ANGER of ANGELS a Fantasy Roleplaying Sourcebook

Total Page:16

File Type:pdf, Size:1020Kb

ANGER of ANGELS a Fantasy Roleplaying Sourcebook ® ANGER OF ANGELS A Fantasy Roleplaying Sourcebook By Sean K Reynolds Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Editing and Proofreading: Julia Martin Editorial Assistance and Production: Sue Weinlein Cook Cover Illustration: Alan Pollack Interior Illustrations: David Hendee, Sam Wood, and Kieran Yanner Cartography: Rob Lee Creative Direction: Monte Cook Cover and Interior Page Design: Peter Whitley SamplePlaytesters: Brian Cortijo file and Arthur Borko For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2003 Sean K Reynolds. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of Anger of Angels is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to Monte Cook’s Arcana Unearthed, The Book of Eldritch Might, The Book of Hallowed Might, Skreyn’s Register: The Bonds of Magic, Chaositech, and Anger of Angels; any specific characters, monsters, creatures, and places; capitalized names and original names of places, artifacts, characters, races, countries, creatures, geographic loca- tions, gods, historic events, magic items, organizations, spells, feats, and abilities; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the entirety of Anger of Angels is designated as Open Game Content with the exception of the spells audible whisper, clarity of mind, confutation of the demon, heartglow, and illuminated weapon, which originally appeared in The Book of Hallowed Might. In those spells, only the spell parameters (range, duration, etc.) and game mechanics are open, as is anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999–2003 Wizards of the Coast, Inc. The remain- der of these Open Game Content portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “Anger of Angels ©2003 Sean K Reynolds.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Sean K Reynolds or Monte Cook, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 2 Anger of Angels Table of Contents Introduction: Caught in the Crossfire . .40 Chapter Seven: FEATS ANGELOS AND DAIMONS Adventure Seed: Godsbane Engine . .41 General Feats . .73 Using This Book . .3 Angelic Personalities . .41 Adventure Seed: Mysterious Wounds .79 What Leads to Falling . .42 Dominion Feats . .80 False Chapter One: THE GREAT WAR Adventure Seed: Adventure Seed: Inappropriate Gift . .81 Identification . .44 God Creates Mortals . .4 Sidebar: Temporary Negative Levels .82 Angels and Mortals . .44 Samael Rebels . .4 Adventure Seed: Reluctant Champion .85 The Fall . .4 Calling and Summoning . .44 The Fallen Become Sidebar: Mortals Serving Angels .45 Chapter Eight: PRESTIGE CLASSES Demons . .5 Heaven’s Mortal Emissaries . .46 Angel of Death . .87 War Between Heaven Adventure Seed: Requiem for Angel of Destruction . .89 and Hell . .5 a Prophet . .46 Angel of Fury . .90 Demons Invade Heaven . .6 Angels as Enemies . .47 Angel of Terror . .92 The Great War Continues . .6 The Role of Souls . .47 Fire-Speaker . .93 Souls as Player Characters . .48 Becoming Angelic . .48 Chapter Two: ANGELS Chapter Nine: MAGIC Terminology: Angel Template Classes . .48 Magic Items . .95 Alternate Pantheons and Fiend . .7 Domains . .98 and Theology . .49 Angelic Life . .7 Spell List . .100 Angels in a Modern Creation of Angels . .7 Spells . .101 Angel Gender . .8 Setting . .50 Sidebar: Evil Angels . .8 Chapter Ten: Chapter Four: CREATURES Free Will . .8 Agrippa . .109 Immortality and Mortality . .8 PLANAR GEOGRAPHY Ephemerite . .110 Heaven’s Geography . .51 Angels and Deities . .8 Nephilite . .111 When Angels Fall in Love . .9 First Heaven . .51 Avvite . .111 Falling and Redemption . .10 Second Heaven . .51 Emite . .113 The Death of Angels . .11 Third Heaven . .52 Gibborite . .114 Angelic Vessels . .11 Fourth Heaven . .53 Fifth Heaven . .53 Raphaite . .115 Angelic Characteristics . .12 Outcast, Rebellious, Outsider Hit Dice and Sixth Heaven . .54 Favored Class . .13 Seventh Heaven . .54 and Fallen Angel . .116 Size and Apparent Race . .13 Hell’s Geography . .55 Outcast Angel . .116 Race