THQ Nordic (THQNO.ST)
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Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Jonathan G Edwards Introduction: Projects
Jonathan G Edwards Resume Email: [email protected] Linkedin: https://www.linkedin.com/in/jonedwards3d/ Website: http://jonedwards3d.com/ Phone: (818) 282-3032 Introduction: Technical Artist with over 7 years of experience specializing in the development of animation and motion capture pipelines for games using Maya and Motionbuilder. Python is my primary language and I develop using the PyMel, PySide and pyfbsdk toolkits. Rigger with experience setting up characters suitable for real-time engines and high-fidelity, pre-rendered workflows. I thrive on making the iteration and integration process as painless for artists and engineers as possible by becoming the bridge between the two. Animator with experience in pre-visualization, rough layout, data clean-up, keyframe, camera and final polish workflows for both Motionbuilder and Maya. Projects: VR / AR ● Microsoft (2018) - Technical Artist / Rigger / Animator Games ● Agents of Mayhem (2017) - Technical Artist / Animator ● Injustice 2 (2017) - Technical Artist / Animator ● Allegiant | VR Experience (2016) - Technical Artist / Animator ● BattleCry (2014) - Technical Artist / Rigger / Animator ● Junga World (2014) - Technical Artist / Rigger / Animator ● Saints Row IV (2013) - Technical Artist / Animator ● Tomb Raider (2013) - Technical Artist / Animator Commercials: ● Muppets Band-Aid Commercial (2012) - Rigger / Animator After Effects: ● Frame Machine - Look dev projects (2014) - FX Artist / Animator / Technical Artist Skills: Pipeline Development: Python / PySide / Motionbuilder / Maya / Shotgun Maya: Rigging / Animation / PyMel Motionbuilder: Rigging / Animation / pyfbsdk Unity: Animation / C# / Shading(HLSL). After Effects: Scripting / Mettle / Compositing / Animation / VFX Photoshop: Texture Touch-ups / Texture Management Pipeline Development: ● Data Management: Modules that handle how data comes in, gets conformed, how to store it, organize it and access it, either abstractly on a platform like Windows or app-specific i.e. -
Cheers to Oktoberfest Ames Celebrates with Drinks, Fun
Iowa State Daily, October 2019 Iowa State Daily, 2019 10-14-2019 Iowa State Daily (October 14, 2019) Iowa State Daily Follow this and additional works at: https://lib.dr.iastate.edu/iowastatedaily_2019-10 Recommended Citation Iowa State Daily, "Iowa State Daily (October 14, 2019)" (2019). Iowa State Daily, October 2019. 16. https://lib.dr.iastate.edu/iowastatedaily_2019-10/16 This Book is brought to you for free and open access by the Iowa State Daily, 2019 at Iowa State University Digital Repository. It has been accepted for inclusion in Iowa State Daily, October 2019 by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. An independent student newspaper serving Iowa State since 1890 59 45 10.14.2019 Vol. 220 No. 035 MONDAY Cheers to Oktoberfest Ames celebrates with drinks, fun BY JAKE.WEBSTER @iowastatedaily.com The 2019 Ames Oktoberfest featured music, a variety of beers and wines, the Iowa State vs. West Virginia football game and SYDNEY NOVAK/ IOWA STATE DAILY several yard games for entertainment. Nicholas Ryan, freshman in open option, went to various activities with Oktoberfests are held across the world to his family during Family Weekend. Ryan’s parents said they were most celebrate German culture — including its excited to learn more about a typical day for him at Iowa State. music, food and beverages. The first 1,000 people who entered the venue for the eighth annual Ames Family Weekend Oktoberfest, held in the parking lot of Main Street Station, received a free beer mug. offers new activities as Iowa Brewing Company’s “Bohemian Rapids” beer was skillfully poured by one of the individuals running the taps at attendance increases Oktoberfest. -
25 Jahre Koch Media – Ein Jubiläum (PDF Download)
