IF THOUGHTS COULD KILL a Psionics Sourcebook and Adventure for 10Th-Level Characters by Bruce R

Total Page:16

File Type:pdf, Size:1020Kb

IF THOUGHTS COULD KILL a Psionics Sourcebook and Adventure for 10Th-Level Characters by Bruce R ® IF THOUGHTS COULD KILL A psionics sourcebook and adventure for 10th-level characters By Bruce R. Cordell Uses the Third Edition rules. This book utilizes updated material from the v. 3.5 revision. Additional Credits Editing and Production: Sue Weinlein Cook Cover Illustration: Kieran Yanner Interior Illustrations: Toren “MacBin” Atkinson and Kieran Yanner Cartography: Rob Lee Creative Direction: Monte Cook Art Direction: Richard Thomas Proofreading: Raymond Kelly and Prince Elcock Power Scaling Variant Rule: Hamilton Meyer Chrysalis Psionic Power: Luis Oyola CoSamplever and Interior Page file Design: Peter Whitley For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. Artwork ©2001–2004 Monte J. Cook. All other content is ©2001–2004 Bruce R. Cordell. All rights reserved. The mention of or ref- erence to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of If Thoughts Could Kill is produced under ver- sion 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later versions of the license and document. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to The Book of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power, Mindscapes, If Thoughts Could Kill, Hyperconscious, When the Sky Falls, any specific charac- ters, monsters, creatures, and places; capitalized names and names of places, artifacts, characters, countries, creatures, geographic locations, gods, historic events, magic items, and organizations; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustra- tions, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of If Thoughts Could Kill are designated as Open Game Content: all creature and NPC statistics blocks in Part I; all skills, powers, psionic items, and feats; the psionic lich monster template and the character of Tulmercy; the kuresh Racial Traits text; the duncharath and mind grub collective statistics and Combat text; the Colorless Adept class advancement table and Class Features; the entirety of Chapter Six: Psionic Prestige Class Variants; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999, 2000, and 2001 Wizards of the Coast, Inc. The remainder of these Open Game Content portions of this book is hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “If Thoughts Could Kill ©2001–2004 Bruce R. Cordell.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Bruce R. Cordell or Monte Cook, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 2 If Thoughts Could Kill Table of Contents Part I: The Adventure Part II: New Rules Introduction .......................................................3 Adventure Background.................................................3 Chapter Three: NEW CREATURES Adventure Summary.......................................................4 Psionic Lich: New Template .........................36 Character Hooks............................................................4 Duncharath: New Monster..........................38 Kuresh: New PC Race.....................................39 Chapter One: THE WAKING EVENT Mind Grub Collective: New Monster........40 Scene 1: Vision ..................................................5 : Introducing Psionics .......................................5 Sidebar Chapter Four: FEATS, ITEMS, AND POWERS Sidebar: NPC Receives Vision...........................................5 New Feats ........................................................42 Scene 2: Ravers.................................................6 Continual Power [metapsionic].................................42 Sidebar: A Chosen NPC .....................................................7 Creature Capacitor [psionic] .....................................42 Scene 3: Colorless Lodge ..............................8 Sequester Power [psionic]..........................................42 Sidebar: The Lodge Comes to You ..................................8 Transcend Limits [psionic] .........................................42 Map A: Colorless Lodge ................................................9 New Items........................................................43 Sidebar: Colorless Lodge Features..............................11 Cloak of Probability ....................................................43 Sidebar: Joining the Colorless Lodge ........................12 Ring of Psionic Teleport.............................................43 Scene 4: The Rave ............................................13 Third Eye of Continual Power ...................................43 Sidebar: Raver Base Features .........................................13 Crystal Consciousness (major artifact)..................43 Map B: Raver Base...........................................................14 New