Ptolus.Com 2 Ptolus: Districts of the City, Vol

Total Page:16

File Type:pdf, Size:1020Kb

Ptolus.Com 2 Ptolus: Districts of the City, Vol ™ VOLUME 2 DISTRICTS OF THE CITY Sample file By Monte Cook ® WWW.PTOLUS.COM 2 PTOLUS: DISTRICTS OF THE CITY, VOL. 2 TABLE OF CONTENTS INTRODUCTION ■ Introduction City Map . .5 Where Do I Start? . .6 Page Numbering . .6 Your City Guide . .7 Acknowledgments . .7 What is Ptolus? . .7 Ptolus Miniatures . .8 DISTRICTS OF THE CITY ■ Nobles' Quarter ■ North Market ■ Oldtown The Flavor of the Nobles’ The Flavor of the North The Flavor of Oldtown . .42 Quarter . .9 Market . .32 Running Oldtown . .43 Running the Nobles’ Quarter . .10 Running the North Market . .32 The People of Oldtown . .43 People of the Nobles’ Quarter . .12 People of the North Market . .33 Man on the Street . .43 The Upper Class . .12 Man on the Street . .33 Oldtown Rumors . .44 Man on the Street . .13 North Market Rumors . .35 Oldtown Locations . .44 Nobles’ Quarter Rumors . .13 North Market Locations . .35 Administration Building . .44 Nobles’ Quarter Locations . .14 BithSample the Ratter . file. .35 The Arena . .45 The Aristocrat’s Table . .14 The Book Wagon . .35 Bellringers’ Guild Office . .47 Castle Shard . .15 Heavenly Baked Goods . .35 The Bladechapel . .47 Crown Theater . .21 Information Panel: Citadel of the Golden Dallaster Manor . .22 Eating in Ptolus . .36 Cross . .47 Holy Palace . .22 Killraven’s Tower . .38 Citadel of Might . .47 Imperial Academy of Lendarick . .38 City Courts . .47 Music (the Conservatory) . .25 Mitoren’s Blades . .39 City Library . .48 Noble Estates . .25 Red Stallion Pub . .39 Clock Tower . .48 Rosegate House . .28 The Smoke Shop . .40 Dalenguard . .50 Soaring Idyll . .30 Wondrous Tattoos . .40 Delver’s Guild Library Swordthrower’s Club . .31 The Zar’at . .40 and Maproom . .52 Other Locales . .31 Other Locales . .41 Hammersong Vaults . .52 Imperial University . .52 Inverted Pyramid . .54 Kadmiel, the Shade Tower . .56 Kaira Swanwing’s House . .59 The Pale Tower . .59 Sages’ Guild Headquarters . .62 Secret Hall . .62 Information Panel: Dweomer Street . .63 TABLE OF CONTENTS 3 Shadow Theater . .64 Ramoro’s Bakery . .94 CREDITS Skulk Alley . .64 Rogue Moon Trading WRITING: Tower of Science . .64 Company . .94 Monte Cook The White House . .64 Salora’s Pots . .95 Yarrow Street Forum . .66 Spice Market . .95 EDITING AND PRODUCTION: Other Locales . .67 Welcome Inn . .95 Sue Weinlein Cook Miscellaneous Oldtown NPCs .68 Other Locales . .96 COVER ART AND LOGO: Araki Chipestiro . .68 Miscellaneous South Derresh . .69 Market NPCs . .96 Todd Lockwood The Iron Mage . .70 The Wandering Smith . .97 CARTOGRAPHY: Ed Bourelle ■ Rivergate District ■ Temple District The Flavor of the Rivergate The Flavor of the Temple FEATURED ARTISTS: District . .72 District . .98 Jason Engle, The Forge Studios (Maciej Running the Rivergate District .72 Running the Temple District . .99 Zagórski and Pawel Dobosz), Michael People of the Rivergate District .73 People of the Temple District .100 Komarck, Eric Lofgren, Howard Lyon, Man on the Street . .73 Man on the Street . .101 Rivergate Rumors . .74 and Michael Phillippi. Rivergate Locations . .74 CONTRIBUTING ARTISTS: Barbarian Balloonists . .74 Toren “MacBin” Atkinson, Kev Center Circle . .74 Crossley, Talon Dunning, Brian Cooper’s Store . .75 Darksoul House . .75 LeBlanc, Alan Pollack, rk post, Peter Finelle’s Pleasant Schlough, J.D. Sparks, Arne Swekel, Diversions . .76 Sam Wood, and Kieran Yanner Golathan Naddershrike’s GRAPHIC DESIGN: House and Laboratory . .76 Jangave Lesh’s Lisa Chido and Brian Rasmussen Training Hall . .77 TYPESETTING: Three-Horned Goat . .77 Lisa Chido Well of the Shadow Eyes . .78 Other Locales . .78 Sample file PROOFREADING: