Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: [email protected]

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Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: Angeli.Mark@Yahoo.Com CONTACT Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: [email protected] GAME DESIGN OVERVIEW TRANSMISSION GAMES 2008 - present Award winning, innovative Design Director, Lead Designer and Cutscene Director with AS CUTSCENE DIRECTOR (freelance) an exceptional record of national and international experience both within the Heroes Over Europe PS3, Xbox 360 Atari game industry and in related industries of PC animation and TV commercials. In addition in 2006 I provided an in-depth pre-production Over the past decade I have been consultation on the design direction of Heroes Over Europe to responsible for conceiving original titles as address perceived weaknesses in the original Heroes of the Pacific. well as the development of existing IPs into quality titles. FIREMINT 2007 – 2008 AS DESIGN DIRECTOR Responsibilities include liaising with external stakeholders and internal • Supervised the design direction and managed Design Leads on department heads, directing development multiple titles. of all game elements, supervising, writing • Worked with all departments to implement an iterative and editing documents (including art prototyping system for 3D Level design and core gameplay that bibles) chairing progress meetings, resulted in considerable improvements to turnaround time and managing design teams and entire dev. gameplay quality as well as cost savings. teams (ranging from 6 to 60 staff). • Improved pitch process, resulting in significant successes with both publishers and IP owners. AWARDS • Worked with art and programming to revamp and refine proprietary level building and cutscene tools. AS DESIGN DIRECTOR Sims DJ iPod EA Dung Best Mobile Title GDAA Back to the Nintendo DS THQ Barnyard: Cowlympics Sims DJ Silver Award Stuntman 2 Nintendo DS THQ Pocket Gamer Dung High End Mobile Bigpond AS ORIGINAL CONCEPT AND DESIGN DIRECTOR Mega Monsters * 3D Mobile Nokia (1st Party) Mega Monsters Excellence in 3D * In addition I was responsible for the game’s original concept. IMGA (International Mobile Gaming Awards) GAME MECHANIC DESIGN CONSULTANTS 2004–2007 AS DESIGN CONSULTANT Fight Night Round 3 • Conceived, launched and was principal partner in Game IGN - Best Fighting Game of E3 Mechanic, a freelance design consultancy servicing international and local clients and govt. bodies. The concept, a first for AS WRITER Australia and one of only three worldwide, continues to operate. Pinata • Sourced and managed national and international clients for A.F.I. Nominee- Best Animated Short Australia’s first design consultancy. Winner - Best Animation Vancouver Animation Festival • Principal creative on 5 govt-funded game and film projects. Credits on next page AS DESIGN DIRECTOR ADDITIONAL Sopranos Mobile Iron Monkey/ EXPERIENCE Jamdat TVC DIRECTION Bridge Deluxe PC MVP Games (US) Online Multiplayer iPrimus - National, CG Magnum Opus Agency Untitled Racing PC MVP Games (US) Online Multiplayer (Upcoming) Trading Post – Victorian, CG/Live action AS DESIGN CONSULTANT Magnum Opus Agency Heroes Over Europe PS3/Xbox 360 Transmission CREATIVE CONSULTANT PC Games/IR Gurus ‘Henry’ - Ford Motor Company CG Mascot for TV / Web Street Survivor PC AFC / Big Hart George Patterson Partners Blacktop Kings * PS3/Xbox 360 Iron Monkey SCREENWRITING Studios Piñata – award-winning, * In addition to consulting on the design of Blacktop Kings I was Nickelodeon-screened short CG film also responsible for the successful Film Victoria funding pitch. • Piñata won Best Short at Vancouver Gun Mobile Iron Monkey/ Digital Festival, Best Animation at Jamdat Vidfest in Vancouver and Best Animation at Nice Shorts in Sydney Fight Night Round 3 Mobile Iron Monkey/ Jamdat • It was nominated at Annecy, the AFI Awards and SigGraph. SOCOM: Navy Seals Mobile Iron Monkey/ Jamdat RPG WRITER / EDITOR Werewolf, Nephilim, Michael AS DESIGNER Moorcock’s Elric, Michael Need For Speed: Mobile Firemint/EA Moorcock’s Corum Most Wanted RPG ART DIRECTOR / ILLUSTRATOR Michael Moorcock’s Elric, AS MANAGING PROGRAM OFFICER Pendragon, Michael Moorcock’s Corum, Michael Moorcock’s Digital Media Fund Film Victoria Hawkmoon, Internship • My credits in RPGs involved supervision of production from TANTALUS MEDIA 2002–2003 conception to printing, including visual design layout, covers and art direction, AS LEAD DESIGNER / PRODUCER allocation of writing and art assignments, and liaising with publishers and contributors worldwide. Jimmy Neutron GBA THQ ATARI MELBOURNE HOUSE 1999–2002 • Within 6 months (on my second game project) I was made Lead Designer and Associate Producer on Transformers: Armada, leading a team of 60+ staff on Melbourne House’s largest project. • Worked with art and programming leads to implement a fast, iterative prototyping system, avoiding changes to final art and level design that had affected previous projects. Credits on next page AS LEAD DESIGNER / ASSOCIATE PRODUCER EDUCATION, LECTURING AND MEDIA Transformers: PS2 Atari Armada Game Design Short Courses (curriculum and lecturing) AS LEAD DESIGNER The Australian National Screenwriters Looney Tunes Space PS2/Gamecube Atari Conference Race ACMI AS LEVEL DESIGNER Academy of Interactive Entertainment Men In Black 2 PS2/Gamecube Atari AGDC AS DESIGN CONSULTANT Freeplay Game Conference (Atari internal) Australian Film Television and Radio Total Annihilation 2 PC Atari / School Phantagram Guest Lecturer (Ethics in New Media and Technology) CUTSCENES/FMVs RMIT, Melbourne FREELANCE WRITER / DIRECTOR 2005–2007 Swinburne, Hawthorne • Rewrote and/or refined client scripts to optimise visual and Curriculum Design and Writing dramatic quality and overcome budgetary limitations. Cert. IV Communications: Call Centre Involvement from storyboarding, art-direction, motion capture and • Operations – William Angliss TAFE live-action reference shoots through to animation direction, post- production, audio and final FX. Media Appearances • Worked closely with producer and dept leads at Act3 Animation 3AW, JJJ, RRR studio to introduce increased use of non-3D post techniques, (eg compositing and separate element rendering) resulting in more ABC Radio National control, easier iteration, increased adaptability to changing project/client needs, better final look and cost savings. Melbourne International Film Festival AS DIRECTOR Australian Financial Review Gauntlet; Seven PS2/Xbox Midway The Age ‘Green Guide’ Sorrows King Arthur PS2/Xbox Krome / Consultant Konami Vulture, ABC TV Arts/Culture Series AS DIRECTOR, SCRIPT EDITOR NARC PS2/Xbox Midway AS WRITER / DIRECTOR REFEREES Anaka CG Short Tantalus / David Giles – COO Film Victoria Tantalus Media – Melbourne Telephone: (+613) 9694 0900 • Anaka is a CG short designed to promote the Anaka IP and upcoming game release. • The final film stood well enough on its own to be screened on Thomas Schober – Producer Nickelodeon TV in the US. Sparx Animation Studios – Paris (ex Atari and Act3 Animation) Email: [email protected].
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