25 JAHRE KOCH MEDIA - EIN JUBILÄUM Während Unternehmen in manch anderen Branchen mit 25 Und so ist die Entwicklung von Koch Media in den vergange- Jahren noch zu den Newcomern zählen würden, ist diese nen 25 Jahren auch ein Mutmacher: Sie zeigt, dass man mit Zeitspanne in der Entertainment-Branche kaum zu überbli- der Entwicklung und dem Vertrieb von Games auch in und cken. Zu schnell kommen und gehen Trends und mit ihnen aus Deutschland heraus enorm erfolgreich sein kann. häufig auch ganze Unternehmen. Das gilt ganz besonders für die Games-Branche, die zwar seit vielen Jahren stark Koch Media hat sich in den vergangenen 25 Jahren zu einem wächst, deren dynamische Entwicklung aber selbst Bran- integralen Bestandteil der deutschen Games-Branche ent- chen-Urgesteine von Zeit zu Zeit überfordert. Das 25-jähri- wickelt. Als Gründungsmitglied des BIU – Bundesverband ge Jubiläum von Koch Media ist daher ein Meilenstein, der Interaktive Unterhaltungssoftware und mit Dr. Klemens Kun- gar nicht hoch genug geschätzt werden kann. dratitz als aktivem Vorstand des Verbandes hat sich Koch Media immer für die Themen der Branche und die Weiter- Die Erfolgsgeschichte von Koch Media ist auch mit dem entwicklung der gamescom engagiert. Seit vielen Jahren ist Blick auf ihren Entstehungsort einmalig. Die Geschichte der Koch Media Partner von Spiele-Entwicklern in Deutschland deutschen Games-Branche ist sehr wechselhaft, nur wenige wie aktuell von King Art oder hat eigene Studios wie Deep Unternehmen schaffen es über viele Jahre, hier Games zu Silver Fishlabs. Doch darf man das Unternehmen nicht nur entwickeln und zu verlegen. Das Image von Games hat sich auf seine Rolle in Deutschland beschränken: Mit Niederlas- erst in den vergangenen Jahren verbessert und war zuvor sungen in allen europäischen Kernmärkten, in Nordamerika allzu lange von Klischees bestimmt. -
Embracer Group Acquires Easy Trigger
Press release Karlstad, Sweden, 5 August 2021 Embracer Group acquires Easy Trigger Embracer Group AB (“Embracer”) through its wholly owned subsidiary Coffee Stain Studios AB ("Coffee Stain"), have entered into an agreement to acquire 100 percent of the shares in Easy Trigger AB ("Easy Trigger"), the studio behind the critically acclaimed title Huntdown. “We have worked with Easy Trigger for a couple of years already on the Huntdown game and are impressed with talent within the studio. We will continue to work closely with the team and are excited welcome them into the Embracer family”, says Anton Westbergh, Co-founder and CEO Coffee Stain. Background and rationale Easy Trigger is a development studio founded in 2016, with headquarters located in Trollhättan, Sweden. The studio consists of 5 employees that have collaborated with Coffee Stain on the development and release of the critically acclaimed indie title Huntdown. Easy Trigger is led by co-founder and CEO Tommy Gustafsson, and co- founder and lead programmer Andreas Renberg. The company was wholly owned by the two co-founders who will remain in their current roles post-transaction. Through the acquisition, Coffee Stain onboards a talented team that will boost the development of 1st party IP within the group. Going forward, Easy Trigger will collaborate with Coffee Stain to continue working on the Huntdown IP as well as creating new original indie titles. “We look forward to continuing our partnership with Coffee Stain and further leverage the knowledge and experience within the entire Embracer Group, to accelerate growth within Easy Trigger and continue to make great games” says Tommy Gustafsson, Co-founder and CEO Easy Trigger. -
OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 EXTENDED FINANCIAL YEAR REPORT • 1 JAN 2018 – 31 MAR 2019 OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION JANUARY–MARCH 2019 JANUARY 2018–MARCH 2019, 15 MONTHS (Compared to January–March 2018) (Compared to full year 2017) > Net sales increased 158% to SEK 1,630.5 m > Net sales increased to SEK 5,754.1 m (507.5). (632.9). > EBITDA increased to SEK 1,592.6 m (272.6), > EBITDA increased 174% to SEK 618.6 m (225.9), corresponding to an EBITDA margin of 28%. corresponding to an EBITDA margin of 38%. > Operational EBIT increased to SEK 897.1 m > Operational EBIT increased 217% to SEK 395.9 m (202.3) corresponding to an Operational EBIT (124.9) corresponding to an Operational EBIT margin of 16%. margin of 24%. > Cash flow from operating activities amounted > Cash flow from operating activities amounted to SEK 1,356.4 m (179.1). to SEK 777.2 m (699.8). > Earnings per share was SEK 4.68 (1.88). > Earnings per share was SEK 1.10 (1.02). > As of 31 March 2019, cash and cash equivalents were SEK 2,929.1 m. Available cash including credit facilities was SEK 4,521.1 m. KEY PERFORMANCE INDICATORS, Jan-Mar Jan-Mar Jan 2018- Jan-Dec GROUP 2019 2018 Mar 2019 2017 Net sales, SEK m 1,630.5 632.9 5,754.1 507.5 EBITDA, SEK m 618.6 225.9 1,592.6 272.6 Operational EBIT, SEK m 395.9 124.9 897.1 202.3 EBIT, SEK m 172.0 107.3 574.6 188.2 Profit after tax , SEK m 103.0 81.1 396.8 139.2 Cash flow from operating activities, SEK m 777.2 699.8 1,356.4 179.1 Sales growth, % 158 673 1,034 68 EBITDA margin, % 38 36 28 54 Operational EBIT margin, % 24 20 16 40 Throughout this report, the extended financial year 1 January 2018 – 31 March 2019 is compared with the financial year 1 January – 31 December 2017. -