Brian Gute and Miranda Horner ■ South Market The Flavor of the South Market 80 INDEXING: A Typical Shop . .81 Lori Ann Curley Running the South Market . .82 MIDTOWN PARTISAN: People of the South Market . .82 Erik Mona Man on the Street . .82 South Market Rumors . .82 PTOLUS RESIDENTS: South Market Locations . .83 Michele Carter, Andy Collins, Sue Blackstock Printing . .83 Cook, Bruce R. Cordell, Jesse Decker, The Cock Pit . .85 Donnel’s . .87 Erik Mona, Christopher Perkins, Sean Exotic Market . .88 K Reynolds, and Keith Strohm Fabric Market . .88 VISITORS TO THE CITY: Information Panel: Steven “Stan!” Brown, Jeff Quick, Keri Gambling Games . .89 Faraway Scents . .90 Reynolds, Charles Ryan, Ed Stark, and The Golden Tooth . .90 James Wyatt Korben Trollone’s Office HEROES OF ANCIENT PRAEMAL: (Edarth’s Loans) . .90 Michele Carter, Bruce R. Cordell, Mahdoth’s Asylum . .91 Maran’s Odd Sizes . .94 Christopher Perkins, John Rateliff, Navaen Bowcraft . .94 Teresa Reid, and Sean K Reynolds 4 PTOLUS: DISTRICTS OF THE CITY, VOL. 2 Temple District Rumors . .101 Order of the Fist ■ Warrens Temple District Locations . .102 Compound . .103 The Flavor of the Warrens . .130 Celestial Conclave . .102 Priory of Introspection . .104 Running the Warrens . .131 Conciliator Chapterhouse .102 Shrine of the Oracle . .105 Getting Around Hall of Heroes . .102 St. Valien’s Cathedral . .106 in the Warrens . .131 House of the Sacred Heat . .103 Stormwrought Campanile .107 People of the Warrens . .132 Taggert’s . .108 Man on the Street . .132 Temple of Ahaar . .108 Warrens Rumors . .133 Temple of Asche . .108 Warrens Locations . .133 GUIDE TO THE PTOLUS PDFS Temple of the Ebon Hand .109 Chapel of the Final Throughout this book you will find Temple of Excellence . .114 Resolution . .134 references in the text and in the side- Temple of Gaen . .115 The Eight Shadows . .135 panels to other books in the PT series Temple of Navashtrom . .117 Jirraith’s Lair . .136 of Ptolus PDF editions. For your con- Temple Observatory of Lackie’s . .137 venience, here’s a listing of all the titles the Watcher of the Skies . .119 Madame Kaetha’s House . .138 in the series and their corresponding Temple of the Rat God . .120 Pale Dog Safe House . .140 title codes: Information Panel: Other Locales . .141 A Player’s Guide to Ptolus PT1 The Godsday Festival The World of Praemal PT2 and Tournament . .122 Organizations PT3 Temple of Teun . .125 APPENDIX Districts of the City, Vol. 1 PT4 Other Locales . .127 Districts of the City, Vol. 2 PT5 Miscellaneous Temple District ■ DM’s Companion PT6 NPCs . .127 Handouts and More Beneath the Streets PT7 Shibata . .127 Open Game License . .142 Adventures PT8 Talenta . .128 Legal . .142 The Spire PT9 Tiel Lawley . .128 Ptolus at a Glance . .143 Rosegate House . .145 Sample file Sample file 6 PTOLUS: DISTRICTS OF THE CITY, VOL. 2 INTRODUCTION Introducing the City of Ptolus, district by district! PAGE NUMBERING elcome to Districts of the City, Vol. 2. those are for the DM to reveal as time goes on. Along with its companion volume, DMs should print out a copy for each player. Two sets of page numbers appear Sample file this book lays out the City of Ptolus Let everyone have a chance to learn about the at the top of the pages that come W before you in detail. The material in this book city and get a feel for the setting. after this introduction. The main corresponds directly to Chapters 12–18 in Where you go next depends on how you’re page numbers correspond to this Ptolus: Monte Cook’s City by the Spire. going to use Ptolus. If you want it to be your book’s table of contents. The ones This is one in a series of nine Ptolus PDF campaign setting, start reading PT2, The World in parenthesis correspond to the releases from