Ptolus: DM's Companion

Total Page:16

File Type:pdf, Size:1020Kb

Ptolus: DM's Companion 2 PTOLUS: DM’S COMPANION TABLE OF CONTENTS INTRODUCTION ■ Introduction Where Do I Start? . .4 Page Numbering . .4 Rules, Tips, and More . .5 Acknowledgments . .5 What is Ptolus? . .5 LIVING IN PTOLUS ■ On Being a Resident ■ Crime and the Law ■ Chaositech Where You Live . .6 The Law . .17 What Is Chaositech? . .32 What You Wear . .7 The Process of Law . .18 Rigors of Chaos . .34 How You Live . .7 Licenses and Permits . .20 Repairing and Modifying Information Panel: Information Panel: Vices . .22 Chaositech . .34 The Cost of Living . .8 Taxes . .24 Chaositech Items . .36 The City in Which You Live . .10 Sample file Item Descriptions . .37 Information Panel: ■ Technology Gender in Ptolus . .11 Firearms . .25 Other Weapons and Armor . .28 ■ On Being a Delver Transport . .28 GUIDE TO THE PTOLUS PDFS Ptolus vs. the Rest Miscellaneous Gear . .29 Throughout this book you will find of the Empire . .13 Constructs and Special references in the text and in the side- How You Live . .14 Machines . .30 panels to other books in the PT series What You Wear . .14 Aelectricity . .30 of Ptolus PDF editions. For your con- Getting Along in the City . .14 Skills and Feats . .31 venience, here’s a listing of all the titles What the Others Think . .15 Maintenance and Fuel . .31 in the series and their corresponding After the Delving’s Done . .16 title codes: A Player’s Guide to Ptolus PT1 The World of Praemal PT2 Organizations PT3 Districts of the City, Vol. 1 PT4 Districts of the City, Vol. 2 PT5 DM’s Companion PT6 Beneath the Streets PT7 Adventures PT8 The Spire PT9 TABLE OF CONTENTS 3 CREDITS WRITING: Monte Cook EDITING AND PRODUCTION: Sue Weinlein Cook COVER ART AND LOGO: Todd Lockwood CARTOGRAPHY: Ed Bourelle FEATURED ARTISTS: Jason Engle, The Forge Studios (Maciej Zagórski and Pawel Dobosz), Michael Komarck, Eric Lofgren, Howard Lyon, and Michael Phillippi. CONTRIBUTING ARTISTS: Toren “MacBin” Atkinson, Kev Crossley, Talon Dunning, Brian RUNNING A PTOLUS CAMPAIGN LeBlanc, Alan Pollack, rk post, Peter Schlough, J.D. Sparks, Arne Swekel, ■ Campaign Advice ■ Prestige Classes Sam Wood, and Kieran Yanner Weaving Together a Forsaken Shigmaa . .80 GRAPHIC DESIGN: Campaign . .40 Inverted Pyramid Initiate . .84 Lisa Chido and Brian Rasmussen Campaign Hooks and Goals . .43 Prestige Classes From the Campaign Villains . .44 Core Rules . .84 TYPESETTING: Inverted Pyramid Adept . .85 Lisa Chido ■ Urban Campaigns Inverted Pyramid Master . .85 The Urban Adventure . .45 KnightSample of the Chord . file. .86 PROOFREADING: Allies, Aid, and Healing . .47 Prestige Classes From the Brian Gute and Miranda Horner Urban Player Characters . .48 Books of Eldritch Might and INDEXING: Plotting Urban Adventures . .49 Hallowed Might . .87 Ptolus Random Encounters . .49 Knight of the Pale . .88 Lori Ann Curley Handling Dangerous Events . .50 MIDTOWN PARTISAN: APPENDIX Erik Mona ■ Monsters Blessed Child . .52 ■ PTOLUS RESIDENTS: D’Stradi Demon . .54 Reference Sheets and More Michele Carter, Andy Collins, Sue Locales Glossary . .90 Ochremeshk . .57 Cook, Bruce R. Cordell, Jesse Decker, Ratman . .59 NPCs Glossary . .92 Erik Mona, Christopher Perkins, Sean Rhodintor . .62 General Index . .98 K Reynolds, and Keith Strohm Shaadom . .63 Open Game License . .101 Skulk . .64 Legal . .101 VISITORS TO THE CITY: Ptolus City Map . .102 Wintersouled . .66 Steven “Stan!” Brown, Jeff Quick, Keri Zaug . .67 Clip-On Screen Reference . .103 Reynolds, Charles Ryan, Ed Stark, and Random Encounter Matrix . .104 ■ Magic Events in the City . .110 James Wyatt Soul Magic . .69 Filling Campaign Needs . .112 HEROES OF ANCIENT PRAEMAL: Wanted Poster . .115 Clerical Domains . .70 Michele Carter, Bruce R. Cordell, Magic Items . .72 Imperial Identification