360Zine Issue 31
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
EA Announces Olympic Gold Medalist Oscar De La Hoya As Cover Athlete and Spokesman for EA SPORTS(TM) Fight Night Round 3 for Xbox 360 and PSP
EA Announces Olympic Gold Medalist Oscar De La Hoya as Cover Athlete and Spokesman for EA SPORTS(TM) Fight Night Round 3 for Xbox 360 and PSP REDWOOD CITY, Calif.--(BUSINESS WIRE)--Jan. 4, 2006--Electronic Arts (Nasdaq:ERTS) announced today that Oscar De La Hoya will serve as cover athlete and spokesman for EA SPORTS™ Fight Night Round 3. Olympic gold medalist, former WBC & WBA super welterweight champion, WBC welterweight and super lightweight champion, De La Hoya is recognized as one of the best pound-for-pound fighters in the world and will be featured on the cover of EA SPORTS Fight Night Round 3 for the Xbox 360™ system and PSP™ (PlayStation® Portable) system. Arturo Gatti and Mickey Ward will grace the covers of the game for the PlayStation® 2 computer entertainment system and Xbox® videogame system from Microsoft. "It's exciting to be contributing to a project that pushes the popularity of boxing to a new level and to a new audience," said De La Hoya. "EA SPORTS Fight Night Round 3 is so realistic anyone can pick up the game and learn about the actual sport while having a fun time doing it. The visuals in the game are so amazing. You can actually see the emotions on my face change throughout the round." EA SPORTS Fight Night Round 3 brings the most intense boxing videogame experience to the virtual ring. Film-quality graphics and innovative gameplay establish EA SPORTS Fight Night Round 3 as one of the best-looking and playing Xbox 360 sports game on the market. -
Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: [email protected]
CONTACT Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: [email protected] GAME DESIGN OVERVIEW TRANSMISSION GAMES 2008 - present Award winning, innovative Design Director, Lead Designer and Cutscene Director with AS CUTSCENE DIRECTOR (freelance) an exceptional record of national and international experience both within the Heroes Over Europe PS3, Xbox 360 Atari game industry and in related industries of PC animation and TV commercials. In addition in 2006 I provided an in-depth pre-production Over the past decade I have been consultation on the design direction of Heroes Over Europe to responsible for conceiving original titles as address perceived weaknesses in the original Heroes of the Pacific. well as the development of existing IPs into quality titles. FIREMINT 2007 – 2008 AS DESIGN DIRECTOR Responsibilities include liaising with external stakeholders and internal • Supervised the design direction and managed Design Leads on department heads, directing development multiple titles. of all game elements, supervising, writing • Worked with all departments to implement an iterative and editing documents (including art prototyping system for 3D Level design and core gameplay that bibles) chairing progress meetings, resulted in considerable improvements to turnaround time and managing design teams and entire dev. gameplay quality as well as cost savings. teams (ranging from 6 to 60 staff). • Improved pitch process, resulting in significant successes with both publishers and IP owners. AWARDS • Worked with art and programming to revamp and refine proprietary level building and cutscene tools. AS DESIGN DIRECTOR Sims DJ iPod EA Dung Best Mobile Title GDAA Back to the Nintendo DS THQ Barnyard: Cowlympics Sims DJ Silver Award Stuntman 2 Nintendo DS THQ Pocket Gamer Dung High End Mobile Bigpond AS ORIGINAL CONCEPT AND DESIGN DIRECTOR Mega Monsters * 3D Mobile Nokia (1st Party) Mega Monsters Excellence in 3D * In addition I was responsible for the game’s original concept. -
Fight Night Round 3 (Xbox 360)