Powers.....................................................43 Scene 5: Taphos...............................................16 Power List ......................................................................43 Map C: The Taphos..........................................................18 Chrysalis........................................................................44 Sidebar: Taphos Features ...............................................19 Double Dimension .......................................................44 Scene 6: Second Vision ................................20 Correspond, Persistent ..............................................44 Id Cascade......................................................................44 Chapter Two: VAULT OF THE AZURE EMPEROR Mindquake.....................................................................45 Locating the Palace.......................................21 Probability Mantle.......................................................45 Into the Vault.................................................21 Psianimate Dead............................................................45 Sidebar: Vault Features..................................................21 Stabilize Construct .....................................................45 Map: Vault of the Azure Emperor Cross-Section......22 Map D: Vault of the Azure Emperor ............................23 Chapter Five: THE COLORLESS ADEPT Conclusions ...................................................33 Prestige Class ...............................................................47 Sidebar: Psychonecromancy Discipline......................35 Chapter Six: PSIONIC PRESTIGE CLASS VARIANTS Metamind........................................................50Sample file Sidebar: Pyrokineticist Variant Options.....................51 Blade Manifester ...........................................51 Legal Appendix Open Game License ........................................53 Part I: The Adventure 3 Introduction In If Thoughts Could Kill,player characters (PCs) foil arcane killers,are invited to join a prestigious psionic organization,fight a psionic lich,recover a great artifact,and finally safeguard a new psionic paradigm —or prevent it from being born. f Thoughts Could Kill is designed for a party of four 10th-level charac- ters who should advance through 11th level during play and possibly About the Author reach 12th level by the conclusion. Parties that begin play at 9th or Born in Watertown, South Dakota, Bruce R. Cordell earned I a degree in Environmental, Population, and Organismic 11th level also can expect a reasonable challenge. Biology from the University of Colorado. While working as a In If Thoughts Could Kill,a dagger (†) indicates a power, feat, or item intro- research associate in process chemistry he learned to synthe- duced in this book. Otherwise, all references to powers, spells, feats, and size DNA, but he could not resist the call of game design. In 1995 he abandoned science for a designer position at TSR, other rules come from the
Recommended publications
  • THE BOOK of ELDRITCH MIGHT an Arcane Sourcebook by Monte Cook
    ® THE BOOK OF ELDRITCH MIGHT An arcane sourcebook By Monte Cook Requires use of the Third Edition rules This book utilizes updated material from the v. 3.5 revision Additional Credits Editing and Production: Sue Weinlein Cook v. 3.5 Updating Assistance: Mike Johnstone Cover Illustration: Brian LeBlanc Interior Illustrations: Brian LeBlanc and J.D. Sparks Art Director: Rich Thomas CoSamplever and Interior Page file Design: Peter Whitley For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might and the Malhavoc Press logo are trademarks owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks owned by White Wolf Publishing, Inc. All rights reserved. All other content is ©2001, 2002, 2004 Monte J. Cook. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book is compatible with the Revised Third Edition rules. This edition of The Book of Eldritch Might is produced under version 1.0a and/or draft versions of the Open Game License and System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate final versions of the license and document. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc
    [Show full text]
  • Ptolus: the Spire Table of Contents
