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EA Announces Olympic Gold Medalist Oscar De La Hoya As Cover Athlete and Spokesman for EA SPORTS(TM) Fight Night Round 3 for Xbox 360 and PSP
EA Announces Olympic Gold Medalist Oscar De La Hoya as Cover Athlete and Spokesman for EA SPORTS(TM) Fight Night Round 3 for Xbox 360 and PSP REDWOOD CITY, Calif.--(BUSINESS WIRE)--Jan. 4, 2006--Electronic Arts (Nasdaq:ERTS) announced today that Oscar De La Hoya will serve as cover athlete and spokesman for EA SPORTS™ Fight Night Round 3. Olympic gold medalist, former WBC & WBA super welterweight champion, WBC welterweight and super lightweight champion, De La Hoya is recognized as one of the best pound-for-pound fighters in the world and will be featured on the cover of EA SPORTS Fight Night Round 3 for the Xbox 360™ system and PSP™ (PlayStation® Portable) system. Arturo Gatti and Mickey Ward will grace the covers of the game for the PlayStation® 2 computer entertainment system and Xbox® videogame system from Microsoft. "It's exciting to be contributing to a project that pushes the popularity of boxing to a new level and to a new audience," said De La Hoya. "EA SPORTS Fight Night Round 3 is so realistic anyone can pick up the game and learn about the actual sport while having a fun time doing it. The visuals in the game are so amazing. You can actually see the emotions on my face change throughout the round." EA SPORTS Fight Night Round 3 brings the most intense boxing videogame experience to the virtual ring. Film-quality graphics and innovative gameplay establish EA SPORTS Fight Night Round 3 as one of the best-looking and playing Xbox 360 sports game on the market. -
Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: [email protected]
CONTACT Mark Angeli Telephone: (+613) 0466 651 241 GAME DESIGNER, CG DIRECTOR, SCREENWRITER Email: [email protected] GAME DESIGN OVERVIEW TRANSMISSION GAMES 2008 - present Award winning, innovative Design Director, Lead Designer and Cutscene Director with AS CUTSCENE DIRECTOR (freelance) an exceptional record of national and international experience both within the Heroes Over Europe PS3, Xbox 360 Atari game industry and in related industries of PC animation and TV commercials. In addition in 2006 I provided an in-depth pre-production Over the past decade I have been consultation on the design direction of Heroes Over Europe to responsible for conceiving original titles as address perceived weaknesses in the original Heroes of the Pacific. well as the development of existing IPs into quality titles. FIREMINT 2007 – 2008 AS DESIGN DIRECTOR Responsibilities include liaising with external stakeholders and internal • Supervised the design direction and managed Design Leads on department heads, directing development multiple titles. of all game elements, supervising, writing • Worked with all departments to implement an iterative and editing documents (including art prototyping system for 3D Level design and core gameplay that bibles) chairing progress meetings, resulted in considerable improvements to turnaround time and managing design teams and entire dev. gameplay quality as well as cost savings. teams (ranging from 6 to 60 staff). • Improved pitch process, resulting in significant successes with both publishers and IP owners. AWARDS • Worked with art and programming to revamp and refine proprietary level building and cutscene tools. AS DESIGN DIRECTOR Sims DJ iPod EA Dung Best Mobile Title GDAA Back to the Nintendo DS THQ Barnyard: Cowlympics Sims DJ Silver Award Stuntman 2 Nintendo DS THQ Pocket Gamer Dung High End Mobile Bigpond AS ORIGINAL CONCEPT AND DESIGN DIRECTOR Mega Monsters * 3D Mobile Nokia (1st Party) Mega Monsters Excellence in 3D * In addition I was responsible for the game’s original concept. -