Fight Night RouNd 3 (XboX 360) WARNING Complete CoNtRols Block, punch, and dance around the ring in your pursuit of the world title by using Before playing this game, read the Xbox 360 Instruction Manual and any EA SPORTS™ Fight Night Round 3’s innovative control system. peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/ geNeRal gameplay support or call Xbox Customer Support (see inside of back cover). Pause game Lean/Body punch Parry/Block Important Health Warning About Playing Switch stance Signature punch Video Games Clinch Camera relative Illegal blow movement Photosensitive Seizures Signature punch A very small percentage of people may experience a seizure when exposed Taunt to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive Total Punch Control epileptic seizures” while watching video games. (see below) These seizures may have a variety of symptoms, including lightheadedness, Note: To parry/block, pull and hold ^ + move C. altered vision, eye or face twitching, jerking or shaking of arms or legs, Note: To lean, pull and hold ] + move L. disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from total punch CoNtRol falling down or striking nearby objects. With Total Punch Control, you direct every movement your boxer makes in the ring. Whether Immediately stop playing and consult a doctor if you experience any of attacking the body with a straight right or sneaking in a left hook before the bell, determine these symptoms. -
THIS WEEK ...We Focus on Some More Titles That Have Made an Impression on Eurogamer Readers, and Reveal Why
Brought to you by Every week: The UK games market in less than ten minutes Issue 6: 14th - 20th July WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net. THIS WEEK ...we focus on some more titles that have made an impression on Eurogamer readers, and reveal why. Plus - the highlights of an interview with Tony Hawk developer Robomodo, the latest news, charts, Eurogamer reader data, price comparisons, release dates, jobs and more! Popularity of Age of Conan - Hyborian Adventures in 2009 B AGE OF CONAN VS WII SPORTS RESORT #1 A This week we look at the Eurogamer buzz performance around two key products since the beginning of 2009. First up is the MMO Age of #10 Conan - a game which launched to great fanfare this time last year, but subsequently suffered from a lack of polish and endgame content. #100 Eurogamer.net Popularity (Ranked) Recently the developer, Funcom, attempted to reignite interest in the game by marketing the changes made in the build-up to its first anniversary - point A notes a big feature and #1000 Jul free trial key launch, while point B shows the Feb Mar Apr May Jun Jan '09 Age of Conan - Hyborian Adventures re-review which put the game right at the top of the pile earlier this month - whether that interest can be converted into subs is a different question, but the team has given itself a good Popularity of Wii Sports Resort in 2009 chance at least. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Gabriel Flamm +46 736 987 582 [email protected]
Gabriel Flamm +46 736 987 582 [email protected] “My objective is to make sure you feel the intended emotion in every moment” May 2012 – present • Battlefiled V, EA Dice Cinematic Animator Took scenes from mockup in animation software to functional and ready for render farm in Frostbite Polished and finalized several scenes – characters, props, vehicles. • Star Wars Battlefront II, Lucasfilm, EA Dice Cinematics Heroes vs Villains – Intro My responsibility was to come up with ideas for intro moves and direct mocap actors Animate the cameras and set up the logic Galactic Assault - Intros & Outros I created all intros when it comes to character and vehicle animations timed to the systematic camera. I did also set up the cameras, unique for each team on all levels. The outros are real time events where I animated cameras, characters, vehicles and some of the existing VFX assets. Emotes I came up with all Emotes - both VO and motion, planned and directed motion capture I gave direction to a VO actor, to be used as a reference for all other VO actors I created briefs, material and demand lists for outsourcing as well as being part of the feedback process with the animation director • Battlefield 1, EA Dice Cinematic Animator Took scenes from mockup in animation software to functional and ready for render farm in Frostbite Polished and finalized several scenes Animated airplanes in Friends in high places Animated cameras, characters and objects in Nothing is written real time cinematic, timed to VO Added background characters where needed Implemented and polished a few in-game 1p and 3p animations. -
Game Developer Index 2012 Swedish Games Industry’S Reports 2013 Table of Contents