Space Taxi ● Ghost Hunters ● Warsong ● Claw ● the Great Escape ● Skidmarks ● Time Crisis ● Spy Hunter U
196 SEITEN DAS MAGAZIN FÜR KLASSISCHE SPIELE ALT! 3/2020 Juni, Juli, August 2020 Von der Spielhalle in die Wohnzimmer: Deutschland @ 12,90 Österreich @ 14,20 Die wichtigsten Games und Geräte Schweiz sfr 25,80 Luxemburg @ 14,85 Die Geschichte der Erfolgs- Serie PLUS: ● Uridium ● Heretic ● Ocarina of Time ● Gunship s ● Crackpots ● Dragon Spirit ● Twin Cobra ● Pool of Radiance ● Space Taxi ● Ghost Hunters ● Warsong ● Claw ● The Great Escape ● Skidmarks ● Time Crisis ● Spy Hunter u. v. m. Der Arcade-Hit schuf ein neues Genre: Retro Gamer murmelt sich durch das legendäre Kugelspiel aus den 80ern KLASSIKER-SPIELE FÜR HOME-COMPUTER, KONSOLEN & PC eiten 196 S 3/2020 MAGAZIN-REPORT MARIO SUPERSTAR COMMANDOS Wie vier rastlose Jungredakteure ihr Dauerbrenner Mario: Wir entschlüsseln Wie Pyro Studios ein neues Genre eigenes Videospielmagazin gründeten das Geheimnis seines irren Erfolgs erfanden und mit Teil 2 perfektionierten ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SCHNEIDER | SEGA | SINCLAIR | SONY Willkommen zu Retro Gamer 3/2020 Anatol Wie schnell sich doch die Welt verändern kann: Als ich Locker das Editorial der vergangenen Ausgabe schrieb, war zwar unlängst der Ausbruch einer Krankheit in China bekannt geworden, die aus einem neuen Coronavirus- Stamm resultierte. Aber das schien weit weg zu sein. Munter plante ich Geschäftsreisen fürs laufende Jahr, etwa zur E3 in Los Angeles, Anfang Juni. Zwei, drei Monate später darf ich froh sein, zumindest mit Heinrich Maske wieder in kleineren Läden einkaufen zu dürfen. Lenhardt Fernreisen? Vermutlich vor 2021 nicht mehr möglich. Auf die Erstellung dieser Retro-Gamer-Ausgabe hatte SARS- CoV-2 hingegen so gut wie keine Auswirkungen: Spielejournalisten können eigentlich überall dort arbeiten, wo man ihnen einen Bildschirm und eine Tastatur hinstellt. -
Embracer Group
Update Equity Research 2 December 2019 Embracer Group Sector: Gaming Unmotivated share price drop FAIR VALUE RANGE BEAR BASE BULL Beating estimates, again 60.0 100.0 125.0 Embracer crushed our estimates during FY’Q2, the top-line came in 25% above forecast, and Operational EBIT showed a 53% beat. As expected, there was a significant decline in volumes within Partner Publishing, so on an annual basis, the net sales were down 1%. EMBRAC.ST VERSUS OMXS30 However, the Gross profit grew by almost 66%, thanks to the uptake in Games revenue. The OMXS 30 Operational EBIT margin came in at 19% compared to our estimate of 16%. On a trailing- Embracer Group 10.0 twelve -month basis, Embracer has produced almost SEK 2bn in cash flow from operations and continues to show a high cash conversion ratio. 8.0 6.0 Investing for the future 4.0 Embracer continues to invest in its pipeline, and the game investments amounted to SEK 2.0 343m during the quarter. The company now has 86 projects in development, where we 0.0 know that at least two are AAA projects that are expected to be released during the next 03-dec 03-mar 01-jun 30-aug 28-nov financial year. The ratio between released games and ongoing development projects on the balance sheet now amounts to 4x; in other words, continued growth is to be expected. REDEYE RATING Shenmue III was released on the 19th of November. The early user reviews indicate strong receptions from fans but mixed from critics. -
THQ Nordic AB (Publ) Acquires Koch Media
