ANGER of ANGELS a Fantasy Roleplaying Sourcebook
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® ANGER OF ANGELS A Fantasy Roleplaying Sourcebook By Sean K Reynolds Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Editing and Proofreading: Julia Martin Editorial Assistance and Production: Sue Weinlein Cook Cover Illustration: Alan Pollack Interior Illustrations: David Hendee, Sam Wood, and Kieran Yanner Cartography: Rob Lee Creative Direction: Monte Cook Cover and Interior Page Design: Peter Whitley SamplePlaytesters: Brian Cortijo file and Arthur Borko For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2003 Sean K Reynolds. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of Anger of Angels is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to Monte Cook’s Arcana Unearthed, The Book of Eldritch Might, The Book of Hallowed Might, Skreyn’s Register: The Bonds of Magic, Chaositech, and Anger of Angels; any specific characters, monsters, creatures, and places; capitalized names and original names of places, artifacts, characters, races, countries, creatures, geographic loca- tions, gods, historic events, magic items, organizations, spells, feats, and abilities; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the entirety of Anger of Angels is designated as Open Game Content with the exception of the spells audible whisper, clarity of mind, confutation of the demon, heartglow, and illuminated weapon, which originally appeared in The Book of Hallowed Might. In those spells, only the spell parameters (range, duration, etc.) and game mechanics are open, as is anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999–2003 Wizards of the Coast, Inc. The remain- der of these Open Game Content portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “Anger of Angels ©2003 Sean K Reynolds.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Sean K Reynolds or Monte Cook, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 2 Anger of Angels Table of Contents Introduction: Caught in the Crossfire . .40 Chapter Seven: FEATS ANGELOS AND DAIMONS Adventure Seed: Godsbane Engine . .41 General Feats . .73 Using This Book . .3 Angelic Personalities . .41 Adventure Seed: Mysterious Wounds .79 What Leads to Falling . .42 Dominion Feats . .80 False Chapter One: THE GREAT WAR Adventure Seed: Adventure Seed: Inappropriate Gift . .81 Identification . .44 God Creates Mortals . .4 Sidebar: Temporary Negative Levels .82 Angels and Mortals . .44 Samael Rebels . .4 Adventure Seed: Reluctant Champion .85 The Fall . .4 Calling and Summoning . .44 The Fallen Become Sidebar: Mortals Serving Angels .45 Chapter Eight: PRESTIGE CLASSES Demons . .5 Heaven’s Mortal Emissaries . .46 Angel of Death . .87 War Between Heaven Adventure Seed: Requiem for Angel of Destruction . .89 and Hell . .5 a Prophet . .46 Angel of Fury . .90 Demons Invade Heaven . .6 Angels as Enemies . .47 Angel of Terror . .92 The Great War Continues . .6 The Role of Souls . .47 Fire-Speaker . .93 Souls as Player Characters . .48 Becoming Angelic . .48 Chapter Two: ANGELS Chapter Nine: MAGIC Terminology: Angel Template Classes . .48 Magic Items . .95 Alternate Pantheons and Fiend . .7 Domains . .98 and Theology . .49 Angelic Life . .7 Spell List . .100 Angels in a Modern Creation of Angels . .7 Spells . .101 Angel Gender . .8 Setting . .50 Sidebar: Evil Angels . .8 Chapter Ten: Chapter Four: CREATURES Free Will . .8 Agrippa . .109 Immortality and Mortality . .8 PLANAR GEOGRAPHY Ephemerite . .110 Heaven’s Geography . .51 Angels and Deities . .8 Nephilite . .111 When Angels Fall in Love . .9 First Heaven . .51 Avvite . .111 Falling and Redemption . .10 Second Heaven . .51 Emite . .113 The Death of Angels . .11 Third Heaven . .52 Gibborite . .114 Angelic Vessels . .11 Fourth Heaven . .53 Fifth Heaven . .53 Raphaite . .115 Angelic Characteristics . .12 Outcast, Rebellious, Outsider Hit Dice and Sixth Heaven . .54 Favored Class . .13 Seventh Heaven . .54 and Fallen Angel . .116 Size and Apparent Race . .13 Hell’s Geography . .55 Outcast Angel . .116 Race and Languages . .13 