Ptolus: the Spire Table of Contents

Total Page:16

File Type:pdf, Size:1020Kb

Ptolus: the Spire Table of Contents ™ THE SPIRE By SampleMonte fileCook ® WWW.PTOLUS.COM 2 PTOLUS: THE SPIRE TABLE OF CONTENTS INTRODUCTION ■ Introduction Where Do I Start? . .4 Page Numbering . .4 The Worst Place in the World . .5 Acknowledgments . .5 What is Ptolus? . .5 ABOVE THE CITY ■ Goth Gulgamel Fortress Layout . .8 Goth Gulgamel Scenarios . .20 Inhabitants . .6 1. Main Entrance . .8 Recovery Mission . .20 Soul Riders . .6 2. Razorwire Tunnel . .8 Find the Staff of the Magi . .20 Ochremeshk . .6 3. Tower of the Guardians . .8 Getting to Dreta Phantas . .20 Urthon Aedar . .7 4. Ghul’s Tower . .8 The Nature of Goth Gulgamel . .7 5. Ancient Armories . .8 ■ Jabel Shammar Reaching and Entering 6. Old Barracks . .9 The Look and Feel of Goth Gulgamel . .7 7.Sample Hall of Shadows file . .9 Jabel Shammar . .21 Walls, Doors, and Décor . .7 8. Tower of the Harrowing . .10 The Nature of Jabel Shammar . .22 The Dread . .7 9. Courtyard and Side Magical Effects . .22 Extradimensional Spaces . .7 Entrance . .10 The Malignancy . .23 The Utterdark . .7 10. Old Storage . .10 Malefic Masks . .25 11. Old Temple . .10 Entering Jabel Shammar . .25 12. Chamber of Cold . .10 Misbegotten Tower . .26 13. Lookout Tower . .10 Level 1: Storehouse . .26 14. Path of Burning Souls . .11 Level 2: Entry . .27 15. Passage to the Orc Caves .12 Level 3: Guardians . .27 16. Minor Vault . .12 Level 4: Laboratory . .27 17. Blood Temple . .12 Level 5: Custodians . .28 18. Blood Priest . .13 Level 6: Trophies . .29 19. The Laboratory . .13 Level 7: Misbegotten Master .29 20. Lair of the Rakshasa Tower of Blasphemy . .31 Lord . .13 Level 1: Grip of the Unholy . .31 21. More Rakshasas . .14 Level 2: Cenotaph 22. Mausoleum of the Of Darkness . .31 Cthorn . .15 Level 3: Sunslayer . .32 23. Chamber of Level 4: Revestry Immortal Fears . .17 of Sacrilege . .32 24. Urthon Aedar Sentry . .18 Level 5: Temple of Impiety . .33 25. Entropy Sphere and Forlorn Tower . .34 Gates of Delirium . .19 The Dread One’s Despair . .34 TABLE OF CONTENTS 3 CREDITS WRITING: Monte Cook EDITING AND PRODUCTION: Sue Weinlein Cook COVER ART AND LOGO: Todd Lockwood CARTOGRAPHY: Ed Bourelle FEATURED ARTISTS: Jason Engle, The Forge Studios (Maciej Zagórski and Pawel Dobosz), Michael Komarck, Eric Lofgren, Howard Lyon, and Michael Phillippi. CONTRIBUTING ARTISTS: Toren “MacBin” Atkinson, Kev Crossley, Talon Dunning, Brian LeBlanc, Alan Pollack, rk post, Peter Schlough, J.D. Sparks, Arne Swekel, Tower of Malice . .35 APPENDIX Sam Wood, and Kieran Yanner Characteristics . .35 GRAPHIC DESIGN: Level 1: Entry . .37 Lisa Chido and Brian Rasmussen Level 2: Throne of ■ Maps and More the Dread One . .38 Open Game License . .58 TYPESETTING: Legal . .58 Level 3: Hall of Twisted Lisa Chido Reflections . .39 City Map . .59 Level 4: Guest Chambers . .39 GothSample Gulgamel Map . file. .60 PROOFREADING: Level 5: Court of Hate . .40 Jabel Shammar Map . .61 Brian Gute and Miranda Horner Level 6: Sanctuary . .41 Jabel Shammar Dungeon Map .62 INDEXING: Level 7: Galleries . .42 Level 8: Residences . .42 Lori Ann Curley Level 9: Library . .43 GUIDE TO THE PTOLUS PDFS MIDTOWN PARTISAN: Level 10: Dread One’s Throughout this book you will find Erik Mona Residence . .44 references in the text and in the side- Information Panel: The Seven panels to other books in the PT series PTOLUS RESIDENTS: Jewels of Parnaith . .46 of Ptolus PDF editions. For your con- Michele Carter, Andy Collins, Sue Level 11: Trial of the Book . .49 venience, here’s a listing of all the titles Cook, Bruce R. Cordell, Jesse Decker, Heart of the Malignancy . .49 in the series