Malhavoc Press. When used of Praemal and learn all the basics of the world. page numbers of the Ptolus print together, they comprise the entirety of the Ptolus If Ptolus is destined to become a city in your book. They are there so you can print book. Each one is also usable on its own existing world, jump straight to this Districts of properly check the side-panel cross- for city-based fantasy d20 roleplaying cam- the City PDF (and Volume 1 as well) and read references of important words that paigns. about the various parts of town. you’ll find boldfaced throughout If you only want to mine the setting for ideas, this book. These cross-references tell WHERE DO I START? flip through the various PDF releases that inter- you where to find more information If you’ve purchased this book as a general est you and look at whatever strikes your fancy. about a given term, character, or sourcebook and you’re not sure what Ptolus is, You’ll find interesting city locales, strange and place. They direct you to either a check out the sidebar on the next page for a fascinating NPCs, dungeon complexes, evil page number in this book, a chapter primer on the product and the city it details. If fortresses, haunted ruins, complex organiza- in another book, or a page number on the other hand you’re starting to plan your tions, a few new races, monsters, prestige class- and title code of another install- own Ptolus Campaign, here are a few guidelines es, spells, and a lot more. ment of the PT series. We reference on how to get started. Ready-made adventures for characters of the page numbers from the print Whether you are a player or a DM, start by level 1 to 4 are available in PT8, Adventures. book so that, whatever edition of reading A Player’s Guide to Ptolus. That For those of you who need adventures beyond Ptolus you have, you can discuss book—free to download as a PDF at those offered there, check out the ninety-six- page references with friends and <www.ptolus.com>—provides a quick overview page Night of Dissolution Ptolus adventure. It not risk any confusion. Look for of everything else in the book. Of course, it provides an exciting Ptolus-based adventure for a rundown of all PT title codes doesn’t go into any of the secrets of the setting— 4th- to 9th-level characters.
Recommended publications
  • Underdark™ Sample File
    Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O.
    [Show full text]
  • WOT Enhance Credits.Qxd (Page 1)
    ™ WEB ENHANCEMENT Design: CHARLES RYAN, STEVEN S. LONG, Web Production: JULIA MARTIN CHRISTIAN MOORE, OWEN K.C. STEPHENS Web Development: MARK JINDRA Design Assistance: DAVID ECKELBERRY, JENNIFER CLARKE WILKES, Creative Directors: THOMAS M. REID, CORY J. HERNDON CHRISTOPHER PERKINS Development and Editing: CHARLES RYAN Visual Creative Director: JON SCHINDEHETTE Editing: JOHN D. RATELIFF, BRIAN CAMPBELL, Graphic Design: ROBERT RAPER, DEE BARNETT JENNIFER CLARKE WILKES, MIRANDA HORNER, CORY J. HERNDON Cartography: ELLISA MITCHELL Typesetting: SUE WEINLEIN COOK Licensing Approval: ROBERT JORDAN, WILLIAM P. MCDOUGAL, MARIA L. SIMONS This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. This d20 System game utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. U.S.,CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 +32-70-23-32-77 DUNGEONS &DRAGONS, the d20 system logo, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. Wheel of Time is a trademark of Robert Jordan. All characters, character names, and descriptions thereof are trademarks and/or copyrights of Robert Jordan. ©2001 Game Mechanic owned by Wizards of the Coast, Inc.
    [Show full text]
  • Return to the Temple of Elemental Evil ERRATA and FAQ
    Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can.