and Languages . .13 Cities . .55 Rebellious Angel . .117 Angel Wings . .14 Fields . .55 Fallen Angel . .118 Theriofiend . .120 Sidebar: Angel Wings in Art . .14 LimboSample . .file . .56 Armor and Weapon Pits . .56 Vrykolaka . .122 Proficiencies . .14 Portals . .57 Angel NPCs . .123 Angelic Armor . .14 Purgatory . .58 Magic Items, Spells, and Rivers . .58 APPENDIX Strange Bodies . .15 Waters . .59 Open Game License . .125 Level Adjustment . .15 Woods . .60 Bibliography . .126 Angelic Races . .15 Cherubim . .16 Chapter Five: ANGELS OF NOTE The Eight Archangels . .61 TABLES Dynamis . .17 1–1: Corruption of the Flesh . .11 Grigori . .19 Gabriel . .61 1–2: Heavenborn Adjustments . .15 Hashmalim . .20 Metatron . .61 3–1: Celestial Template Levels . .49 Kalkydrim . .22 Michael . .62 3–2: Half-Celestial Template Malakim . .24 Raguel . .62 Levels . .49 Memunim . .26 Raphael . .62 7–1: Favored Animals . .73 Ophanim . .28 Remiel . .62 7–2: New Feats (General) . .74 Parasim . .29 Uriel . .63 7–3: New Feats (Dominion) . .81 Principalities . .31 Zerachiel . .63 7–4: Zodiac Summoning . .86 Seraphim . .34 Other Famous Angels . .64 8–1: Angel of Death . .87 Adventure Seed: Fire and Ice . .36 8–2: Angel of Destruction . .89 Variant Angels . .36 Chapter Six: ORGANIZATIONS 8–3: Angel of Fury . .91 Brotherhood of Pure 8–4: Angel of Terror . .93 Chapter Three: THE CAMPAIGN Spirit . .67 8–5: Fire-Speaker . .94 Types of Campaigns . .38 Adventure Seed: Brotherhood 9–1/2: Dust of Heaven’s Footprint And Hell’s Presence Varieties .97 Adventure Seed: Celestial Plague . .39 Revelation . .68 Angel Society . .39 Council of Wings . .68 9–3: Imbue Greater Spells . .104 9–4: Trisagion Effects . .108 Angelic Ranking . .39 Adventure Seed: Seeking Shelter . .69 The Role of Archangels . .39 Heaven’s Hands . .70 10–1: Bite Attack . .112 Angelic Politics . .40 10–2: Incorporeal Attacks . .116 Adventure Seed: Hands in Prayer . .70 10–3: Theriofiend Damage . .121 Choirs and Hosts Sidebar: Society of Godsblood . .71 10–4: Vrykolaka Damage . .122 of Angels . .40 Adventure Seed: Twice the Blessing .71 Introduction 3 Angelos and Daimons From the dawn of civilization,people have wondered about how they came to be and what happens to them after they die. o answer the first question they invented religion, a means who are directly involved in the war between Heaven and Hell. It to explain the creation of the world and themselves, usually describes the history and geography of the Judeo-Christian cosmol- T by a benign god or group of gods. Often the gods live apart ogy, the role archangels play in a mortal-based campaign, the place from mortals, in a realm unreachable except by the divine: Heaven. of angels and demons in the world, why angels and demons love or In most cases these gods used messengers and servants to com- hate mortals, how to tune angel powers to suit a patron deity, and municate with mortals. These quasi-divine creatures are what we how to better customize the part-outsider crossbreeds that are the today call “angels,” a word derived from the Greek word angelos, staple of the d20 System. meaning “messenger.” The angels aid the gods in Heaven, watch Because this book’s author is an American,the material’s focus over mortals in the world, and fight against evil, both abstract is on religious elements common to the American experience, and personified. namely the Christian and Jewish faiths. Elements from other reli- The answer to the second question often developed out of the gions, including Islam, Buddhism, Shinto, and Hinduism, are answer to the first. Death is when the spirit is either allowed to join included in some parts of the book where they parallel the Judeo- the gods as a reward or removed from them as a punishment. These Christian model or provide interesting features or contrasts for punishments vary by culture. In some the dead souls are annihilat- discussion. However, this book is not a religious book and does ed, in others they sleep forever, and in others they experience bore- not endorse any particular faith as being superior to any other, nor dom for eternity.