THQ Nordic AB (publ) acquires Koch Media Investor Presentation February 14, 2018 Acquisition rationale AAA intellectual property rights Saints Row and Dead Island Long-term exclusive licence within Games for “Metro” based on books by Dmitry Glukhovsky 4 AAA titles in production including announced Metro Exodus and Dead Island 2 2 AAA studios Deep Silver Volition (Champaign, IL) and Deep Silver Dambuster Studios (Nottingham, UK) #1 Publishing partner in Europe for 50+ companies Complementary business models and entrepreneurial cultural fit Potential revenue synergy and strong platform for further acquisitions EPS accretive acquisition to THQ Nordic shareholders 2 Creating a European player of great scale Internal development studios1 7 3 10 External development studios1 18 8 26 Number of IPs1 91 15 106 Announced 12 5 17 Development projects1 Unannounced 24 9 33 Headcount (internal and external)1 462 1,181 1,643 Net sales 2017 9m, Apr-Dec SEK 426m SEK 2,548m SEK 2,933m2 Adj. EBIT 2017 9m, Apr-Dec SEK 156m SEK 296m3 SEK 505m2,3 1) December 31, 2017. 2) Pro forma. 3) Adjusted for write-downs of SEK 552m. Source: Koch Media, THQ Nordic 3 High level transaction structure THQ Nordic AB (publ) Koch Media Holding GmbH, seller (Sweden) (Germany) Purchase price EUR 91.5m 100% 100% SALEM einhundertste Koch Media GmbH, Operations Holding GmbH operative company (Austria) 100% (Austria) Pre-transaction Transaction Transaction information . Purchase price of EUR 91.5m – EUR 66m in cash paid at closing – EUR 16m in cash paid no later than August 14, 2018 – EUR 9.5m in shares paid no later than June 15, 2018 . -
Weekly News Digest #47
INVESTGAME Nov 16 — Nov 22, 2020 Weekly News Digest #47 Hi everyone, Last week we decided to create the archive of the weekly newsletter for your convenience — click here to access it. Roblox to go public on the New York Stock Exchange CAbased video game platform Roblox has filed its S1 registration documents targeting an IPO on NYSE before the end of this year. Roblox has neither disclosed the sum it’s planning to raise, nor the valuation of the company. Founded in 2004, Roblox Corporation has raised $335.9m investments over the course of 8 rounds with the most recent Series G round closed in Feb 2020 — raising $150m at a $4B postmoney valuation. Just eight months later in Oct 2020, Roblox’s rumored potential IPO valuation was said to be $8B. Such an impressive valuation enhancement could be explained by the strong demand for entertainment content due to COVID19 and shelterinplace orders (Roblox’s DAUs increased by 90% from 19.1m in Q4’19 to 36.2m DAU in Q3’20). The company’s financial results over the last twelve months ending 30 Sep 2020 are: > $1,477m Bookings vs. $727m Revenue — Roblox gradually recognizes revenue over the average lifetime of a paying user; > ($245m) Loss from operations vs. +$301m Free cash flow. Roblox is an operationally profitable business (taking into account bookings numbers), and we consider the rumored $8B as a probable valuation at IPO. The valuation multiples in such case would be 5.4x Bookings, 11.0x Revenue, and 27x Free cash flow. -
THQ Nordic Fast Comment
Equity Research - 14 August 2019 07:09 CET THQ Nordic Fast comment Shows strength despite limited new releases Company-sponsored research: Not rated Sales of SEK 1,142m, +12.0% vs. ABGSCe… Share price (SEK) 13/08/2019 222.4 …Operational EBIT of SEK 206m, +17.1% vs. ABGSCe Technology Hardware & Equipment, Sweden Two new acquisitions strengthen games segment THQNb.ST/THQNb.ST Estimate beat driven by back catalog and digital sales MCap (SEKm) 20,906 THQ reported its Q1’19/20 figures today, which beat our estimates for MCap (EURm) 1,955.3 what was set up to become a somewhat weak quarter. Sales came in at Net debt (EURm) -212 SEK 1,142m, which was 12.0% above our estimate of SEK 1,020m. driven by strong back catalog sales (82%), where Metro Exodus No. of shares (m) 94.0 continued to perform well as Deep Silver saw sales of SEK 373m, Free float (%) 48.2 +24.3% vs ABGSCe. Coffee Stain Studios also showed another strong Av. daily volume (k) 493.6 quarter with sales of SEK 83m, as was mainly expected, with sales being driven by the promotion of Satisfactory by Epic Games Store. THQ also offered an earnings beat, where higher than usual digital sales contributed (71% of total net sales). EBITDA came in at SEK 389m, beating our estimate of SEK 299m by 30.3%. Operational EBIT, was SEK 206m, beating our estimate of SEK 176m by 17.1%. All in all the estimate beats show that THQ can rely on its back catalog to transition strongly through quarters with no new major releases. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.