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MONSTERSATOZ...... 4 GLOSSARY ...... 216 The Statistics Block ...... 5 MONSTERSBYLEVEL ...... 222

ALPHABETICALLISTINGOFMONSTERS

Abyssal hulk ...... 199 Eclavdra, Krakens ...... 122 Shardhorn hunter ...... 141 Adept of Orcus ...... 95 Exarch of Lolth ...... 128 Kuo-toas ...... 124 Shardminds ...... 174 Air elementals ...... 80 Elder brain ...... 139 Light of Amoth ...... 15 Silverback ape ...... 11 Allabar, Elementals ...... 80 Lolth ...... 126 Sire of corruption ...... 53 Opener of the Way ...... 186 Emissary of Caiphon ...... 185 Lolth’s reaver ...... 183 Skinwing behemoth ...... 21 Ambush spider ...... 182 Enigma of ...... 170 Maw demon ...... 42 Skulks ...... 176 Apes ...... 10 Eye of shadow ...... 22 Meazels ...... 130 Sillit nerra ...... 146 Apocalypse spells ...... 12 Feyspitter spider ...... 183 Meenlocks ...... 132 Slaads ...... 178 Arcanians ...... 16 Fire elementals ...... 82 Meerak nerra ...... 145 Slime devil ...... 61 Aspect of Lolth ...... 128 Fire giants ...... 96 Mimics ...... 134 Son of Kyuss ...... 180 Astral hulk ...... 199 Fire Lord cultist ...... 114 Mind flayers ...... 136 Spawn of Kyuss ...... 180 Astral kraken ...... 123 Fire temple champion . . . . 115 Minotaurs ...... 140 Spawn of Ulban ...... 184 Autumn nymph ...... 151 Fire temple elect ...... 115 Mist hag ...... 109 Spell howler of Vecna . . . . 170 Babau (demon) ...... 40 Fist of the Stone Tyrant . . . 163 Molt of Zehir ...... 215 Spell weaver ...... 203 Banderhobbs ...... 18 Flameborn ...... 115 Molydeus (demon) ...... 43 Spiderling ...... 182 Battle weaver ...... 203 Forsaken ...... 85 Mossling creeper ...... 155 Spiders ...... 182 Behemoths ...... 20 Foulspawn ...... 88 Mossling grower ...... 157 Spirehorn behemoth ...... 21 Beholders ...... 22 Frogs ...... 90 Mossling guardian ...... 155 Sporeback frog ...... 90 Blizzard dragons ...... 64 Frost giants ...... 98 Mossling hurler ...... 156 Spring nymph...... 151 Bone crown behemoth . . . . .20 Gargoyles ...... 92 Mossling vinecaller ...... 157 Star spawn ...... 184 Cambions ...... 24 Ghast ...... 95 Murklord frog ...... 91 Stone thrall ...... 163 Catastrophic dragons ...... 64 Ghouls ...... 94 Nagpas ...... 142 Su monsters ...... 188 Catoblepas ...... 26 Ghost beholder ...... 23 Nalfeshnee (demon) ...... 44 Summer nymph...... 153 Cave fishers ...... 28 Girallons ...... 102 Nerras ...... 144 Swarm devil ...... 62 Chained cambion ...... 25 Gnolls ...... 104 Norkers ...... 148 Tanarukks ...... 190 Chitines ...... 30 Godslayer inferno ...... 14 Nymphs ...... 150 Teltarym nerra ...... 147 Choldrith ...... 33 Golden ...... 178 Object mimic ...... 134 Thoon hulk ...... 138 Chosen of Imix ...... 117 Great ape ...... 10 Oblivion moss ...... 154 Thornskin frog ...... 90 Chosen of Yeenoghu . . . . . 105 Gremlins ...... 106 Obsidian ...... 93 Thought weaver ...... 204 Chthonic apostle ...... 165 Hags ...... 108 Ogres ...... 158 Thri-kreen ...... 192 Chthonic stoneshaper . . . . 165 Hell knight devil ...... 57 Ogrémoch ...... 160 Tulgars ...... 194 Cinderhoof trampler . . . . . 140 Hellwasp devils ...... 58 Ogrémoch’s cultists ...... 162 Ultrodemon schemer ...... 47 Cloakers ...... 34 Herald of colorless fire ...... 13 Pact hag ...... 108 Umber hulks...... 198 Coil of Zehir ...... 212 Herald of Kyuss ...... 181 Pale bloodfiend ...... 140 Umber ravager ...... 198 Conflagration orb ...... 116 Hex knight ...... 38 Passion devil ...... 59 Ustilagor ...... 118 Corrupted followers ...... 53 Hex weaver ...... 205 Prison of Mual-Tar ...... 12 Varoot nerra ...... 