Recommended publications
  • Ptolus.Com 2 Ptolus: Districts of the City, Vol
    ™ VOLUME 2 DISTRICTS OF THE CITY Sample file By Monte Cook ® WWW.PTOLUS.COM 2 PTOLUS: DISTRICTS OF THE CITY, VOL. 2 TABLE OF CONTENTS INTRODUCTION ■ Introduction City Map . .5 Where Do I Start? . .6 Page Numbering . .6 Your City Guide . .7 Acknowledgments . .7 What is Ptolus? . .7 Ptolus Miniatures . .8 DISTRICTS OF THE CITY ■ Nobles' Quarter ■ North Market ■ Oldtown The Flavor of the Nobles’ The Flavor of the North The Flavor of Oldtown . .42 Quarter . .9 Market . .32 Running Oldtown . .43 Running the Nobles’ Quarter . .10 Running the North Market . .32 The People of Oldtown . .43 People of the Nobles’ Quarter . .12 People of the North Market . .33 Man on the Street . .43 The Upper Class . .12 Man on the Street . .33 Oldtown Rumors . .44 Man on the Street . .13 North Market Rumors . .35 Oldtown Locations . .44 Nobles’ Quarter Rumors . .13 North Market Locations . .35 Administration Building . .44 Nobles’ Quarter Locations . .14 BithSample the Ratter . file. .35 The Arena . .45 The Aristocrat’s Table . .14 The Book Wagon . .35 Bellringers’ Guild Office . .47 Castle Shard . .15 Heavenly Baked Goods . .35 The Bladechapel . .47 Crown Theater . .21 Information Panel: Citadel of the Golden Dallaster Manor . .22 Eating in Ptolus . .36 Cross . .47 Holy Palace . .22 Killraven’s Tower . .38 Citadel of Might . .47 Imperial Academy of Lendarick . .38 City Courts . .47 Music (the Conservatory) . .25 Mitoren’s Blades . .39 City Library . .48 Noble Estates . .25 Red Stallion Pub . .39 Clock Tower . .48 Rosegate House . .28 The Smoke Shop . .40 Dalenguard . .50 Soaring Idyll . .30 Wondrous Tattoos . .40 Delver’s Guild Library Swordthrower’s Club .
    [Show full text]
  • Angelology Angelology
    Christian Angelology Angelology Introduction Why study Angels? They teach us about God As part of God’s creation, to study them is to study why God created the way he did. In looking at angels we can see God’s designs for his creation, which tells us something about God himself. They teach us about ourselves We share many similar qualities to the angels. We also have several differences due to them being spiritual beings. In looking at these similarities and differences we can learn more about the ways God created humanity. In looking at angels we can avoid “angelic fallacies” which attempt to turn men into angels. They are fascinating! Humans tend to be drawn to the supernatural. Spiritual beings such as angels hit something inside of us that desires to “return to Eden” in the sense of wanting to reconnect ourselves to the spiritual world. They are different, and different is interesting to us. Fr. J. Wesley Evans 1 Christian Angelology Angels in the Christian Worldview Traditional Societies/World of the Bible Post-Enlightenment Worldview Higher Reality God, gods, ultimate forces like karma and God (sometimes a “blind watchmaker”) fate [Religion - Private] Middle World Lesser spirits (Angels/Demons), [none] demigods, magic Earthly Reality Human social order and community, the Humanity, Animals, Birds, Plants, as natural world as a relational concept of individuals and as technical animals, plants, ect. classifications [Science - Public] -Adapted from Heibert, “The Flaw of the Excluded Middle” Existence of Angels Revelation: God has revealed their creation to us in scripture. Experience: People from across cultures and specifically Christians, have attested to the reality of spirits both good and bad.
    [Show full text]
  • WOT Enhance Credits.Qxd (Page 1)
    ™ WEB ENHANCEMENT Design: CHARLES RYAN, STEVEN S. LONG, Web Production: JULIA MARTIN CHRISTIAN MOORE, OWEN K.C. STEPHENS Web Development: MARK JINDRA Design Assistance: DAVID ECKELBERRY, JENNIFER CLARKE WILKES, Creative Directors: THOMAS M. REID, CORY J. HERNDON CHRISTOPHER PERKINS Development and Editing: CHARLES RYAN Visual Creative Director: JON SCHINDEHETTE Editing: JOHN D. RATELIFF, BRIAN CAMPBELL, Graphic Design: ROBERT RAPER, DEE BARNETT JENNIFER CLARKE WILKES, MIRANDA HORNER, CORY J. HERNDON Cartography: ELLISA MITCHELL Typesetting: SUE WEINLEIN COOK Licensing Approval: ROBERT JORDAN, WILLIAM P. MCDOUGAL, MARIA L. SIMONS This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. This d20 System game utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. U.S.,CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 +32-70-23-32-77 DUNGEONS &DRAGONS, the d20 system logo, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. Wheel of Time is a trademark of Robert Jordan. All characters, character names, and descriptions thereof are trademarks and/or copyrights of Robert Jordan. ©2001 Game Mechanic owned by Wizards of the Coast, Inc.