Cities . .55 Rebellious Angel . .117 Angel Wings . .14 Fields . .55 Fallen Angel . .118 Theriofiend . .120 Sidebar: Angel Wings in Art . .14 LimboSample . .file . .56 Armor and Weapon Pits . .56 Vrykolaka . .122 Proficiencies . .14 Portals . .57 Angel NPCs . .123 Angelic Armor . .14 Purgatory . .58 Magic Items, Spells, and Rivers . .58 APPENDIX Strange Bodies . .15 Waters . .59 Open Game License . .125 Level Adjustment . .15 Woods . .60 Bibliography . .126 Angelic Races . .15 Cherubim . .16 Chapter Five: ANGELS OF NOTE The Eight Archangels . .61 TABLES Dynamis . .17 1–1: Corruption of the Flesh . .11 Grigori . .19 Gabriel . .61 1–2: Heavenborn Adjustments . .15 Hashmalim . .20 Metatron . .61 3–1: Celestial Template Levels . .49 Kalkydrim . .22 Michael . .62 3–2: Half-Celestial Template Malakim . .24 Raguel . .62 Levels . .49 Memunim . .26 Raphael . .62 7–1: Favored Animals . .73 Ophanim . .28 Remiel . .62 7–2: New Feats (General) . .74 Parasim . .29 Uriel . .63 7–3: New Feats (Dominion) . .81 Principalities . .31 Zerachiel . .63 7–4: Zodiac Summoning . .86 Seraphim . .34 Other Famous Angels . .64 8–1: Angel of Death . .87 Adventure Seed: Fire and Ice . .36 8–2: Angel of Destruction . .89 Variant Angels . .36 Chapter Six: ORGANIZATIONS 8–3: Angel of Fury . .91 Brotherhood of Pure 8–4: Angel of Terror . .93 Chapter Three: THE CAMPAIGN Spirit . .67 8–5: Fire-Speaker . .94 Types of Campaigns . .38 Adventure Seed: Brotherhood 9–1/2: Dust of Heaven’s Footprint And Hell’s Presence Varieties .97 Adventure Seed: Celestial Plague . .39 Revelation . .68 Angel Society . .39 Council of Wings . .68 9–3: Imbue Greater Spells . .104 9–4: Trisagion Effects . .108 Angelic Ranking . .39 Adventure Seed: Seeking Shelter . .69 The Role of Archangels . .39 Heaven’s Hands . .70 10–1: Bite Attack . .112 Angelic Politics . .40 10–2: Incorporeal Attacks . .116 Adventure Seed: Hands in Prayer . .70 10–3: Theriofiend Damage . .121 Choirs and Hosts Sidebar: Society of Godsblood . .71 10–4: Vrykolaka Damage . .122 of Angels . .40 Adventure Seed: Twice the Blessing .71 Introduction 3 Angelos and Daimons From the dawn of civilization,people have wondered about how they came to be and what happens to them after they die. o answer the first question they invented religion, a means who are directly involved in the war between Heaven and Hell. It to explain the creation of the world and themselves, usually describes the history and geography of the Judeo-Christian cosmol- T by a benign god or group of gods. Often the gods live apart ogy, the role archangels play in a mortal-based campaign, the place from mortals, in a realm unreachable except by the divine: Heaven. of angels and demons in the world, why angels and demons love or In most cases these gods used messengers and servants to com- hate mortals, how to tune angel powers to suit a patron deity, and municate with mortals. These quasi-divine creatures are what we how to better customize the part-outsider crossbreeds that are the today call “angels,” a word derived from the Greek word angelos, staple of the d20 System. meaning “messenger.” The angels aid the gods in Heaven, watch Because this book’s author is an American,the material’s focus over mortals in the world, and fight against evil, both abstract is on religious elements common to the American experience, and personified. namely the Christian and Jewish faiths. Elements from other reli- The answer to the second question often developed out of the gions, including Islam, Buddhism, Shinto, and Hinduism, are answer to the first. Death is when the spirit is either allowed to join included in some parts of the book where they parallel the Judeo- the gods as a reward or removed from them as a punishment. These Christian model or provide interesting features or contrasts for punishments vary by culture. In some the dead souls are annihilat- discussion. However, this book is not a religious book and does ed, in others they sleep forever, and in others they experience bore- not endorse any particular faith as being superior to any other, nor dom for eternity.