145 Corruption devils ...... 52 Hill giants ...... 100 Putrid slaad ...... 179 Verbeegs ...... 200 Crauds ...... 36 Hornstone gargoyle ...... 92 Quasit (demon) ...... 46 Vizier devil ...... 63 Dark ones ...... 38 Howlers ...... 110 Rage devil ...... 60 Volcanic dragons ...... 71 Delphar nerra ...... 147 Hyena spirit ...... 105 Rot grubs ...... 166 Warped slave ...... 51 Derros ...... 48 Imix...... 112 Runic gargoyle ...... 93 Water elementals ...... 83 Draegloth abomination . . . . .77 Imix’s cultists ...... 114 Scarecrows ...... 168 Weavers ...... 202 Dread warriors ...... 74 Impersonator mimic ...... 135 Sea kraken ...... 122 Wilden ...... 206 Dream hag ...... 109 Infernal girallon ...... 103 Secrets of Vecna ...... 170 Winter nymph ...... 152 ...... 76 Intellect devourers ...... 118 Serpent of Nihal ...... 186 Wood nymph ...... 152 Earth cultist ...... 163 Ironskin warrior ...... 141 Servant of the Fire Lord . . . 114 Wretch of Kyuss ...... 181 Earth elementals ...... 81 Ironstone gargoyle ...... 92 Shadow bolter ...... 39 Xivorts ...... 208 EarthSample weird ...... 164 Jackalweres ...... 120 Shadow speaker ...... 39 Yetisfile ...... 210 Earthquake dragons ...... 68 Kalareem nerra ...... 146 Shadows ...... 172 Yuan-ti ...... 212 Klurichir (demon) ...... 41 Shard of Uralinda ...... 14 MonstersAtoZ

Tjp^\inever have enough monsters in a DUNGEONS & DRAGONS® campaign. With more than 300 new creatures contained within its pages, Monster Manual® 3 features a fiendish array of clever tricksters, hulking brutes, and diabolical villains to vex player characters. From the treacherous jackal were to the insane derro, a number of classic 'DUNGEONS & DRAGONS monsters join 4th Edition with the arrival of this book. If you’ve read the first two books of this series, you’ll probably notice a number of differences in this book’s approach to describing monsters. For instance, the “flavor” text that accompanies a creature’s statis- tics block relies more on story material rather than game mechanics to get its message across. We made this change because many monsters have vivid sto- ries tied to the game’s setting. As we move forward and explore monsters, both new and old, we want to do more to showcase the background, history, and unique characteristics that make a monster interest- ing. Our goal is to ensure that new monsters earn a place in your campaign not only through fun and innovative mechanics but also because of a compel- ling story that ignites the imagination. Another big change is the layout of a monster’s sta- tistics block, which we’ve redesigned to make it easier for you to play the creature (and all of its allies) at the table. See the next four pages for a full discussion of how to read and use the statistics blocks. At the end of this book is a comprehensive, up-to- date glossary of game terms that appear in Monster Manual 3 as well as in other rule books. Sample file RALPH HORSLEY RALPH / Sample file THESTATISTICSBLOCK In addition, a monster might have the leader sub- role, indicating that it grants some sort of boon to its allies, such as a beneficial aura. Monster statistics are presented in a format designed to be easy to use and reference. A typical statistics Ndu` block is formatted as follows. A creature’s size determines its space as well as its reach. A creature might have a greater reach depend- Monster Name Level and Role ing on the characteristics of its body. Size, origin, and type (keywords), race XP value HP maximum; Bloodied value Initiative modifier Monster Size Space Typical Reach