Arcana Heart 2 Ost Download
Arcana Heart 2 Ost Download Arcana Heart 2 Ost Download 1 / 3 2 / 3 Shop Arcana Heart 2: Heartful Sound / Game O.S.T.. Everyday low prices and free delivery on eligible orders.. ARCANA HEART GAMEPLAY FOR PS2 Arcana Heart, Fighting Games, Ps2, ... Infinite Stratos 2 Ignition Hearts ps3 iso rom download Gaming Wallpapers ... Shogun: Total War soundtrack by Jeff van Dyck News Games, Video Games, Thing .... Sweet Fighter! Experience the insanity of girl-on-girl action, in a fighting game like no other! Beautiful sprites and vibrant anime artwork combine to create a .... Shop Arcana Heart 2: Heartful Sound / Game O.S.T. by Arcana Heart 2 Heartful Soundcollect [Music CD]. Everyday low prices and free delivery on eligible .... Arcana Heart 2: Heartful Sound / Game O.S.T. by Arcana Heart 2 Heartful Soundcollect (2008-04-15) - Amazon.com Music.. Performer: Original Soundtrack; Album: Arcana Heart: Episode 2; Size .rar MP3: 1598 mb | Size .rar FLAC/APE: 1470 mb; Genre: Stage & Screen; Style: .... 01 - Motoharu Yoshihira - Arcana Heart 2 (Opening), 1:07, Download. 02 - Motoharu Yoshihira - Maidens ver.2 (Character Select), 0:59 .... 2D fighting game The unique 2D fighting game action of the Arcana Heart series continues with this latest edition English ... 2 987 contributeurs ont engagé 324 639 $ pour soutenir ce projet. ... The digital rewards below are ready for download today! ... *This reward was previously referred to as “Digital OST for SixStarS!!!!!!”.. Arcana Heart (アルカナハート, Arukana Hāto) is a 2D arcade fighting game series developed by ... On October 30, 2008, Examu released a major update to Arcana Heart 2 called Suggoi! .. -
Sisters Generation, and Fairy Fencer F Coming to Steam!
Immediate Release HYPERDIMENSION NEPTUNIA™ RE;BIRTH1, HYPERDIMENSION NEPTUNIA™ RE;BIRTH2: SISTERS GENERATION, AND FAIRY FENCER F COMING TO STEAM! LOS ANGELES, CA, December 24 – All aboard the Steam train! Idea Factory International is excited to announce that three titles – Hyperdimension Neptunia™ Re;Birth1 (PlayStation®Vita handheld system), Hyperdimension Neptunia™ Re;Birth2: Sisters Generation (PlayStation®Vita handheld system), and Fairy Fencer F (PlayStation®3 entertainment system) – will be available for download on Steam exclusively for the PC. Please stay tuned for details for each title’s release date and system requirements! Hyperdimension Neptunia Re;Birth1 Story In the world of Gamindustri, four goddesses known as CPUs battled for supremacy in the War of the Guardians. One of the CPUs - Neptune - was defeated by the others and banished from the heavens. In her fall from grace, her memories were lost but a mysterious book reveals itself to Neptune with knowledge of all of Gaminudstri's history. Joined by Compa, IF, and the sentient book known as Histoire, Neptune embarks on an extraordinary journey across four different nations on a quest to save the entire world! Hyperdimension Neptunia Re;Birth2: Sisters Generation Story 20XX - Gamindustri faces a dire crisis! Ever since the advent of ASIC - the Arfoire Syndicate of International Crime - morality has all but vanished. As much as 80 percent of all students are rumored to worship a being known as Arfoire, and the authorities have chosen to turn a blind eye to the threat. Basically, Gamindustri is pretty messed up, you guys. Ahem. Thus did Gamindustri fall into complete and utter disarray. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Xbox 360 Total Size (GB) 0 # of Items 0
Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
Disgaea®3 Absence of Justice Hits Retailers Aug 26, 2008 Nationwide!