    [Show full text]
  • Return to the Temple of Elemental Evil ERRATA and FAQ
    Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can.
    [Show full text]
  • Blight on Bright Sands Sourcebook Page 2
    BLIGHT ON BRIGHT SANDS SOURCEBOOK Version 1.0 April 2005 Campaign Arc Direction: Creighton Broadhurst and Stephen Radney-MacFarland Arc Design and Review: Creighton Broadhurst, Chris Chesher, Sampo Haarlaa, Mike Hinds, Tom Kee, Stuart Kerrigan, Paul Looby, Greg Marks, Theron Martin and Bruce Paris, Stephen Radney-MacFarland, Pierre van Rooden. Cartography: Craig Zipse, modified by Stephen Radney-MacFarland Special Thanks: Erik Mona. Resources: Sandstorm: Mastering the Perils of Fire and Sand by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker; Living Greyhawk Gazetter by Gary Holian, Erik Mona, Sean K Reynolds, and Fredrick Weining; Rary the Traitor by Anthony Pryor; “Into the Bright Desert” from Dungeon issue 98 and “Denizens of the Bright Desert” from Dungeon issue 103; and “City of the Scorned” from Dungeon issue 109 by Paul Looby. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries.
    [Show full text]
  • DEITIES and DOMAINS Specialty Priests of the Forgotten Realms
    DEITIES AND DOMAINS Specialty Priests of the Forgotten Realms by Mark Craddock CrossPlanes.Com Special Thanks to Ben Bach, Sylvain Boucher, Matt Rieper, and Tom Woodall Cover Art: The Baptism of Christ by Aert de Gelder Sample file ! DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast produCt names, and their respeCtive logos are trademarks of Wizards of the Coast in the USA and other Countries. All CharaCters and their distinCtive likenesses are property of Wizards of the Coast. This material is proteCted under the Copyright laws of the United States of AmeriCa. Any reproduCtion or unauthorized use of the material or artwork Contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. ManufaCtured by Hasbro SA, Rue Emile-BoéChat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work Contains material that is Copyright Wizards of the Coast and/or other authors. SuCh material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is Copyright 2016 by Mark CraddoCk and published under the Community Content Agreement for Dungeon Masters Guild. Page !1 SPECIALTY AURIL ICEPRIEST PRIESTS Prerequisite: Cleric with the Do you fondly remember the Nature or Tempest Divine Specialty Priests from Advanced Dungeons and Dragons Second Domain Edition? This book uses feats Your worship of the goddess of to update additional abilities of winter is buried in layers of fear Specialty Priests to Dungeons and awe.