and their corresponding Erik Mona, Christopher Perkins, Sean Sub-Level 1: Dungeons . .52 title codes: K Reynolds, and Keith Strohm Sub-Level 2: Dread A Player’s Guide to Ptolus PT1 One’s Path . .57 VISITORS TO THE CITY: The World of Praemal PT2 Sub-Level 3: The Baneheart . .57 Steven “Stan!” Brown, Jeff Quick, Keri Jabel Shammar Scenarios . .57 Organizations PT3 Reynolds, Charles Ryan, Ed Stark, and Something Stirs Once Again .57 Districts of the City, Vol. 1 PT4 James Wyatt Recover Parnaith’s Heart . .57 Districts of the City, Vol. 2 PT5 DM’s Companion PT6 Rescue the Dwarven Queen . .57 HEROES OF ANCIENT PRAEMAL: Beneath the Streets PT7 Destroy the Signet of Michele Carter, Bruce R. Cordell, Shallamoth Kindred . .57 Adventures PT8 Christopher Perkins, John Rateliff, Wrapping up Adventures The Spire PT9 in Jabel Shammar . .57 Teresa Reid, and Sean K Reynolds 4 PTOLUS: THE SPIRE INTRODUCTION Soaring above the characters’ heads at all times, the Spire is both awe-inspiring and daunting. Although it is often obscured by clouds, it poses an everpresent threat and a reminder of the region’s dark history. PAGE NUMBERING elcome to The Spire, a book that those are for the DM to reveal as time goes on. details the most foul and evil place DMs should print out a copy for each player. Two sets of page numbers appear Sample file in the world of Praemal—which just Let everyone have a chance to learn about the at the top of the pages that come W so happens to lie next to the City of Ptolus. The city and get a feel for the setting. after this introduction. The main material in this book corresponds directly to Where you go next depends on how you’re page numbers correspond to this Chapters 24 and 25 in Ptolus: Monte Cook’s going to use Ptolus. If you want it to be your book’s table of contents. The ones City by the Spire. campaign setting, start reading The World of in parenthesis correspond to the This is one in a series of nine Ptolus PDF Praemal and learn all the basics of the world. page numbers of the Ptolus print releases from Malhavoc Press. When used togeth- If Ptolus is destined to become a city in your book. They are there so you can er, they comprise the entirety of the Ptolus print existing world, jump straight to the Districts of properly check the side-panel cross- book. Each one is also usable on its own for city- the City PDFs and read about the various parts references of important words that based fantasy d20 roleplaying campaigns. of town. you’ll find boldfaced throughout If you only want to mine the setting for ideas, this book. These cross-references tell WHERE DO I START? flip through the various PDF releases that inter- you where to find more information If you’ve purchased this book as a general est you and look at whatever strikes your fancy. about a given term, character, or sourcebook and you’re not sure what Ptolus is, You’ll find interesting city locales, strange and place. They direct you to either a check out the sidebar on the next page for a fascinating NPCs, dungeon complexes, evil page number in this book, a chapter primer on the product and the city it details. If fortresses, haunted ruins, complex organiza- in another book, or a page number on the other hand you’re starting to plan your tions, a few new races, monsters, prestige class- and title code of another install- own Ptolus Campaign, here are a few guidelines es, spells, and a lot more. ment of the PT series. We reference on how to get started. Ready-made adventures for characters of the page numbers from the print Whether you are a player or a DM, start by level 1 to 4 are available in this book. For those book so that, whatever edition of reading A