Papers .116 Christopher Perkins, John Rateliff, Spell List . .72 Firearm Permit . .117 Spell Descriptions . .73 Official Papers (blank) . .118 Teresa Reid, and Sean K Reynolds 4 PTOLUS: DM’S COMPANION INTRODUCTION What’s it like to actually live in the city of Ptolus? What’s the typical home like, what do people do for entertainment, and what kinds of tools do they use? This book gives the reader an idea of how it feels to walk the streets of the City by the Spire plus a batch of DM-only rules material and urban campaigning tips. PAGE NUMBERING elcome to DM’s Companion, those are for the DM to reveal as time goes on. designed to equip you, the DM, with DMs should print out a copy for each player. Two sets of page numbers appear the materialSample you need to filerun an Let everyone have a chance to learn about the at the top of the pages that come W urban campaign within the City of Ptolus. The city and get a feel for the setting. after this introduction. The main material in this book corresponds directly to Where you go next depends on how you’re page numbers correspond to this Chapters 26 through 32 and Chapters 34 through going to use Ptolus. If you want it to be your book’s table of contents. The ones 36 in Ptolus: Monte Cook’s City by the Spire. campaign setting, start reading PT2, The World in parenthesis correspond to the This is one in a series of nine Ptolus PDF of Praemal and learn all the basics of the world. page numbers of the Ptolus print releases from Malhavoc Press. When used togeth- If Ptolus is destined to become a city in your book. They are there so you can er, they comprise the entirety of the Ptolus print existing world, jump straight to the Districts of properly check the side-panel cross- book. Each one is also usable on its own for city- the City PDFs (PT4 and PT5) and read about references of important words that based fantasy d20 roleplaying campaigns. the various parts of town. you’ll find boldfaced throughout If you only want to mine the setting for ideas, this book. These cross-references tell WHERE DO I START? flip through the various PDF releases that inter- you where to find more information If you’ve purchased this book as a general est you and look at whatever strikes your fancy. about a given term, character, or sourcebook and you’re not sure what Ptolus is, You’ll find interesting city locales, strange and place. They direct you to either a check out the sidebar on the next page for a fascinating NPCs, dungeon complexes, evil page number in this book, a chapter primer on the product and the city it details. If fortresses, haunted ruins, complex organiza- in another book, or a page number on the other hand you’re starting to plan your tions, a few new races, monsters, prestige class- and title code of another install- own Ptolus Campaign, here are a few guidelines es, spells, and a lot more. ment of the PT series. We reference on how to get started. Ready-made adventures for characters of the page numbers from the print Whether you are a player or a DM, start by level 1 to 4 are available in PT8, Adventures. book so that, whatever edition of reading A Player’s Guide to Ptolus. That For those of you who need adventures beyond Ptolus you have, you can discuss book—free to download as a PDF at those offered there, check out the ninety-six- page references with friends and <www.ptolus.com>—provides a quick overview page Night of Dissolution Ptolus adventure. It not risk any confusion. Look for of everything else in the book. Of course, it provides an exciting Ptolus-based adventure for a rundown of all PT title codes doesn’t go into any of the secrets of the setting— 4th- to 9th-level characters. in this book’s Table of Contents. INTRODUCTION 5 If you want to read every last bit of information Much of the information in this