GAME DEVELOPER INDEX 2012 SWEDISH GAMES INDUSTRY’S REPORTS 2013 TABLE OF CONTENTS EXECUTIVE SUMMARY 2 WORDLIST 3 PREFACE 4 TURNOVER AND PROFIT 5 NUMBER OF COMPANIES 7 NUMBER OF EMPLOYEES 7 GENDER DISTRIBUTION 7 TURNOVER PER COMPANY 7 EMPLOYEES PER COMPANY 8 BIGGEST PLAYERS 8 DISTRIBUTION PLATFORMS 8 OUTSOURCING/CONSULTING 9 SPECIALISED SUBCONTRACTORS 9 DLC 10 GAME DEVELOPER MAP 11 LOCATION OF COMPANIES 12 YEAR OF REGISTRY 12 GAME SALES 13 AVERAGE REVIEW SCORES 14 REVENUES OF FREE-TO-PLAY 15 EXAMPLE 15 CPM 16 eCPM 16 NEW SERVICES, NEW PIRACY TARGETS 16 VALUE CHAIN 17 DIGITAL MIDDLEMEN 18 OUTLOOK 18 SWEDISH AAA IN TOP SHAPE 19 CONSOLES 20 PUBISHERS 20 GLOBAL 20 CONCLUSION 22 METHODOLOGY 22 Cover: Mad Max (in development), Avalanche Studios 1 | Game Developer Index 2012 EXECUTIVE SUMMARY The Game Developer Index maps, reports and analyzes the Swedish game devel- opers’ annual operations and international trends by consolidating their respective annual company accounts. Swedish game development is an export industry and operates in a highly globalized market. In just a few decades the Swedish gaming industry has grown from a hobby for enthusiasts into a global industry with cultural and economic importance. The Game Developer Index 2012 compiles Swedish company accounts for the most recently reported fiscal year. The report highlights: • Swedish game developers’ turnover grew by 60 percent to 414 million euro in 2012. A 215% increase from 2010 to 2012. • Most game developer companies (~60 percent) are profitable and the industry reported a combined profit for the fourth consecutive year. • Job creation and employment is up by 30 percent. -
Game Developer Index 2010 Foreword
SWEDISH GAME INDUSTRY’S REPORTS 2011 Game Developer Index 2010 Foreword It’s hard to imagine an industry where change is so rapid as in the games industry. Just a few years ago massive online games like World of Warcraft dominated, then came the breakthrough for party games like Singstar and Guitar Hero. Three years ago, Nintendo turned the gaming world upside-down with the Wii and motion controls, and shortly thereafter came the Facebook games and Farmville which garnered over 100 million users. Today, apps for both the iPhone and Android dominate the evolution. Technology, business models, game design and marketing changing almost every year, and above all the public seem to quickly embrace and follow all these trends. Where will tomorrow’s earnings come from? How can one make even better games for the new platforms? How will the relationship between creator and audience change? These and many other issues are discussed intensively at conferences, forums and in specialist press. Swedish success isn’t lacking in the new channels, with Minecraft’s unprecedented success or Battlefield Heroes to name two examples. Independent Games Festival in San Francisco has had Swedish winners for four consecutive years and most recently we won eight out of 22 prizes. It has been touted for two decades that digital distribution would outsell traditional box sales and it looks like that shift is finally happening. Although approximately 85% of sales still goes through physical channels, there is now a decline for the first time since one began tracking data. The transformation of games as a product to games as a service seems to be here. -
August 2009 1St Issue
August 2009 1st Issue 글로벌 게임산업 Trend Table of Contents August 2009 1st Issue 2009. 8. 3 북미 게임 시장 동향 ································································ 4 글로벌 게임업체들의 부분유료화 게임 성과 가시화 북미 아케이드게임 시장에 대한 긍정적인 전망 대두 클라우드 기반 PC게임 서비스 Gaikai, 실제 플레이 영상 공개 EA의 NFL 라이선스 독점으로 인한 소비자 피해 커…美 Michigan大 교수 EA, RPG와 MMO 장르 통합 개발 위해 조직 구조조정 Blizzard, ‘WoW’ 영화 감독으로 ‘Spider Man’ 감독 Sam Raimi 선정 美 캐주얼게임 업체 PopCap, Facebook용 게임 출시 美 게임유통업체 GameStope, 인디게임 공모전 개최 美 MMO게임 개발사 Gazillion, 前 Blizzard North 사장 영입 美 MMO게임 업체 ZeniMax, 1억 500만 달러 투자 유치 2009년 상반기 북미 콘솔게임 타이틀 Top5 美 콘솔 HW&SW 판매량 (7월 넷째 주) 美 PC게임 판매순위 (6월) 북미 MMO게임 이용순위 (7월 넷째 주) App Store 인기게임 순위 (8월 첫째 주) 유럽 게임 시장 동향 ······························································ 18 英 정부, 등급시스템과 세제혜택 논의 위한 게임산업 정책 위원회 발족 英 개발사 Rebellion, 前 Vivendi의 게임 IP 인수 佛 Ubisoft, Facebook용 게임포털 ‘UbiFriends’ 출시 日 SquareEnix, 유럽 퍼블리싱 지사 설립 유럽 콘솔 HW 판매순위 (7월 넷째 주) 유럽 게임 SW 판매순위 (7월 둘째 주) 아시아 게임 시장 동향 ··························································· 24 2 ⓒKOCCA 2009, All Rights Reserved 글로벌 게임산업 Trend 중국 게임 시장 동향 ··························································· 25 中 NetDragon, EA와 함께 중국판 ‘Ultima Online’ 개발키로 Shanda, 자사 게임 펀드 ‘18 기금’에 향후 3년간 10억 위안 투자 The9, ‘Blizzard와 NetEase의 합작법인은 불법’ 주장 ChinaJoy 2009 Briefing 중국 온라인게임 순위 (7월 셋째 주) 일본 게임 시장 동향 ··························································· 30 Second Life류 서비스의 현황 및 전망 Nintendo, 올해 매출 목표치 달성 위한 Wii 가격 인하 가능성 제기 Sony의 온라인서비스 ‘Home’ 이용자 700만 돌파 PlayStation Network의 6월 판매순위 분석 日 콘솔 HW&SW 판매량 (7월 셋째 주) 아시아 기타 게임 시장 동향 ··············································· -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
