Player's Handbook®
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Player’s Handbook® Arcane, Divine, and Martial Heroes Sample file ROLEPLAYING GAME CORE RULES Rob Heinsoo • Andy Collins • James Wyatt CREDITS D&D® 4th Edition Design Team Graphic Designers Rob Heinsoo, Andy Collins, James Wyatt Keven Smith, Leon Cortez, Emi Tanji D&D 4th Edition Final Development Strike Team Additional Graphic Design Bill Slavicsek, Mike Mearls, James Wyatt Karin Powell, Mari Kolkowsky, Shauna Narciso, Ryan Sansaver Player’s Handbook Design Rob Heinsoo, Andy Collins, James Wyatt Concept Artists Rob Alexander, Dave Allsop, Christopher Burdett, Adam Player’s Handbook Development Gillespie, Lars Grant-West, David Griffith, Lee Moyer, Andy Collins, Mike Mearls, Stephen Radney-MacFarland, William O’Connor Peter Schaefer, Stephen Schubert Interior Illustrations Player’s Handbook Editing Zoltan Boros & Gabor Szikszai, Matt Cavotta, Michele Carter, Jeremy Crawford Eric Deschamps, Wayne England, David Griffith, Ralph Horsley, Howard Lyon, Raven Mimura, Lee Player’s Handbook Managing Editing Moyer, William O’Connor, Steve Prescott, Dan Scott, Kim Mohan Anne Stokes, Franz Vohwinkel, Eva Widermann Additional Design and Development D&D Script Design Richard Baker, Greg Bilsland, Logan Bonner, Bart Carroll, Daniel Reeve Michele Carter, Jennifer Clarke Wilkes, Bruce R. Cordell, Jeremy Crawford, Jesse Decker, Michael Donais, Robert D&D Brand Team Gutschera, Gwendolyn F. M. Kestrel, Peter Lee, Julia Liz Schuh, Scott Rouse, Sara Girard, Kierin Chase, Martin, Kim Mohan, David Noonan, Christopher Perkins, Martin Durham, Linae Foster Matthew Sernett, Chris Sims, Ed Stark, Rodney Thompson, Rob Watkins, Steve Winter, Chris Youngs Publishing Production Specialists Angelika Lokotz, Erin Dorries, Moriah Scholz, Director of R&D, Roleplaying Games/Book Publishing Christopher Tardiff Bill Slavicsek Prepress Manager D&D Story Design and Development Manager Jefferson Dunlap Christopher Perkins SampleImaging file Technicians D&D System Design and Development Manager Travis Adams, Bob Jordan, Sven Bolen Andy Collins Production Managers D&D Senior Art Director Cynda Callaway Stacy Longstreet Building on the Design of Previous Editions by Cover Illustration E. Gary Gygax, Dave Arneson (1st Edition and earlier); Wayne Reynolds (front), Rob Alexander (back) David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison Special Thanks to Brandon Daggerhart, keeper of Shadowfell (3rd Edition) Dedicated to the memory of E. Gary Gygax 620-21736720-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd ’t Hofveld 6D First Printing: June 2008 Wizards of the Coast, Inc. Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-4867-3 P.O. Box 707 Newport, Gwent NP9 0YH Belgium Renton WA 98057-0707 GREAT BRITAIN +32 2 467 3360 +1-800-324-6496 Please keep this address for your records DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, D&D Insider, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. Any similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in the U.S.A. ©2008 Wizards of the Coast, Inc. VISIT OUR WEBSITE AT WWW.WIZARDS.COM/DND 4E_PHB_Ch0FM_TOC.indd 2 3/18/08 1:14:43 PM contents 1: HOW TO PLAY . 4 5: SKILLS . 176 Bonuses and Penalties . .275 A Roleplaying Game . 6 Skill Training . 178 Attack Results . 276 A Fantastic World . 7 Using Skills . 178 Durations . 278 What’s in a D&D Game? . 8 Knowledge Skills . 179 Saving Throws . 279 How Do You Play?. 9 Skill Descriptions . 180 Attack Modifi ers . 279 The Core Mechanic . 11 Combat Advantage . 279 Three Basic Rules . 11 6: FEATS . 190 Cover and Concealment . 280 Choosing Feats . .192 Targeting What You Can’t See . 281 2: MAKING CHARACTERS . 12 Feat Descriptions . 193 Movement and Position . 282 Character Creation . 14 Heroic Tier Feats . .193 Creature Size and Space . 282 Race, Class, and Role . 14 Paragon Tier Feats . 202 Speed . 283 Ability Scores . 16 Epic Tier Feats . 206 Tactical Movement . .283 Roleplaying . 18 Multiclass Feats . 208 Falling . .284 Alignment vs. Personality . 19 Flanking . .285 7: EQUIPMENT . 210 Making Checks . 25 Pull, Push, and Slide . .285 Coins and Currency . 212 Gaining Levels . 27 Teleportation . 286 Armor and Shields . 212 Retraining . 28 Phasing . 286 Weapons . 215 The Three Tiers . 28 Actions in Combat . 286 Adventuring Gear . 221 Character Sheet. 30 Action Points . 286 Magic Items . 223 Aid Another . 287 3: CHARACTER RACES . 32 Identifying Magic Items . .223 Basic Attack . 287 Dragonborn . 34 Armor . .227 Bull Rush . 287 Dwarf . 36 Weapons . 232 Charge . 287 Eladrin . 38 Holy Symbols . 236 Coup de Grace . .288 Elf. 40 Orbs . 238 Crawl . 288 Half-Elf . 42 Rods . 239 Delay . 288 Halfl ing . 44 Staff s . .241 Escape . 288 Being Small . 44 Wands . 242 Grab . 290 Human . 46 Arms Slot Items . .244 Opportunity Attack . 290 Tiefl ing . 48 Feet Slot Items . .246 Ready an Action . 291 Hands Slot Items . .247 Run . 291 4: CHARACTER CLASSES . 50 Head Slot Items . .248 Second Wind . 291 Introducing the Classes . 52 Neck Slot Items . 249 Shift . 292 Paragon Paths . 53 RingsSample . .file . .251 Squeeze . 292 Epic Destinies . 53 Waist Slot Items . 252 Stand Up . 292 Power Types and Usage . 54 Wondrous Items . 253 Total Defense . .292 Power Sources . 54 Potions . .255 How to Read a Power . 54 Use a Power . 292 Cleric . 60 8: ADVENTURING . 256 Walk . 292 Paragon Paths . 72 Quests . 258 Healing . .293 Fighter . 75 Encounters . 258 Healing in Combat . 293 Paragon Paths . 86 Rewards . .259 Regeneration . 293 Paladin . 89 Exploration . 260 Temporary Hit Points . 293 Paragon Paths . 100 Rest and Recovery . 263 Death and Dying . .295 Ranger . 103 Knocking Creatures Paragon Paths . 113 9: COMBAT . .264 Unconscious . .295 Rogue . 116 The Combat Sequence . 266 Healing the Dying . .295 Paragon Paths . 126 Visualizing the Action . 266 10: RITUALS . .296 Warlock . 129 Initiative . 267 Acquiring and Mastering a Ritual . 298 Paragon Paths . 140 The Surprise Round . 267 Performing a Ritual . 298 Warlord . 143 Action Types . .267 How to Read a Ritual . 299 Paragon Paths . 153 Taking Your Turn . .268 Ritual Descriptions . .300 Wizard . ..