book may available on the city, look for two Ptolus-related interest players, but it should remain a secret at products previously released by Malhavoc Press: first. Consider the majority of the details in these The Banewarrens and Chaositech. pages privileged information—facts the PCs To delve even deeper into Ptolus, check out the might discover as the campaign progresses. official comic book, published by DB Pro, available Throughout the DM’s Companion, all refer- from Diamond Comics. We’re also proud to offer ences to spells, feats, and other rules come either metal miniatures from Paizo Publishing, specialty from this book or from the v. 3.5 revision of the map products from cartographer Ed Bourelle’s three Core Rulebooks: the Player’s Handbook, SkeletonKey Games, and the Ptolus Counter DMG, and MM. This book is protected content Collection from Fiery Dragon Productions. except for items specifically called out as Open Game Content on the Legal page. For full details, RULES, TIPS, AND MORE please turn to the Appendix. Open content is not Besides showing you what life is like for an aver- otherwise marked in the text of this book. age Ptolusite, this book also gives you a feel for Bonus source material and ideas to augment the life of an adventurer in Ptolus. Other chapters the information in the Ptolus PDFs appear on my delve into Imperial law, scientific wonders (includ- website. Find the links to these free web enhance- ing firearms, clocks, printing presses, and more), ments, my campaign journal, and much more ACKNOWLEDGMENTS and chaositech, the evil twin of technology. online at <www.ptolus.com>. This DMs’ resource also discusses how to plan Thanks for trying the Ptolus Campaign! I hope These people and things played and run a campaign in the Ptolus setting. It lays you enjoy it as much as I do. a significant part in the creation out some differences between urban campaigns of Ptolus, even if indirectly, and and other types and offers valuable new monsters, thus they have my thanks: magic, and prestige classes needed for the Ptolus Campaign.
Recommended publications
  • Ptolus.Com 2 Ptolus: Districts of the City, Vol
    ™ VOLUME 2 DISTRICTS OF THE CITY Sample file By Monte Cook ® WWW.PTOLUS.COM 2 PTOLUS: DISTRICTS OF THE CITY, VOL. 2 TABLE OF CONTENTS INTRODUCTION ■ Introduction City Map . .5 Where Do I Start? . .6 Page Numbering . .6 Your City Guide . .7 Acknowledgments . .7 What is Ptolus? . .7 Ptolus Miniatures . .8 DISTRICTS OF THE CITY ■ Nobles' Quarter ■ North Market ■ Oldtown The Flavor of the Nobles’ The Flavor of the North The Flavor of Oldtown . .42 Quarter . .9 Market . .32 Running Oldtown . .43 Running the Nobles’ Quarter . .10 Running the North Market . .32 The People of Oldtown . .43 People of the Nobles’ Quarter . .12 People of the North Market . .33 Man on the Street . .43 The Upper Class . .12 Man on the Street . .33 Oldtown Rumors . .44 Man on the Street . .13 North Market Rumors . .35 Oldtown Locations . .44 Nobles’ Quarter Rumors . .13 North Market Locations . .35 Administration Building . .44 Nobles’ Quarter Locations . .14 BithSample the Ratter . file. .35 The Arena . .45 The Aristocrat’s Table . .14 The Book Wagon . .35 Bellringers’ Guild Office . .47 Castle Shard . .15 Heavenly Baked Goods . .35 The Bladechapel . .47 Crown Theater . .21 Information Panel: Citadel of the Golden Dallaster Manor . .22 Eating in Ptolus . .36 Cross . .47 Holy Palace . .22 Killraven’s Tower . .38 Citadel of Might . .47 Imperial Academy of Lendarick . .38 City Courts . .47 Music (the Conservatory) . .25 Mitoren’s Blades . .39 City Library . .48 Noble Estates . .25 Red Stallion Pub . .39 Clock Tower . .48 Rosegate House . .28 The Smoke Shop . .40 Dalenguard . .50 Soaring Idyll . .30 Wondrous Tattoos . .40 Delver’s Guild Library Swordthrower’s Club .