    [Show full text]
  • Blight on Bright Sands Sourcebook Page 2
    BLIGHT ON BRIGHT SANDS SOURCEBOOK Version 1.0 April 2005 Campaign Arc Direction: Creighton Broadhurst and Stephen Radney-MacFarland Arc Design and Review: Creighton Broadhurst, Chris Chesher, Sampo Haarlaa, Mike Hinds, Tom Kee, Stuart Kerrigan, Paul Looby, Greg Marks, Theron Martin and Bruce Paris, Stephen Radney-MacFarland, Pierre van Rooden. Cartography: Craig Zipse, modified by Stephen Radney-MacFarland Special Thanks: Erik Mona. Resources: Sandstorm: Mastering the Perils of Fire and Sand by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker; Living Greyhawk Gazetter by Gary Holian, Erik Mona, Sean K Reynolds, and Fredrick Weining; Rary the Traitor by Anthony Pryor; “Into the Bright Desert” from Dungeon issue 98 and “Denizens of the Bright Desert” from Dungeon issue 103; and “City of the Scorned” from Dungeon issue 109 by Paul Looby. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries.
    [Show full text]
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • D&D Player's Basic Rules V0.2
    Player’s Basic Rules Version 0.2 Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Based on the original D&D game created by E. Gary Gygax and Dave Arneson, with Brian Blume, Rob Design Team: Christopher Perkins, James Wyatt, Rodney Kuntz, James Ward, and Don Kaye Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend, Drawing from further development by Bruce R. Cordell J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Producer: Greg Bilsland Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Art Directors: Kate Irwin, Dan Gelon, Jon Schindehette, Mari Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Kolkowsky, Melissa Rapier, Shauna Narciso Heinsoo Graphic Designers: Bree Heiss, Emi Tanji Interior Illustrator: Jaime Jones Playtesting provided by over 175,000 fans of D&D. Thank you! Additional Contributors: Kim Mohan, Matt Sernett, Chris Dupuis, Tom LaPille, Richard Baker, Chris Tulach, Miranda Additional consultation provided by Horner, Jennifer Clarke Wilkes, Steve Winter, Nina Hess Jeff Grubb, Kenneth Hite, Kevin Kulp, Robin Laws, S. John Ross, the RPGPundit, Vincent Venturella, and Zak S. Project Management: Neil Shinkle, Kim Graham, John Hay Production Services: Cynda Callaway, Brian Dumas, Jefferson Dunlap, Anita Williams Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom Release: August 12, 2014 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
    [Show full text]
  • Dragon Magazine #248
    DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover.
    [Show full text]
  • Ptolus: DM's Companion
    2 PTOLUS: DM’S COMPANION TABLE OF CONTENTS INTRODUCTION ■ Introduction Where Do I Start? . .4 Page Numbering . .4 Rules, Tips, and More . .5 Acknowledgments . .5 What is Ptolus? . .5 LIVING IN PTOLUS ■ On Being a Resident ■ Crime and the Law ■ Chaositech Where You Live . .6 The Law . .17 What Is Chaositech? . .32 What You Wear . .7 The Process of Law . .18 Rigors of Chaos . .34 How You Live . .7 Licenses and Permits . .20 Repairing and Modifying Information Panel: Information Panel: Vices . .22 Chaositech . .34 The Cost of Living . .8 Taxes . .24 Chaositech Items . .36 The City in Which You Live . .10 Sample file Item Descriptions . .37 Information Panel: ■ Technology Gender in Ptolus . .11 Firearms . .25 Other Weapons and Armor . .28 ■ On Being a Delver Transport . .28 GUIDE TO THE PTOLUS PDFS Ptolus vs. the Rest Miscellaneous Gear . .29 Throughout this book you will find of the Empire . .13 Constructs and Special references in the text and in the side- How You Live . .14 Machines . .30 panels to other books in the PT series What You Wear . .14 Aelectricity . .30 of Ptolus PDF editions. For your con- Getting Along in the City . .14 Skills and Feats . .31 venience, here’s a listing of all the titles What the Others Think . .15 Maintenance and Fuel . .31 in the series and their corresponding After the Delving’s Done . .16 title codes: A Player’s Guide to Ptolus PT1 The World of Praemal PT2 Organizations PT3 Districts of the City, Vol. 1 PT4 Districts of the City, Vol. 2 PT5 DM’s Companion PT6 Beneath the Streets PT7 Adventures PT8 The Spire PT9 TABLE OF CONTENTS 3 CREDITS WRITING: Monte Cook EDITING AND PRODUCTION: Sue Weinlein Cook COVER ART AND LOGO: Todd Lockwood CARTOGRAPHY: Ed Bourelle FEATURED ARTISTS: Jason Engle, The Forge Studios (Maciej Zagórski and Pawel Dobosz), Michael Komarck, Eric Lofgren, Howard Lyon, and Michael Phillippi.