Player’s Guide to Ptolus. That of you who need adventures beyond those Ptolus you have, you can discuss book—free to download as a PDF at offered here, check out the ninety-six-page page references with friends and <www.ptolus.com>—provides a quick overview Night of Dissolution Ptolus adventure. It pro- not risk any confusion. Look for of everything else in the book. Of course, it vides an exciting Ptolus-based adventure for a rundown of all PT title codes doesn’t go into any of the secrets of the setting— 4th- to 9th-level characters. in this book’s Table of Contents. INTRODUCTION 5 If you want to read every last bit of information description of the stronghold plus ideas for stag- available on the city, look for two Ptolus-related ing an exciting campaign climax there. products previously released by Malhavoc Press: The locations described in this book are The Banewarrens and Chaositech. designed for high-level characters. To delve even deeper into Ptolus, check out the The Appendix of this book includes full-color official comic book, published by DB Pro, available maps of both fortresses for the DM’s use. from Diamond Comics. We’re also proud to offer Throughout The Spire, all references to spells, metal miniatures from Paizo Publishing, specialty feats, and other rules come either from this book map products from cartographer Ed Bourelle’s or from the v. 3.5 revision of the three Core SkeletonKey Games, architectural sketchbooks Rulebooks: the Player’s Handbook, DMG, and from The Forge, and the Ptolus Counter MM. This book is protected content except for Collection from Fiery Dragon Productions. items specifically called out as Open Game Content on the Legal page. For full details, please THE WORST PLACE turn to the Appendix. Open content is not other- wise marked in the text of this book. IN THE WORLD Bonus source material and ideas to augment In this book you will find details about the two the information in the Ptolus PDFs appear on my fortresses on the Spire.
Recommended publications
  • Sample File 620 88158 Savspecies4.Qxd 12/16/02 12:41 PM Page 2
    620_88158_SavSpecies4.qxd 12/16/02 12:40 PM Page 1 Sample file 620_88158_SavSpecies4.qxd 12/16/02 12:41 PM Page 2 SAVAGE SPECIES DAVID ECKELBERRY, RICH REDMAN, JENNIFER CLARKE WILKES ADDITIONAL DESIGN ART DIRECTOR Eric Cagle, Jesse Decker, Jeff Quick, Dawn Murin Sean Reynolds, Skip Williams COVER ART Jeff Easley DEVELOPER Rich Redman INTERIOR ARTISTS Dennis Cramer, Brian Despain, Emily EDITORS Fiegenschuh, Jeremy Jarvis, John and Jennifer Clarke Wilkes, Gwendolyn Laura Lakey, Alan Pollack, Vinod Rams, F.M. Kestrel, Penny Williams Wayne Reynolds, David Roach, Scott Roller, Mark Sasso, MANAGING EDITOR Arnie Swekel, Sam Wood Kim Mohan GRAPHIC DESIGNERS DESIGN MANAGER Sean Glenn, Sherry Floyd, Dawn Murin Ed Stark GRAPHIC PRODUCTION SPECIALIST Angelika Lokotz MANAGING DEVELOPER Richard Baker PROJECT MANAGER Martin Durham CATEGORY MANAGER PRODUCTION MANAGER Anthony Valterra Chas DeLong DIRECTOR OF RPG R&D VICE PRESIDENT OF PUBLISHING Bill Slavicsek Mary Kirchoff Sample file Playtesters: Paul Barclay, Randy Buehler, Michael Donais, Andrew Finch, Curt Gould, Robert Kelly, Todd Meyer, Jon Pickens, Monica Shellman, Christine Tromba, Michael S. Webster, Penny Williams Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System® License, please visit www.wizards.com/d20. ® Sources: Dragon magazine #45, FORGOTTEN REALMS® Campaign Setting, Magic of Faerûn, Sword and Fist, Masters of the Wild, Monster Manual, Monster Manual II, Monsters of Faerûn, Oriental Adventures, and Reverse Dungeon.
    [Show full text]
  • Chronomancer
    OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign .
    [Show full text]
  • The Dark of the Whole Sordid Mess
    Mm**. :<"* .:;- •*- ITU x Hey, berk! If you're a player, put this book down Only the Dungeon Master should know the dark v£ of the B\ood War. Go read /'he Chant of the War instead — it's safer. Sample file •*>• K&'i GUIDE • CREDI+S Designers: Colin McComb and Monte Cook Editor and Developer: Ray Vallese Cover Artist: Alan Pollack Interior Artist: Adam Rex Conceptual Artist: Dana Knutson Cartographer: Diesel Project Manager: Andria Hayday and K.S. Boomgarden Art Director: Bob Galica Electronic Prepress Coordinator: Dave Conant Typography: Angelika Lokotz Border Art: Robert Repp Graphic Design: Greg Kerkman and Dawn Murin Proofreader: Michele Carter Sample file TSR, Inc. TSR Ltd. 201 Sheridan Springs Road 120 Church End Lake Geneva Cherry Hinton WI53147 Cambridge CB1 3LB U.S.A. United Kingdom 2621xxxl502 ADVANCED DUNGEONS ft DRAGONS, ADftD, MONSTROUS COMPENDSUM, DRAGON, DUNGEON MASTER, and the Lady of Pain logo are registered trademarks owned by TSR, Inc. PLANESCAPE, MONSTROUS MANUAL, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. ® 1996 TSR, Inc. All rights reserved. Made in the U.S.A. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc.
    [Show full text]
  • Undermountain: the Lost Level by Steven E
    Undermountain: The Lost Level by Steven E. Schend Table of Contents Credits Introduction . 2 Design: Steven E. Schend Hidden Stories . 2 Editing: Bill Olmesdahl Ways In and Out . 3 Cover Art: Alan Pollack Interior Art: Earl Geier Rumors Of Undermountain . 4 Cartography: Dennis Kauth Notes On The Lost Level . .4 Typography: Tracey L. Isler The Lost Level . .6-28 Art Coordination: Robert J. Galica Entry Portal: Room #1 . .6 Melairest: Rooms #2-#17 . .6-19 A DVANCE DUNGEONS & DRAGONS, AD&D, FORGOTTEN Sargauth Falls: Room #18 . 19 REALMS and DUNGEON MASTER are registered trademarks The Prison: Rooms #19#24 . .20-22 owned by TSR, Inc. DUNGEON CRAWL, MONSTROUS MANUAL, The Hunters Lair: Rooms #25--#28 . .22-26 and the TSR logo are trademarks owned by TSR, Inc. Egress Perilous: Rooms #29 & #30 . 26-28 Lost NPCs and Magic . .29-32 Random House and its affiliate companies have worldwide dis- tribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1996 TSR, Inc. All rights reserved. Made in the U.S.A. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB U.S.A. United Kingdom ISBN 0-7869-0399-6 9519 Introduction elcome to the first official DUNGEON CRAWLS™ adventure module, where we return to the timeless depths of the Realms’ oldest and greatest dungeon: Un- dermountain! DUNGEON CRAWL adventures are created as stand-alone quests, but can easily be adapted to existing campaigns.
    [Show full text]
  • THE BOOK of ELDRITCH MIGHT an Arcane Sourcebook by Monte Cook
    ® THE BOOK OF ELDRITCH MIGHT An arcane sourcebook By Monte Cook Requires use of the Third Edition rules This book utilizes updated material from the v. 3.5 revision Additional Credits Editing and Production: Sue Weinlein Cook v. 3.5 Updating Assistance: Mike Johnstone Cover Illustration: Brian LeBlanc Interior Illustrations: Brian LeBlanc and J.D. Sparks Art Director: Rich Thomas CoSamplever and Interior Page file Design: Peter Whitley For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might and the Malhavoc Press logo are trademarks owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks owned by White Wolf Publishing, Inc. All rights reserved. All other content is ©2001, 2002, 2004 Monte J. Cook. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book is compatible with the Revised Third Edition rules. This edition of The Book of Eldritch Might is produced under version 1.0a and/or draft versions of the Open Game License and System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate final versions of the license and document. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc
    [Show full text]
  • BEYOND COUNTLESS DOORWAYS a Book of Planes by Monte Cook, Wolfgang Baur, Colin Mccomb, and Ray Vallese
