trees – Carl De Visser 3.30pm Better Living Through Games Artists and Programmers: The Building Believable Characters – Tim Nixon Missing Link – Antonio Lattanzio – Mike Porter 4.00pm Powering Games with Amazon Advergaming and Licensing WebGL for Fun and Profi t Web Services – Adrian White – Ben Dellaca – Danu Abeysuriya 4.30pm Amazon Startup Pitch Session AFTERNOON TEA 5.00pm How to Make Your Robot Unicorn Attack – Jeff Olsen 5.30pm NZGDA – Stephen Knightly 5.45pm Prizes and Announcements – Frances Valintine 6.00pm DRINKS & NETWORKING - The Corporate Box, Ground Floor Proudly sponsored by: SPEAKERS ALEX AMSEL JEFF OLSON – KEYNOTE SPEAKER – KEYNOTE SPEAKER Tuna Adult Swim Games Alex Amsel is an award nominated video games Jeff Olsen is the Vice President of Adult Swim Digital developer, digital and social media consultant, and and spearheaded the creation of Adult Swim Games. -
007: the World Is Not Enough 1080 Teneighty Snowboarding a Bug's
007: The World Is Not Enough 1080 TenEighty Snowboarding A Bug's Life Aerofighter Assault AeroGauge Aidyn Chronicles : The First Mage All Star Tennis 99 All-Star Baseball 2000 All-Star Baseball 2001 All-Star Baseball 99 Armorines - Project S.W.A.R.M. Army Men : Air Combat Army Men : Sarge's Heroes Army Men : Sarge's Heroes 2 Asteroids Hyper 64 Automobili Lamborghini Banjo-Kazooie Banjo-Tooie Bassmasters 2000 Batman Beyond : Return of the Joker BattleTanx BattleTanx - Global Assault Battlezone : Rise of the Black Dogs Beetle Adventure Racing! Big Mountain 2000 Bio F.R.E.A.K.S. Blast Corps Blues Brothers 2000 Body Harvest Bomberman 64 Bomberman 64 : The Second Attack! Bomberman Hero Bottom of the 9th Brunswick Circuit Pro Bowling Buck Bumble Bust-A-Move '99 Bust-A-Move 2: Arcade Edition California Speed Carmageddon 64 Castlevania Castlevania : Legacy of Darkness Chameleon Twist Chameleon Twist 2 Charlie Blast's Territory Chopper Attack Clay Fighter : Sculptor's Cut Clay Fighter 63 1-3 Command & Conquer Conker's Bad Fur Day Cruis'n Exotica Cruis'n USA Cruis'n World CyberTiger Daikatana Dark Rift Deadly Arts Destruction Derby 64 Diddy Kong Racing Donald Duck : Goin' Qu@ckers*! Donkey Kong 64 Doom 64 Dr. Mario 64 Dual Heroes Duck Dodgers Starring Daffy Duck Duke Nukem : Zero Hour Duke Nukem 64 Earthworm Jim 3D ECW Hardcore Revolution Elmo's Letter Adventure Elmo's Number Journey Excitebike 64 Extreme-G Extreme-G 2 F-1 World Grand Prix F-Zero X F1 Pole Position 64 FIFA 99 FIFA Soccer 64 FIFA: Road to World Cup 98 Fighter Destiny 2 Fighters -
INSTRUCTION MANUAL 2.0 FSW PC Mnl UK.Qxd:2.0 FSW PC Mnl UK.Qxd 23.05.2007 14:45 Uhr Seite B
2.0_FSW_PC_Mnl_UK.qxd:2.0_FSW_PC_Mnl_UK.qxd 23.05.2007 14:45 Uhr Seite a INSTRUCTION MANUAL 2.0_FSW_PC_Mnl_UK.qxd:2.0_FSW_PC_Mnl_UK.qxd 23.05.2007 14:45 Uhr Seite b Table of Contents 2 MOUT: Military Operations in Urban Terrain 3 Your Soldiers 7 The Conflict 9 Reign of Terror 9 Geopolitical Intelligence Report: Zekistan 10 The HUD 12 Assessing the Environment 13 Commands Overview 15 Moving Your Soldiers 17 Fire Orders 19 Effects of Fire 20 Using Cover Against Threats 21 Grenades 23 Individual Fire Orders 23 Team Leader Tools 23 · Reporting with the Radio 24 · The Global Positioning System 25 · Saving your Progress 25 · Replays 25 · CASEVAC 26 · Profiles 26 · Mission Failure 27 Options 28 Co-operative Play 29 Online Menu 29 Online Options 31 Glossary 33 License Agreement 35 Register your Game! 35 Hints and Tips 35 Technical Support 36 Quickstart suomeksi 41 Quickstart på svenska 46 Credits 1 2.0_FSW_PC_Mnl_UK.qxd:2.0_FSW_PC_Mnl_UK.qxd 23.05.2007 14:45 Uhr Seite 2 MOUT: Military Operations in Urban Terrain MOUT: Military Operations in Urban Terrain You command a dismounted light infantry squad, a highly trained group Rifleman (R) of soldiers who understand how to operate in a hostile, highly populated The Rifleman has the least experience of soldiers on the fireteam, but don’t environment. Everything about your squad – from its soldiers to its underestimate him – he’s had extensive training. The Rifleman fires rounds equipment to its tactics – is the result of careful planning and years of from his M class rifle where you direct him, and he also gives aid to experience on the battlefield. -
Game Production and Role of Game Producer Date 12/11/2014 Pages/Appendices 43 + 2 Supervisor(S) Leo Suomela
Game Production and Role of Game Producer Case study: Research on demographic of gamers in Hanoi, Vietnam Phan Nguyen Bachelor’s Thesis ___. ___. ______ ________________________________ Valitse kohde. SAVONIA UNIVERSITY OF APPLIED SCIENCES THESIS Abstract Field of Study Social Sciences, Business and Administration Degree Programme Degree Programme in International Business Author(s) Phan Nguyen Title of Thesis Game Production and Role of Game Producer Date 12/11/2014 Pages/Appendices 43 + 2 Supervisor(s) Leo Suomela Client Organisation/Partners Abstract This thesis was intended to serve as a guideline on how to manage a video game development process as a producer. The study includes basic knowledge of game production process, focusing more on managing the project as a whole, rather than reaching specific technical aspects. The production methodology described here is a combination of several methods used by most studios in the game industry. Additionally, understanding of game producer’s roles and characteristics was also studied to give author a “mental map” to apply in future career. The goal was to accomplish the most efficient and inspired production process as possible which could be utilized in most cases. Finally, the demographic of gamers in Hanoi – capital of Vietnam – was studied and analyzed, for the purpose of drawing a conclusion on whether Hanoi would be a potential environment for new startup game development studio in the future. The investigation method carried out was quanti- tative research; data was collected from online questionnaire and physical handouts. The theoretical part of this study primarily relied on Heather M. Chandler’s knowledge on game production, through the book The Game Production Handbook. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates!