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Sheet1 Series Title Bazil Broketail A Dragon at World's End Bazil Broketail A Sword for a Dragon Bazil Broketail Battle Dragon Bazil Broketail Bazil Broketail Bazil Broketail Dragon Ultimate Bazil Broketail Dragons of Argonath Bazil Broketail Dragons of War Books of Barakhai The Beasts of Barakhai Books of Barakhai The Lost Dragon Of Marakhai Dragon Knight The Dragon and the Djinn Dragon Knight The Dragon and the Fair Maid of Kent Dragon Knight The Dragon and The George Dragon Knight The Dragon and the Gnarly King Dragon Knight The Dragon at War Dragon Knight The Dragon in Lyonesse Dragon Knight The Dragon Knight Dragon Knight The Dragon on the Border Dragon Knight The Dragon the Earl and the Troll Dragon of Pern Dragonflight DragonLance Dragons of Summer Flame DragonLance Draconian Measures DragonLance Dragon of a Fallen Sun DragonLance Dragons of a Lost Star DragonLance Dragons of a Vanished Moon DragonLance Heroes and Fools DragonLance Relics and Omens DragonLance The Dawning of a New Age DragonLance The Day of the Tempest DragonLance The Doom Brigade DragonLance The Dragons at War DragonLance The Dragons of Chaos DragonLance The Dragons of Krynn DragonLance The Eye of the Maelstorm DragonLance The Kagonesti DragonLance The Legennd of Huma DragonLance The Odyssey of Gilthanas DragonLance The Second Generation Dragonlord Dragon and Phoenix Dragonlord The Last DragonLord E. Nesbit The Book of Dragons Fighting Fantasy Armies Of Death Fighting Fantasy Beneath Nightmare Castle Fighting Fantasy Black Vein Prophecy Fighting Fantasy Demons -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
The New FORGOTTEN REALMS Campaign Setting
A FORGOTTEN REALMS CAMPAIGN SETTING WEB ENHANCEMENT BY THOMAS E. RINSCHLER the Avaricious. He is an intensely greedy deity and is both desirous and envious of others’ riches. He and his followers believe in the acquisition and hoarding of money and other forms of wealth by any and all means necessary. His relations with his fellow dwarven deities are strained, but he has not been cast out of the pantheon. The domains he is associated with are Dwarf, Evil, Luck, Trade, and Trickery. His favored weapon is the dagger. he new FORGOTTEN REALMS Campaign Setting pro- Tvides basic information on all of the deities of Faerûn and detailed information on thirty of them. Aerdrie Faenya Here are descriptions similar to those found in the deity entries in Aerdrie Faenya (air-dree fah-ane-yuh), the elven goddess of the air, the D&D Player’s Handbook for all the remaining deities of the weather, and birds, is chaotic good. She is also called the Winged FORGOTTEN REALMS Campaign Setting. Mother and the Lady of Air and Wind. Stories say that she was revered in times past by the legendary winged avariel elves, but now she is mainly venerated by those elves who are interested in the weather, especially druids and rangers, and by those elves who either Abbathor possess winged mounts or have befriended flying creatures. The The dwarven god of greed, Abbathor (ab-bah-thor), is neutral evil. domains associated with her are Air, Animal, Chaos, Elf, Good, and His titles include the Great Master of Greed, the Trove Lord, and Storm, and her favored weapon is the quarterstaff. -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
Forgotten Realms Compendium Volume 2
Forgotten Realms Compendium Volume 2 Contains all FR Notebooks and previous volumes This item is published by MPG-Net under license from TSR, Inc. ("TSR") but is not authorized or endorsed by TSR. The item is for personal use only. If the item is based on or derived from copyrighted material of TSR or uses trademarks of TSR in a way that is likely to cause confusion, it cannot be re-published or distributed except as authorized by TSR. In addition, this item cannot be republished or distributed without the consent of the author. Forgotten Realms Compendium v2 Page 1 FORWARD 5 REALMS CULTURE NAMES 9 NON-PLAYER CHARACTERS XE \ 15 NPCS 26 KRAKEN SOCIETY 59 HOAR THE DOOMBRINGER 60 STRONGHOLD OF THE NINE. 63 IYACHTU XVIM (THE SON OF BANE) 67 MIELIKKI 71 TORM 76 PRIESTS (WRATH) 81 NOTE ON FAITHS 96 GOD LOCATIONS 99 CHURCHES OF WATERDEEP 102 GOD INTENTIONS 111 WAUKEEN DEAD? 113 CULT OF THE DRAGON 114 NIGHT MASK THOUGHTS 123 DROW CULT 125 LEGEND OF THE CIRCLETS OF THAY 134 Forgotten Realms Compendium v2 Page 2 ELVEN INSULTS 135 REALMSTALK 137 REALMS IDIOMS 140 GOBLIN LANGUAGES/NAMES 149 THE HIDDEN HOUSE 159 SLAVER MODULES IN THE REALMS 160 CAMPAIGN IDEAS 169 SCENERIO #1 [ALTERED VERSION OF DOOM OF DAGGERDALE] 169 SCENERIO #2 [ADVENTURE OUTLINE FOR DAGGERDALE REGION] 172 SCENERIO #3 [A NEW ICE AGE!] 184 PRINCE OF LIES 193 FREESTAVE (WIZARD KIT) 202 ADDITIONAL SPELLFIRE RULES 206 NEW SPELLS 209 BLADESINGER SPELLS 237 LIST OF HERBS 244 RUMORS & NEWS 248 NEW MAGIC ITEMS 269 WISHES 291 POISONS 298 Forgotten Realms Compendium v2 Page 3 MITHRIL 304 SUBDUING 307 CRITICALCHART 318 MYTHALS 327 PHAERIMMS 329 REALMS PREDICTIONS 331 EXERPT ON MYSTRA 338 SUMMARY OF SEMBIAN MILITARY ORDERS 340 INDEX 354 Forgotten Realms Compendium v2 Page 4 Forward The Forgotten Realms Compendium v2 is a collection of messages and works retrieved from the Forgotten Realms mailing list ([email protected]) and the newsgroup rec.games.frp.dnd. -