    ™ THE SPIRE By SampleMonte fileCook ® WWW.PTOLUS.COM 2 PTOLUS: THE SPIRE TABLE OF CONTENTS INTRODUCTION ■ Introduction Where Do I Start? . .4 Page Numbering . .4 The Worst Place in the World . .5 Acknowledgments . .5 What is Ptolus? . .5 ABOVE THE CITY ■ Goth Gulgamel Fortress Layout . .8 Goth Gulgamel Scenarios . .20 Inhabitants . .6 1. Main Entrance . .8 Recovery Mission . .20 Soul Riders . .6 2. Razorwire Tunnel . .8 Find the Staff of the Magi . .20 Ochremeshk . .6 3. Tower of the Guardians . .8 Getting to Dreta Phantas . .20 Urthon Aedar . .7 4. Ghul’s Tower . .8 The Nature of Goth Gulgamel . .7 5. Ancient Armories . .8 ■ Jabel Shammar Reaching and Entering 6. Old Barracks . .9 The Look and Feel of Goth Gulgamel . .7 7.Sample Hall of Shadows file . .9 Jabel Shammar . .21 Walls, Doors, and Décor . .7 8. Tower of the Harrowing . .10 The Nature of Jabel Shammar . .22 The Dread . .7 9. Courtyard and Side Magical Effects . .22 Extradimensional Spaces . .7 Entrance . .10 The Malignancy . .23 The Utterdark . .7 10. Old Storage . .10 Malefic Masks . .25 11. Old Temple . .10 Entering Jabel Shammar . .25 12. Chamber of Cold . .10 Misbegotten Tower . .26 13. Lookout Tower . .10 Level 1: Storehouse . .26 14. Path of Burning Souls . .11 Level 2: Entry . .27 15. Passage to the Orc Caves .12 Level 3: Guardians . .27 16. Minor Vault . .12 Level 4: Laboratory . .27 17. Blood Temple . .12 Level 5: Custodians . .28 18. Blood Priest . .13 Level 6: Trophies . .29 19. The Laboratory . .13 Level 7: Misbegotten Master .29 20. Lair of the Rakshasa Tower of Blasphemy .
    [Show full text]
  • BEYOND COUNTLESS DOORWAYS a Book of Planes by Monte Cook, Wolfgang Baur, Colin Mccomb, and Ray Vallese
    ® BEYOND COUNTLESS DOORWAYS A Book of Planes By Monte Cook, Wolfgang Baur, Colin McComb, and Ray Vallese Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Editing: Sue Weinlein Cook and Ray Vallese Production: Sue Weinlein Cook Cover Illustration: rk post Interior Illustrations:SampleKevin Crossley, file Eric Lofgren, and Tyler Walpole Cartography: Ed Bourelle Proofreading: Michele Carter Cover and Interior Page Design: Peter Whitley Playtesting: Michele Carter, Sue Cook, Bruce Cordell, Jesse Decker, Erik Mona, and Chris Perkins For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Planescape® and Wizards of the Coast® are registered trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are used with permission. All rights reserved. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2004 Monte J. Cook. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of Beyond Countless Doorways is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version
    [Show full text]
  • The Temple of Mysteries
    ® THE TEMPLE OFMYSTERIES IN MEDIA RES A dungeon adventure for 4th- to 5th-level characters By Monte Cook Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Pregenerated Character Design Assistance: Mike Mearls Editing: Scott Fitzgerald Gray Cover Illustration: Tyler Walpole Interior Illustrations: Eric Lofgren, Claudio Pozas, Stephen Shepherd, Arne Swekel, Tyler Walpole, Sam Wood, and Kieran Yanner Cartography: Todd and Mysie Sabin SampleMaps Made With: fileDundjinni software Production and Proofreading: Sue Weinlein Cook Cover and Interior Page Design: Peter Whitley Counters Courtesy of: Fiery Dragon Productions Playtest Locations: GameFest Richmond and The Source For other adventures and free game material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. Illustrations and text on page 35 copyright Fiery Dragon Productions. All rights reserved. All other content ©2005 Monte J. Cook. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of The Temple of Mysteries: In Media Res is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated
    [Show full text]
  • Borgnok's Raid
    2 MASTERING IRON HEROES WEB ENHANCEMENT WEBBorgnok’s ENHANCEMENT: Raid A Mastering Iron Heroes free web enhancement by Adam Windsor. Requires use of Monte Cook Presents: Iron Heroes, published by Malhavoc Press. Requires use of the Dungeons & Dragons® Third Edition Core Books, published by Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision. BEGINNING THE ENCOUNTER Read or paraphrase the following to the players: The Skullcrag goblins have lived in the mountains west of human lands for decades. The older locals can remember several skirmishes with the Skullcrags back in their younger days, but for the last thirty years or so the goblins have left your people alone. All that has changed recently, however. A goblin raiding party has been striking at outlying farms, carrying off booty and slaying all who try to resist. The pattern of their attacks suggests that the next place they will strike is the Ramshorn Farm, and the local authorities have dispatched you to protect the Ramshorn family. It seems you may have arrived too late. As you approach the farm, you catch sight of small, bandy-legged humanoids darting about the place. The high, chittering sound of goblin voices rises as the creatures catch sight of you, and the battle is joined. THE GOBLIN RAIDERS astering Iron Heroes introduces two important new The long peace with the humans wears thin the patience M concepts to your Iron Heroes game: zones (areas of of Borgnok, warleader of the Skullcrag tribe. An ambitious the battlefield which have special effects or grant goblin, Borgnok desires to become chieftain of the tribe, you extra tactical options) and villain classes (which allow you but he knows that to supplant the current chief he needs to create quickly versatile enemies for your game).