    [Show full text]
  • WOT Enhance Credits.Qxd (Page 1)
    ™ WEB ENHANCEMENT Design: CHARLES RYAN, STEVEN S. LONG, Web Production: JULIA MARTIN CHRISTIAN MOORE, OWEN K.C. STEPHENS Web Development: MARK JINDRA Design Assistance: DAVID ECKELBERRY, JENNIFER CLARKE WILKES, Creative Directors: THOMAS M. REID, CORY J. HERNDON CHRISTOPHER PERKINS Development and Editing: CHARLES RYAN Visual Creative Director: JON SCHINDEHETTE Editing: JOHN D. RATELIFF, BRIAN CAMPBELL, Graphic Design: ROBERT RAPER, DEE BARNETT JENNIFER CLARKE WILKES, MIRANDA HORNER, CORY J. HERNDON Cartography: ELLISA MITCHELL Typesetting: SUE WEINLEIN COOK Licensing Approval: ROBERT JORDAN, WILLIAM P. MCDOUGAL, MARIA L. SIMONS This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. This d20 System game utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. U.S.,CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 +32-70-23-32-77 DUNGEONS &DRAGONS, the d20 system logo, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. Wheel of Time is a trademark of Robert Jordan. All characters, character names, and descriptions thereof are trademarks and/or copyrights of Robert Jordan. ©2001 Game Mechanic owned by Wizards of the Coast, Inc.
    [Show full text]
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • The Leaves of Learning Are Also Famed for the Index of Danali, the Inspired Creation of the Temple’S High Cleric
    A FAITHS AND PANTHEONS WEB ENHANCEMENT BY ERIC L. BOYD the Leav es of Learning Candlekeep resides in the stout stone chambers of the central tower, cloaked in the wards to reduce the threat of fire, water, or mold. The Tower of Tomes is flanked by a pair of cloisters that face inward toward a walled, forested garden where cascades of endless- ly pumped water babble past many small bowers and contemplation nooks. At the far end of the East Cloister is the Scroll House, where the temple staff dwell amid newly acquired books and scrolls to be repaired and cataloged. Under the leadership of Learned Father Hasicor Danali (who also his bonus supplement, a full description of a temple to bears the title High Atlar), the Binder’s clergy have assembled an TOghma,, god of knowledge, was cut from the Faiths and unparalleled collection of written records of life in the eastern Heart- Pantheons sourcebook for space reasons. We offer it here, lands, many of them newly compiled, including diaries, war histories, including color map, NPC stats, and adventure hooks, as a free supple- and even campfire accounts from across the region. Clerics keep busy ment to the product or for use in your FORGOTTEN REALMS® cam- buying and reading new books brought to the temple and going out paign. For more FORGOTTEN REALMS bonus material, visit the setting’s asking specific questions of the elder folk of the region and recording official website every week: www.wizards.com/forgottenrealms. their answers. The Binder’s servants also copy out books and tracts for those who desire them and can afford to pay for their scribing.
    [Show full text]
  • BEYOND COUNTLESS DOORWAYS a Book of Planes by Monte Cook, Wolfgang Baur, Colin Mccomb, and Ray Vallese
    ® BEYOND COUNTLESS DOORWAYS A Book of Planes By Monte Cook, Wolfgang Baur, Colin McComb, and Ray Vallese Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Editing: Sue Weinlein Cook and Ray Vallese Production: Sue Weinlein Cook Cover Illustration: rk post Interior Illustrations:SampleKevin Crossley, file Eric Lofgren, and Tyler Walpole Cartography: Ed Bourelle Proofreading: Michele Carter Cover and Interior Page Design: Peter Whitley Playtesting: Michele Carter, Sue Cook, Bruce Cordell, Jesse Decker, Erik Mona, and Chris Perkins For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Planescape® and Wizards of the Coast® are registered trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are used with permission. All rights reserved. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2004 Monte J. Cook. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of Beyond Countless Doorways is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version
    [Show full text]
  • Deep Horizon Enhance.Qxd (Page 1)
    Ruined Gatehouse A Web Enhancement for Deep Horizon by Skip Williams The DUNGEONS & DRAGONS® adventure Deep Horizon statistics noted in each encounter are radically abbrevi- is the sixth of eight adventures designed to take charac- ated, but provide the Monster Manual page number or ter from the beginning to advanced levels of play. This Deep Horizon appendix notation for full statistics of mini-adventure can be added easily to any campaign or common monsters. used when playing with the Deep Horizon adventure, and it should work nicely with a group of four PCs of ADVENTURE about 13th level. You will need a copy of the Deep Hori- zon adventure to run the desmodus, however. BACKGROUND The PCs come across a ruined gatehouse that was for- PREPARATION merly a fortified gate leading into the drow city of Chael-Rekshaar. A quartet of beholders have laid claim You need the Player’s Handbook, the DUNGEON MASTER’s to it and use it as a strongpoint to keep interlopers out Guide, the MONSTER MANUAL®, and the Deep Horizon of the ruined city while they loot it. Look to the Adven- adventure to run this mini-adventure. ture Background within Deep Horizon for more informa- Text in shaded boxes is player information. Monster tion about how to fit this into that particular adventure. If you’re using this ruined gatehouse as a stop in your Additional Credits campaign, you can arm the NPCs with whatever infor- mation or specific treasure you wish so that you can Editing Miranda Horner draw the PCs to this location.