AC, Fortitude, Reflex, Will Perception modifier Tiny 1/2 × 1/2 0 Speed Special senses Immune type/effect; Resist type; Vulnerable type Small 1 × 1 1 Saving Throws modifier; Action Points number Medium 1 × 1 1 TRAITS Large 2 × 2 1 or 2 Q Aura Name (keywords) ✦ Aura size Huge 3 × 3 2 or 3 Effect. Gargantuan 4 × 4 or larger 3 or 4 Trait Name (keywords) Effect. STANDARD / MOVE / MINOR / FREE ACTIONS Space: This is the area (measured in squares) that [Icon] Power Name (keywords) ✦ Usage a creature occupies on the battle grid. Requirement: Reach: In statistics blocks released before Monster Attack: Type range (target); bonus vs. defense Manual 3, when a creature’s reach was other than 1, Hit/Miss/Effect/Sustain Action/Secondary Attack/Aftereffect/Failed it was noted at the beginning of a melee attack power. Saving Throws/Special: In the new format, the range entry contains this TRIGGERED ACTIONS information. If you need to determine a creature’s [Icon] Power Name (keywords) ✦ Usage Requirement: reach, such as for a grab attack or an attempt to pick Trigger: up an object, refer to the table above. Attack (Action): Type range (target); bonus vs. defense Even if a creature’s reach or melee range is greater Hit/Miss/Effect (Action)/Sustain Action/Secondary Attack/Afteref- than 1, the creature can’t make opportunity attacks fect/Failed Saving Throws/Special: against targets that aren’t adjacent to it. Skills skill modifiers A creature that has a melee attack with a range of Str score (modifier) Dex score (modifier) Wis score (modifier) 0 (such as the quasit) cannot normally make melee Con score (modifier) Int score (modifier) Cha score (modifier) Alignment Languages attacks against targets outside its own space. Equipment Jmdbdi G`q`g\i_Mjg` A monster’s origin—aberrant, elemental, fey, immor- A monster’s level and role are tools for you to use when tal, natural, or shadow—describes its place in the building an encounter. Chapter 4 of the Dungeon DUNGEONS & DRAGONS cosmology. See the glossary Master’s Guide explains how to use these tools. for information about each origin. Level: A monster’s level summarizes how tough it is in an encounter. Level determines most of the mon- Otk` ster’s statistics as well as the experience point (XP) A creature’s type—animate, beast, humanoid, or award the PCs earn for defeating it (Dungeon Master’s magical beast—summarizes some basic facts about its Guide, pages 56–57). appearance and behavior. See the glossary for infor- Role: A monster’s role describes its preferred mation about each type. combat tactics, much as a character class’s role sug- gests tactics for characters of that class. Monster roles F`trjm_n*M\^` are artillery, brute, controller, lurker, skirmisher, and Some monsters have keywords that further define Dungeon Master’s Guide soldier ( , pages 54–55). them. These keywords represent groups of monsters, A monster might have a second role: elite, solo, or such as demon, devil, dragon, and undead. This part minion. Elite monsters and solo monsters are tougher of the entry might also include a monster’s race if its than standard monsters, and minions are weaker. For race is not included in the monster’s name. the Samplepurpose of encounter building, an elite monster file counts as two standard monsters of its level, a solo monster counts as five, and four to six minions count SKQ\gp` as one—four at heroic tier, five at paragon tier, and six The experience point award for defeating this crea- at epic tier. ture is given beneath its level and role.

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