    [Show full text]
  • The Complete Book of Eldritch Might
    ® THE COMPLETE BOOK OF ELDRITCH MIGHT An arcane sourcebook By Monte Cook Requires use of the Third Edition rules. This book utilizes updated material from the v. 3.5 revision. Additional Credits Editing and Production: Sue Weinlein Cook v. 3.5 Updating Assistance: Mike Johnstone Cover Illustration: Sam Wood Interior Illustrations: Toren “MacBin” Atkinson, Talon Dunning, Brian LeBlanc, Eric Lofgren, Stephen Shepherd, J. D. Sparks, Tyler Walpole, Sam Wood, and Kieran Yanner Cartography: Rob Lee SampleProofreading: fileMark Ashton Cover and Interior Page Design: Peter Whitley For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2004–2008 Monte J. Cook. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of The Complete Book of Eldritch Might is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later versions of the license and document. Material from this book originally appeared in The Book of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power, and Book of Eldritch Might III: The Nexus. Designation of Product Identity: The following items
    [Show full text]
  • Skreyn's Register: the Bonds of Magic, Vol. 1
    ® SKREYN’S REGISTER: THE BONDS OF MAGIC Vol. 1 CABAL A Character Book by Sean K Reynolds Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Editing and Production: Sue Weinlein Cook Cover Illustration: Lars Grant-West Interior Illustrations: Toren “MacBin” Atkinson Proofreading: Mark Ashton Creative Director: Monte Cook Art Director: Sue Weinlein Cook Cover and Interior Page Design: Peter Whitley Playtesters: Arthur Borko, Steven Domkowski, and Matt Locke Special Thanks: Monte and Sue Cook, for all of their support For supplementalSample material, visit Monte file Cook’s Website: <www.montecook.com> And for even more cool stuff, visit Sean K Reynolds’ Website: <www.seankreynolds.com> Eldritch Might, Malhavoc, and the Malhavoc Press logo are trademarks owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. All other content is ©2002–2004 Sean K Reynolds. This edition of Skreyn’s Register: The Bonds of Magic, Vol. 1: Cabal is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permis- sion of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying
    [Show full text]
  • ARCANA UNEARTHED a Variant Player’S Handbook
    ® MONTE COOK’S ARCANA UNEARTHED A Variant Player’s Handbook By Monte Cook Additional Credits Editing and Production: Sue Weinlein Cook • Cover Illustration: Mark Zug Interior Illustrations: Toren “MacBin” Atkinson, David Hendee, Jennifer Meyer, Stephen Shepherd, and Sam Wood Cover and Interior Page Design: Peter Whitley • Proofreading: Mark Ashton Playtesters: Matthew Arieta, Scott Bercaw, Michele Bonelli di Salci, Julian Alexander Brevad, Sindre Buchanan, Mark Bursey, Roy Cejing Butler, Mark Byer , Tim Campbell, Michele Carter, Steven Charbonneau, Sue Cook, Brenda Copping, Bruce Cordell , Philippe Daigneault, Riccardo D’Antimi,Jesse Decker, Sam Didier , Donavan Dufault, Mylène Dumais, Matthew E. Farr, Per Ditlef Faye, Bob Fitch, Victoria Fitch, Dave Fried, Frank Gilson, Ed Goethe , Kelly Graham, Scott Hannah, Sean Hannah, Ken Heaton, Michael Heiberg, Manuel Rodriguez Jàuregui, Joseph H. Johnson, Nathan Johnson, Peter Kastner, Lance Keber, Robin Knepper, Patrick Langlois, Geof Laur, Robben Leaf, Matt