IF THOUGHTS COULD KILL a Psionics Sourcebook and Adventure for 10Th-Level Characters by Bruce R
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® IF THOUGHTS COULD KILL A psionics sourcebook and adventure for 10th-level characters By Bruce R. Cordell Uses the Third Edition rules. This book utilizes updated material from the v. 3.5 revision. Additional Credits Editing and Production: Sue Weinlein Cook Cover Illustration: Kieran Yanner Interior Illustrations: Toren “MacBin” Atkinson and Kieran Yanner Cartography: Rob Lee Creative Direction: Monte Cook Art Direction: Richard Thomas Proofreading: Raymond Kelly and Prince Elcock Power Scaling Variant Rule: Hamilton Meyer Chrysalis Psionic Power: Luis Oyola CoSamplever and Interior Page file Design: Peter Whitley For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. Artwork ©2001–2004 Monte J. Cook. All other content is ©2001–2004 Bruce R. Cordell. All rights reserved. The mention of or ref- erence to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of If Thoughts Could Kill is produced under ver- sion 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later versions of the license and document. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to The Book of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power, Mindscapes, If Thoughts Could Kill, Hyperconscious, When the Sky Falls, any specific charac- ters, monsters, creatures, and places; capitalized names and names of places, artifacts, characters, countries, creatures, geographic locations, gods, historic events, magic items, and organizations; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustra- tions, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of If Thoughts Could Kill are designated as Open Game Content: all creature and NPC statistics blocks in Part I; all skills, powers, psionic items, and feats; the psionic lich monster template and the character of Tulmercy; the kuresh Racial Traits text; the duncharath and mind grub collective statistics and Combat text; the Colorless Adept class advancement table and Class Features; the entirety of Chapter Six: Psionic Prestige Class Variants; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999, 2000, and 2001 Wizards of the Coast, Inc. The remainder of these Open Game Content portions of this book is hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “If Thoughts Could Kill ©2001–2004 Bruce R. Cordell.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Bruce R. Cordell or Monte Cook, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 2 If Thoughts Could Kill Table of Contents Part I: The Adventure Part II: New Rules Introduction .......................................................3 Adventure Background.................................................3 Chapter Three: NEW CREATURES Adventure Summary.......................................................4 Psionic Lich: New Template .........................36 Character Hooks............................................................4 Duncharath: New Monster..........................38 Kuresh: New PC Race.....................................39 Chapter One: THE WAKING EVENT Mind Grub Collective: New Monster........40 Scene 1: Vision ..................................................5 : Introducing Psionics .......................................5 Sidebar Chapter Four: FEATS, ITEMS, AND POWERS Sidebar: NPC Receives Vision...........................................5 New Feats ........................................................42 Scene 2: Ravers.................................................6 Continual Power [metapsionic].................................42 Sidebar: A Chosen NPC .....................................................7 Creature Capacitor [psionic] .....................................42 Scene 3: Colorless Lodge ..............................8 Sequester Power [psionic]..........................................42 Sidebar: The Lodge Comes to You ..................................8 Transcend Limits [psionic] .........................................42 Map A: Colorless Lodge ................................................9 New Items........................................................43 Sidebar: Colorless Lodge Features..............................11 Cloak of Probability ....................................................43 Sidebar: Joining the Colorless Lodge ........................12 Ring of Psionic Teleport.............................................43 Scene 4: The Rave ............................................13 Third Eye of Continual Power ...................................43 Sidebar: Raver Base Features .........................................13 Crystal Consciousness (major artifact)..................43 Map B: Raver Base...........................................................14 New Powers.....................................................43 Scene 5: Taphos...............................................16 Power List ......................................................................43 Map C: The Taphos..........................................................18 Chrysalis........................................................................44 Sidebar: Taphos Features ...............................................19 Double Dimension .......................................................44 Scene 6: Second Vision ................................20 Correspond, Persistent ..............................................44 Id Cascade......................................................................44 Chapter Two: VAULT OF THE AZURE EMPEROR Mindquake.....................................................................45 Locating the Palace.......................................21 Probability Mantle.......................................................45 Into the Vault.................................................21 Psianimate Dead............................................................45 Sidebar: Vault Features..................................................21 Stabilize Construct .....................................................45 Map: Vault of the Azure Emperor Cross-Section......22 Map D: Vault of the Azure Emperor ............................23 Chapter Five: THE COLORLESS ADEPT Conclusions ...................................................33 Prestige Class ...............................................................47 Sidebar: Psychonecromancy Discipline......................35 Chapter Six: PSIONIC PRESTIGE CLASS VARIANTS Metamind........................................................50Sample file Sidebar: Pyrokineticist Variant Options.....................51 Blade Manifester ...........................................51 Legal Appendix Open Game License ........................................53 Part I: The Adventure 3 Introduction In If Thoughts Could Kill,player characters (PCs) foil arcane killers,are invited to join a prestigious psionic organization,fight a psionic lich,recover a great artifact,and finally safeguard a new psionic paradigm —or prevent it from being born. f Thoughts Could Kill is designed for a party of four 10th-level charac- ters who should advance through 11th level during play and possibly About the Author reach 12th level by the conclusion. Parties that begin play at 9th or Born in Watertown, South Dakota, Bruce R. Cordell earned I a degree in Environmental, Population, and Organismic 11th level also can expect a reasonable challenge. Biology from the University of Colorado. While working as a In If Thoughts Could Kill,a dagger (†) indicates a power, feat, or item intro- research associate in process chemistry he learned to synthe- duced in this book. Otherwise, all references to powers, spells, feats, and size DNA, but he could not resist the call of game design. In 1995 he abandoned science for a designer position at TSR, other rules come from the