Sample File BATTLE CALL of TEMPUS

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Sample File BATTLE CALL of TEMPUS ATHIEST REBUTTAL Prerequisite: You must not believe in any of the Gods, and you don't willing accept any spells being cast on you (note: if you die and then realize that there are in fact Gods then you can replace this feat if you are raised from the dead, and if you take a patron deity you must replace this feat). You can instill doubt into those who cast divine spells, and those who are effected by them using banter in the form of logic and reason, and you gain the following benefits: When someone you can see and or hear makes a Religion check you can instill doubt in their knowledge, giving them disadvantage on their check. You can do this at will. As a bonus action, you can instill doubt on a divine spellcaster when they cast a divine spell, at will. All those effected by the spell get advantage on the saving throw if it's directed at enemies. If the spell is directed at their allies you cause the allies enough doubt that the they must make a saving throw based on your Intelligence modifier and if they fail the divine spell does not effect them. BAERVAN'S BLESSING Prerequisite: Wisdom of 13 or higher, you are likely a gnome, you must be of good alignment and you must be a follower of Baervan Wildwanderer, spend ten hours of downtime per tenday in prayer, service or devotion to Baervan Wildwanderer, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Baervan Wildwanderer. You serve Baervan Wildwanderer, the Forest Gnome, the Masked Leaf, the Father of Fish and Fungus, gnome god of forests, travel and nature, and you gain the following benefits: You can a raccoon as a familiar, even if you already have a familiar, as the spell Find Familiar. You gain advantage on Nature checks. You can not get lost within forests.Sample file BATTLE CALL OF TEMPUS Prerequisite: Wisdom of 13 or higher, you must not be of good alignment and you must be a follower of Tempus, spend ten hours of downtime per tenday in prayer, service or devotion to Tempus, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Tempus. You fight in the name of Tempus, sometimes called the Foehammer or Tempos (in Icewind Dale) God of War and Combat, and because of that you are granted some of the might of his divine power, and you gain the following benefits: Once per day one critical hit you make does an extra di of damage. You can cast shield of faith once per day. BITCH QUEEN'S RESPECT Prerequisite: Wisdom of 13 or higher, you must not be of good alignment and you must be a follower of Umberlee, spend ten hours of downtime per tenday in prayer, service or devotion to Umberlee, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Umberlee. You follow Umberlee, Goddess of the Sea, known as the Bitch Queen, and because of that you are granted a splash of her divine power, and you gain the following benefits: You gain advantage on Athletics checks related to swimming. So long as you are at least 7th level you can cast Conjure Minor Elementals once per day, or Conjure Elementals if you are at least 9th level. You can only conjure water based elementals. BITTER BREATH OF AURIL Prerequisite: Wisdom of 13 or higher, you must not be of good alignment and you must be a follower of Auril, spend ten hours of downtime per tenday in prayer, service or devotion to Auril, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Auril. You follow Auril, Goddess of Frost and Winter, known as the Frostmaiden, and because of that you are granted a shiver of her divine power, and you gain the following benefits: When you cast any spell that does cold damage the DC increases by 1. During the winter (Nightal 15th through Ches 15th) you have advantage on saving throws against cold effects. BLACK TOUCH OF VELSHAROON Prerequisite: Wisdom of 13 or higher, you must not be of good alignment and you must be a follower of Velsharoon, spend ten hours of downtime per tenday in prayer, service or devotion to Velsharoon, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Velsharoon. You venerate Velsharoon, demipower of Necromancy and Liches, known as the Archmage of Necromancy, Lord of the Forsaken Crypt, who was slain in 1425 DR, although a fragment of his essence still exists, and because of that youSample are granted a filewithered touch of his dark power, and gain the following benefits: Once per day you can increase the DC of a necromancy spell you cast by 1. You gain advantage on Arcana and Religion checks related to undead. BLESSING OF ELDATH Prerequisite: Wisdom of 13 or higher, and you must be a follower of Eldath, spend ten hours of downtime per tenday in prayer, service or devotion to Eldath, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Eldath. You follow Eldath, The Green Goddess, and because of that you are granted a wellspring of her divine power, and you gain the following benefits: You can cast create water (as a spring) or purify food and drink once per day. You can cast silence once per tenday if you are at least 3rd level. BLIND RAGE OF URDLEN Prerequisite: Wisdom of 13 or higher, you are likely a gnome, your must be chaotic evil, and you must be a follower of Urdlen, spend ten hours of downtime per tenday in prayer, service or devotion to Urdlen, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Urdlen. You follow Urdlen, the Crawler Below, gnomish god of blood-lust, the blind, and evil, and the his lurking presence you gain the following benefits: You can form your hands into claws that you are proficient with as natural weapons, doing 1d4 damage plus either your Strength or Dexterity modifier damage. You also gain a burrow speed equal to your normal movement speed when this happens. You can sense the location of those within thirty feet of you, even if you are blinded. BLOODLUST OF MALAR Prerequisite: Wisdom of 13 or higher, you can not be of good alignment, and you must be a follower of Malar, spend ten hours of downtime per tenday in prayer, service or devotion to Malar, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Malar. You slaughter for Malar, the Beast Lord, and commit carnage with his divine power, and for that he rewards you, and you gain the following benefits: You have advantage on intimate checks once per day. If you are at least 5th level you can cast Conjure Animals once per day, which arrive in a mad lust for slaughter. BREATH OF AKADI Prerequisite: Wisdom of 13 or higher, and you must be a follower of Akadi, spend ten hours of downtime per tenday in prayer, service or Sampledevotion to Akadi, file and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Akadi, give a sacrifice to her worth a tenth of your earning that is scattered in the wind in some way. You follow Akadi, Primordial of Air, also called the Queen of Air, and support her faithful, and you gain the following benefits: You can cast feather fall on yourself at will. If you are at least 3rd level you can cast gust of wind or levitate with Wisdom as your spellcasting ability modifier once per day. CACKLE OF KURTULMAK Prerequisite: Wisdom of 13 or higher, you are likely a kobold and evil, and you must be a follower of Kurtulmak, spend ten hours of downtime per tenday in prayer, service or devotion to Kurtulmak, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Kurtulmak, give a sacrifice to him worth a tenth of your earning that is scattered in the wind in some way. You follow Kurtulmak, the Gnomesmasher, the Watcher, Steelscale, Stingtail, the Horned Sorcerer, the Devourer, kobold god of koboldkind, trapmaking, gnomeslaying, mining and war, and you gain the following benefits: You gain advantage on a single attack roll against a gnome once per day. You gain double normal experience for gnomes that you kill. CALLARDURAN'S SMOOTHHANDS Prerequisite: Wisdom of 13 or higher, and you must be a follower of Callarduran Smoothhands, you are likely a svirfneblin, spend ten hours of downtime per tenday in prayer, service or devotion to Callarduran Smoothhands, and you must tithe ten percent of your earning (in gold value) to the closest temple or shrine of Callarduran Smoothhands, give a sacrifice to her worth a tenth of your earning that is scattered in the wind in some way. You follow Callarduran Smoothhands, svirfneblin god of stone, the Underdark and mining, and you gain the following benefits: Your gain can not get lost in the Underdark, so long as a svirfneblin has been in tunnels you are traveling at some point in the past (the DM decides). You can detect drow as the spell Detect Evil and Good once per day, but it can only detect drow.
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