    [Show full text]
  • THE BOOK of ELDRITCH MIGHT an Arcane Sourcebook by Monte Cook
    ® THE BOOK OF ELDRITCH MIGHT An arcane sourcebook By Monte Cook Requires use of the Third Edition rules This book utilizes updated material from the v. 3.5 revision Additional Credits Editing and Production: Sue Weinlein Cook v. 3.5 Updating Assistance: Mike Johnstone Cover Illustration: Brian LeBlanc Interior Illustrations: Brian LeBlanc and J.D. Sparks Art Director: Rich Thomas CoSamplever and Interior Page file Design: Peter Whitley For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might and the Malhavoc Press logo are trademarks owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks owned by White Wolf Publishing, Inc. All rights reserved. All other content is ©2001, 2002, 2004 Monte J. Cook. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book is compatible with the Revised Third Edition rules. This edition of The Book of Eldritch Might is produced under version 1.0a and/or draft versions of the Open Game License and System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate final versions of the license and document. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc
    [Show full text]
  • The Lost Tomb of Amarak
    TWO SAMPLE LAIRS FOR USE WITH RACES OF FAERÛN Tower of Life and Tomb of Death our PCs may find themselves in one or both of Preparation Ythese sample lairs for two of the races detailed in You, the Dungeon Master (DM), need a copy of the Player’s Hand- Races of Faerûn. The first details the ancient book, the DUNGEON MASTER’s Guide, and the Monster Manual to fortress tower of Tiru Tel-Quessir, an elven creation that was origi- use this material. Some of the elements in these two lairs draw upon nally meant to serve as a place where ambassadors of the various elf the Epic Level Handbook or Faiths and Pantheons, but these links subraces could meet in a friendly environment and discuss the state are fairly minor and simple to adjust if you don’t have access to of their empires. The tower was abandoned at one time, though it these books. now serves as a bastion of defense in a hostile land. The second lair details a Netherese tomb that has been discovered recently and par- tially settled by a tribe of unruly orcs. Each lair provides a history and a description of the major areas Tiru Tel-Quessir of interest within, along with abbreviated statistics for the denizens Tiru Tel-Quessir, translated into the Common tongue, means of the lair. You can develop these barebones nonplayer characters “Tower of the People.” This impressive structure was built during (NPCs) as you see fit, molding and changing them to fit your cam- the height of Cormanthyr, the Empire of the Elves, as a neutral site paign, no matter what world it takes place in.
    [Show full text]
  • The New FORGOTTEN REALMS Campaign Setting
    A FORGOTTEN REALMS CAMPAIGN SETTING WEB ENHANCEMENT BY THOMAS E. RINSCHLER the Avaricious. He is an intensely greedy deity and is both desirous and envious of others’ riches. He and his followers believe in the acquisition and hoarding of money and other forms of wealth by any and all means necessary. His relations with his fellow dwarven deities are strained, but he has not been cast out of the pantheon. The domains he is associated with are Dwarf, Evil, Luck, Trade, and Trickery. His favored weapon is the dagger. he new FORGOTTEN REALMS Campaign Setting pro- Tvides basic information on all of the deities of Faerûn and detailed information on thirty of them. Aerdrie Faenya Here are descriptions similar to those found in the deity entries in Aerdrie Faenya (air-dree fah-ane-yuh), the elven goddess of the air, the D&D Player’s Handbook for all the remaining deities of the weather, and birds, is chaotic good. She is also called the Winged FORGOTTEN REALMS Campaign Setting. Mother and the Lady of Air and Wind. Stories say that she was revered in times past by the legendary winged avariel elves, but now she is mainly venerated by those elves who are interested in the weather, especially druids and rangers, and by those elves who either Abbathor possess winged mounts or have befriended flying creatures. The The dwarven god of greed, Abbathor (ab-bah-thor), is neutral evil. domains associated with her are Air, Animal, Chaos, Elf, Good, and His titles include the Great Master of Greed, the Trove Lord, and Storm, and her favored weapon is the quarterstaff.
    [Show full text]
  • The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
    The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W.
    [Show full text]
  • 54308-Sample.Pdf
    ™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
    [Show full text]
  • Deity Do's and Don'ts
    A FAITHS AND PANTHEONS WEB ENHANCEMENT BY SEAN K REYNOLDS Deity Do’s and Don’ts of walls, looted of their items, and locked in dungeons to make arti- facts. These beings are deities for a reason, so introduce them into your campaign after careful consideration and in particular circum- stances. This free supplement to Faiths and Pantheons helps guide you through this process. To use this web enhancement, you must already have Faiths and Pantheons. This bonus material is exclusive to the official FORGOTTEN REALMS website: <www.wizards.com/forgottenrealms>. aiths and Pantheons by Eric L. Boyd and Erik Mona offers fan incredible amount of information on the primary deities of the FORGOTTEN REALMS® Campaign Setting, Using Deities in the including hit points, attacks, saving throws, and other abil- ities in a format similar to the MONSTER MANUAL’s. At first glance, one might expect to treat deities in a FORGOTTEN REALMS Forgotten Realms campaign like any other monster—brought in to harass and fight For most creatures in Faerûn, the deities are distant, immensely the heroes. Otherwise, why include that combat information? powerful beings to be feared, respected, and worshipped, but never In truth, the deities of Faerûn are much more than very power- seen or spoken to. The vast majority of people will never see a deity, ful monsters and should be treated as such. Epic-level characters let alone speak to one. To them, a deity’s presence is felt through the who have an easy time slaying dragons and the tarrasque should not mortal church and servants of that church.
    [Show full text]