    [Show full text]
  • Tiger's Palace.Pdf
    B hishana Bhaga is an old rakshasa searching for a comfortable place to retire. No fool, she knows she must find a place secluded from the eyes of civilization to have any hope of escaping constant battle with the forces of good. She also wants a place that allows her to live in the rich manner she has become accustomed to, able to support one or more guardians and near some form of settlement to provide her with amusements. Tiger’s Bhishana Bhaga has finally found a locale she likes —a small gnomish mine deep in a mountain range. Palace Making a pact with a metal-hungry delver named CrushStone to guard her new home, the rakshasa has driven out most of the gnomes and begun to make preparations for her occupancy. Taking the form of an elf maiden, she ordered rich furnishings and decora- A short adventure for four tions to make the mine an underground palace. The Bhishana Bhaga has also charmed the gnomes she’s 9th- or 10th-level PCs captured and convinced them to build traps to protect her home from unwanted intruders. Eventually she’ll hire more expert artisans to build truly formidable CREDITS defenses, making her underground home a fortress as Design: Owen K.C. Stephens well as a palace. If she is to be rooted out of these mountains and the mine returned to the gnomes, the Editing and Typesetting: Sue Weinlein Cook best time to do it is now. Editorial Assistance: Penny Williams Cartography: Rob Lazzaretti PREPARATION Web Production: Julia Martin You, the Dungeon Master (DM), need a copy of the Web Development: Mark A.
    [Show full text]
  • The Dragons' Return
    Nithogar stared at the giant in silence, without the twitch of a draconic muscle. Eventually, he spoke. “The ancient pacts made be- tween your people and my own lord Erixalimar, the dragon king, forbade you from even coming to this land. Yet here you stand.” “We came here,” Re-Magul said, “because this land was in peril. A peril you had wrought, then fled from.” The muscles around Nithogar’s wide mouth twitched. “Oh yes,” the giant continued. “Perhaps you thought that such lore had been lost, but I know who you are, Nithogar the Wicked. Nithogar the Hated. Nithogar the Despoiler.” “These are epithets I must have earned after I left.” “Then how about this one, dragon: Nithogar, creator of the dramojh.” Out of habit, Re-Magul spat as he said “dramojh.” Nithogar flexed his wings. “You know nothing of it, Hu-Charad.” “Nothing?” Re-Magul’s eyes flared. “You are ancient, it is true, but I am no mere youth. I was there when the stone ships arrived on these shores. I remember the battles with the dramojh—the so-called ‘dragon scions.’ I saw friends and relatives die in their claws and teeth. They scuttled out of the shadows and raped this land like nothing before them or—thank all the singers in the Houses of the Eternal—since.” “So your kind dealt with the dramojh. I am aware of that,” the dragon said. “And you were some kind of leader in your campaign against them. What do you want from me? Gratitude? So be it. Thanks to you, giant, and to all your kind.” And with a sneer, he added quickly: “Now be on your way.” Sample file PROUDLY PRESENTS MONTE COOK’S ARCANA EVOLVED A variant player’s handbook written by one of the designers of 3rd Edition Dungeons & Dragons®.