    ® BEYOND COUNTLESS DOORWAYS A Book of Planes By Monte Cook, Wolfgang Baur, Colin McComb, and Ray Vallese Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Editing: Sue Weinlein Cook and Ray Vallese Production: Sue Weinlein Cook Cover Illustration: rk post Interior Illustrations:SampleKevin Crossley, file Eric Lofgren, and Tyler Walpole Cartography: Ed Bourelle Proofreading: Michele Carter Cover and Interior Page Design: Peter Whitley Playtesting: Michele Carter, Sue Cook, Bruce Cordell, Jesse Decker, Erik Mona, and Chris Perkins For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Planescape® and Wizards of the Coast® are registered trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are used with permission. All rights reserved. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2004 Monte J. Cook. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of Beyond Countless Doorways is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version
    [Show full text]
  • The Complete Druid's Handbook
    ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player’s Handbook Rules Supplement The Complete Druid’s Handbook by David Pulver CREDITS Design: David Pulver Editing: Sue Weinlein New Black and White Art: Jeff Easley Color Art: Larry Elmore, Keith Parkinson, Alan Pollack Typography: Angelika Lokotz Production: Paul Hanchette Special Thanks: Peter Donald, Chris Murray, Bruce Norman, and Tim Pulver. TSR, Inc. TSR, Ltd. POB 756 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB U.S.A. United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON, SPELLJAMMER, DUNGEON MASTER, FORGOTTEN REALMS, and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc. PLANESCAPE, MONSTROUS MANUAL, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. © 1994 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduc- tion or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Table of Contents Introduction Chapter 1: Druid Characters Druidic Organization The Essential Druid Druidic Branches Branch Portraits Arctic Druid Desert Druid Gray Druid Forest Druid Jungle Druid Mountain Druid Plains Druid Swamp Druid Multi- and Dual-Class Druids
    [Show full text]
  • The Temple of Mysteries
    ® THE TEMPLE OFMYSTERIES IN MEDIA RES A dungeon adventure for 4th- to 5th-level characters By Monte Cook Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Pregenerated Character Design Assistance: Mike Mearls Editing: Scott Fitzgerald Gray Cover Illustration: Tyler Walpole Interior Illustrations: Eric Lofgren, Claudio Pozas, Stephen Shepherd, Arne Swekel, Tyler Walpole, Sam Wood, and Kieran Yanner Cartography: Todd and Mysie Sabin SampleMaps Made With: fileDundjinni software Production and Proofreading: Sue Weinlein Cook Cover and Interior Page Design: Peter Whitley Counters Courtesy of: Fiery Dragon Productions Playtest Locations: GameFest Richmond and The Source For other adventures and free game material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. Illustrations and text on page 35 copyright Fiery Dragon Productions. All rights reserved. All other content ©2005 Monte J. Cook. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of The Temple of Mysteries: In Media Res is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated
    [Show full text]
  • Program Book, As Appropriate
    ConGregate 4 / DeepSouthCon 55 July 14-16, 2017 ANSWER THE CALL TO VENGEANCE The Manticore Ascendant Series Continues Travis Long has risen from humble begin- nings to become one of the Royal Manti- coran Navy’s most valuable assets. Twice he’s saved the RMN, but now he faces his greatest challenge yet, one that will test his mettle as an officer and as a man of honor. Vengeance is calling—and Travis Uriah Long is willing and able to answer! The newest installment in the Manticore Ascendant series from New York Times best-selling authors David Weber and Timothy Zahn and Honorverse expert Thomas Pope. Explore the Honorverse Coming through the Manticore March Ascendant series! 2018 Praise for the Manticore Ascendant series: “The plotting is as solid as ever, with smaller scenes building to an explosive, action-packed crescendo . .” —Publishers Weekly “Like Robert A. Heinlein and Orson Scott Card, Weber and Zahn are telling a story about a teenage char- acter but writing for readers of all ages.” —Booklist “[T]his astronautical adventure is filled with . intrigue and political drama.” —Publishers Weekly Find sample chapters for all Baen Books at www.baen.com. For more information, sign up for our newsletters at: http://www.baen.com/newsletter_signup. Table of Contents Statement on Inclusion ............................................ 1 From the Con Chair ........................................................ 1 Convention Staff ......................................................... 2 Harassment Policy ................................................