Aug 26, 2008 Disgaea®3 Absence of Justice hits retailers nationwide! Santa Ana, CA –NIS America announced today that Disgaea®3: Absence of Justice for the PlayStation®3 Computer Entertainment System has shipped to retailers nation wide. Disgaea 3 incorporates features that made the original a fan favorite, while living up to its “Do anything & try everything” philosophy by making radical improvements. One such change is the new netherworld campus setting which gives the game a demented new twist to the Disgaea world. About Disgaea®3 Disgaea®3 is a sequel to Disgaea®, a hardcore, turn‐based, strategy RPG popular on the PlayStation®2 and PlayStation® Portable. In Disgaea®, character units have a limit to their movement and attack ranges, based on level and weapons equipped. There are other special game factors that let you take advantage of the 3D battle map, many of About NIS America which are unique to Disgaea®. NIS America is a subsidiary One of the many new feature to Disgaea®3 is the addition of a Geo Block, which creates of Nippon Ichi Software, a 3 dimensional battle instead of the traditional 2D. Much of Disgaea®3 is yet to be Inc., a Japanese company unveiled, but rest assured, plenty is due to arrive in the coming months. famous for its unique line of strategy RPGs including Key Features titles such as Disgaea, Geo Block ‐ A cube‐shaped terrain‐altering object. Players can use it to access and Phan tom Brave, and MkiMakai attack enemies where normally they cannot reach. Kingdom. Geo Panel ‐ A group of stat‐altering elemental properties that are placed upon certain In 2003, NIS America was parts of the battlefield. -
Fighting Games, Performativity, and Social Game Play a Dissertation
The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together. -
Patch's London Adventure 102 Dalmations
007: Racing 007: The World Is Not Enough 007: Tomorrow Never Dies 101 Dalmations 2: Patch's London Adventure 102 Dalmations: Puppies To The Rescue 1Xtreme 2002 FIFA World Cup 2Xtreme ok 360 3D Bouncing Ball Puzzle 3D Lemmings 3Xtreme ok 3D Baseball ok 3D Fighting School 3D Kakutou Tsukuru 40 Winks ok 4th Super Robot Wars Scramble 4X4 World Trophy 70's Robot Anime Geppy-X A A1 Games: Bowling A1 Games: Snowboarding A1 Games: Tennis A Bug's Life Abalaburn Ace Combat Ace Combat 2 ok Ace Combat 3: Electrosphere ok aces of the air ok Acid Aconcagua Action Bass Action Man: Operation Extreme ok Activision Classics Actua Golf Actua Golf 2 Actua Golf 3 Actua Ice Hockey Actua Soccer Actua Soccer 2 Actua Soccer 3 Adidas Power Soccer ok Adidas Power Soccer '98 ok Advan Racing Advanced Variable Geo Advanced Variable Geo 2 Adventure Of Little Ralph Adventure Of Monkey God Adventures Of Lomax In Lemming Land, The ok Adventure of Phix ok AFL '99 Afraid Gear Agent Armstrong Agile Warrior: F-111X ok Air Combat ok Air Grave Air Hockey ok Air Land Battle Air Race Championship Aironauts AIV Evolution Global Aizouban Houshinengi Akuji The Heartless ok Aladdin In Nasiria's Revenge Alexi Lalas International Soccer ok Alex Ferguson's Player Manager 2001 Alex Ferguson's Player Manager 2002 Alien Alien Resurrection ok Alien Trilogy ok All Japan Grand Touring Car Championship All Japan Pro Wrestling: King's Soul All Japan Women's Pro Wrestling All-Star Baseball '97 ok All-Star Racing ok All-Star Racing 2 ok All-Star Slammin' D-Ball ok All Star Tennis '99 Allied General -
Disgaea 2 Item World Guide
Disgaea 2 item world guide Continue The standard Item World floor in Disgaea 4 The Item World is a recurring feature of the Disgaea series. This is a series of randomly generated levels with access to monsters of a higher level than fixed levels of the storyline, a concept borrowed from the game Nippon Ichi, released last year, La Pucelle: Tactics' Dark World, although access was obtained in different ways. The introduction (edit the source of the editing) World of Elements provides the player with room to level the items up, clearing the levels, defeating the boss of the elements and subjugating innocent people. This allows you to create very powerful elements, and sometimes significantly change the behavior of the element. In early games, only items in the item bag can be entered, but in later