    [Show full text]
  • The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
    The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W.
    [Show full text]
  • 54308-Sample.Pdf
    ™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
    [Show full text]
  • Noble Houses of Waterdeep P R Ovides a T H O R Ough and up -T O -Date Bre a K D Own of Wa T E R- NOBLE HOUSES D E E P’S Most Import a N T Nobility
    City of Splendors: Waterdeep p rovides the most in- depth description to date of the famed city of Wa t e r- deep in the FORGOTTEN REALMS Campaign Setting. The book also offers four new prestige classes appro p r i a t e for re s i d e nts of Wa t e rd e e p, plus a variety of new feats, monsters, and magic items. Noble Houses of Waterdeep p r ovides a t h o r ough and up -t o -date bre a k d own of Wa t e r- NOBLE HOUSES d e e p’s most import a n t nobility. T he nobles OF WATERDEEP detailed he re do not rule the Wa t e rdeep re g i o n, but they do own much of the surrounding coun- A Web Enhancement for t r yside. For more information on these noble houses and their influence on the city, see City of City of Splendors: Waterdeep S p l e n d o r s: W a t e r d e e p. As always, feel free to adapt the material pre- s e nted he re as you see fit to make it work with yo u r CREDITS c a m p a i g n . Design: Eric L. Boyd Editing: Penny Williams PREPARATION Typesetting: Nancy Walker You (the DM) need the D&D core ru l e b o o k s —t he Design Manager: Christopher Perkins Player’s Handbook, t he Dungeon Master’s Guide, Web Production Bart Carroll and the Monster Manual—as well as City of Web Development: Mark A.
    [Show full text]
  • Hjino`M H\Ip\G•
    Hjino`mH\ip\g. ROLEPLAYING GAME CORE RULES SampleMike Mearls • Greg Bilsland • Robert J. Schwalb file CREDITS Design Art Director Mike Mearls (lead), Greg Bilsland, Robert J. Schwalb Mari Kolkowsky Additional Design Graphic Designer Logan Bonner, Matt Goetz, Gwendolyn F.M. Kestrel, Bob Jordan Clifton Laird, Peter Lee, Stephen Radney-MacFarland, Matthew Sernett, Steve Townshend Cover Illustration Jesper Ejsing Development Rodney Thompson (lead), Interior Illustrations Stephen Radney-MacFarland, Peter Schaefer Rob Alexander, Dave Allsop, Thomas M. Baxa, Chippy, Brian Despain, Matt Dixon, Vincent Dutrait, Additional Development Steve Ellis, Wayne England, Jason A. Engle, Jason Felix, Greg Bilsland, Logan Bonner, Jennifer Clarke Wilkes, Adam Gillespie, Tomás Giorello, E.M. Gist, Jeremy Crawford, Stephen Schubert, Chris Sims Woodrow Hinton III, Ralph Horsley, Howard Lyon, Jim Nelson, Wayne Reynolds, Chris Seaman, John Stanko, Editing Arnie Swekel, Matias Tapia, Franz Vohwinkel, Greg Bilsland (lead), Dawn J. Geluso, Eva Widermann, Ben Wootten Scott Fitzgerald Gray, Miranda Horner D&D Brand Team Additional Editing Liz Schuh, Jesse Decker, Kierin Chase, Laura Tommervik, Michele Carter, Andy Collins, Torah Cottrill Hilary Ross, Shelly Mazzanoble, Chris Lindsay Managing Editing Publishing Production Specialist Kim Mohan Erin Dorries Director of D&D R&D and Book Publishing Prepress Manager Bill Slavicsek Jefferson Dunlap D&D Creative Manager Imaging Technician Christopher Perkins Sven Bolen D&D Design Manager Production Manager James Wyatt Cynda Callaway D&D Development and Editing Manager Game rules based on the original DUNGEONS & DRAGONS® rules Andy Collins created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, D&D Senior Art Director Monte Cook, Skip Williams, Richard Baker, and Jon Schindehette Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).
    [Show full text]