The New FORGOTTEN REALMS Campaign Setting
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Dms Guild Author/Lead Designer
Publisher: DMs Guild The Paladin Compendium is a collection of 25 uniquely Author/Lead Designer: Eric W.A Tkachuk crafted subclass options for the Paladin Player Class for Editors: Darian Zwaan and Rebecca Barber the 5th edition of the world’s greatest roleplaying game Playtesters: Darian Zwaan, Michael Zwaan within a Forgotten Realms setting. The archetypes All Art: DMs Guild Creator Resource Art included in this supplement are flavored after 25 Gods Packs, and a free for commercial use image and Goddesses from the realms that embody Lawful from Pixabay on pg. 4 Good/Neutral/Evil alignments. The intent is to provide Paladin players more uniquely flavored and tailored options for roleplaying, combat, DMs Creator’s Guild Members: For their and exploration, centered on their chosen God or assistance, advice, support, and splendid Goddess. A further goal of the product was to provide nature. such options in a manner that fit snugly within the established lore and mythos of the Forgotten Realms as Dearest friends and family: Words do little a method to increase a player’s sense of immersion. justice to thank you all for your love, support, and faith you have given me This product proved to be a particularly fun addition to through this process or the lessons and official modules such as The Curse of Strahd and Baldur’s influences imparted upon me in my life. Gate: Descent into Avernus, where the Paladin class Thank you. tends to shine. However, make no mistake this supplement is fun and balanced for any table set within To my dearest: The good and the bad, the the Forgotten Realms. -
WOT Enhance Credits.Qxd (Page 1)
™ WEB ENHANCEMENT Design: CHARLES RYAN, STEVEN S. LONG, Web Production: JULIA MARTIN CHRISTIAN MOORE, OWEN K.C. STEPHENS Web Development: MARK JINDRA Design Assistance: DAVID ECKELBERRY, JENNIFER CLARKE WILKES, Creative Directors: THOMAS M. REID, CORY J. HERNDON CHRISTOPHER PERKINS Development and Editing: CHARLES RYAN Visual Creative Director: JON SCHINDEHETTE Editing: JOHN D. RATELIFF, BRIAN CAMPBELL, Graphic Design: ROBERT RAPER, DEE BARNETT JENNIFER CLARKE WILKES, MIRANDA HORNER, CORY J. HERNDON Cartography: ELLISA MITCHELL Typesetting: SUE WEINLEIN COOK Licensing Approval: ROBERT JORDAN, WILLIAM P. MCDOUGAL, MARIA L. SIMONS This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. This d20 System game utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. U.S.,CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 +32-70-23-32-77 DUNGEONS &DRAGONS, the d20 system logo, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. Wheel of Time is a trademark of Robert Jordan. All characters, character names, and descriptions thereof are trademarks and/or copyrights of Robert Jordan. ©2001 Game Mechanic owned by Wizards of the Coast, Inc. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
DEITIES and DOMAINS Specialty Priests of the Forgotten Realms
DEITIES AND DOMAINS Specialty Priests of the Forgotten Realms by Mark Craddock CrossPlanes.Com Special Thanks to Ben Bach, Sylvain Boucher, Matt Rieper, and Tom Woodall Cover Art: The Baptism of Christ by Aert de Gelder Sample file ! DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast produCt names, and their respeCtive logos are trademarks of Wizards of the Coast in the USA and other Countries. All CharaCters and their distinCtive likenesses are property of Wizards of the Coast. This material is proteCted under the Copyright laws of the United States of AmeriCa. Any reproduCtion or unauthorized use of the material or artwork Contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. ManufaCtured by Hasbro SA, Rue Emile-BoéChat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work Contains material that is Copyright Wizards of the Coast and/or other authors. SuCh material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is Copyright 2016 by Mark CraddoCk and published under the Community Content Agreement for Dungeon Masters Guild. Page !1 SPECIALTY AURIL ICEPRIEST PRIESTS Prerequisite: Cleric with the Do you fondly remember the Nature or Tempest Divine Specialty Priests from Advanced Dungeons and Dragons Second Domain Edition? This book uses feats Your worship of the goddess of to update additional abilities of winter is buried in layers of fear Specialty Priests to Dungeons and awe. -
The Lost Tomb of Amarak
TWO SAMPLE LAIRS FOR USE WITH RACES OF FAERÛN Tower of Life and Tomb of Death our PCs may find themselves in one or both of Preparation Ythese sample lairs for two of the races detailed in You, the Dungeon Master (DM), need a copy of the Player’s Hand- Races of Faerûn. The first details the ancient book, the DUNGEON MASTER’s Guide, and the Monster Manual to fortress tower of Tiru Tel-Quessir, an elven creation that was origi- use this material. Some of the elements in these two lairs draw upon nally meant to serve as a place where ambassadors of the various elf the Epic Level Handbook or Faiths and Pantheons, but these links subraces could meet in a friendly environment and discuss the state are fairly minor and simple to adjust if you don’t have access to of their empires. The tower was abandoned at one time, though it these books. now serves as a bastion of defense in a hostile land. The second lair details a Netherese tomb that has been discovered recently and par- tially settled by a tribe of unruly orcs. Each lair provides a history and a description of the major areas Tiru Tel-Quessir of interest within, along with abbreviated statistics for the denizens Tiru Tel-Quessir, translated into the Common tongue, means of the lair. You can develop these barebones nonplayer characters “Tower of the People.” This impressive structure was built during (NPCs) as you see fit, molding and changing them to fit your cam- the height of Cormanthyr, the Empire of the Elves, as a neutral site paign, no matter what world it takes place in. -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
Forgotten Realms Compendium Volume 2
Forgotten Realms Compendium Volume 2 Contains all FR Notebooks and previous volumes This item is published by MPG-Net under license from TSR, Inc. ("TSR") but is not authorized or endorsed by TSR. The item is for personal use only. If the item is based on or derived from copyrighted material of TSR or uses trademarks of TSR in a way that is likely to cause confusion, it cannot be re-published or distributed except as authorized by TSR. In addition, this item cannot be republished or distributed without the consent of the author. Forgotten Realms Compendium v2 Page 1 FORWARD 5 REALMS CULTURE NAMES 9 NON-PLAYER CHARACTERS XE \ 15 NPCS 26 KRAKEN SOCIETY 59 HOAR THE DOOMBRINGER 60 STRONGHOLD OF THE NINE. 63 IYACHTU XVIM (THE SON OF BANE) 67 MIELIKKI 71 TORM 76 PRIESTS (WRATH) 81 NOTE ON FAITHS 96 GOD LOCATIONS 99 CHURCHES OF WATERDEEP 102 GOD INTENTIONS 111 WAUKEEN DEAD? 113 CULT OF THE DRAGON 114 NIGHT MASK THOUGHTS 123 DROW CULT 125 LEGEND OF THE CIRCLETS OF THAY 134 Forgotten Realms Compendium v2 Page 2 ELVEN INSULTS 135 REALMSTALK 137 REALMS IDIOMS 140 GOBLIN LANGUAGES/NAMES 149 THE HIDDEN HOUSE 159 SLAVER MODULES IN THE REALMS 160 CAMPAIGN IDEAS 169 SCENERIO #1 [ALTERED VERSION OF DOOM OF DAGGERDALE] 169 SCENERIO #2 [ADVENTURE OUTLINE FOR DAGGERDALE REGION] 172 SCENERIO #3 [A NEW ICE AGE!] 184 PRINCE OF LIES 193 FREESTAVE (WIZARD KIT) 202 ADDITIONAL SPELLFIRE RULES 206 NEW SPELLS 209 BLADESINGER SPELLS 237 LIST OF HERBS 244 RUMORS & NEWS 248 NEW MAGIC ITEMS 269 WISHES 291 POISONS 298 Forgotten Realms Compendium v2 Page 3 MITHRIL 304 SUBDUING 307 CRITICALCHART 318 MYTHALS 327 PHAERIMMS 329 REALMS PREDICTIONS 331 EXERPT ON MYSTRA 338 SUMMARY OF SEMBIAN MILITARY ORDERS 340 INDEX 354 Forgotten Realms Compendium v2 Page 4 Forward The Forgotten Realms Compendium v2 is a collection of messages and works retrieved from the Forgotten Realms mailing list ([email protected]) and the newsgroup rec.games.frp.dnd. -
Deity Do's and Don'ts
A FAITHS AND PANTHEONS WEB ENHANCEMENT BY SEAN K REYNOLDS Deity Do’s and Don’ts of walls, looted of their items, and locked in dungeons to make arti- facts. These beings are deities for a reason, so introduce them into your campaign after careful consideration and in particular circum- stances. This free supplement to Faiths and Pantheons helps guide you through this process. To use this web enhancement, you must already have Faiths and Pantheons. This bonus material is exclusive to the official FORGOTTEN REALMS website: <www.wizards.com/forgottenrealms>. aiths and Pantheons by Eric L. Boyd and Erik Mona offers fan incredible amount of information on the primary deities of the FORGOTTEN REALMS® Campaign Setting, Using Deities in the including hit points, attacks, saving throws, and other abil- ities in a format similar to the MONSTER MANUAL’s. At first glance, one might expect to treat deities in a FORGOTTEN REALMS Forgotten Realms campaign like any other monster—brought in to harass and fight For most creatures in Faerûn, the deities are distant, immensely the heroes. Otherwise, why include that combat information? powerful beings to be feared, respected, and worshipped, but never In truth, the deities of Faerûn are much more than very power- seen or spoken to. The vast majority of people will never see a deity, ful monsters and should be treated as such. Epic-level characters let alone speak to one. To them, a deity’s presence is felt through the who have an easy time slaying dragons and the tarrasque should not mortal church and servants of that church. -