games items either in the item bag or warehouse were able to be entered. The basics of editing source World items can be reached via the Red Magician near the gatekeeper in Disgaea: The Hour of Darkness or the thief with an arrow over his head in stores in Disgaea 2: Cursed Memories. Both will give the player step-by-step guides to the basics of Item World and allow the player to select the item in the bag (and in later games, in stock) and enter his world. In all subsequent Disgaea games, the Thief will give the player an explanation of the world of items and allow the player to enter the World of Elements. The player will have to enter the World of Elements at some point during Episode 3 in all Disgaea games. -
Towards Accessibility of Games: Mechanical Experience, Competence Profiles and Jutsus
Towards Accessibility of Games: Mechanical Experience, Competence Profiles and Jutsus. Abstract Accessibility of games is a multi-faceted problem, one of which is providing mechanically achievable gameplay to players. Previous work focused on adapting games to the individual through either dynamic difficulty adjustment or providing difficulty modes; thus focusing on their failure to meet a designed task. Instead, we look at it as a design issue; designers need to analyse the challenges they craft to understand why gameplay may be inaccessible to certain audiences. The issue is difficult to even discuss properly, whether by designers, academics or critics, as there is currently no comprehensive framework for that. That is our first contribution. We also propose challenge jutsus – structured representations of challenge descriptions (via competency profiles) and player models. This is a first step towards accessibility issues by better understanding the mechanical profile of various game challenges and what is the source of difficulty for different demographics of players. 1.0 Introduction Different Types of Experience When discussing, critiquing, and designing games, we are often concerned with the “player experience” – but what this means is unsettled as games are meant to be consumed and enjoyed in various ways. Players can experience games mechanically (through gameplay actions), aesthetically (through the visual and audio design), emotionally (through the narrative and characters), socially (through the communities of players), and culturally (through a combination of cultural interpretations and interactions). Each aspect corresponds to different ways that the player engages with the game. We can map the different forms of experience to the Eight Types of Fun (Hunicke, LeBlanc, & Zubek, 2004) (Table 1). -
Slugmag.Com 1
slugmag.com 1 SaltLakeUnderGround • Vol. 25 • Issue #311 • November 2014 • slugmag.com Publisher: Eighteen Percent Gray Marketing Coordinator: CONTRIBUTOR LIMELIGHT: Editor: Angela H. Brown Robin Sessions Managing Editor: Alexander Ortega Marketing Team: Alex Topolewski, Carl Acheson, Alex Springer Junior Editor: Christian Schultz Cassie Anderson, Cassandra Loveless, Ischa B., Janie Senior Staff Writer Office Coordinator:Gavin Sheehan Greenberg, Jono Martinez, Kendal Gillett, Lindsay Digital Content Coordinator: Henry Glasheen Clark, Raffi Shahinian, Robin Sessions, Zac Freeman Fact Checker: Henry Glasheen Social Media Coordinator: Catie Weimer Copy Editing Team: Alex Cragun, Alexander Distribution Manager: Eric Granato Ortega, Allison Shephard, Christian Schultz, Cody Distro: Andrea Silva, Daniel Alexander, Eric Kirkland, Henry Glasheen, John Ford, Jordan Granato, John Ford, Jordan Deveraux, Julia Sachs, Deveraux, Julia Sachs, Laikwan Waigwa-Stone, Maria Valenzuela, Michael Sanchez, Nancy Maria Valenzuela, Mary E. Duncan, Shawn Soward, Burkhart, Nancy Perkins, Phil Cannon, Ricky Vigil, Traci Grant Ryan Worwood, Tommy Dolph, Tony Bassett, Content Consultants: Jon Christiansen, Xkot Toxsik Matt Hoenes Senior Staff Writers: Alex Springer, Alexander Cover Photo: Chad Kirkland Ortega, Ben Trentelman, Brian Kubarycz, Brinley Lead Designer: Joshua Joye Froelich, Bryer Wharton, Christian Schultz, Cody Design Team: Chad Pinckney, Lenny Riccardi, Hudson, Cody Kirkland, Dean O. Hillis, Gavin Mason Rodrickc, Paul Mason Sheehan, Henry Glasheen, Ischa