    [Show full text]
  • A Harvest of Evil.Pdf
    INTRODUCTION A Harvest of Evil is a short adventure for four 10th- to 12th-level characters. The adventure can be made more or less difficult by utilizing any one or a combination of several methods: •Increasing or decreasing the wizard levels of the main antagonist, Deskryn. A Harvest •Increasing or decreasing the number of Deskryn’s mortal minions. •Increasing or decreasing the number of of Evil townsfolk affected by Deskryn’s domination. •Add vampire spawn under Deskryn’s thrall. •Increasing or decreasing Deskryn’s relative A short adventure for four 10th- strength. to 12th- level player characters To tailor the encounter to specific groups of different levels, refer to Table 4-1 in the DUNGEON MASTER’s Guide. The adventure is set in a tiny and remote commu- CREDITS nity located in a temperate forest, but easily adapts to Design: Jason Carl any similarly isolated locale or region in existing cam- Editing: Gwendolyn F.M. Kestrel paigns. A map of a community and graveyard suitable for this adventure is available for download at Cartography: Todd Gamble and Diesel <http://www.wizards.com/dnd/images/mapofweek Typesetting: Sue Weinlein Cook /TheSecretGraveyard.jpg>. If you require a Web Production: Julia Martin broader geographic setting for the community, a map Web Development: Mark A. Jindra of such an area is available at <http://www.wizards.com/dnd/images/mapofweek Graphic Design: Sean Glenn, Cynthia Fliege /TheJourney.jpg>. These maps are reprinted here for Special Thanks: Rob Bane and Kristie Crawford, your convenience. for bringing Deskryn to life! Based on the original DUNGEONS & DRAGONS® game by E.
    [Show full text]
  • The Platinum Appendix
    SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J.
    [Show full text]
  • AD&D® 2Nd Edition Domains of Dread€- Ravenloft Campaign Setting
    AD&D® 2nd Edition Domains of Dread - Ravenloft Campaign Setting file:///C|/WINDOWS/Desktop/downloads/domaindread/index.htm (1 of 2) [3/3/2001 1:11:06 PM] Domains of Dread - Credits Previous Next Cover Dedications For James and Amy Wyatt. Sometimes new friends are the best friends. - William W. Connors This book is dedicated to my friend Christian Rojas. Words cannot express my loss. - Cindi Rice Credits Designers: William W. Connors & Steve Miller First Edition Setting Designers: Andria Hayday & Bruce Nesmith Editors: Miranda Horner & Cindi Rice Cover Illustrators: David Martin & Henry Higginbotham Interior Illustrators: Marik Nelson, Arnie Swekel, Val Mayrik, Scott Johnson, Peter White & Paul Carrick Typographer: Angelika Lokotz Cartographer: Rob Lazzaretti Graphic Designer: Matt Adelsperger Creative Director: Thomas M. Reid Art Director: S. Daniele Proofreaders: Steven Brown, Michele Carter. David Eckelberry, Duane Maxwell, Kim Mohan,'Bill Olmesdahl, Jon Pickens, John D. Rateliff, Keith Francis Strohm, Sue Weinlein Cook, Skip Williams, & David Wise Special Thanks Steven Brown, Doug Carter, Scolt Douglas (and his RPGA Network thugs), David Gross. Harold Johnson, Steve Kurtz, Angelika Lokotz, Colin McComb, DawniMurin. John Rateliff. Thomas M. Reid, Lisa Smedman. Skip Wiltiams, Jeremy Winstanley, Steve Winter, David Wise. James Wyalt, slade, and countless others. Previous Next Up file:///C|/WINDOWS/Desktop/downloads/domaindread/dod00010.htm [3/3/2001 1:11:11 PM] Domains of Dread - Table of Contents Previous Next Cover Table of Contents
    [Show full text]
  • The Complete Book of Eldritch Might
    ® THE COMPLETE BOOK OF ELDRITCH MIGHT An arcane sourcebook By Monte Cook Requires use of the Third Edition rules. This book utilizes updated material from the v. 3.5 revision. Additional Credits Editing and Production: Sue Weinlein Cook v. 3.5 Updating Assistance: Mike Johnstone Cover Illustration: Sam Wood Interior Illustrations: Toren “MacBin” Atkinson, Talon Dunning, Brian LeBlanc, Eric Lofgren, Stephen Shepherd, J. D. Sparks, Tyler Walpole, Sam Wood, and Kieran Yanner Cartography: Rob Lee SampleProofreading: fileMark Ashton Cover and Interior Page Design: Peter Whitley For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2004–2008 Monte J. Cook. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of The Complete Book of Eldritch Might is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later versions of the license and document. Material from this book originally appeared in The Book of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power, and Book of Eldritch Might III: The Nexus. Designation of Product Identity: The following items
    [Show full text]