Skreyn's Register: the Bonds of Magic, Vol. 1
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® SKREYN’S REGISTER: THE BONDS OF MAGIC Vol. 1 CABAL A Character Book by Sean K Reynolds Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Editing and Production: Sue Weinlein Cook Cover Illustration: Lars Grant-West Interior Illustrations: Toren “MacBin” Atkinson Proofreading: Mark Ashton Creative Director: Monte Cook Art Director: Sue Weinlein Cook Cover and Interior Page Design: Peter Whitley Playtesters: Arthur Borko, Steven Domkowski, and Matt Locke Special Thanks: Monte and Sue Cook, for all of their support For supplementalSample material, visit Monte file Cook’s Website: <www.montecook.com> And for even more cool stuff, visit Sean K Reynolds’ Website: <www.seankreynolds.com> Eldritch Might, Malhavoc, and the Malhavoc Press logo are trademarks owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. All other content is ©2002–2004 Sean K Reynolds. This edition of Skreyn’s Register: The Bonds of Magic, Vol. 1: Cabal is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permis- sion of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to The Book of Eldritch Might, Book of Eldritch Might II: Songs and Souls of Power, If Thoughts Could Kill, Skreyn’s Register, The Bonds of Magic, Anger of Angels, any specific characters, monsters, creatures, and places; capitalized names and names of places, artifacts, characters, countries, creatures, geographic locations, gods, historic events, magic items, organizations, spells, and abilities; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustra- tions, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the System Reference Document or as Open Game Content below and are already Open Game Content by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of The Bonds of Magic, Vol. 1: Cabal are designated as Open Game Content: the name and statistics for each character as well as each character’s Personality, Uses, and Tactics sections; the statistics and descriptions for the feats, items, and spells that appear in the Appendix; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999, 2000, and 2001 Wizards of the Coast, Inc. The remainder of these Open Game Content portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “Skreyn’s Register: The Bonds of Magic, Vol. 1: Cabal. ©2002–2004 Sean K Reynolds.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Monte Cook or Sean K Reynolds, except for purpos- es of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Skreyn’s Register: The Bonds of Magic The Characters One of the most basic appeals of fantasy gaming is magic.With the release of the new edition of the most popular fantasy roleplaying game,not only is there an entirely new sort of magic-user available for play,but spellcasters of all kinds can break out of the archetypical “robes and pointy hat” model. Mages can wear armor. Mages can sneak. Mages can create magic items in their spare time. he purpose of this book is to provide instantly usable characters, but because PCs usually have more gear than spellcaster characters for the busy DM. Of all charac- NPCs, each character’s entry features a list of additional gear T ters, spellcasters require the most work to create and he or she should have, or upgrades to the existing gear (such flesh out, simply because they have so many spell options as increasing a cloak of resistance +2 to a cloak of resistance available to them. In this book, you have 25 ready-to-go +3). Be sure to note the effects these changes have on the arcanists of many levels. Use them as cohorts for player char- character’s stat block. acters (PCs). Use the low-level ones as “boss” villains for The characters all use the default array of ability scores newer adventurers. Use the more powerful ones as adver- (15, 14, 13, 12, 10, 8) modified by race and template. The listed saries, mentors, or agents of greater forces. If someone join- hit points for the characters are exactly average; if used as a ing your campaign needs a character to play right now, these PC, the character should get maximum hit points at 1st level, characters work for that, too. Being a DM is fun, so anything and the player should roll the remaining Hit Dice. Each that makes your work easier lets you focus on the fun. character’s equivalent level, unless otherwise noted, is equal All game material and descriptions in this character book to that character’s class level. are Open Gaming These characters not only feature unique stats and back- About the Author Content and are called ground information, but each one also has at least one new Sean K Reynolds was born in a coastal town out as such on the title magic item, feat, or spell. You can find the complete stats and in southern California. A professional game designer since 1998, he has worked on role- page. (For full details, descriptions for these additions—11 new spells, 17 magic playing game products for Wizards of the please turn to the Legal items, and one feat—in the Appendix starting on page 28. Coast, Malhavoc Press, and other game com- panies. He spends his free time reading, Appendix.) Designing Some traditional items appear in Cabal in variant forms. For painting miniatures, and writing two- to three- them all to be open makes example, Jaurdaan the lich has a necklace of mind shielding.It sentence biographies. He has also written The Bonds of Magic, Vol. 2: The Faithful and Anger it easier for everyone to works exactly like a ring of mind shielding, except that it uses a of Angels for Malhavoc Press. Read more use them in their games necklace space instead of a ring space. about him at <www.seankreynolds.com>. and products, and that’s None of these characters has abilities based on alignment About the Illustrators really the point ofSample the (except forfile Yewlanavae the bard, who cannot be lawful), so Cover artist Lars Grant-West is a New York City Skreyn’s Register series: to you can change their alignments without altering their abili- native currently living in rural Rhode Island provide characters that ties. In fact, with the exception of the undead, any of these with his wife and dogs. He got his BFA from the School of Visual Arts in 1990. After a thankfully everyone can use, in as characters could be good instead of neutral or evil. If you short-lived career as a fuzzy green skating many ways as possible. want to use them as PCs, feel free to make this change. Also dinosaur, he got a job designing and building animal exhibits at a zoo in Providence. Now the Look for this book’s to help in adapting the characters to your game’s back- zoo’s art director, he also maintains a busy companion volume, The ground, Cabal specifically leaves out geographic details and freelance illustration workload. Faithful, on sale now. It similar particulars. Toren “MacBin” Atkinson is known by night as the lead singer of the Cthulhu rock band, contains 25 new clerics, In this new edition of Cabal we have updated the charac- The Darkest of the Hillside Thickets, but by rangers, druids, and pal- ter stat material to conform to the v. 3.5 revision of the core day he collects Saturday morning cartoons and draws monsters for money. You've seen adins in the same format rules. Everything else in the book has stayed the same—if his work in the award-winning books Delta as the sorcerers, bards, and you already have the previous edition of Cabal, this update Green and Death in Freeport. His illustrations also appear in If Thoughts Could Kill and wizards presented here. does not invalidate your version. Book of Eldritch Might II: Songs and Souls of All the characters listed Throughout this book, a dagger (†) is used to refer to a Power. He recently wrote and illustrated the Spaceship Zero roleplaying game. alphabetically in this book new feat, magic item, or spell found in the Appendix. A dou- may be used “as-is” as ble dagger (‡) indicates material from The Book of Eldritch Malhavoc Press nonplayer characters Might.Two of them (‡‡) designates a spell from the Book of Malhavoc Press is game designer Monte (NPCs), whether as allies, Eldritch Might II: Songs & Souls of Power.