Locke, Tom Lommel, Alessandro Marchetti, Mike Marohl, Marie-France Matte, Sean McLeod, Martin Ménard, Geoffrey Scott Mercer, Chris Metzen, Andrew W. Morris, Fabio Milito Pagliara, Susan Patrick, Chris Perkins, Nicolas Pevishan, Joachim Rasmussen, Brian Riley, John Schwartz, Del Shand, Nicolas Shand, Odin Runningen Skaugen, Joseph Skupniewitz, Cheryl Storm, Jeremy Storm, Pete Storm, John Sussenberger, Lisa Sussenberger, Tammy Tavener, Robert L. Trottier, Bob Tucker, and Collin White Special Thanks: Jonathan Tweet, Skip Williams, and Stephen R. Donaldson For supplemental material, visit Monte Cook’s Website: <www.montecook.com> ©2003 Monte J. Cook. All rights reserved. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. All rights reserved. Dungeons & Dragons®, Dungeon Master®, and Wizards of the Coast® are Registered Trademarks and Unearthed Arcana™ is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.
    [Show full text]
  • Draconomicon, the Book of Dragons
    DRACONOMICON™ Andy Collins, Skip Williams, James Wyatt DEVELOPER ART DIRECTOR Andy Collins Dawn Murin DESIGN ASSISTANCE COVER ART Ed Stark, Gwendolyn F.M. Kestrel Todd Lockwood EDITORS INTERIOR ARTISTS Michele Carter, Dale Donovan, Wayne England, Emily Fiegenschuh, Gwendolyn F.M. Kestrel, Charles Ryan Lars Grant-West, Rebecca Guay-Mitchell, David Hudnut, Jeremy Jarvis, Ginger Kubic, MANAGING EDITOR John & Laura Lakey, Todd Lockwood, Kim Mohan David Martin, Dennis Crabapple- McClain, Matt Mitchell, Mark Nelson, D&D DESIGN MANAGER Steve Prescott, Vinod Rams, Richard Ed Stark Sardinha, Ron Spencer, Stephen Tappin, Joel Thomas, Ben Thompson, Sam Wood DIRECTOR OF RPG R&D Bill Slavicsek GRAPHIC DESIGNERS Dawn Murin, Mari Kolkowski VICE PRESIDENT OF PUBLISHING Mary Kirchoff CARTOGRAPHER Todd Gamble PROJECT MANAGER Martin Durham GRAPHIC PRODUCTION SPECIALISTS Erin Dorries, Angelika Lokotz PRODUCTION MANAGER ORIGINAL INTERIOR DESIGN Chas DeLong Sean Glenn This d20™ System game utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® product contains no Open Game Content. No portion of this work may be reproduced in any form with- out written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Playtesters: Greg Collins, Jesse Decker, Viet Nguyen, Marc Russell, Dennis Worrell Valuable advice provided by Todd Lockwood and Sam Wood (Dragon Anatomy and Motion), Monica Shellman
    [Show full text]
  • THE DIAMOND THRONE a Campaign Setting for Monte Cook’S Arcana Unearthed
    ® THE DIAMOND THRONE A Campaign Setting for Monte Cook’s Arcana Unearthed By Monte Cook Uses the Third Edition rules, including material from the v. 3.5 revision. Additional Credits Editing and Production: Sue Weinlein Cook Cover Illustration: Sam Wood Interior Illustrations: Eric Lofgren, Jennifer Meyer, and Kieran Yanner Cartography: Ed Bourelle Proofreading: Mark Ashton Cover and Interior Page Design: Peter Whitley Playtesting: Michele Carter, Bill Collins, Sue Cook, Bruce Cordell, Jesse Decker, Kelly Graham, Tom Lommel,Sample Chris Perkins, Delfile Shand, and Nicolas Shand For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Unearthed Arcana™ is a trademark of Wizards of the Coast, and Arcana Unearthed is used with permission; all rights are reserved. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2003 Monte J. Cook. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of The Diamond Throne is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying
    [Show full text]
  • 1466638161989.Pdf
    620_17668_DraconomiconA.qxd 9/5/03 2:40 PM Page 2 DRACONOMICON™ Andy Collins, Skip Williams, James Wyatt DEVELOPER ART DIRECTOR Andy Collins Dawn Murin DESIGN ASSISTANCE COVER ART Ed Stark, Gwendolyn F.M. Kestrel Todd Lockwood EDITORS INTERIOR ARTISTS Michele Carter, Dale Donovan, Wayne England, Emily Fiegenschuh, Gwendolyn F.M. Kestrel, Charles Ryan Lars Grant-West, Rebecca Guay-Mitchell, David Hudnut, Jeremy Jarvis, Ginger Kubic, MANAGING EDITOR John & Laura Lakey, Todd Lockwood, Kim Mohan David Martin, Dennis Crabapple- McClain, Matt Mitchell, Mark Nelson, D&D DESIGN MANAGER Steve Prescott, Vinod Rams, Richard Ed Stark Sardinha, Ron Spencer, Stephen Tappin, Joel Thomas, Ben Thompson, Sam Wood DIRECTOR OF RPG R&D Bill Slavicsek GRAPHIC DESIGNERS Dawn Murin, Mari Kolkowski VICE PRESIDENT OF PUBLISHING Mary Kirchoff CARTOGRAPHER Todd Gamble PROJECT MANAGER Martin Durham GRAPHIC PRODUCTION SPECIALISTS Erin Dorries, Angelika Lokotz PRODUCTION MANAGER ORIGINAL INTERIOR DESIGN Chas DeLong Sean Glenn This d20™ System game utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® product contains no Open Game Content. No portion of this work may be reproduced in any form with- out written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Playtesters: Greg Collins, Jesse Decker, Viet Nguyen, Marc Russell, Dennis Worrell Valuable advice provided by Todd Lockwood and Sam Wood (Dragon Anatomy and Motion), Monica Shellman and Michael S. Webster (Dragon Names) Resources for this product (and the authors of those works) include Atlas of Animal Anatomy (W.
    [Show full text]
  • More MARCHES
    A SILVER MARCHES WEB ENHANCEMENT BY SEAN K REYNOLDS More MARCHES Specific Magic Armor Silver Mail of the Unicorn Queen: This +1 elven chainmail bears a small symbol of Lurue at the center of the chest. The wearer is pro- tected as if carrying a periapt of proof against poison and may cast cure light wounds three times per day. The wearer gains a +4 com- petence bonus to Charisma-based skill checks as they relate to deal- B ings with good-aligned magical beasts such as unicorns, pegasi, and eset eset by orcs and strange monsters, and giant eagles. struggling to protect its borders and establish a The armor bestows one negative level on any nongood creature national identity, the Silver Marches is a place where wearing it. This negative level persists as long as the armor is danger is always near and clever magic is always needed. This web worn and disappears when the armor is removed. The negative enhancement offers 18 new magic items and spells for your campaign. level never results in actual level loss, but the wearer cannot over- Some are used often by the people of the Silver Marches, while others come it in any way (including with restoration spells) while wear- are long lost or best forgotten. In addition, we present the lair of Grim- ing the armor. light, a behir of the Cold Vale famous for his vicious and clever nature. Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, To use this web enhancement, you should already have The Silver cure light wounds, neutralize poison; Market Price: 23,950 gp; Cost Marches accessory by Ed Greenwood and Jason Carl.
    [Show full text]