    [Show full text]
  • Borgnok's Raid
    2 MASTERING IRON HEROES WEB ENHANCEMENT WEBBorgnok’s ENHANCEMENT: Raid A Mastering Iron Heroes free web enhancement by Adam Windsor. Requires use of Monte Cook Presents: Iron Heroes, published by Malhavoc Press. Requires use of the Dungeons & Dragons® Third Edition Core Books, published by Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision. BEGINNING THE ENCOUNTER Read or paraphrase the following to the players: The Skullcrag goblins have lived in the mountains west of human lands for decades. The older locals can remember several skirmishes with the Skullcrags back in their younger days, but for the last thirty years or so the goblins have left your people alone. All that has changed recently, however. A goblin raiding party has been striking at outlying farms, carrying off booty and slaying all who try to resist. The pattern of their attacks suggests that the next place they will strike is the Ramshorn Farm, and the local authorities have dispatched you to protect the Ramshorn family. It seems you may have arrived too late. As you approach the farm, you catch sight of small, bandy-legged humanoids darting about the place. The high, chittering sound of goblin voices rises as the creatures catch sight of you, and the battle is joined. THE GOBLIN RAIDERS astering Iron Heroes introduces two important new The long peace with the humans wears thin the patience M concepts to your Iron Heroes game: zones (areas of of Borgnok, warleader of the Skullcrag tribe. An ambitious the battlefield which have special effects or grant goblin, Borgnok desires to become chieftain of the tribe, you extra tactical options) and villain classes (which allow you but he knows that to supplant the current chief he needs to create quickly versatile enemies for your game).
    [Show full text]
  • The Complete Book of Eldritch Might
    ® THE COMPLETE BOOK OF ELDRITCH MIGHT An arcane sourcebook By Monte Cook Requires use of the Third Edition rules. This book utilizes updated material from the v. 3.5 revision. Additional Credits Editing and Production: Sue Weinlein Cook v. 3.5 Updating Assistance: Mike Johnstone Cover Illustration: Sam Wood Interior Illustrations: Toren “MacBin” Atkinson, Talon Dunning, Brian LeBlanc, Eric Lofgren, Stephen Shepherd, J. D. Sparks, Tyler Walpole, Sam Wood, and Kieran Yanner Cartography: Rob Lee SampleProofreading: fileMark Ashton Cover and Interior Page Design: Peter Whitley For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2004–2008 Monte J. Cook. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of The Complete Book of Eldritch Might is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later versions of the license and document. Material from this book originally appeared in The Book of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power, and Book of Eldritch Might III: The Nexus. Designation of Product Identity: The following items
    [Show full text]
  • Savage Species, Playing Monstrous Characters
    SAVAGE SPECIES DAVID ECKELBERRY, RICH REDMAN, JENNIFER CLARKE WILKES ADDITIONAL DESIGN ART DIRECTOR Eric Cagle, Jesse Decker, Jeff Quick, Dawn Murin Sean Reynolds, Skip Williams COVER ART Jeff Easley DEVELOPER Rich Redman INTERIOR ARTISTS Dennis Cramer, Brian Despain, Emily EDITORS Fiegenschuh, Jeremy Jarvis, John and Jennifer Clarke Wilkes, Gwendolyn Laura Lakey, Alan Pollack, Vinod Rams, F.M. Kestrel, Penny Williams Wayne Reynolds, David Roach, Scott Roller, Mark Sasso, MANAGING EDITOR Arnie Swekel, Sam Wood Kim Mohan GRAPHIC DESIGNERS DESIGN MANAGER Sean Glenn, Sherry Floyd, Dawn Murin Ed Stark GRAPHIC PRODUCTION SPECIALIST Angelika Lokotz MANAGING DEVELOPER Richard Baker PROJECT MANAGER Martin Durham CATEGORY MANAGER PRODUCTION MANAGER Anthony Valterra Chas DeLong DIRECTOR OF RPG R&D VICE PRESIDENT OF PUBLISHING Bill Slavicsek Mary Kirchoff Playtesters: Paul Barclay, Randy Buehler, Michael Donais, Andrew Finch, Curt Gould, Robert Kelly, Todd Meyer, Jon Pickens, Monica Shellman, Christine Tromba, Michael S. Webster, Penny Williams Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System® License, please visit www.wizards.com/d20. ® Sources: Dragon magazine #45, FORGOTTEN REALMS® Campaign Setting, Magic of Faerûn, Sword and Fist, Masters of the Wild, Monster Manual, Monster Manual II, Monsters of Faerûn, Oriental Adventures, and Reverse Dungeon. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc.
    [Show full text]