Sample File BATTLE CALL of TEMPUS
ATHIEST REBUTTAL Prerequisite: You must not believe in any of the Gods, and you don't willing accept any spells being cast on you (note: if you die and then realize that there are in fact Gods then you can replace this feat if you are raised from the dead, and if you take a patron deity you must replace this feat). You can instill doubt into those who cast divine spells, and those who are effected by them using banter in the form of logic and reason, and you gain the following benefits: When someone you can see and or hear makes a Religion check you can instill doubt in their knowledge, giving them disadvantage on their check. You can do this at will. As a bonus action, you can instill doubt on a divine spellcaster when they cast a divine spell, at will. All those effected by the spell get advantage on the saving throw if it's directed at enemies. If the spell is directed at their allies you cause the allies enough doubt that the they must make a saving throw based on your Intelligence modifier and if they fail the divine spell does not effect them. BAERVAN'S BLESSING Prerequisite: Wisdom of 13 or higher, you are likely a gnome, you must be of good alignment and you must be a follower of Baervan Wildwanderer, spend ten hours of downtime per tenday in prayer, service or devotion to Baervan Wildwanderer, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Baervan Wildwanderer. -
FORGOTTEN REALMS Campaign
™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content. -
Faiths & Avatars
armed opponent would receive in attacking them under the Weapons in The saving throw vs. the spell is made with no bonuses or penalties if the Defense rule is reduced to a +1 attack and damage bonus. (The Weapons target creature has the same level or Hit Dice as the caster, and at a -1 in Defense rule is found in the Weapons in Non-Lethal Combat subsec- penalty per every level or Hit Die that the caster has in excess of the target, tion of the Attacking Without Killing section of the Combat chapter of or a +1 bonus per every level or Hit Die that the target creature possesses the PHB. Normally, this rule allows an armed character to attack first above the casters level. Blissful beings are not affected by hypnosis or any at- with a +4 on attack and damage rolls when another character makes an tempts (magical or psionic) to control or influence their minds (for ex- unarmed attack against him or her.) ample, charm person spells). Unarmed Combat with The Complete Fighters Handbook, The Complete Priests Handbook, or the PHB and the DMG: In this sys- 4th Level tem of unarmed combat, joydancers begin play as punching/kicking spe- Deadly Dance (Alteration) cialists or wrestling specialists. (They receive a free weapon proficiency Sphere: Combat which must be used to specialize in one of these nonlethal forms of com- Range: Touch bat.) Components: V, S, M Specializing in these combat forms gives joydancers a +2 bonus to at- Duration: 4 rounds tack rolls (including an additional +1 special to their class), a +1 bonus Casting Time: 7 to damage rolls, and a +1 chart bonus with their unarmed attacks. -
Dragons of Spring Dawning Free
FREE DRAGONS OF SPRING DAWNING PDF Margaret Weis,Tracy Hickman | 384 pages | 28 Mar 2000 | Wizards of the Coast | 9780786915897 | English | United States Dragons of Spring Dawning by Margaret Weis Uh-oh, it looks like your Internet Explorer is out of date. For a better shopping experience, please upgrade now. Javascript is not enabled in your browser. Enabling JavaScript in your browser will allow you to experience all the features of our site. Learn how to enable JavaScript on your browser. NOOK Book. Home 1 Books 2. Read an excerpt of this book! Add to Wishlist. Sign in to Purchase Instantly. Members save with free shipping everyday! See details. Overview Will truth and virtue triumph Dragons of Spring Dawning the deadly darkness of an all-consuming evil? The war against the dragon minions of Queen Takhisis rages on. Armed with the mysterious, magical Dragon Orbs and the shining, silver Dragonlance, the Companions of the Lance lead their people Dragons of Spring Dawning a desperate final battle. Knight and barbarian, warrior and mage, dwarf and kender—no one has reckoned Dragons of Spring Dawning high the price of defeat, or even victory, might be. But now, in the dawn of a new day, the dark secrets that have long shadowed the hearts Dragons of Spring Dawning the Companions come to light. If they are Dragons of Spring Dawning truly defeat the five-headed dragon goddess, they must find a way to overcome their own personal conflicts and doubts. From betrayal and treachery to fragility and weakness, the greatest battle now lies within each of them. -