Sample File BATTLE CALL of TEMPUS
ATHIEST REBUTTAL Prerequisite: You must not believe in any of the Gods, and you don't willing accept any spells being cast on you (note: if you die and then realize that there are in fact Gods then you can replace this feat if you are raised from the dead, and if you take a patron deity you must replace this feat). You can instill doubt into those who cast divine spells, and those who are effected by them using banter in the form of logic and reason, and you gain the following benefits: When someone you can see and or hear makes a Religion check you can instill doubt in their knowledge, giving them disadvantage on their check. You can do this at will. As a bonus action, you can instill doubt on a divine spellcaster when they cast a divine spell, at will. All those effected by the spell get advantage on the saving throw if it's directed at enemies. If the spell is directed at their allies you cause the allies enough doubt that the they must make a saving throw based on your Intelligence modifier and if they fail the divine spell does not effect them. BAERVAN'S BLESSING Prerequisite: Wisdom of 13 or higher, you are likely a gnome, you must be of good alignment and you must be a follower of Baervan Wildwanderer, spend ten hours of downtime per tenday in prayer, service or devotion to Baervan Wildwanderer, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Baervan Wildwanderer. -
The Leaves of Learning Are Also Famed for the Index of Danali, the Inspired Creation of the Temple’S High Cleric
A FAITHS AND PANTHEONS WEB ENHANCEMENT BY ERIC L. BOYD the Leav es of Learning Candlekeep resides in the stout stone chambers of the central tower, cloaked in the wards to reduce the threat of fire, water, or mold. The Tower of Tomes is flanked by a pair of cloisters that face inward toward a walled, forested garden where cascades of endless- ly pumped water babble past many small bowers and contemplation nooks. At the far end of the East Cloister is the Scroll House, where the temple staff dwell amid newly acquired books and scrolls to be repaired and cataloged. Under the leadership of Learned Father Hasicor Danali (who also his bonus supplement, a full description of a temple to bears the title High Atlar), the Binder’s clergy have assembled an TOghma,, god of knowledge, was cut from the Faiths and unparalleled collection of written records of life in the eastern Heart- Pantheons sourcebook for space reasons. We offer it here, lands, many of them newly compiled, including diaries, war histories, including color map, NPC stats, and adventure hooks, as a free supple- and even campfire accounts from across the region. Clerics keep busy ment to the product or for use in your FORGOTTEN REALMS® cam- buying and reading new books brought to the temple and going out paign. For more FORGOTTEN REALMS bonus material, visit the setting’s asking specific questions of the elder folk of the region and recording official website every week: www.wizards.com/forgottenrealms. their answers. The Binder’s servants also copy out books and tracts for those who desire them and can afford to pay for their scribing. -
D&D Sheep's Clothing
Sheep’s Clothing is an adventure for four 11th-level char- acters (PCs), though it can be modified for higher- or lower-level play if desired (see the Scaling the Adventure sidebar). You can incorporate this adventure into any campaign where there is a court environment—be it a royal court, a ducal court, or even a merchant council’s SHEEP’S court. The exact location is not relevant to the adven- ture, though there must be a manor house somewhere CLOTHING near the place where court is held. Adapt the material as you see fit to make it fit into your campaign. A Short Adventure for Four In the FORGOTTEN REALMS Campaign Setting, this 11th-Level Player Characters adventure works in almost any country. Cormyr and Sembia are particularly good choices, but Mulhorand, Thay, Amn, Silverymoon, and Westgate are also CREDITS possible. The scenario is not appropriate for places such Design: Robert Wiese as the dwarven citadels of the North or for settlements in the Vast, on the plains of the Shaar, or in the jungles Editing: Penny Williams of Chult. Typesetting: Nancy Walker In the world of Greyhawk, this adventure works best Cartography: Rob Lazzaretti in the courts of countries outside the Free City of Web Production: Julia Martin Greyhawk itself. Nations such as Verbobonc, the Web Development: Mark A. Jindra County or Duchy of Urnst, Nyrond, Keoland, and Ket Graphic Design: Sean Glenn, Cynthia Fliege are good choices. The adventure is not appropriate for Veluna, since a vampire there would be discovered too Based on the original DUNGEONS & DRAGONS® game by E. -
FORGOTTEN REALMS Campaign
™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content.