THQ Nordic (THQNO.ST)
COMPANY ANALYSIS 1 March 2018 Summary THQ Nordic (THQNO.ST) List: Power-up! Market Cap: 11,190 MSEK The company had an immense release schedule with loads of Industry: Gaming new content during the quarter. The reported numbers beat CEO: Lars Wingefors Chairman: Kicki Wallje-Lund our estimates. Even though that THQ Nordic produced a record quarter, the thing stole the spotlight was the announcement of the acquisition of Koch Media; we get into OMXS 30 THQ Nordic detail about the acquired company in this research update. 160 The acquisition is a prime example of THQ Nordic’s 140 acquisition strategy. We believe that the market is yet to fully 120 100 grasp the underlying value and cash flow generating 80 capabilities of THQ Nordic’s growing IP portfolio, which was 60 enhanced significantly by the acquirement. 40 20 We raised our Base-case valuation to 140 SEK per share 0 28-Feb 29-May 27-Aug 25-Nov 23-Feb based on a Back-Of-The-Envelope assessment on the same day as the acquisition. Following a more in-depth analysis, we increase our fair value estimate further to 168 SEK per share. We argue that the new addition to the Group was acquired at a low price and that the long-term possibilities following the purchase are vast. Redeye Rating (0 – 10 points) Management Ownership Profit outlook Profitability Financial strength 8.0 points 9.0 points 7.0 points 6.0 points 8.0 points Key Financials 2016 2017 2018E 2019E 2020E Share information Revenue, MSEK 302 508 3,666 3,909 4,300 Share price (SEK) 141.0 Growth 42% 68% 622% 7% 10% Number of shares (m) 79.4 EBITDA 132 273 929 1,009 1,212 Market Cap (MSEK) 11,190 EBITDA margin 44% 54% 25% 26% 28% Net cash (MSEK) 255 EBIT 95 188 616 696 849 Free float (%) 50 % EBIT margin 31% 37% 17% 18% 20% Daily turnover (’000) 60 Pre-tax earnings 93 182 616 696 849 Net earnings 72 139 480 543 662 Net margin 24% 27% 13% 14% 15% Analysts: Kristoffer Lindstrom 2016 2017 2018E 2019E 2020E [email protected] Dividend/Share 0.00 0.00 0.00 0.00 2.50 2016 2017 2018E 2019E 2020E EPS adj. -
Gamescom 2018 Announcements
Press release Karlstad, Sweden, August 21, 2018 Gamescom 2018 announcements THQ Nordic has announced the following updates for Business Area Games: Desperados III – A sequel based on THQ Nordic’s own RTS-franchise. Developed by external game studio Mimimi, who earned their spurs with the critically acclaimed Shadow Tactics - Blades of the Shogun. Coming to PC, PS4 and Xbox One in 2019. Monster Jam – THQ Nordic announced the global, exclusive, multi-year, multi-platform Monster Jam® video game licensing agreement. The series will be developed by the internal developer Rainbow Studios. First game will be released 2019. Biomutant and Aquanox Deep Descent will be further polished and will now be released by THQ Nordic during 2019. Kingdom Come Deliverance – Additional DLCs for the current game. Saints Row the Third – Ported by the internal developer Deep Silver Fish Labs it will be coming to Nintendo Switch. Car Mechanic Simulator – The best-selling PC-series is coming to PS4 and Xbox One. Ravenscourt will be global physical publisher. Let’s Sing 2019 – A new version of the singing-franchise will be published by Ravenscourt for PS4, Nintendo Wii and Switch. For additional information, please contact: Lars Wingefors, Founder and CEO Tel: +46 708 471 978 E-mail: [email protected] About THQ Nordic THQ Nordic acquires, develops and publishes PC and console games for the global games market. The company has an extensive catalogue of over 100 owned franchises, such as Saints Row, Dead Island, Homefront, Darksiders, Metro (exclusive license), Titan Quest, MX vs ATV, Red Faction, Delta Force, Destroy All Humans, ELEX, Biomutant, Jagged Alliance, SpellForce, The Guild amongst others.