Advanced Dungeons & Dragons® 2Nd Edition the Complete Book Of
The Complete Book of Necromancers Table of Contents Advanced Dungeons & Dragons® 2nd Edition Dungeon Master® Guide Rules Supplement The Complete Book of Necromancers By Steve Kurtz Table of Contents Introduction Chapter 6: The Priest Sphere How to Use This Book New Priest Spells Necromancy and the PC 1st-Level Spells What You Will Need 2nd-Level Spells Chapter 1: Necromancers 3rd-Level Spells The Standard Necromancer 4th-Level Spells Ability Scores 5th-Level Spells Race 6th-Level Spells Experience Level Advancement 7th-Level Spells Spells Chapter 7: Allies Spell Restrictions Apprentices Magic Item Restrictions Henchmen Proficiencies Familiars file:///E|/My Music/(New Downloads)/Dungeons & Dr...lete Book Of Necromancers (htm+images)/index.html (1 of 3) [5/19/2001 8:14:57 PM] The Complete Book of Necromancers Table of Contents New Necromancer Wizard Kits Undying Minions Archetypal Necromancer Secret Societies Anatomist The Cult of Worms Deathslayer The Scabrous Society Philosopher The Cult of Pain Undead Master The Anatomical Academy Other Necromancer Kits Chapter 8: Tools of the Trade Witch Poisons and Potions Ghul Lord Magic Items New Nonweapon Proficiencies Necromantic Lore Anatomy Chapter 9: The Campaign Necrology Isle of the Necromancer Kings Netherworld Knowledge The Twin Villages of Misbahd and Jinutt Spirit Lore The Iron Spires of Ereshkigal Venom Handling The Colossus of Uruk Chapter 2: Dark Gifts The Tower of Pizentios Dual-Classed Characters Capital of the Necromancer Kings Fighter/Necromancer Uruk's Summer Palace Thief / Necromancer The Garden of Eternity Cleric/Necromancer Adventure Hooks Psionicist/Necromancer The Pirate Necromancers Wild Talents Bhakau's Return Vile Pacts and Dark Gifts The Scourge of Thasmudyan Nonhuman Necromancers Lich Hunting Humanoid Necromancers Necrophiles Drow Necromancers Dr. -
City of Splendors: Waterdeep
™ 6620_88162_Ch1.indd20_88162_Ch1.indd 1 44/22/05/22/05 99:42:19:42:19 AAMM DESIGNER: Eric L. Boyd ADDITIONAL DESIGN: Ed Greenwood, James Jacobs, Steven E. Schend, Sean K Reynolds DEVELOPER: Richard Baker EDITORS: Cindi Rice, Gary Sarli EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky COVER ARTIST: Scott M. Fischer INTERIOR ARTISTS: Steve Belledin, Steve Ellis, Wayne England, Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Dennis Kauth, Robert Lazzaretti GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts Major sources include Forgotten Realms Campaign Setting by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo; Ruins of Undermountain II by Donald Bingle, Jean Rabe, and Norm Ritchie; Songs and Swords novels by Elaine Cunningham; Waterdeep novel by Richard Awlinson (Troy Denning); “Realmslore,” Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep, and Waterdeep and the North by Ed Greenwood; City System and Advanced Dungeons & Dragons comic by Jeff Grubb; Dragon #307 – “Monsters in the Alley” by James Jacobs, City of Splendors, The Lost Level, Maddgoth’s Castle, and Stardock by Steven E. Schend; and Skullport by Joseph C. Wolf. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Prestige Class Index
4/27/2019 Prestige Class Index Home > Games > D&D Consolidated Lists 05/04/2007 Printer Friendly Prestige Class Index Updated: 05/04/2007 Email A Friend Discuss This Article The following provides a consolidated index of prestige classes from D&D published sourcebooks. This index will first appear sorted based on prestige class name, to sort alphabetically by source title, simply click the "Source" column header (please refer to product key for complete sourcebook titles). Indexes will be periodically updated as new sourcebooks are released. Search by keyword: Go All Class Source Page Description abolisher LoM 182 The abolisher is a crusader against that which taints, usurps, and replaces the ordered nature of things with alien desires and monstrous needs. acolyte of the skin CAr 19 Acolytes of the skin seek to gain power by replacing their skin with that of a demon's. acolyte of the skin TB 43 Acolytes of the skin seek to gain power by replacing their skin with that of a demon's. agent retriever EL 24 Finding items, especially longlost ones, is an agent retriever's specialty. Aglarondan Una 18 Soaring above the Yuirwood and the coasts of Aglarond, the famed Aglarondan griffonrider griffonriders are an elite force of aerial knights who serve the Simbul and defend their homeland against attack. Akodo champion OA 220 Akodo champions are the leaders of the mighty army of the Lion clan. alienist CAr 21 Alienists deal with powers and entities from terrifyingly remote reaches of space and time. alienist TB 45 Alienists deal with powers and entities from terrifyingly remote reaches of space and time.