THE BOOK of ELDRITCH MIGHT an Arcane Sourcebook by Monte Cook

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THE BOOK of ELDRITCH MIGHT an Arcane Sourcebook by Monte Cook ® THE BOOK OF ELDRITCH MIGHT An arcane sourcebook By Monte Cook Requires use of the Third Edition rules This book utilizes updated material from the v. 3.5 revision Additional Credits Editing and Production: Sue Weinlein Cook v. 3.5 Updating Assistance: Mike Johnstone Cover Illustration: Brian LeBlanc Interior Illustrations: Brian LeBlanc and J.D. Sparks Art Director: Rich Thomas CoSamplever and Interior Page file Design: Peter Whitley For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might and the Malhavoc Press logo are trademarks owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks owned by White Wolf Publishing, Inc. All rights reserved. All other content is ©2001, 2002, 2004 Monte J. Cook. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book is compatible with the Revised Third Edition rules. This edition of The Book of Eldritch Might is produced under version 1.0a and/or draft versions of the Open Game License and System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate final versions of the license and document. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to The Book of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power; Demon God’s Fane, and Book of Eldritch Might III: The Nexus; any specific characters, monsters, creatures, and places; capitalized names and names of places, artifacts, characters, countries, creatures, geographic loca- tions, gods, historic events, magic items, organizations, spells, and abilities; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the entirety of The Book of Eldritch Might is designated as Open Game Content except the Introduction and the “Random Rune Generator” section in the Appendix. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999, 2000, and 2001 Wizards of the Coast, Inc. The remainder of these Open Game Content portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “The Book of Eldritch Might ©2001–2004 Monte J. Cook.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Monte Cook, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 2 The Book of Eldritch Might Table of Contents Introduction: MALHAVOC SPEAKS Mark of Earth, Greater ..............................................22 Using This Book ...............................................3 Mark of Fire ..................................................................22 Mark of Fire, Greater .................................................22 Chapter One: FEATS Mark of Frost................................................................22 Conjure Mastery..............................................4 Mark of Frost, Greater................................................22 Dreamspeaking.................................................4 Mark of Water...............................................................22 Mark of Water, Greater ..............................................23 Etch Object Rune.............................................4 Mass Fly ..........................................................................23 Item Image ........................................................4 Mental Alarm ................................................................23 Lace Spell: Elemental Energies....................5 Minor Ward....................................................................23 Lace Spell: Enemy Bane...................................5 Mirror Blast..................................................................24 Lace Spell: Holy/Unholy................................6 Mirror Calling .............................................................24 Lace Spell: Lawful/Chaotic ...........................6 Mirror Calling, Lesser ...............................................24 Magical Talent.................................................6 Mirror Portal................................................................24 Manufacture Magic Poison...........................6 Mirror Shield ...............................................................25 Mirror Sight ....................................................6 Mirror Theft .................................................................25 Mirror Truth.................................................................26 Precise Vision ...............................................................26 Chapter Two: PRESTIGE CLASSES Primal Release ..............................................................26 Embermage........................................................7 Silent Sound.................................................................26 Graven One.......................................................9 Sleep, Greater ..............................................................20 The Mirror Master .........................................11 Spelltrap ........................................................................26 Static Veil ......................................................................27 Chapter Three: SPELLS Teleport Block..............................................................27 New Spell Lists................................................13 Teleport Coordinates Transfer.................................27 Spell Descriptions ........................................15 Teleport Redirect.........................................................27 Acidic Curse...................................................................15 Teleport Tracer.............................................................27 Arcana Form ..................................................................15 Thief Ward .....................................................................28 Bind Item.........................................................................15 Tongue of Angels.........................................................28 Black Mulching.............................................................15 Tongue of Fiends..........................................................28 Bolt of Conjuring.........................................................15 Undaunted Fixture ......................................................28 Bone Tattoo ...................................................................16 Zone of Speed................................................................28 Chains of Vengeance....................................................16 Coldscream....................................................................17 Chapter Four: MAGIC ITEMS Coma ................................................................................17 Magic Weapons ..............................................29 Conditional Spell.........................................................17 Rings................................................................29 Cross of Lightning ......................................................17SamplePotions............................................................30 file Devlin’s Barb ..................................................................17 Variant: Identifying Potions .....................................30 Devlin’s Venomblade ...................................................18 Rods and Staves.............................................30 Dragonskin ....................................................................18 Wondrous Items ............................................32 Electrical Deluge.........................................................18 Magic Vehicles ..............................................................33 Elemental Shroud ........................................................18 Magic Poisons ................................................35 Enchanting Flavor .......................................................18 Minor Artifacts..............................................37 Enhance Magical Flow ................................................19 Enhance Magical Flow, Greater ................................19 Major Artifacts..............................................38 Flaming Corrosion.......................................................19
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