CRY HAVOC an Event Book Featuring the Definitive Third Edition Mass Combat System
Total Page:16
File Type:pdf, Size:1020Kb
® CRY HAVOC An event book featuring the definitive Third Edition mass combat system By Skip Williams Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Editing: Penny Williams Art Direction and Production: Sue Weinlein Cook Cover Illustration: Todd Lockwood Proofreading: Mike Johnstone Interior Illustrations: Eric Lofgren and Kieran Yanner Cartography: Ed Bourelle Terrain Illustrations: Stephen Shepherd Cover and Interior Page Design: Peter Whitley Playtesters: Philippe Daigneault, Bob Greenfield, Daniel Kaufman, Matt Locke, Lorcan E. Murphy, and Pieter Sleijpen For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Sample file Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copy- right concerned. All other content is ©2003 Skip Williams. This edition of Cry Havoc is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to Monte Cook’s Arcana Unearthed, The Book of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power, Demon God’s Fane, When the Sky Falls, The Diamond Throne, and Requiem for a God; any specific characters, monsters, creatures, and places; capitalized names and original names of places, artifacts, charac- ters, races, countries, creatures, geographic locations, gods, historic events, magic items, organizations, spells, feats, and abilities; any and all stories, storylines, his- tories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, diagrams, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of Cry Havoc are designated as Open Game Content: the entirety of the unit combat game mechanics in Chapter Three; the spell parameters (range, duration, etc.) and game mechanics in Chapter Four; the entirety of the skills and feats in Chapter Five; the entirety of the army combat game mechanics in Chapter Six; the advancement tables and class features for the prestige classes in Chapter Seven; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999–2003 Wizards of the Coast, Inc. The remainder of these Open Game Content portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “Cry Havoc ©2003 Skip Williams.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Skip Williams or Monte Cook, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 2 Cry Havoc Table of Contents Introduction: WAR IN YOUR CAMPAIGN Selected Spells .............................................80 What’s an Event Book? ....................................3 New Spells ......................................................95 Why War?............................................................3 Turn or Rebuke Undead................................97 Using This Book...............................................4 Monster Special Abilities............................97 Chapter One: PREPARING FOR THE EVENT Chapter Five: BATTLEFIELD SKILLS AND FEATS The War—Near or Far? ....................................5 Skills.............................................................100 Who’s Fighting?................................................5 New Skill.......................................................102 Why Go to War? ................................................5 Feats...............................................................102 Kinds of Wars...................................................6 New Feats ......................................................103 Ending a War ....................................................7 Chapter Six: ARMY COMBAT Chapter Two: INTEGRATING THE EVENT General Principles......................................106 Player Characters at War ..............................8 Army Combat Overview...............................106 Rumors of War.................................................9 Army Combat Statistics..............................106 Sidebar: PCs as the Cause of a Local War ...................10 Strategic Conflict ......................................107 War and the Common Folk ..........................10 Sidebar: Calculating Army Statistics........................108 Religion and War...........................................10 Sidebar: Adjusting the War’s Length .........................110 The Economics of War ..................................12 Quick Army Combat.......................................111 War-Induced Disasters .................................12 Sidebar: Sieges................................................................112 After the War..................................................13 Sidebar: Power Ratings for Siege Engines ................115 Tactical Army Combat..................................116 Chapter Three: UNIT COMBAT Moving Armies...............................................117 General Principles ........................................14 Sidebar: Larger Standing Armies ................................118 What Is a Unit? ................................................14 Raising Armies...............................................119 Unit Combat Sequence..................................14 Supplying Armies..........................................122 Unit Combat Statistics..................................14 Replacing Losses ..........................................123 Sidebar: Unit Combat Basics ..........................................15 Sidebar: Changes to a Unit’s Attack Bonus Chapter Seven: PRESTIGE CLASSES During a Battle...........................................................17 Death Dealer ................................................124 Sidebar: Checks in a Unit Battle...................................19 Knight Commander .....................................126 Base Line and Rendezvous Point .................19 Shieldmate....................................................128 Initiative.........................................................20 Sidebar: Activation Versus Orders .............................20 Chapter Eight: ADVENTURE IDEAS The Battle Round ..........................................20SampleRaid.................................................................130 file Sidebar: Line of Sight and Line of Effect ..................22 Reconnaissance ...........................................130 Attacks and Damage in Unit Combat..........23 Rescue............................................................130 Sidebar: Combat Shortcut: Attack Rolls....................23 Assassination ................................................131 Unit Actions Without Orders.....................23 Negotiation ...................................................131 Sidebar: Optional Rule: Reduced Hits From Damaged Units.................................................26 APPENDIX Sidebar: Siege Engines ...................................................32 Sample Unit Record Sheet..........................132 Commanders and Orders .............................34 Blank Unit Record Sheet ............................133 Sidebar: Optional Rule: Autonomous Units...............37 Open Game License.......................................134 Injury and Death ...........................................44 Terrain Illustrations............(inside covers) Movement and Position ...............................46 Combat Modifiers .........................................49 DIAGRAMS Unusual Attacks............................................50 1: Adjacent Units and Melee Contact ............................21 Morale.............................................................54 2: Movement, Reach, and Attacks of Opportunity ......22 Individuals on the Battlefield ........................56 3: Charging.........................................................................27 Sidebar: Why Special Rules for Individuals?..............57 4: The Closest Enemy........................................................30